The game as strategy for approach to sexuality with adolescents: theoretical-methodological reflections

Detalhes bibliográficos
Autor(a) principal: Souza,Vânia de
Data de Publicação: 2017
Outros Autores: Gazzinelli,Maria Flávia, Soares,Amanda Nathale, Fernandes,Marconi Moura, Oliveira,Rebeca Nunes Guedes de, Fonseca,Rosa Maria Godoy Serpa da
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Revista Brasileira de Enfermagem (Online)
Texto Completo: http://old.scielo.br/scielo.php?script=sci_arttext&pid=S0034-71672017000200376
Resumo: ABSTRACT Objective: To describe the Papo Reto [Straight Talk] game and reflect on its theoretical-methodological basis. Method: Analytical study on the process of elaboration of the Papo Reto online game, destined to adolescents aged 15-18 years, with access to the Game between 2014 and 2015. Results: the interactions of 60 adolescents from Belo Horizonte and São Paulo constituted examples of the potentialities of the Game to favor the approach to sexuality with adolescents through simulation of reality, invention and interaction. Based on those potentialities, four thinking categories were discussed: the game as pedagogic device; the game as simulation of realities; the game as device for inventive learning; and the game empowering the interaction. Conclusion: By permitting that the adolescents take risks on new ways, the Game allows them to become creative and active in the production of senses, in the creation of their discourses and in the ways of thinking, feeling and acting in the sexuality field.
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spelling The game as strategy for approach to sexuality with adolescents: theoretical-methodological reflectionsAdolescentsGames and ToysSexualityEducation in HealthEducational Technology and Public HealthABSTRACT Objective: To describe the Papo Reto [Straight Talk] game and reflect on its theoretical-methodological basis. Method: Analytical study on the process of elaboration of the Papo Reto online game, destined to adolescents aged 15-18 years, with access to the Game between 2014 and 2015. Results: the interactions of 60 adolescents from Belo Horizonte and São Paulo constituted examples of the potentialities of the Game to favor the approach to sexuality with adolescents through simulation of reality, invention and interaction. Based on those potentialities, four thinking categories were discussed: the game as pedagogic device; the game as simulation of realities; the game as device for inventive learning; and the game empowering the interaction. Conclusion: By permitting that the adolescents take risks on new ways, the Game allows them to become creative and active in the production of senses, in the creation of their discourses and in the ways of thinking, feeling and acting in the sexuality field.Associação Brasileira de Enfermagem2017-04-01info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersiontext/htmlhttp://old.scielo.br/scielo.php?script=sci_arttext&pid=S0034-71672017000200376Revista Brasileira de Enfermagem v.70 n.2 2017reponame:Revista Brasileira de Enfermagem (Online)instname:Associação Brasileira de Enfermagem (ABEN)instacron:ABEN10.1590/0034-7167-2016-0043info:eu-repo/semantics/openAccessSouza,Vânia deGazzinelli,Maria FláviaSoares,Amanda NathaleFernandes,Marconi MouraOliveira,Rebeca Nunes Guedes deFonseca,Rosa Maria Godoy Serpa daeng2017-05-29T00:00:00Zoai:scielo:S0034-71672017000200376Revistahttp://www.scielo.br/rebenhttps://old.scielo.br/oai/scielo-oai.phpreben@abennacional.org.br||telma.garcia@abennacional.org.br|| editorreben@abennacional.org.br1984-04460034-7167opendoar:2017-05-29T00:00Revista Brasileira de Enfermagem (Online) - Associação Brasileira de Enfermagem (ABEN)false
dc.title.none.fl_str_mv The game as strategy for approach to sexuality with adolescents: theoretical-methodological reflections
title The game as strategy for approach to sexuality with adolescents: theoretical-methodological reflections
spellingShingle The game as strategy for approach to sexuality with adolescents: theoretical-methodological reflections
Souza,Vânia de
Adolescents
Games and Toys
Sexuality
Education in Health
Educational Technology and Public Health
title_short The game as strategy for approach to sexuality with adolescents: theoretical-methodological reflections
title_full The game as strategy for approach to sexuality with adolescents: theoretical-methodological reflections
title_fullStr The game as strategy for approach to sexuality with adolescents: theoretical-methodological reflections
title_full_unstemmed The game as strategy for approach to sexuality with adolescents: theoretical-methodological reflections
title_sort The game as strategy for approach to sexuality with adolescents: theoretical-methodological reflections
author Souza,Vânia de
author_facet Souza,Vânia de
Gazzinelli,Maria Flávia
Soares,Amanda Nathale
Fernandes,Marconi Moura
Oliveira,Rebeca Nunes Guedes de
Fonseca,Rosa Maria Godoy Serpa da
author_role author
author2 Gazzinelli,Maria Flávia
Soares,Amanda Nathale
Fernandes,Marconi Moura
Oliveira,Rebeca Nunes Guedes de
Fonseca,Rosa Maria Godoy Serpa da
author2_role author
author
author
author
author
dc.contributor.author.fl_str_mv Souza,Vânia de
Gazzinelli,Maria Flávia
Soares,Amanda Nathale
Fernandes,Marconi Moura
Oliveira,Rebeca Nunes Guedes de
Fonseca,Rosa Maria Godoy Serpa da
dc.subject.por.fl_str_mv Adolescents
Games and Toys
Sexuality
Education in Health
Educational Technology and Public Health
topic Adolescents
Games and Toys
Sexuality
Education in Health
Educational Technology and Public Health
description ABSTRACT Objective: To describe the Papo Reto [Straight Talk] game and reflect on its theoretical-methodological basis. Method: Analytical study on the process of elaboration of the Papo Reto online game, destined to adolescents aged 15-18 years, with access to the Game between 2014 and 2015. Results: the interactions of 60 adolescents from Belo Horizonte and São Paulo constituted examples of the potentialities of the Game to favor the approach to sexuality with adolescents through simulation of reality, invention and interaction. Based on those potentialities, four thinking categories were discussed: the game as pedagogic device; the game as simulation of realities; the game as device for inventive learning; and the game empowering the interaction. Conclusion: By permitting that the adolescents take risks on new ways, the Game allows them to become creative and active in the production of senses, in the creation of their discourses and in the ways of thinking, feeling and acting in the sexuality field.
publishDate 2017
dc.date.none.fl_str_mv 2017-04-01
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
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dc.identifier.uri.fl_str_mv http://old.scielo.br/scielo.php?script=sci_arttext&pid=S0034-71672017000200376
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dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv 10.1590/0034-7167-2016-0043
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dc.format.none.fl_str_mv text/html
dc.publisher.none.fl_str_mv Associação Brasileira de Enfermagem
publisher.none.fl_str_mv Associação Brasileira de Enfermagem
dc.source.none.fl_str_mv Revista Brasileira de Enfermagem v.70 n.2 2017
reponame:Revista Brasileira de Enfermagem (Online)
instname:Associação Brasileira de Enfermagem (ABEN)
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institution ABEN
reponame_str Revista Brasileira de Enfermagem (Online)
collection Revista Brasileira de Enfermagem (Online)
repository.name.fl_str_mv Revista Brasileira de Enfermagem (Online) - Associação Brasileira de Enfermagem (ABEN)
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