Sistema de relacionamento para prática de esporte

Detalhes bibliográficos
Autor(a) principal: Zandavalle, Bruno Bianchini
Data de Publicação: 2018
Outros Autores: Silva, Guilherme Souza
Tipo de documento: Trabalho de conclusão de curso
Idioma: por
Título da fonte: Repositório Universitário da Ânima (RUNA)
Texto Completo: https://repositorio.animaeducacao.com.br/handle/ANIMA/10940
Resumo: Wondering about gathering people together with a common interest in practicing some form of sport, as well as the difficulty to find appropriate spaces to practice it, that could be an obstacle in the life of those people who likes to practice some sport, it was a great incentive to start this research. At this point, it has sought to align the most common mobile technology with the largest number of people on a map to drive the meeting and to propose greatest interactions between them. For this, the development of a hybrid application, compatible with the use of Android and IOS platforms was devised for mobile devices which are currently the most used means of communication and able to adjust to these goals. The application allows interaction between players by creating matches of a certain type of sport, a search for players that perform the same modality, as well as spaces for its realization and also a communication between participants of the matches through a chatroom, thus narrowing the meeting by people and events of sports practices. The result was experienced through the experimentation that instigated the interest of the interviewees, generating a certain yearning about the application and the use of the tool itself, as well as some points that left a message on the part of usability and design. Through the above, it is believed that the project has played an important role in putting together technology and sport through research and studies, and also understanding a problem or necessity present in people day to day, for then try to solve or at least minimize the difficult that those people could eventually face. Equally, is thought that the current monograph can help or be a reference to new studies and research that aim to colaborate with the interaction and communication between people who practice sports, or inspire new ideas and improvements to the presente work.
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spelling Sistema de relacionamento para prática de esporteInteraçãoAplicativoEsporteTecnologiaWondering about gathering people together with a common interest in practicing some form of sport, as well as the difficulty to find appropriate spaces to practice it, that could be an obstacle in the life of those people who likes to practice some sport, it was a great incentive to start this research. At this point, it has sought to align the most common mobile technology with the largest number of people on a map to drive the meeting and to propose greatest interactions between them. For this, the development of a hybrid application, compatible with the use of Android and IOS platforms was devised for mobile devices which are currently the most used means of communication and able to adjust to these goals. The application allows interaction between players by creating matches of a certain type of sport, a search for players that perform the same modality, as well as spaces for its realization and also a communication between participants of the matches through a chatroom, thus narrowing the meeting by people and events of sports practices. The result was experienced through the experimentation that instigated the interest of the interviewees, generating a certain yearning about the application and the use of the tool itself, as well as some points that left a message on the part of usability and design. Through the above, it is believed that the project has played an important role in putting together technology and sport through research and studies, and also understanding a problem or necessity present in people day to day, for then try to solve or at least minimize the difficult that those people could eventually face. Equally, is thought that the current monograph can help or be a reference to new studies and research that aim to colaborate with the interaction and communication between people who practice sports, or inspire new ideas and improvements to the presente work.Pensar que, reunir pessoas com interesse em comum para praticar alguma modalidade de esporte específica, assim como, a dificuldade em encontrar espaços propícios para a prática esportiva, poderia ser um entrave na vida das pessoas praticantes de esporte, foi de grande incentivo para iniciar uma pesquisa mais aprofundada de ferramentas que suprissem tais ausência. Neste contexto, buscou-se alinhar o que há de mais usual em tecnologia para dispositivos móveis, com o interesse dessas pessoas em procurar mecanismos capazes de impulsionar o encontro e proporcionar maior interação entre elas. Para tanto, idealizou-se o desenvolvimento de uma aplicação híbrida, compatível para o uso nas plataformas Android e IOS, para dispositivos móveis, que atualmente são um dos meios de comunicação mais usados, capaz de alcançar esses objetivos. O aplicativo permite a interação entre usuários através da criação de partidas de um determinado tipo de esporte, a busca por jogadores que procuram praticar a mesma modalidade, bem como espaços para a sua realização e ainda, a comunicação entre os participantes das partidas, estreitando assim o encontro por pessoas e eventos de práticas esportivas. A avaliação da proposta ocorreu através de uma experimentação que instigou o interesse dos entrevistados, gerando anseio pelo uso da ferramenta em definitivo, assim como, houveram alguns pontos que esta deixou a desejar por parte da usabilidade e design. Mediante o exposto, acredita-se que o projeto realizado teve papel importante na união entre tecnologia e esporte, buscando através de pesquisas e estudos, entender um problema ou necessidade presente no dia-a-dia das pessoas, para assim tentar, se não solucionar, amenizar as dificuldades por elas encontradas, ainda que melhorias possam ser necessárias para o complemento do trabalho. Igualmente, pensa-se que o trabalho pode auxiliar ou servir de referência para novos estudos ou monografias que visem colaborar com a iteração e comunicação de pessoas praticantes de esporte e inspirar melhorias para o mesmo.Castiñeira, Maria InésZandavalle, Bruno BianchiniSilva, Guilherme Souza2018-12-08T12:26:02Z2020-11-29T05:42:13Z2018-12-08T12:26:02Z2020-11-29T05:42:13Z2018info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/bachelorThesis83 f.application/pdfapplication/pdfhttps://repositorio.animaeducacao.com.br/handle/ANIMA/10940Sistemas de Informação - FlorianópolisFlorianópolisAttribution-NonCommercial-NoDerivs 3.0 Brazilhttp://creativecommons.org/licenses/by-nc-nd/3.0/br/info:eu-repo/semantics/openAccessporreponame:Repositório Universitário da Ânima (RUNA)instname:Ânima Educaçãoinstacron:Ânima2020-12-02T07:27:43Zoai:repositorio.animaeducacao.com.br:ANIMA/10940Repositório InstitucionalPRIhttps://repositorio.animaeducacao.com.br/oai/requestcontato@animaeducacao.com.bropendoar:2020-12-02T07:27:43Repositório Universitário da Ânima (RUNA) - Ânima Educaçãofalse
dc.title.none.fl_str_mv Sistema de relacionamento para prática de esporte
title Sistema de relacionamento para prática de esporte
spellingShingle Sistema de relacionamento para prática de esporte
Zandavalle, Bruno Bianchini
Interação
Aplicativo
Esporte
Tecnologia
title_short Sistema de relacionamento para prática de esporte
title_full Sistema de relacionamento para prática de esporte
title_fullStr Sistema de relacionamento para prática de esporte
title_full_unstemmed Sistema de relacionamento para prática de esporte
title_sort Sistema de relacionamento para prática de esporte
author Zandavalle, Bruno Bianchini
author_facet Zandavalle, Bruno Bianchini
Silva, Guilherme Souza
author_role author
author2 Silva, Guilherme Souza
author2_role author
dc.contributor.none.fl_str_mv Castiñeira, Maria Inés
dc.contributor.author.fl_str_mv Zandavalle, Bruno Bianchini
Silva, Guilherme Souza
dc.subject.por.fl_str_mv Interação
Aplicativo
Esporte
Tecnologia
topic Interação
Aplicativo
Esporte
Tecnologia
description Wondering about gathering people together with a common interest in practicing some form of sport, as well as the difficulty to find appropriate spaces to practice it, that could be an obstacle in the life of those people who likes to practice some sport, it was a great incentive to start this research. At this point, it has sought to align the most common mobile technology with the largest number of people on a map to drive the meeting and to propose greatest interactions between them. For this, the development of a hybrid application, compatible with the use of Android and IOS platforms was devised for mobile devices which are currently the most used means of communication and able to adjust to these goals. The application allows interaction between players by creating matches of a certain type of sport, a search for players that perform the same modality, as well as spaces for its realization and also a communication between participants of the matches through a chatroom, thus narrowing the meeting by people and events of sports practices. The result was experienced through the experimentation that instigated the interest of the interviewees, generating a certain yearning about the application and the use of the tool itself, as well as some points that left a message on the part of usability and design. Through the above, it is believed that the project has played an important role in putting together technology and sport through research and studies, and also understanding a problem or necessity present in people day to day, for then try to solve or at least minimize the difficult that those people could eventually face. Equally, is thought that the current monograph can help or be a reference to new studies and research that aim to colaborate with the interaction and communication between people who practice sports, or inspire new ideas and improvements to the presente work.
publishDate 2018
dc.date.none.fl_str_mv 2018-12-08T12:26:02Z
2018-12-08T12:26:02Z
2018
2020-11-29T05:42:13Z
2020-11-29T05:42:13Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/bachelorThesis
format bachelorThesis
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://repositorio.animaeducacao.com.br/handle/ANIMA/10940
url https://repositorio.animaeducacao.com.br/handle/ANIMA/10940
dc.language.iso.fl_str_mv por
language por
dc.relation.none.fl_str_mv Sistemas de Informação - Florianópolis
dc.rights.driver.fl_str_mv Attribution-NonCommercial-NoDerivs 3.0 Brazil
http://creativecommons.org/licenses/by-nc-nd/3.0/br/
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Attribution-NonCommercial-NoDerivs 3.0 Brazil
http://creativecommons.org/licenses/by-nc-nd/3.0/br/
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv 83 f.
application/pdf
application/pdf
dc.coverage.none.fl_str_mv Florianópolis
dc.source.none.fl_str_mv reponame:Repositório Universitário da Ânima (RUNA)
instname:Ânima Educação
instacron:Ânima
instname_str Ânima Educação
instacron_str Ânima
institution Ânima
reponame_str Repositório Universitário da Ânima (RUNA)
collection Repositório Universitário da Ânima (RUNA)
repository.name.fl_str_mv Repositório Universitário da Ânima (RUNA) - Ânima Educação
repository.mail.fl_str_mv contato@animaeducacao.com.br
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