Designing player agency experiences for environmental awareness gameplay

Detalhes bibliográficos
Autor(a) principal: Fernandes, Diogo Luís Spínola
Data de Publicação: 2023
Tipo de documento: Dissertação
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10400.13/5103
Resumo: This study applies the creation of a survival-themed video game called Little Farm Island. The goal of the game is to provide players with an immersive and challenging survival experience that tests their problem-solving skills and decision-making abilities. The game Little Farm Island is set in a low poly environment with limited resources and features character customization to enhance player immersion. The objective of this project is to design and implement gameplay mechanics that can effectively increase player engagement and enjoyment, evaluating the effectiveness of these mechanics through playtesting and analysis based on survey data gathered by players. Through the development process, various mechanics were enforced and tested, including growing crops and open-world exploration. The results of the playtesting showed the potential of this game for promoting environmental awareness and problem-solving skills through engaging gameplay. In addition, the game was found to provide players with knowledge and skills that can be applied in real life, and the importance of caring strategies for increasing player satisfaction and happiness through meaningful gameplay experiences. This project demonstrates that is possible to create an engaging and immersive survival game through the use of well-implemented mechanics and character customization.
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spelling Designing player agency experiences for environmental awareness gameplayFarmingSimulationVideo gameEnvironmentAgencyInteractionEnvironmental awarenessSurvivalAgriculturaSimulaçãoJogo de computadorAmbienteSentido de agênciaInteraçãoConsciência ambientalSobrevivênciaInternational Master of Design Media Interactives.Faculdade de Ciências Exatas e da EngenhariaDomínio/Área Científica::Engenharia e Tecnologia::Engenharia Eletrotécnica, Eletrónica e InformáticaThis study applies the creation of a survival-themed video game called Little Farm Island. The goal of the game is to provide players with an immersive and challenging survival experience that tests their problem-solving skills and decision-making abilities. The game Little Farm Island is set in a low poly environment with limited resources and features character customization to enhance player immersion. The objective of this project is to design and implement gameplay mechanics that can effectively increase player engagement and enjoyment, evaluating the effectiveness of these mechanics through playtesting and analysis based on survey data gathered by players. Through the development process, various mechanics were enforced and tested, including growing crops and open-world exploration. The results of the playtesting showed the potential of this game for promoting environmental awareness and problem-solving skills through engaging gameplay. In addition, the game was found to provide players with knowledge and skills that can be applied in real life, and the importance of caring strategies for increasing player satisfaction and happiness through meaningful gameplay experiences. This project demonstrates that is possible to create an engaging and immersive survival game through the use of well-implemented mechanics and character customization.O jogo Little Farm Island é ambientado em um ambiente low poly com recursos limitados e conta com personalização de personagem para aumentar an imersão do jogador. O objetivo deste projeto é implementar mecânicas de jogo que aumentem efetivamente o seu engajamento e a felicidade dos jogadores durante a jogabilidade, avaliando a eficácia dessas mecânicas por meio de testes provenientes da sessão de jogo e a análise com base em um questionário realizado para os jogadores do mesmo. Durante o processo de desenvolvimento, várias mecânicas foram implementadas e testadas, incluindo o cultivo de plantas e a exploração do mundo aberto disponível no jogo. Os resultados dos testes mostraram o potencial deste jogo para promover a conscientização ambiental e habilidades de resolução de problemas por meio de jogabilidade cativante. O jogo fornece aos jogadores conhecimentos e habilidades que podem ser aplicados na vida real em meio de consciencialização ambiental, criando estratégias úteis para futuros desenvolvedores de jogos usarem mecânicas e experiências significativas construidas neste estudo. Demonstrando que é possível criar um jogo de sobrevivência imersivo através do uso de mecânicas bem estruturadas, exemplificando que a personalização do personagem implementado para Little Farm Island cria um sentido de imersão entre jogador e jogo positivamente.Campos, Pedro Filipe PereiraDigitUMaFernandes, Diogo Luís Spínola2023-03-14T09:47:06Z2023-01-272023-01-27T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttp://hdl.handle.net/10400.13/5103TID:203245156enginfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-03-19T05:38:35Zoai:digituma.uma.pt:10400.13/5103Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T17:42:55.981903Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Designing player agency experiences for environmental awareness gameplay
title Designing player agency experiences for environmental awareness gameplay
spellingShingle Designing player agency experiences for environmental awareness gameplay
Fernandes, Diogo Luís Spínola
Farming
Simulation
Video game
Environment
Agency
Interaction
Environmental awareness
Survival
Agricultura
Simulação
Jogo de computador
Ambiente
Sentido de agência
Interação
Consciência ambiental
Sobrevivência
International Master of Design Media Interactives
.
Faculdade de Ciências Exatas e da Engenharia
Domínio/Área Científica::Engenharia e Tecnologia::Engenharia Eletrotécnica, Eletrónica e Informática
title_short Designing player agency experiences for environmental awareness gameplay
title_full Designing player agency experiences for environmental awareness gameplay
title_fullStr Designing player agency experiences for environmental awareness gameplay
title_full_unstemmed Designing player agency experiences for environmental awareness gameplay
title_sort Designing player agency experiences for environmental awareness gameplay
author Fernandes, Diogo Luís Spínola
author_facet Fernandes, Diogo Luís Spínola
author_role author
dc.contributor.none.fl_str_mv Campos, Pedro Filipe Pereira
DigitUMa
dc.contributor.author.fl_str_mv Fernandes, Diogo Luís Spínola
dc.subject.por.fl_str_mv Farming
Simulation
Video game
Environment
Agency
Interaction
Environmental awareness
Survival
Agricultura
Simulação
Jogo de computador
Ambiente
Sentido de agência
Interação
Consciência ambiental
Sobrevivência
International Master of Design Media Interactives
.
Faculdade de Ciências Exatas e da Engenharia
Domínio/Área Científica::Engenharia e Tecnologia::Engenharia Eletrotécnica, Eletrónica e Informática
topic Farming
Simulation
Video game
Environment
Agency
Interaction
Environmental awareness
Survival
Agricultura
Simulação
Jogo de computador
Ambiente
Sentido de agência
Interação
Consciência ambiental
Sobrevivência
International Master of Design Media Interactives
.
Faculdade de Ciências Exatas e da Engenharia
Domínio/Área Científica::Engenharia e Tecnologia::Engenharia Eletrotécnica, Eletrónica e Informática
description This study applies the creation of a survival-themed video game called Little Farm Island. The goal of the game is to provide players with an immersive and challenging survival experience that tests their problem-solving skills and decision-making abilities. The game Little Farm Island is set in a low poly environment with limited resources and features character customization to enhance player immersion. The objective of this project is to design and implement gameplay mechanics that can effectively increase player engagement and enjoyment, evaluating the effectiveness of these mechanics through playtesting and analysis based on survey data gathered by players. Through the development process, various mechanics were enforced and tested, including growing crops and open-world exploration. The results of the playtesting showed the potential of this game for promoting environmental awareness and problem-solving skills through engaging gameplay. In addition, the game was found to provide players with knowledge and skills that can be applied in real life, and the importance of caring strategies for increasing player satisfaction and happiness through meaningful gameplay experiences. This project demonstrates that is possible to create an engaging and immersive survival game through the use of well-implemented mechanics and character customization.
publishDate 2023
dc.date.none.fl_str_mv 2023-03-14T09:47:06Z
2023-01-27
2023-01-27T00:00:00Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/masterThesis
format masterThesis
status_str publishedVersion
dc.identifier.uri.fl_str_mv http://hdl.handle.net/10400.13/5103
TID:203245156
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instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
instacron:RCAAP
instname_str Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
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