How playing area dimension and number of players constrain football performance during unbalanced ball possession games

Detalhes bibliográficos
Autor(a) principal: Nunes, Nuno André
Data de Publicação: 2020
Outros Autores: Gonçalves, Bruno, Coutinho, Diogo, Nakamura, Fábio Yuso, Travassos, Bruno
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10400.6/12417
Resumo: The aim of this investigation was to analyse the external workload, tactical individual actions of passing, and perceived internal load during unbalanced small-sided games. Ball possession formats (4v3, 4v4 and 4v5) were played in three different playing area dimensions (20 × 15m, 25 × 20m and 30 × 25m) by under-23 football players. Data were analysed under opposition-based perspective, by fixing one team (4vX), and by cooperation-based perspective according to teammates (4v2+X) for each playing area condition. GPS monitors were used to collect and compute external workloads (distance covered while walking, running, sprinting, and maximal speed) and tactical individual actions (passing with dominant and non-dominant foot, and maximum passing speed), and Borg Scale CR10 to evaluate rating of perceived exertion (RPE). On both opposition- and cooperation-based perspectives, significant differences were found on external workload variables for all game formats, with smaller areas associated with more distances covered while walking and larger areas with running and sprinting. Likewise, 4v3, 4v4 and 4v2 + 3 revealed significant differences for tactical individual actions, where a larger area was associated with an increase in repetitions. Medium playing area, for both perspectives, was associated with a higher RPE. Overall, larger playing areas with higher number of players involved promoted more high-intensity running, while the same area with fewer number of players fostered tactical individual actions. Smaller areas allowed to reduce game pace, especially in formats with fewer players. Different unbalance scenarios under dissimilar playing area dimensions promote diverse performance outcomes on player’s action capabilities.
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spelling How playing area dimension and number of players constrain football performance during unbalanced ball possession gamesEcological dynamicsTask manipulationsConstraints-led approachGlobal positioning systemRating of perceived exertionSmall-sided gamesSoccerThe aim of this investigation was to analyse the external workload, tactical individual actions of passing, and perceived internal load during unbalanced small-sided games. Ball possession formats (4v3, 4v4 and 4v5) were played in three different playing area dimensions (20 × 15m, 25 × 20m and 30 × 25m) by under-23 football players. Data were analysed under opposition-based perspective, by fixing one team (4vX), and by cooperation-based perspective according to teammates (4v2+X) for each playing area condition. GPS monitors were used to collect and compute external workloads (distance covered while walking, running, sprinting, and maximal speed) and tactical individual actions (passing with dominant and non-dominant foot, and maximum passing speed), and Borg Scale CR10 to evaluate rating of perceived exertion (RPE). On both opposition- and cooperation-based perspectives, significant differences were found on external workload variables for all game formats, with smaller areas associated with more distances covered while walking and larger areas with running and sprinting. Likewise, 4v3, 4v4 and 4v2 + 3 revealed significant differences for tactical individual actions, where a larger area was associated with an increase in repetitions. Medium playing area, for both perspectives, was associated with a higher RPE. Overall, larger playing areas with higher number of players involved promoted more high-intensity running, while the same area with fewer number of players fostered tactical individual actions. Smaller areas allowed to reduce game pace, especially in formats with fewer players. Different unbalance scenarios under dissimilar playing area dimensions promote diverse performance outcomes on player’s action capabilities.uBibliorumNunes, Nuno AndréGonçalves, BrunoCoutinho, DiogoNakamura, Fábio YusoTravassos, Bruno2022-11-21T15:54:04Z2020-10-272020-10-27T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10400.6/12417eng10.1177/1747954120966416info:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-12-15T09:55:35Zoai:ubibliorum.ubi.pt:10400.6/12417Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-20T00:52:01.774812Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv How playing area dimension and number of players constrain football performance during unbalanced ball possession games
title How playing area dimension and number of players constrain football performance during unbalanced ball possession games
spellingShingle How playing area dimension and number of players constrain football performance during unbalanced ball possession games
Nunes, Nuno André
Ecological dynamics
Task manipulations
Constraints-led approach
Global positioning system
Rating of perceived exertion
Small-sided games
Soccer
title_short How playing area dimension and number of players constrain football performance during unbalanced ball possession games
title_full How playing area dimension and number of players constrain football performance during unbalanced ball possession games
title_fullStr How playing area dimension and number of players constrain football performance during unbalanced ball possession games
title_full_unstemmed How playing area dimension and number of players constrain football performance during unbalanced ball possession games
title_sort How playing area dimension and number of players constrain football performance during unbalanced ball possession games
author Nunes, Nuno André
author_facet Nunes, Nuno André
Gonçalves, Bruno
Coutinho, Diogo
Nakamura, Fábio Yuso
Travassos, Bruno
author_role author
author2 Gonçalves, Bruno
Coutinho, Diogo
Nakamura, Fábio Yuso
Travassos, Bruno
author2_role author
author
author
author
dc.contributor.none.fl_str_mv uBibliorum
dc.contributor.author.fl_str_mv Nunes, Nuno André
Gonçalves, Bruno
Coutinho, Diogo
Nakamura, Fábio Yuso
Travassos, Bruno
dc.subject.por.fl_str_mv Ecological dynamics
Task manipulations
Constraints-led approach
Global positioning system
Rating of perceived exertion
Small-sided games
Soccer
topic Ecological dynamics
Task manipulations
Constraints-led approach
Global positioning system
Rating of perceived exertion
Small-sided games
Soccer
description The aim of this investigation was to analyse the external workload, tactical individual actions of passing, and perceived internal load during unbalanced small-sided games. Ball possession formats (4v3, 4v4 and 4v5) were played in three different playing area dimensions (20 × 15m, 25 × 20m and 30 × 25m) by under-23 football players. Data were analysed under opposition-based perspective, by fixing one team (4vX), and by cooperation-based perspective according to teammates (4v2+X) for each playing area condition. GPS monitors were used to collect and compute external workloads (distance covered while walking, running, sprinting, and maximal speed) and tactical individual actions (passing with dominant and non-dominant foot, and maximum passing speed), and Borg Scale CR10 to evaluate rating of perceived exertion (RPE). On both opposition- and cooperation-based perspectives, significant differences were found on external workload variables for all game formats, with smaller areas associated with more distances covered while walking and larger areas with running and sprinting. Likewise, 4v3, 4v4 and 4v2 + 3 revealed significant differences for tactical individual actions, where a larger area was associated with an increase in repetitions. Medium playing area, for both perspectives, was associated with a higher RPE. Overall, larger playing areas with higher number of players involved promoted more high-intensity running, while the same area with fewer number of players fostered tactical individual actions. Smaller areas allowed to reduce game pace, especially in formats with fewer players. Different unbalance scenarios under dissimilar playing area dimensions promote diverse performance outcomes on player’s action capabilities.
publishDate 2020
dc.date.none.fl_str_mv 2020-10-27
2020-10-27T00:00:00Z
2022-11-21T15:54:04Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
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status_str publishedVersion
dc.identifier.uri.fl_str_mv http://hdl.handle.net/10400.6/12417
url http://hdl.handle.net/10400.6/12417
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv 10.1177/1747954120966416
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dc.source.none.fl_str_mv reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
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instacron:RCAAP
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