The game as strategy for approach to sexuality with adolescents: theoretical-methodological reflections
Autor(a) principal: | |
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Data de Publicação: | 2017 |
Outros Autores: | , , , , |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Revista Brasileira de Enfermagem (Online) |
Texto Completo: | http://old.scielo.br/scielo.php?script=sci_arttext&pid=S0034-71672017000200376 |
Resumo: | ABSTRACT Objective: To describe the Papo Reto [Straight Talk] game and reflect on its theoretical-methodological basis. Method: Analytical study on the process of elaboration of the Papo Reto online game, destined to adolescents aged 15-18 years, with access to the Game between 2014 and 2015. Results: the interactions of 60 adolescents from Belo Horizonte and São Paulo constituted examples of the potentialities of the Game to favor the approach to sexuality with adolescents through simulation of reality, invention and interaction. Based on those potentialities, four thinking categories were discussed: the game as pedagogic device; the game as simulation of realities; the game as device for inventive learning; and the game empowering the interaction. Conclusion: By permitting that the adolescents take risks on new ways, the Game allows them to become creative and active in the production of senses, in the creation of their discourses and in the ways of thinking, feeling and acting in the sexuality field. |
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Revista Brasileira de Enfermagem (Online) |
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The game as strategy for approach to sexuality with adolescents: theoretical-methodological reflectionsAdolescentsGames and ToysSexualityEducation in HealthEducational Technology and Public HealthABSTRACT Objective: To describe the Papo Reto [Straight Talk] game and reflect on its theoretical-methodological basis. Method: Analytical study on the process of elaboration of the Papo Reto online game, destined to adolescents aged 15-18 years, with access to the Game between 2014 and 2015. Results: the interactions of 60 adolescents from Belo Horizonte and São Paulo constituted examples of the potentialities of the Game to favor the approach to sexuality with adolescents through simulation of reality, invention and interaction. Based on those potentialities, four thinking categories were discussed: the game as pedagogic device; the game as simulation of realities; the game as device for inventive learning; and the game empowering the interaction. Conclusion: By permitting that the adolescents take risks on new ways, the Game allows them to become creative and active in the production of senses, in the creation of their discourses and in the ways of thinking, feeling and acting in the sexuality field.Associação Brasileira de Enfermagem2017-04-01info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersiontext/htmlhttp://old.scielo.br/scielo.php?script=sci_arttext&pid=S0034-71672017000200376Revista Brasileira de Enfermagem v.70 n.2 2017reponame:Revista Brasileira de Enfermagem (Online)instname:Associação Brasileira de Enfermagem (ABEN)instacron:ABEN10.1590/0034-7167-2016-0043info:eu-repo/semantics/openAccessSouza,Vânia deGazzinelli,Maria FláviaSoares,Amanda NathaleFernandes,Marconi MouraOliveira,Rebeca Nunes Guedes deFonseca,Rosa Maria Godoy Serpa daeng2017-05-29T00:00:00Zoai:scielo:S0034-71672017000200376Revistahttp://www.scielo.br/rebenhttps://old.scielo.br/oai/scielo-oai.phpreben@abennacional.org.br||telma.garcia@abennacional.org.br|| editorreben@abennacional.org.br1984-04460034-7167opendoar:2017-05-29T00:00Revista Brasileira de Enfermagem (Online) - Associação Brasileira de Enfermagem (ABEN)false |
dc.title.none.fl_str_mv |
The game as strategy for approach to sexuality with adolescents: theoretical-methodological reflections |
title |
The game as strategy for approach to sexuality with adolescents: theoretical-methodological reflections |
spellingShingle |
The game as strategy for approach to sexuality with adolescents: theoretical-methodological reflections Souza,Vânia de Adolescents Games and Toys Sexuality Education in Health Educational Technology and Public Health |
title_short |
The game as strategy for approach to sexuality with adolescents: theoretical-methodological reflections |
title_full |
The game as strategy for approach to sexuality with adolescents: theoretical-methodological reflections |
title_fullStr |
The game as strategy for approach to sexuality with adolescents: theoretical-methodological reflections |
title_full_unstemmed |
The game as strategy for approach to sexuality with adolescents: theoretical-methodological reflections |
title_sort |
The game as strategy for approach to sexuality with adolescents: theoretical-methodological reflections |
author |
Souza,Vânia de |
author_facet |
Souza,Vânia de Gazzinelli,Maria Flávia Soares,Amanda Nathale Fernandes,Marconi Moura Oliveira,Rebeca Nunes Guedes de Fonseca,Rosa Maria Godoy Serpa da |
author_role |
author |
author2 |
Gazzinelli,Maria Flávia Soares,Amanda Nathale Fernandes,Marconi Moura Oliveira,Rebeca Nunes Guedes de Fonseca,Rosa Maria Godoy Serpa da |
author2_role |
author author author author author |
dc.contributor.author.fl_str_mv |
Souza,Vânia de Gazzinelli,Maria Flávia Soares,Amanda Nathale Fernandes,Marconi Moura Oliveira,Rebeca Nunes Guedes de Fonseca,Rosa Maria Godoy Serpa da |
dc.subject.por.fl_str_mv |
Adolescents Games and Toys Sexuality Education in Health Educational Technology and Public Health |
topic |
Adolescents Games and Toys Sexuality Education in Health Educational Technology and Public Health |
description |
ABSTRACT Objective: To describe the Papo Reto [Straight Talk] game and reflect on its theoretical-methodological basis. Method: Analytical study on the process of elaboration of the Papo Reto online game, destined to adolescents aged 15-18 years, with access to the Game between 2014 and 2015. Results: the interactions of 60 adolescents from Belo Horizonte and São Paulo constituted examples of the potentialities of the Game to favor the approach to sexuality with adolescents through simulation of reality, invention and interaction. Based on those potentialities, four thinking categories were discussed: the game as pedagogic device; the game as simulation of realities; the game as device for inventive learning; and the game empowering the interaction. Conclusion: By permitting that the adolescents take risks on new ways, the Game allows them to become creative and active in the production of senses, in the creation of their discourses and in the ways of thinking, feeling and acting in the sexuality field. |
publishDate |
2017 |
dc.date.none.fl_str_mv |
2017-04-01 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://old.scielo.br/scielo.php?script=sci_arttext&pid=S0034-71672017000200376 |
url |
http://old.scielo.br/scielo.php?script=sci_arttext&pid=S0034-71672017000200376 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
10.1590/0034-7167-2016-0043 |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
text/html |
dc.publisher.none.fl_str_mv |
Associação Brasileira de Enfermagem |
publisher.none.fl_str_mv |
Associação Brasileira de Enfermagem |
dc.source.none.fl_str_mv |
Revista Brasileira de Enfermagem v.70 n.2 2017 reponame:Revista Brasileira de Enfermagem (Online) instname:Associação Brasileira de Enfermagem (ABEN) instacron:ABEN |
instname_str |
Associação Brasileira de Enfermagem (ABEN) |
instacron_str |
ABEN |
institution |
ABEN |
reponame_str |
Revista Brasileira de Enfermagem (Online) |
collection |
Revista Brasileira de Enfermagem (Online) |
repository.name.fl_str_mv |
Revista Brasileira de Enfermagem (Online) - Associação Brasileira de Enfermagem (ABEN) |
repository.mail.fl_str_mv |
reben@abennacional.org.br||telma.garcia@abennacional.org.br|| editorreben@abennacional.org.br |
_version_ |
1754303033651494912 |