Desenvolvimento de um novo objeto de aprendizagem para o Ensino de Probabilidade no Ensino Médio

Detalhes bibliográficos
Autor(a) principal: Gonçalves, Felippe Albuquerque
Data de Publicação: 2014
Tipo de documento: Dissertação
Idioma: por
Título da fonte: Biblioteca Digital de Teses e Dissertações da UEPB
Texto Completo: http://tede.bc.uepb.edu.br/tede/jspui/handle/tede/2284
Resumo: Throughout history we see the use of probability in both philosophical considerations about causality and chance, as in several investigations of problems relating to gambling and even event-related subjects at random. In the eleventh century we have the agricultural population surveys and reviews and in antiquity have situations of various gambling related to the use of probability, and in some ways a more playful approach. However, with the systematization of the mathematics curriculum, there was a certain detachment of playfulness and learning situations, lost its importance mainly with the exact disciplines. In this work we try to rescue this playful practice with the content of probability by building learning situations with the use of Learning Objects (OA). For the construction of Learning Objects depart reconstruction of basic concepts such as deterministic experiments and randomized experiments and definitions and probability concepts addressed in high school. Therefore, the development of this work we chose to use constructive, dynamic, interactive, and reusable in different environments, compatible with current operating systems developed from a technology-based digital web resources. The OA developed here has opened for educational purposes and other professionals make reuse and can be used in different learning modalities: face, hybrid or distance and can still be used in several fields: in formal, corporate or informal education. As we create and we use this tool, we have the goal of creating significant learning and teaching processes, implying that suits its use by students to illustrate what they know how primary objective of showing some contributions of the teaching of probability, using software that enables working with such discipline. Tried to show in a simple and straightforward manner some important teaching probability concepts, and the creation of a Learning Object, the construction of a model class using the OA, using this software, its handling and how it can make teaching more interesting and likely even easier. The research concluded as OA can be useful for teaching probability, allowing, through its various advantages, a new approach to this discipline and may become an important resource in the search for better learning in probability.
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spelling Esteves, Divanilda Maia02580391401http://lattes.cnpq.br/0088762333310000Silva, Maria Isabelle00074631462http://lattes.cnpq.br/8509829767195598Barreiro, José Lindomberg Possiano02338838432http://lattes.cnpq.br/304714845641866504497191460http://lattes.cnpq.br/4144781697985139Gonçalves, Felippe Albuquerque2016-04-15T15:25:17Z2014-11-25GONÇALVES, F. A. Desenvolvimento de um novo objeto de aprendizagem para o Ensino de Probabilidade no Ensino Médio. 2014. 48f. Dissertação (Programa de Pós-Graduação Profissional em Matemática - PROFMAT) - Universidade Estadual da Paraíba, Campina Grande, 2014.http://tede.bc.uepb.edu.br/tede/jspui/handle/tede/2284Throughout history we see the use of probability in both philosophical considerations about causality and chance, as in several investigations of problems relating to gambling and even event-related subjects at random. In the eleventh century we have the agricultural population surveys and reviews and in antiquity have situations of various gambling related to the use of probability, and in some ways a more playful approach. However, with the systematization of the mathematics curriculum, there was a certain detachment of playfulness and learning situations, lost its importance mainly with the exact disciplines. In this work we try to rescue this playful practice with the content of probability by building learning situations with the use of Learning Objects (OA). For the construction of Learning Objects depart reconstruction of basic concepts such as deterministic experiments and randomized experiments and definitions and probability concepts addressed in high school. Therefore, the development of this work we chose to use constructive, dynamic, interactive, and reusable in different environments, compatible with current operating systems developed from a technology-based digital web resources. The OA developed here has opened for educational purposes and other professionals make reuse and can be used in different learning modalities: face, hybrid or distance and can still be used in several fields: in formal, corporate or informal education. As we create and we use this tool, we have the goal of creating significant learning and teaching processes, implying that suits its use by students to illustrate what they know how primary objective of showing some contributions of the teaching of probability, using software that enables working with such discipline. Tried to show in a simple and straightforward manner some important teaching probability concepts, and the creation of a Learning Object, the construction of a model class using the OA, using this software, its handling and how it can make teaching more interesting and likely even easier. The research concluded as OA can be useful for teaching probability, allowing, through its various advantages, a new approach to this discipline and may become an important resource in the search for better learning in probability.Ao longo da história vemos o uso da probabilidade tanto em considerações filosóficas sobre causalidade e acaso, como em várias investigações de problemas relativos a jogos de azar e ainda relacionado a eventos sujeitos ao acaso. No século XI temos os levantamentos populacionais e avaliações agrícolas e na antiguidade temos situações de diversos jogos de azar relacionados com o uso da probabilidade, tendo de certa forma uma abordagem mais lúdica. Porém, com a sistematização do currículo de matemática, houve um certo distanciamento das situações de ludicidade e aprendizagem, perdeu-se a sua importância principalmente com as disciplinas de exatas. Neste trabalho tentamos resgatar essa pratica lúdica com o conteúdo de probabilidade através da construção de situações de aprendizagem com o uso do Objeto de Aprendizagem (OA). Para a construção do Objeto de Aprendizagem partiremos da reconstrução de conceitos básicos como os experimentos determinísticos e os experimentos aleatórios e as definições e conceitos de probabilidade abordadas no ensino médio. Logo, para o desenvolvimento deste trabalho optamos por utilizar recursos digitais construtivos, dinâmicos, interativos e reutilizáveis em diferentes ambientes, compatível com os Sistemas Operacionais correntes elaborados a partir de uma base tecnológica WEB. O OA aqui desenvolvido tem fins educacionais e abertos para outros profissionais fazerem reuso, podendo ser usado nas diversas modalidades de ensino: presencial, híbrida ou a distância e ainda podendo ser utilizado em diversos campos de atuação: na educação formal, corporativa ou informal. Ao criarmos e utilizarmos essa ferramenta, temos, o objetivo de criarmos processos significativos de ensino aprendizagem, implicando que seu uso pelos discentes convenha para ilustrar o que eles sabem como objetivo principal mostrar algumas contribuições do ensino de probabilidade, com a utilização de um software que possibilita trabalhar com tal disciplina. Procurou-se mostrar de uma maneira simples e direta alguns conceitos importantes no ensino de probabilidade, bem como a criação de um Objeto de Aprendizagem, a construção de um modelo de aula utilizando o OA, a utilização desse software, o manuseio do mesmo e como ele pode tornar o ensino de probabilidade mais interessante e até mais fácil. A pesquisa permitiu concluir como o OA pode ser útil ao ensino de probabilidade, permitindo, através de suas várias vantagens, uma nova abordagem dessa disciplina, podendo se tornar um importante recurso na busca de uma melhor aprendizagem em probabilidade.Submitted by Jean Medeiros (jeanletras@uepb.edu.br) on 2016-04-15T13:37:52Z No. of bitstreams: 1 PDF - Felippe Albuquerque Gonçalves.pdf: 1297218 bytes, checksum: dcdac1363f4416b151edda2b42c69601 (MD5)Approved for entry into archive by Secta BC (secta.csu.bc@uepb.edu.br) on 2016-04-15T15:24:36Z (GMT) No. of bitstreams: 1 PDF - Felippe Albuquerque Gonçalves.pdf: 1297218 bytes, checksum: dcdac1363f4416b151edda2b42c69601 (MD5)Made available in DSpace on 2016-04-15T15:25:17Z (GMT). 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dc.title.por.fl_str_mv Desenvolvimento de um novo objeto de aprendizagem para o Ensino de Probabilidade no Ensino Médio
title Desenvolvimento de um novo objeto de aprendizagem para o Ensino de Probabilidade no Ensino Médio
spellingShingle Desenvolvimento de um novo objeto de aprendizagem para o Ensino de Probabilidade no Ensino Médio
Gonçalves, Felippe Albuquerque
Probabilidade
Objeto de aprendizagem
Aprendizagem
Learning Object
Probability
Learning
EDUCACAO::ENSINO-APRENDIZAGEM
title_short Desenvolvimento de um novo objeto de aprendizagem para o Ensino de Probabilidade no Ensino Médio
title_full Desenvolvimento de um novo objeto de aprendizagem para o Ensino de Probabilidade no Ensino Médio
title_fullStr Desenvolvimento de um novo objeto de aprendizagem para o Ensino de Probabilidade no Ensino Médio
title_full_unstemmed Desenvolvimento de um novo objeto de aprendizagem para o Ensino de Probabilidade no Ensino Médio
title_sort Desenvolvimento de um novo objeto de aprendizagem para o Ensino de Probabilidade no Ensino Médio
author Gonçalves, Felippe Albuquerque
author_facet Gonçalves, Felippe Albuquerque
author_role author
dc.contributor.advisor1.fl_str_mv Esteves, Divanilda Maia
dc.contributor.advisor1ID.fl_str_mv 02580391401
dc.contributor.advisor1Lattes.fl_str_mv http://lattes.cnpq.br/0088762333310000
dc.contributor.referee1.fl_str_mv Silva, Maria Isabelle
dc.contributor.referee1ID.fl_str_mv 00074631462
dc.contributor.referee1Lattes.fl_str_mv http://lattes.cnpq.br/8509829767195598
dc.contributor.referee2.fl_str_mv Barreiro, José Lindomberg Possiano
dc.contributor.referee2ID.fl_str_mv 02338838432
dc.contributor.referee2Lattes.fl_str_mv http://lattes.cnpq.br/3047148456418665
dc.contributor.authorID.fl_str_mv 04497191460
dc.contributor.authorLattes.fl_str_mv http://lattes.cnpq.br/4144781697985139
dc.contributor.author.fl_str_mv Gonçalves, Felippe Albuquerque
contributor_str_mv Esteves, Divanilda Maia
Silva, Maria Isabelle
Barreiro, José Lindomberg Possiano
dc.subject.por.fl_str_mv Probabilidade
Objeto de aprendizagem
Aprendizagem
topic Probabilidade
Objeto de aprendizagem
Aprendizagem
Learning Object
Probability
Learning
EDUCACAO::ENSINO-APRENDIZAGEM
dc.subject.eng.fl_str_mv Learning Object
Probability
Learning
dc.subject.cnpq.fl_str_mv EDUCACAO::ENSINO-APRENDIZAGEM
description Throughout history we see the use of probability in both philosophical considerations about causality and chance, as in several investigations of problems relating to gambling and even event-related subjects at random. In the eleventh century we have the agricultural population surveys and reviews and in antiquity have situations of various gambling related to the use of probability, and in some ways a more playful approach. However, with the systematization of the mathematics curriculum, there was a certain detachment of playfulness and learning situations, lost its importance mainly with the exact disciplines. In this work we try to rescue this playful practice with the content of probability by building learning situations with the use of Learning Objects (OA). For the construction of Learning Objects depart reconstruction of basic concepts such as deterministic experiments and randomized experiments and definitions and probability concepts addressed in high school. Therefore, the development of this work we chose to use constructive, dynamic, interactive, and reusable in different environments, compatible with current operating systems developed from a technology-based digital web resources. The OA developed here has opened for educational purposes and other professionals make reuse and can be used in different learning modalities: face, hybrid or distance and can still be used in several fields: in formal, corporate or informal education. As we create and we use this tool, we have the goal of creating significant learning and teaching processes, implying that suits its use by students to illustrate what they know how primary objective of showing some contributions of the teaching of probability, using software that enables working with such discipline. Tried to show in a simple and straightforward manner some important teaching probability concepts, and the creation of a Learning Object, the construction of a model class using the OA, using this software, its handling and how it can make teaching more interesting and likely even easier. The research concluded as OA can be useful for teaching probability, allowing, through its various advantages, a new approach to this discipline and may become an important resource in the search for better learning in probability.
publishDate 2014
dc.date.issued.fl_str_mv 2014-11-25
dc.date.accessioned.fl_str_mv 2016-04-15T15:25:17Z
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dc.identifier.citation.fl_str_mv GONÇALVES, F. A. Desenvolvimento de um novo objeto de aprendizagem para o Ensino de Probabilidade no Ensino Médio. 2014. 48f. Dissertação (Programa de Pós-Graduação Profissional em Matemática - PROFMAT) - Universidade Estadual da Paraíba, Campina Grande, 2014.
dc.identifier.uri.fl_str_mv http://tede.bc.uepb.edu.br/tede/jspui/handle/tede/2284
identifier_str_mv GONÇALVES, F. A. Desenvolvimento de um novo objeto de aprendizagem para o Ensino de Probabilidade no Ensino Médio. 2014. 48f. Dissertação (Programa de Pós-Graduação Profissional em Matemática - PROFMAT) - Universidade Estadual da Paraíba, Campina Grande, 2014.
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