Programming for young children using tangible tiles and camera-enabled handheld devices

Bibliographic Details
Main Author: A. Cardoso
Publication Date: 2018
Other Authors: Hugo Sereno Ferreira, Armando Jorge Sousa
Format: Book
Language: eng
Source: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Download full: https://hdl.handle.net/10216/122626
Summary: Schools are trying to teach programming at an earlier age, but there are some difficulties, namely the cost of having enough computer stations for the kids. We present the tangible system Tactode for young students to learn to program in the classroom, using handheld camera devices. The system was tested with a small focus group of students between 10 and 12 years old, that were asked to draw a regular polygon using the Scratch cat. All students completed the required task although some required help. Both students and teachers reported that they thoroughly enjoyed the experience and would like to repeat. In questionaries following the activities, the students declared that they found the language easy to use, with only 14% deeming it somewhat difficult. We consider these early results encouraging as well as informative for future developments.
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spelling Programming for young children using tangible tiles and camera-enabled handheld devicesSchools are trying to teach programming at an earlier age, but there are some difficulties, namely the cost of having enough computer stations for the kids. We present the tangible system Tactode for young students to learn to program in the classroom, using handheld camera devices. The system was tested with a small focus group of students between 10 and 12 years old, that were asked to draw a regular polygon using the Scratch cat. All students completed the required task although some required help. Both students and teachers reported that they thoroughly enjoyed the experience and would like to repeat. In questionaries following the activities, the students declared that they found the language easy to use, with only 14% deeming it somewhat difficult. We consider these early results encouraging as well as informative for future developments.20182018-01-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/bookapplication/pdfhttps://hdl.handle.net/10216/122626eng10.21125/iceri.2018.2504A. CardosoHugo Sereno FerreiraArmando Jorge Sousainfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-11-29T14:25:42Zoai:repositorio-aberto.up.pt:10216/122626Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-20T00:01:01.628551Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Programming for young children using tangible tiles and camera-enabled handheld devices
title Programming for young children using tangible tiles and camera-enabled handheld devices
spellingShingle Programming for young children using tangible tiles and camera-enabled handheld devices
A. Cardoso
title_short Programming for young children using tangible tiles and camera-enabled handheld devices
title_full Programming for young children using tangible tiles and camera-enabled handheld devices
title_fullStr Programming for young children using tangible tiles and camera-enabled handheld devices
title_full_unstemmed Programming for young children using tangible tiles and camera-enabled handheld devices
title_sort Programming for young children using tangible tiles and camera-enabled handheld devices
author A. Cardoso
author_facet A. Cardoso
Hugo Sereno Ferreira
Armando Jorge Sousa
author_role author
author2 Hugo Sereno Ferreira
Armando Jorge Sousa
author2_role author
author
dc.contributor.author.fl_str_mv A. Cardoso
Hugo Sereno Ferreira
Armando Jorge Sousa
description Schools are trying to teach programming at an earlier age, but there are some difficulties, namely the cost of having enough computer stations for the kids. We present the tangible system Tactode for young students to learn to program in the classroom, using handheld camera devices. The system was tested with a small focus group of students between 10 and 12 years old, that were asked to draw a regular polygon using the Scratch cat. All students completed the required task although some required help. Both students and teachers reported that they thoroughly enjoyed the experience and would like to repeat. In questionaries following the activities, the students declared that they found the language easy to use, with only 14% deeming it somewhat difficult. We consider these early results encouraging as well as informative for future developments.
publishDate 2018
dc.date.none.fl_str_mv 2018
2018-01-01T00:00:00Z
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dc.identifier.uri.fl_str_mv https://hdl.handle.net/10216/122626
url https://hdl.handle.net/10216/122626
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv 10.21125/iceri.2018.2504
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