Development and testing of the Prev’Quedas game for older adults in the community: a descriptive study

Detalhes bibliográficos
Autor(a) principal: Diniz,Jamylle Lucas
Data de Publicação: 2022
Outros Autores: Coutinho,Janaína Fonseca Victor, Marques,Marília Braga, Santos,Ismayle de Sousa, Barbosa,Rachel Gabriel Bastos, Silva,Rávida da Rocha Lima, Ferreira,Débora dos Reis Soares, Muniz,Maria Júlia Barbosa
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Revista Brasileira de Enfermagem (Online)
Texto Completo: http://old.scielo.br/scielo.php?script=sci_arttext&pid=S0034-71672022001200218
Resumo: ABSTRACT Objectives: to develop and test a board game for fall prevention in older adults in the community. Methods: a descriptive study, carried out through the use of game design elements (narrative, mechanics, aesthetics and technology), the Health Promotion Model, assessment by experts and testing with older adults. For assessment, the Concordance Index was used, considering it greater than 80%. Results: three prototypes and the final version were developed. The game’s narrative was based on promotion model, comprising individual aspects, benefits and barriers in behavior to prevent falls. The mechanics outlined goals and rules. Aesthetics encompassed layout and illustrations. The technology involved board, cards, pin, roulette and instruction manual. The game was assessed by 36 experts and 31 older women from the community, with a Concordance Index of 93.22% and 99%, respectively. Conclusions: the game developed and tested was considered an adequate educational strategy for fall prevention.
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spelling Development and testing of the Prev’Quedas game for older adults in the community: a descriptive studyOld PeopleCommunityAccidental FallsEducational TechnologyGameABSTRACT Objectives: to develop and test a board game for fall prevention in older adults in the community. Methods: a descriptive study, carried out through the use of game design elements (narrative, mechanics, aesthetics and technology), the Health Promotion Model, assessment by experts and testing with older adults. For assessment, the Concordance Index was used, considering it greater than 80%. Results: three prototypes and the final version were developed. The game’s narrative was based on promotion model, comprising individual aspects, benefits and barriers in behavior to prevent falls. The mechanics outlined goals and rules. Aesthetics encompassed layout and illustrations. The technology involved board, cards, pin, roulette and instruction manual. The game was assessed by 36 experts and 31 older women from the community, with a Concordance Index of 93.22% and 99%, respectively. Conclusions: the game developed and tested was considered an adequate educational strategy for fall prevention.Associação Brasileira de Enfermagem2022-01-01info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersiontext/htmlhttp://old.scielo.br/scielo.php?script=sci_arttext&pid=S0034-71672022001200218Revista Brasileira de Enfermagem v.75 suppl.4 2022reponame:Revista Brasileira de Enfermagem (Online)instname:Associação Brasileira de Enfermagem (ABEN)instacron:ABEN10.1590/0034-7167-2022-0098info:eu-repo/semantics/openAccessDiniz,Jamylle LucasCoutinho,Janaína Fonseca VictorMarques,Marília BragaSantos,Ismayle de SousaBarbosa,Rachel Gabriel BastosSilva,Rávida da Rocha LimaFerreira,Débora dos Reis SoaresMuniz,Maria Júlia Barbosaeng2022-10-20T00:00:00Zoai:scielo:S0034-71672022001200218Revistahttp://www.scielo.br/rebenhttps://old.scielo.br/oai/scielo-oai.phpreben@abennacional.org.br||telma.garcia@abennacional.org.br|| editorreben@abennacional.org.br1984-04460034-7167opendoar:2022-10-20T00:00Revista Brasileira de Enfermagem (Online) - Associação Brasileira de Enfermagem (ABEN)false
dc.title.none.fl_str_mv Development and testing of the Prev’Quedas game for older adults in the community: a descriptive study
title Development and testing of the Prev’Quedas game for older adults in the community: a descriptive study
spellingShingle Development and testing of the Prev’Quedas game for older adults in the community: a descriptive study
Diniz,Jamylle Lucas
Old People
Community
Accidental Falls
Educational Technology
Game
title_short Development and testing of the Prev’Quedas game for older adults in the community: a descriptive study
title_full Development and testing of the Prev’Quedas game for older adults in the community: a descriptive study
title_fullStr Development and testing of the Prev’Quedas game for older adults in the community: a descriptive study
title_full_unstemmed Development and testing of the Prev’Quedas game for older adults in the community: a descriptive study
title_sort Development and testing of the Prev’Quedas game for older adults in the community: a descriptive study
author Diniz,Jamylle Lucas
author_facet Diniz,Jamylle Lucas
Coutinho,Janaína Fonseca Victor
Marques,Marília Braga
Santos,Ismayle de Sousa
Barbosa,Rachel Gabriel Bastos
Silva,Rávida da Rocha Lima
Ferreira,Débora dos Reis Soares
Muniz,Maria Júlia Barbosa
author_role author
author2 Coutinho,Janaína Fonseca Victor
Marques,Marília Braga
Santos,Ismayle de Sousa
Barbosa,Rachel Gabriel Bastos
Silva,Rávida da Rocha Lima
Ferreira,Débora dos Reis Soares
Muniz,Maria Júlia Barbosa
author2_role author
author
author
author
author
author
author
dc.contributor.author.fl_str_mv Diniz,Jamylle Lucas
Coutinho,Janaína Fonseca Victor
Marques,Marília Braga
Santos,Ismayle de Sousa
Barbosa,Rachel Gabriel Bastos
Silva,Rávida da Rocha Lima
Ferreira,Débora dos Reis Soares
Muniz,Maria Júlia Barbosa
dc.subject.por.fl_str_mv Old People
Community
Accidental Falls
Educational Technology
Game
topic Old People
Community
Accidental Falls
Educational Technology
Game
description ABSTRACT Objectives: to develop and test a board game for fall prevention in older adults in the community. Methods: a descriptive study, carried out through the use of game design elements (narrative, mechanics, aesthetics and technology), the Health Promotion Model, assessment by experts and testing with older adults. For assessment, the Concordance Index was used, considering it greater than 80%. Results: three prototypes and the final version were developed. The game’s narrative was based on promotion model, comprising individual aspects, benefits and barriers in behavior to prevent falls. The mechanics outlined goals and rules. Aesthetics encompassed layout and illustrations. The technology involved board, cards, pin, roulette and instruction manual. The game was assessed by 36 experts and 31 older women from the community, with a Concordance Index of 93.22% and 99%, respectively. Conclusions: the game developed and tested was considered an adequate educational strategy for fall prevention.
publishDate 2022
dc.date.none.fl_str_mv 2022-01-01
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
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dc.identifier.uri.fl_str_mv http://old.scielo.br/scielo.php?script=sci_arttext&pid=S0034-71672022001200218
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dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv 10.1590/0034-7167-2022-0098
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dc.format.none.fl_str_mv text/html
dc.publisher.none.fl_str_mv Associação Brasileira de Enfermagem
publisher.none.fl_str_mv Associação Brasileira de Enfermagem
dc.source.none.fl_str_mv Revista Brasileira de Enfermagem v.75 suppl.4 2022
reponame:Revista Brasileira de Enfermagem (Online)
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reponame_str Revista Brasileira de Enfermagem (Online)
collection Revista Brasileira de Enfermagem (Online)
repository.name.fl_str_mv Revista Brasileira de Enfermagem (Online) - Associação Brasileira de Enfermagem (ABEN)
repository.mail.fl_str_mv reben@abennacional.org.br||telma.garcia@abennacional.org.br|| editorreben@abennacional.org.br
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