Interacção gestual sem superfícies de apoio

Detalhes bibliográficos
Autor(a) principal: Neca, Joana Raimundo
Data de Publicação: 2011
Tipo de documento: Dissertação
Idioma: por
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10451/14017
Resumo: The input peripherals aren’t anymore the only way to transmit intentions to the machine, being now possible to do it with our own body. The number of devices that allow gestural interaction, without the need of intermediate peripherals, are increasing, mainly in the area of video games. This tendency raises several questions that need to be investigated in the area of person-machine interaction. The simplistic approach of transferring interaction concepts from the classic paradigm WIMP, based on the traditional input devices, mouse and keyboard, quickly leads to unexpectedproblems. The characteristics of an interface conceived to a gestural interaction were there isn’t any kind of contact with an input device won’t suit with the paradigm of the last 40 years. So we’re in conditions to exploit how the gestural interaction can contribute to minimize the classic paradigm issues. In this work the field of gestural interaction, with and without voice, will be analyzed. Through the use of applications, it’s intended to lead various studies of virtual objects manipulation based on computational vision. The objects manipulation is done with two kinds of interactions, gestural and voice, that may emerge integrated our not. It’s intended to analyze if the gestural interaction is appealing to the users for some kind of applications and actions, while for other types, gestural may not be the preferred interaction modality
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spelling Interacção gestual sem superfícies de apoioGesturesUsers StudiesPerceptual TechnologiesObjects Manipulation for ApplicationsThe input peripherals aren’t anymore the only way to transmit intentions to the machine, being now possible to do it with our own body. The number of devices that allow gestural interaction, without the need of intermediate peripherals, are increasing, mainly in the area of video games. This tendency raises several questions that need to be investigated in the area of person-machine interaction. The simplistic approach of transferring interaction concepts from the classic paradigm WIMP, based on the traditional input devices, mouse and keyboard, quickly leads to unexpectedproblems. The characteristics of an interface conceived to a gestural interaction were there isn’t any kind of contact with an input device won’t suit with the paradigm of the last 40 years. So we’re in conditions to exploit how the gestural interaction can contribute to minimize the classic paradigm issues. In this work the field of gestural interaction, with and without voice, will be analyzed. Through the use of applications, it’s intended to lead various studies of virtual objects manipulation based on computational vision. The objects manipulation is done with two kinds of interactions, gestural and voice, that may emerge integrated our not. It’s intended to analyze if the gestural interaction is appealing to the users for some kind of applications and actions, while for other types, gestural may not be the preferred interaction modalityDuarte, CarlosRepositório da Universidade de LisboaNeca, Joana Raimundo2012-02-13T15:19:38Z20112011-01-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttp://hdl.handle.net/10451/14017porinfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-11-08T15:59:33Zoai:repositorio.ul.pt:10451/14017Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T21:35:54.387776Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Interacção gestual sem superfícies de apoio
title Interacção gestual sem superfícies de apoio
spellingShingle Interacção gestual sem superfícies de apoio
Neca, Joana Raimundo
Gestures
Users Studies
Perceptual Technologies
Objects Manipulation for Applications
title_short Interacção gestual sem superfícies de apoio
title_full Interacção gestual sem superfícies de apoio
title_fullStr Interacção gestual sem superfícies de apoio
title_full_unstemmed Interacção gestual sem superfícies de apoio
title_sort Interacção gestual sem superfícies de apoio
author Neca, Joana Raimundo
author_facet Neca, Joana Raimundo
author_role author
dc.contributor.none.fl_str_mv Duarte, Carlos
Repositório da Universidade de Lisboa
dc.contributor.author.fl_str_mv Neca, Joana Raimundo
dc.subject.por.fl_str_mv Gestures
Users Studies
Perceptual Technologies
Objects Manipulation for Applications
topic Gestures
Users Studies
Perceptual Technologies
Objects Manipulation for Applications
description The input peripherals aren’t anymore the only way to transmit intentions to the machine, being now possible to do it with our own body. The number of devices that allow gestural interaction, without the need of intermediate peripherals, are increasing, mainly in the area of video games. This tendency raises several questions that need to be investigated in the area of person-machine interaction. The simplistic approach of transferring interaction concepts from the classic paradigm WIMP, based on the traditional input devices, mouse and keyboard, quickly leads to unexpectedproblems. The characteristics of an interface conceived to a gestural interaction were there isn’t any kind of contact with an input device won’t suit with the paradigm of the last 40 years. So we’re in conditions to exploit how the gestural interaction can contribute to minimize the classic paradigm issues. In this work the field of gestural interaction, with and without voice, will be analyzed. Through the use of applications, it’s intended to lead various studies of virtual objects manipulation based on computational vision. The objects manipulation is done with two kinds of interactions, gestural and voice, that may emerge integrated our not. It’s intended to analyze if the gestural interaction is appealing to the users for some kind of applications and actions, while for other types, gestural may not be the preferred interaction modality
publishDate 2011
dc.date.none.fl_str_mv 2011
2011-01-01T00:00:00Z
2012-02-13T15:19:38Z
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instacron:RCAAP
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reponame_str Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
collection Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
repository.name.fl_str_mv Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
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