Looking Ahead in Games Research: Entry Points into a Pragmatic Field of Inquiry

Bibliographic Details
Main Author: Siitonen, Marko
Publication Date: 2021
Other Authors: de la Hera, Teresa, Reer, Felix
Format: Article
Language: eng
Source: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Download full: https://doi.org/10.17645/mac.v9i1.3685
Summary: This thematic issue presents a number of emerging scholarships into the study of digital gaming. The articles are based on a 2019 symposium on game studies hosted by the Digital Games Research section of ECREA. As the phenomena related to digital gaming keep on evolving and emerging, so must research keep up with the times and constantly challenge itself. Whether speaking about validating previously developed research methods, imagining totally new ones, or even challenging the whole philosophy of science on which research is being done, there is a constant need for reappraisal and introspection within games research. As a cultural medium that has become deeply embedded into the social fabric of the 2020s, digital gaming continues to excite and challenge academia. This thematic issue provides a collection of approaches to look into the future that addresses some of the challenges associated with game research.
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spelling Looking Ahead in Games Research: Entry Points into a Pragmatic Field of Inquirydigital games; game studies; methodology; serious gamesThis thematic issue presents a number of emerging scholarships into the study of digital gaming. The articles are based on a 2019 symposium on game studies hosted by the Digital Games Research section of ECREA. As the phenomena related to digital gaming keep on evolving and emerging, so must research keep up with the times and constantly challenge itself. Whether speaking about validating previously developed research methods, imagining totally new ones, or even challenging the whole philosophy of science on which research is being done, there is a constant need for reappraisal and introspection within games research. As a cultural medium that has become deeply embedded into the social fabric of the 2020s, digital gaming continues to excite and challenge academia. This thematic issue provides a collection of approaches to look into the future that addresses some of the challenges associated with game research.Cogitatio2021-01-06info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttps://doi.org/10.17645/mac.v9i1.3685oai:ojs.cogitatiopress.com:article/3685Media and Communication; Vol 9, No 1 (2021): Games and Communication—Quo Vadis?; 1-42183-2439reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAPenghttps://www.cogitatiopress.com/mediaandcommunication/article/view/3685https://doi.org/10.17645/mac.v9i1.3685https://www.cogitatiopress.com/mediaandcommunication/article/view/3685/3685Copyright (c) 2021 Marko Siitonen, Teresa de la Hera, Felix Reerhttp://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessSiitonen, Markode la Hera, TeresaReer, Felix2022-12-20T10:57:49ZPortal AgregadorONG
dc.title.none.fl_str_mv Looking Ahead in Games Research: Entry Points into a Pragmatic Field of Inquiry
title Looking Ahead in Games Research: Entry Points into a Pragmatic Field of Inquiry
spellingShingle Looking Ahead in Games Research: Entry Points into a Pragmatic Field of Inquiry
Siitonen, Marko
digital games; game studies; methodology; serious games
title_short Looking Ahead in Games Research: Entry Points into a Pragmatic Field of Inquiry
title_full Looking Ahead in Games Research: Entry Points into a Pragmatic Field of Inquiry
title_fullStr Looking Ahead in Games Research: Entry Points into a Pragmatic Field of Inquiry
title_full_unstemmed Looking Ahead in Games Research: Entry Points into a Pragmatic Field of Inquiry
title_sort Looking Ahead in Games Research: Entry Points into a Pragmatic Field of Inquiry
author Siitonen, Marko
author_facet Siitonen, Marko
de la Hera, Teresa
Reer, Felix
author_role author
author2 de la Hera, Teresa
Reer, Felix
author2_role author
author
dc.contributor.author.fl_str_mv Siitonen, Marko
de la Hera, Teresa
Reer, Felix
dc.subject.por.fl_str_mv digital games; game studies; methodology; serious games
topic digital games; game studies; methodology; serious games
description This thematic issue presents a number of emerging scholarships into the study of digital gaming. The articles are based on a 2019 symposium on game studies hosted by the Digital Games Research section of ECREA. As the phenomena related to digital gaming keep on evolving and emerging, so must research keep up with the times and constantly challenge itself. Whether speaking about validating previously developed research methods, imagining totally new ones, or even challenging the whole philosophy of science on which research is being done, there is a constant need for reappraisal and introspection within games research. As a cultural medium that has become deeply embedded into the social fabric of the 2020s, digital gaming continues to excite and challenge academia. This thematic issue provides a collection of approaches to look into the future that addresses some of the challenges associated with game research.
publishDate 2021
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https://doi.org/10.17645/mac.v9i1.3685
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dc.rights.driver.fl_str_mv Copyright (c) 2021 Marko Siitonen, Teresa de la Hera, Felix Reer
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rights_invalid_str_mv Copyright (c) 2021 Marko Siitonen, Teresa de la Hera, Felix Reer
http://creativecommons.org/licenses/by/4.0
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dc.source.none.fl_str_mv Media and Communication; Vol 9, No 1 (2021): Games and Communication—Quo Vadis?; 1-4
2183-2439
reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
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