Games without Frontiers: A Framework for Analyzing Digital Game Cultures Comparatively

Detalhes bibliográficos
Autor(a) principal: Elmezeny, Ahmed
Data de Publicação: 2018
Outros Autores: Wimmer, Jeffrey
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: https://doi.org/10.17645/mac.v6i2.1330
Resumo: Currently in game studies there is a gap in frameworks for comparatively researching game cultures. This is a serious shortcoming as it ignores the transcultural and transnational aspects of games, play and their cultures. Based on Hepp’s (2009) transcultural framework, and Du Gay, Hall, Janes, Mackay and Negus’s (1997) circuit of culture, this article proposes a structure to comparatively analyze game cultures. This procedural method comprises several steps determining specific contexts of game culture and their categories for comparison. Each step is illustrated with a case example. Finally, we recommend placing game cultures on a transnational spectrum, which helps in suggesting that many digital games express both local and international characteristics.
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spelling Games without Frontiers: A Framework for Analyzing Digital Game Cultures Comparativelycomparative analysis; game culture; game studies; mediatization; transculturality; transnationalityCurrently in game studies there is a gap in frameworks for comparatively researching game cultures. This is a serious shortcoming as it ignores the transcultural and transnational aspects of games, play and their cultures. Based on Hepp’s (2009) transcultural framework, and Du Gay, Hall, Janes, Mackay and Negus’s (1997) circuit of culture, this article proposes a structure to comparatively analyze game cultures. This procedural method comprises several steps determining specific contexts of game culture and their categories for comparison. Each step is illustrated with a case example. Finally, we recommend placing game cultures on a transnational spectrum, which helps in suggesting that many digital games express both local and international characteristics.Cogitatio2018-06-07info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttps://doi.org/10.17645/mac.v6i2.1330oai:ojs.cogitatiopress.com:article/1330Media and Communication; Vol 6, No 2 (2018): Games Matter? Current Theories and Studies on Digital Games; 80-892183-2439reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAPenghttps://www.cogitatiopress.com/mediaandcommunication/article/view/1330https://doi.org/10.17645/mac.v6i2.1330https://www.cogitatiopress.com/mediaandcommunication/article/view/1330/1330Copyright (c) 2018 Ahmed Elmezeny, Jeffrey Wimmerhttp://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessElmezeny, AhmedWimmer, Jeffrey2022-12-20T10:57:32ZPortal AgregadorONG
dc.title.none.fl_str_mv Games without Frontiers: A Framework for Analyzing Digital Game Cultures Comparatively
title Games without Frontiers: A Framework for Analyzing Digital Game Cultures Comparatively
spellingShingle Games without Frontiers: A Framework for Analyzing Digital Game Cultures Comparatively
Elmezeny, Ahmed
comparative analysis; game culture; game studies; mediatization; transculturality; transnationality
title_short Games without Frontiers: A Framework for Analyzing Digital Game Cultures Comparatively
title_full Games without Frontiers: A Framework for Analyzing Digital Game Cultures Comparatively
title_fullStr Games without Frontiers: A Framework for Analyzing Digital Game Cultures Comparatively
title_full_unstemmed Games without Frontiers: A Framework for Analyzing Digital Game Cultures Comparatively
title_sort Games without Frontiers: A Framework for Analyzing Digital Game Cultures Comparatively
author Elmezeny, Ahmed
author_facet Elmezeny, Ahmed
Wimmer, Jeffrey
author_role author
author2 Wimmer, Jeffrey
author2_role author
dc.contributor.author.fl_str_mv Elmezeny, Ahmed
Wimmer, Jeffrey
dc.subject.por.fl_str_mv comparative analysis; game culture; game studies; mediatization; transculturality; transnationality
topic comparative analysis; game culture; game studies; mediatization; transculturality; transnationality
description Currently in game studies there is a gap in frameworks for comparatively researching game cultures. This is a serious shortcoming as it ignores the transcultural and transnational aspects of games, play and their cultures. Based on Hepp’s (2009) transcultural framework, and Du Gay, Hall, Janes, Mackay and Negus’s (1997) circuit of culture, this article proposes a structure to comparatively analyze game cultures. This procedural method comprises several steps determining specific contexts of game culture and their categories for comparison. Each step is illustrated with a case example. Finally, we recommend placing game cultures on a transnational spectrum, which helps in suggesting that many digital games express both local and international characteristics.
publishDate 2018
dc.date.none.fl_str_mv 2018-06-07
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dc.identifier.uri.fl_str_mv https://doi.org/10.17645/mac.v6i2.1330
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url https://doi.org/10.17645/mac.v6i2.1330
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dc.language.iso.fl_str_mv eng
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https://doi.org/10.17645/mac.v6i2.1330
https://www.cogitatiopress.com/mediaandcommunication/article/view/1330/1330
dc.rights.driver.fl_str_mv Copyright (c) 2018 Ahmed Elmezeny, Jeffrey Wimmer
http://creativecommons.org/licenses/by/4.0
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Copyright (c) 2018 Ahmed Elmezeny, Jeffrey Wimmer
http://creativecommons.org/licenses/by/4.0
eu_rights_str_mv openAccess
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dc.publisher.none.fl_str_mv Cogitatio
publisher.none.fl_str_mv Cogitatio
dc.source.none.fl_str_mv Media and Communication; Vol 6, No 2 (2018): Games Matter? Current Theories and Studies on Digital Games; 80-89
2183-2439
reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
instacron:RCAAP
instname_str Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
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