Designing player agency experiences for environmental awareness gameplay
Autor(a) principal: | |
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Data de Publicação: | 2023 |
Tipo de documento: | Dissertação |
Idioma: | eng |
Título da fonte: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Texto Completo: | http://hdl.handle.net/10400.13/5103 |
Resumo: | This study applies the creation of a survival-themed video game called Little Farm Island. The goal of the game is to provide players with an immersive and challenging survival experience that tests their problem-solving skills and decision-making abilities. The game Little Farm Island is set in a low poly environment with limited resources and features character customization to enhance player immersion. The objective of this project is to design and implement gameplay mechanics that can effectively increase player engagement and enjoyment, evaluating the effectiveness of these mechanics through playtesting and analysis based on survey data gathered by players. Through the development process, various mechanics were enforced and tested, including growing crops and open-world exploration. The results of the playtesting showed the potential of this game for promoting environmental awareness and problem-solving skills through engaging gameplay. In addition, the game was found to provide players with knowledge and skills that can be applied in real life, and the importance of caring strategies for increasing player satisfaction and happiness through meaningful gameplay experiences. This project demonstrates that is possible to create an engaging and immersive survival game through the use of well-implemented mechanics and character customization. |
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Designing player agency experiences for environmental awareness gameplayFarmingSimulationVideo gameEnvironmentAgencyInteractionEnvironmental awarenessSurvivalAgriculturaSimulaçãoJogo de computadorAmbienteSentido de agênciaInteraçãoConsciência ambientalSobrevivênciaInternational Master of Design Media Interactives.Faculdade de Ciências Exatas e da EngenhariaDomínio/Área Científica::Engenharia e Tecnologia::Engenharia Eletrotécnica, Eletrónica e InformáticaThis study applies the creation of a survival-themed video game called Little Farm Island. The goal of the game is to provide players with an immersive and challenging survival experience that tests their problem-solving skills and decision-making abilities. The game Little Farm Island is set in a low poly environment with limited resources and features character customization to enhance player immersion. The objective of this project is to design and implement gameplay mechanics that can effectively increase player engagement and enjoyment, evaluating the effectiveness of these mechanics through playtesting and analysis based on survey data gathered by players. Through the development process, various mechanics were enforced and tested, including growing crops and open-world exploration. The results of the playtesting showed the potential of this game for promoting environmental awareness and problem-solving skills through engaging gameplay. In addition, the game was found to provide players with knowledge and skills that can be applied in real life, and the importance of caring strategies for increasing player satisfaction and happiness through meaningful gameplay experiences. This project demonstrates that is possible to create an engaging and immersive survival game through the use of well-implemented mechanics and character customization.O jogo Little Farm Island é ambientado em um ambiente low poly com recursos limitados e conta com personalização de personagem para aumentar an imersão do jogador. O objetivo deste projeto é implementar mecânicas de jogo que aumentem efetivamente o seu engajamento e a felicidade dos jogadores durante a jogabilidade, avaliando a eficácia dessas mecânicas por meio de testes provenientes da sessão de jogo e a análise com base em um questionário realizado para os jogadores do mesmo. Durante o processo de desenvolvimento, várias mecânicas foram implementadas e testadas, incluindo o cultivo de plantas e a exploração do mundo aberto disponível no jogo. Os resultados dos testes mostraram o potencial deste jogo para promover a conscientização ambiental e habilidades de resolução de problemas por meio de jogabilidade cativante. O jogo fornece aos jogadores conhecimentos e habilidades que podem ser aplicados na vida real em meio de consciencialização ambiental, criando estratégias úteis para futuros desenvolvedores de jogos usarem mecânicas e experiências significativas construidas neste estudo. Demonstrando que é possível criar um jogo de sobrevivência imersivo através do uso de mecânicas bem estruturadas, exemplificando que a personalização do personagem implementado para Little Farm Island cria um sentido de imersão entre jogador e jogo positivamente.Campos, Pedro Filipe PereiraDigitUMaFernandes, Diogo Luís Spínola2023-03-14T09:47:06Z2023-01-272023-01-27T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttp://hdl.handle.net/10400.13/5103TID:203245156enginfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-03-19T05:38:35Zoai:digituma.uma.pt:10400.13/5103Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T17:42:55.981903Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse |
dc.title.none.fl_str_mv |
Designing player agency experiences for environmental awareness gameplay |
title |
Designing player agency experiences for environmental awareness gameplay |
spellingShingle |
Designing player agency experiences for environmental awareness gameplay Fernandes, Diogo Luís Spínola Farming Simulation Video game Environment Agency Interaction Environmental awareness Survival Agricultura Simulação Jogo de computador Ambiente Sentido de agência Interação Consciência ambiental Sobrevivência International Master of Design Media Interactives . Faculdade de Ciências Exatas e da Engenharia Domínio/Área Científica::Engenharia e Tecnologia::Engenharia Eletrotécnica, Eletrónica e Informática |
title_short |
Designing player agency experiences for environmental awareness gameplay |
title_full |
Designing player agency experiences for environmental awareness gameplay |
title_fullStr |
Designing player agency experiences for environmental awareness gameplay |
title_full_unstemmed |
Designing player agency experiences for environmental awareness gameplay |
title_sort |
Designing player agency experiences for environmental awareness gameplay |
author |
Fernandes, Diogo Luís Spínola |
author_facet |
Fernandes, Diogo Luís Spínola |
author_role |
author |
dc.contributor.none.fl_str_mv |
Campos, Pedro Filipe Pereira DigitUMa |
dc.contributor.author.fl_str_mv |
Fernandes, Diogo Luís Spínola |
dc.subject.por.fl_str_mv |
Farming Simulation Video game Environment Agency Interaction Environmental awareness Survival Agricultura Simulação Jogo de computador Ambiente Sentido de agência Interação Consciência ambiental Sobrevivência International Master of Design Media Interactives . Faculdade de Ciências Exatas e da Engenharia Domínio/Área Científica::Engenharia e Tecnologia::Engenharia Eletrotécnica, Eletrónica e Informática |
topic |
Farming Simulation Video game Environment Agency Interaction Environmental awareness Survival Agricultura Simulação Jogo de computador Ambiente Sentido de agência Interação Consciência ambiental Sobrevivência International Master of Design Media Interactives . Faculdade de Ciências Exatas e da Engenharia Domínio/Área Científica::Engenharia e Tecnologia::Engenharia Eletrotécnica, Eletrónica e Informática |
description |
This study applies the creation of a survival-themed video game called Little Farm Island. The goal of the game is to provide players with an immersive and challenging survival experience that tests their problem-solving skills and decision-making abilities. The game Little Farm Island is set in a low poly environment with limited resources and features character customization to enhance player immersion. The objective of this project is to design and implement gameplay mechanics that can effectively increase player engagement and enjoyment, evaluating the effectiveness of these mechanics through playtesting and analysis based on survey data gathered by players. Through the development process, various mechanics were enforced and tested, including growing crops and open-world exploration. The results of the playtesting showed the potential of this game for promoting environmental awareness and problem-solving skills through engaging gameplay. In addition, the game was found to provide players with knowledge and skills that can be applied in real life, and the importance of caring strategies for increasing player satisfaction and happiness through meaningful gameplay experiences. This project demonstrates that is possible to create an engaging and immersive survival game through the use of well-implemented mechanics and character customization. |
publishDate |
2023 |
dc.date.none.fl_str_mv |
2023-03-14T09:47:06Z 2023-01-27 2023-01-27T00:00:00Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/masterThesis |
format |
masterThesis |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://hdl.handle.net/10400.13/5103 TID:203245156 |
url |
http://hdl.handle.net/10400.13/5103 |
identifier_str_mv |
TID:203245156 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.source.none.fl_str_mv |
reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação instacron:RCAAP |
instname_str |
Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
instacron_str |
RCAAP |
institution |
RCAAP |
reponame_str |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
collection |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
repository.name.fl_str_mv |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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1799131515762769920 |