One - Memory in Repeated Games

Detalhes bibliográficos
Autor(a) principal: Barlo, Mehmet
Data de Publicação: 2006
Outros Autores: Carmona, Guilherme
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10362/82858
Resumo: We study the extent to which equilibrium payoffs of discounted repeated games can be obtained by 1 – memory strategies. First, we present robust examples of games in which there is a subgame perfect equilibrium payoff profile that cannot be obtained by any 1 – memory subgame perfect equilibrium. Then, a complete characterization of 1 – memory simple strategies is provided, and it is employed to establish the following in games with more than two players each having connected action spaces: 1. all subgame perfect equilibrium payoffs can be approximately supported by an ε – subgame perfect equilibrium strategy of 1 – memory, 2. all strictly enforceable subgame perfect equilibrium payoffs can be approximately supported by a 1 – memory subgame equilibrium, and 3. the subgame perfect Folk Theorem holds for 1 – memory strategies. While no further restrictions are needed for the third result to hold in 2 – player games, an additional restriction is needed for the first two: players must have common punishments.
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spelling One - Memory in Repeated GamesRepeated GamesMemoryBounded RationalityFolk TheoremWe study the extent to which equilibrium payoffs of discounted repeated games can be obtained by 1 – memory strategies. First, we present robust examples of games in which there is a subgame perfect equilibrium payoff profile that cannot be obtained by any 1 – memory subgame perfect equilibrium. Then, a complete characterization of 1 – memory simple strategies is provided, and it is employed to establish the following in games with more than two players each having connected action spaces: 1. all subgame perfect equilibrium payoffs can be approximately supported by an ε – subgame perfect equilibrium strategy of 1 – memory, 2. all strictly enforceable subgame perfect equilibrium payoffs can be approximately supported by a 1 – memory subgame equilibrium, and 3. the subgame perfect Folk Theorem holds for 1 – memory strategies. While no further restrictions are needed for the third result to hold in 2 – player games, an additional restriction is needed for the first two: players must have common punishments.Nova SBERUNBarlo, MehmetCarmona, Guilherme2019-10-01T14:55:03Z2006-11-172006-11-17T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10362/82858engBarlo, Mehmet and Carmona, Guilherme, One - Memory in Repeated Games (November, 2006). FEUNL Working Paper Series No. 500info:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2024-03-11T04:36:49Zoai:run.unl.pt:10362/82858Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-20T03:36:13.952223Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv One - Memory in Repeated Games
title One - Memory in Repeated Games
spellingShingle One - Memory in Repeated Games
Barlo, Mehmet
Repeated Games
Memory
Bounded Rationality
Folk Theorem
title_short One - Memory in Repeated Games
title_full One - Memory in Repeated Games
title_fullStr One - Memory in Repeated Games
title_full_unstemmed One - Memory in Repeated Games
title_sort One - Memory in Repeated Games
author Barlo, Mehmet
author_facet Barlo, Mehmet
Carmona, Guilherme
author_role author
author2 Carmona, Guilherme
author2_role author
dc.contributor.none.fl_str_mv RUN
dc.contributor.author.fl_str_mv Barlo, Mehmet
Carmona, Guilherme
dc.subject.por.fl_str_mv Repeated Games
Memory
Bounded Rationality
Folk Theorem
topic Repeated Games
Memory
Bounded Rationality
Folk Theorem
description We study the extent to which equilibrium payoffs of discounted repeated games can be obtained by 1 – memory strategies. First, we present robust examples of games in which there is a subgame perfect equilibrium payoff profile that cannot be obtained by any 1 – memory subgame perfect equilibrium. Then, a complete characterization of 1 – memory simple strategies is provided, and it is employed to establish the following in games with more than two players each having connected action spaces: 1. all subgame perfect equilibrium payoffs can be approximately supported by an ε – subgame perfect equilibrium strategy of 1 – memory, 2. all strictly enforceable subgame perfect equilibrium payoffs can be approximately supported by a 1 – memory subgame equilibrium, and 3. the subgame perfect Folk Theorem holds for 1 – memory strategies. While no further restrictions are needed for the third result to hold in 2 – player games, an additional restriction is needed for the first two: players must have common punishments.
publishDate 2006
dc.date.none.fl_str_mv 2006-11-17
2006-11-17T00:00:00Z
2019-10-01T14:55:03Z
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dc.identifier.uri.fl_str_mv http://hdl.handle.net/10362/82858
url http://hdl.handle.net/10362/82858
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv Barlo, Mehmet and Carmona, Guilherme, One - Memory in Repeated Games (November, 2006). FEUNL Working Paper Series No. 500
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