Exploring the educational power of serious games : a review of literature
Main Author: | |
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Publication Date: | 2012 |
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Format: | Book part |
Language: | eng |
Source: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Download full: | http://hdl.handle.net/1822/21341 |
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Rodríguez-Hoyos, CarlosGomes, Maria João15262012Rodriguez-Hoios, C. & Gomes. M.J. (2012). Exploring the educational power of serious games: a review of literature. In Maria Manuela Cruz-Cunha (ed.), Handbook of Research on Serious Games as Educational, Business and Research Tools”; vol. I; USA: Information Science Reference - IGI Global; pp. 928-946.978-1-4666-0149-9978-1-4666-0150-5978-1-4666-0151-2http://hdl.handle.net/1822/2134110.4018/978-1-4666-0149-9.ch048(undefined)eng9439600IGI GlobalSerious gamesDigital gamesEducational gamesVideogamesExploring the educational power of serious games : a review of literatureyesIn this chapter, the authors present a review of the state of the art of research carried out over the last few years aimed at a deeper analysis of the educational uses of serious games. In this endeavour, they examined a sample of the scientific work generated between 2008 and 2010 from three sources: Biblioteca do Conhecimento Online, Google Scholar, and the database Edit Lib belonging to the Association for the Advancement of Computing in Education (ACCE). As a result of this process of analysis and synthesis, the authors present the main lines of research carried out in this field of work and propose a research agenda in order to improve the educational power of edutainment.http://purl.org/coar/access_right/c_16ecinfo:eu-repo/semantics/openAccessinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/bookPart600reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAPpublishedHandbook of Research on Serious Games as Educational, Business and Research Tools928946USAHandbook of Research on Serious Games as Educational, Business and Research ToolsIORIGINALCapítulo-48-IGI-publications.pdfCapítulo-48-IGI-publications.pdfapplication/pdf529792http://repositorium.sdum.uminho.pt/bitstream/1822/21341/3/Cap%c3%adtulo-48-IGI-publications.pdf72a74d0008d2520c95144292b1d4c88aMD53LICENSElicense.txtlicense.txttext/plain1490http://repositorium.sdum.uminho.pt/bitstream/1822/21341/2/license.txt21494ec72d52dfbcf8c222339f5897fcMD52TEXTCapítulo-48-IGI-publications.pdf.txtCapítulo-48-IGI-publications.pdf.txtExtracted texttext/plain73093http://repositorium.sdum.uminho.pt/bitstream/1822/21341/4/Cap%c3%adtulo-48-IGI-publications.pdf.txt9e348f5528a63616b34d42f97edef03cMD541822/213412019-10-17 00:49:26.766oai:repositorium.sdum.uminho.pt:1822/21341Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602022-06-15T09:19:54Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse |
dc.title.por.fl_str_mv |
Exploring the educational power of serious games : a review of literature |
title |
Exploring the educational power of serious games : a review of literature |
spellingShingle |
Exploring the educational power of serious games : a review of literature Rodríguez-Hoyos, Carlos Serious games Digital games Educational games Videogames |
title_short |
Exploring the educational power of serious games : a review of literature |
title_full |
Exploring the educational power of serious games : a review of literature |
title_fullStr |
Exploring the educational power of serious games : a review of literature |
title_full_unstemmed |
Exploring the educational power of serious games : a review of literature |
title_sort |
Exploring the educational power of serious games : a review of literature |
author |
Rodríguez-Hoyos, Carlos |
author_facet |
Rodríguez-Hoyos, Carlos Gomes, Maria João |
author_role |
author |
author2 |
Gomes, Maria João |
author2_role |
author |
dc.contributor.author.fl_str_mv |
Rodríguez-Hoyos, Carlos Gomes, Maria João |
dc.contributor.authorID.fl_str_mv |
1526 |
dc.subject.por.fl_str_mv |
Serious games Digital games Educational games Videogames |
topic |
Serious games Digital games Educational games Videogames |
description |
(undefined) |
publishDate |
2012 |
dc.date.issued.fl_str_mv |
2012 |
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Rodriguez-Hoios, C. & Gomes. M.J. (2012). Exploring the educational power of serious games: a review of literature. In Maria Manuela Cruz-Cunha (ed.), Handbook of Research on Serious Games as Educational, Business and Research Tools”; vol. I; USA: Information Science Reference - IGI Global; pp. 928-946. |
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http://hdl.handle.net/1822/21341 |
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978-1-4666-0149-9 978-1-4666-0150-5 978-1-4666-0151-2 |
dc.identifier.doi.por.fl_str_mv |
10.4018/978-1-4666-0149-9.ch048 |
identifier_str_mv |
Rodriguez-Hoios, C. & Gomes. M.J. (2012). Exploring the educational power of serious games: a review of literature. In Maria Manuela Cruz-Cunha (ed.), Handbook of Research on Serious Games as Educational, Business and Research Tools”; vol. I; USA: Information Science Reference - IGI Global; pp. 928-946. 978-1-4666-0149-9 978-1-4666-0150-5 978-1-4666-0151-2 10.4018/978-1-4666-0149-9.ch048 |
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http://hdl.handle.net/1822/21341 |
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openAccess |
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IGI Global |
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IGI Global |
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