Looking Ahead in Games Research: Entry Points into a Pragmatic Field of Inquiry
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Publication Date: | 2021 |
Other Authors: | , |
Format: | Other |
Language: | eng |
Source: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Download full: | https://www.cogitatiopress.com/mediaandcommunication/article/view/3685 |
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Looking Ahead in Games Research: Entry Points into a Pragmatic Field of Inquirydigital games; game studies; methodology; serious gamesCogitatioSiitonen, Markode la Hera, TeresaReer, Felix2021-01-06info:eu-repo/semantics/otherinfo:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://www.cogitatiopress.com/mediaandcommunication/article/view/368510.17645/mac.v9i1.3685Media and Communication; Vol 9, No 1 (2021): Games and Communication—Quo Vadis?; 1–42183-2439reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAPenghttps://www.cogitatiopress.com/mediaandcommunication/article/view/3685/3685http://creativecommons.org/licenses/by/4.0Copyright (c) 2021 Marko Siitonen, Teresa de la Hera, Felix Reerhttp://purl.org/coar/access_right/c_abf2info:eu-repo/semantics/openAccessThis thematic issue presents a number of emerging scholarships into the study of digital gaming. The articles are based on a 2019 symposium on game studies hosted by the Digital Games Research section of ECREA. As the phenomena related to digital gaming keep on evolving and emerging, so must research keep up with the times and constantly challenge itself. Whether speaking about validating previously developed research methods, imagining totally new ones, or even challenging the whole philosophy of science on which research is being done, there is a constant need for reappraisal and introspection within games research. As a cultural medium that has become deeply embedded into the social fabric of the 2020s, digital gaming continues to excite and challenge academia. This thematic issue provides a collection of approaches to look into the future that addresses some of the challenges associated with game research.2021-10-07T02:32:18Zoai:ojs.cogitatiopress.com:article/3685Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602021-10-07T03:26:24Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse |
dc.title.none.fl_str_mv |
Looking Ahead in Games Research: Entry Points into a Pragmatic Field of Inquiry |
title |
Looking Ahead in Games Research: Entry Points into a Pragmatic Field of Inquiry |
spellingShingle |
Looking Ahead in Games Research: Entry Points into a Pragmatic Field of Inquiry Siitonen, Marko digital games; game studies; methodology; serious games |
title_short |
Looking Ahead in Games Research: Entry Points into a Pragmatic Field of Inquiry |
title_full |
Looking Ahead in Games Research: Entry Points into a Pragmatic Field of Inquiry |
title_fullStr |
Looking Ahead in Games Research: Entry Points into a Pragmatic Field of Inquiry |
title_full_unstemmed |
Looking Ahead in Games Research: Entry Points into a Pragmatic Field of Inquiry |
title_sort |
Looking Ahead in Games Research: Entry Points into a Pragmatic Field of Inquiry |
author |
Siitonen, Marko |
author_facet |
Siitonen, Marko de la Hera, Teresa Reer, Felix |
author_role |
author |
author2 |
de la Hera, Teresa Reer, Felix |
author2_role |
author author |
dc.contributor.none.fl_str_mv |
|
dc.contributor.author.fl_str_mv |
Siitonen, Marko de la Hera, Teresa Reer, Felix |
dc.subject.por.fl_str_mv |
digital games; game studies; methodology; serious games |
topic |
digital games; game studies; methodology; serious games |
publishDate |
2021 |
dc.date.issued.fl_str_mv |
2021-01-06 |
dc.type.none.fl_str_mv |
|
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/other info:eu-repo/semantics/article |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
format |
other |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://www.cogitatiopress.com/mediaandcommunication/article/view/3685 |
dc.identifier.doi.none.fl_str_mv |
10.17645/mac.v9i1.3685 |
url |
https://www.cogitatiopress.com/mediaandcommunication/article/view/3685 |
identifier_str_mv |
10.17645/mac.v9i1.3685 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
https://www.cogitatiopress.com/mediaandcommunication/article/view/3685/3685 |
dc.rights.driver.fl_str_mv |
http://creativecommons.org/licenses/by/4.0 Copyright (c) 2021 Marko Siitonen, Teresa de la Hera, Felix Reer http://purl.org/coar/access_right/c_abf2 info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
http://creativecommons.org/licenses/by/4.0 Copyright (c) 2021 Marko Siitonen, Teresa de la Hera, Felix Reer http://purl.org/coar/access_right/c_abf2 |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Cogitatio |
publisher.none.fl_str_mv |
Cogitatio |
dc.source.none.fl_str_mv |
Media and Communication; Vol 9, No 1 (2021): Games and Communication—Quo Vadis?; 1–4 2183-2439 reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação instacron:RCAAP |
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Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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RCAAP |
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RCAAP |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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