Simulation games as tools for integrative dynamic learning: The case of the management course at the University of Algarve

Detalhes bibliográficos
Autor(a) principal: Kikot, Tatiana
Data de Publicação: 2013
Outros Autores: Costa, Gonçalo, Magalhães, Rui, Fernandes, Silvia Brito
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10400.1/4432
Resumo: Today, in order to people or organizations survive in a changing environment it is essential to adapt. Learning provided to people is a key feature for an active response since it implies acquiring knowledge, skills and competencies to cope successfully with different circumstances. Literature has focused on how digital games support education because simulators represent dynamic models of real situations; so, their goal is to ensure that the player denotes his decisions consequences. When teaching certain skills through these games, a reflection stage is crucial to evaluate the experiences gathered during the simulation and promote knowledge appliance by participants into the real world. Due to its multiple scientific contributions, gaming can overlap a valid solution to prepare learners understanding regarding complex contexts. This research denotes an ongoing PhD research about the characteristics of a management course unit (at the University of Algarve, Portugal) that explores a business simulator- Cesim Global Challenge- for learning purposes, as well as the effectiveness of an integrative approach (new learning environments) on students’ engagement and dynamic learning outcomes. From the earlier empirical data is understandable game-based learning advantages and disadvantages within Management and Entrepreneurship courses.
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spelling Simulation games as tools for integrative dynamic learning: The case of the management course at the University of AlgarveSimulation gamesIntegrative learningGame-based learningHigher educationUniversity of AlgarveToday, in order to people or organizations survive in a changing environment it is essential to adapt. Learning provided to people is a key feature for an active response since it implies acquiring knowledge, skills and competencies to cope successfully with different circumstances. Literature has focused on how digital games support education because simulators represent dynamic models of real situations; so, their goal is to ensure that the player denotes his decisions consequences. When teaching certain skills through these games, a reflection stage is crucial to evaluate the experiences gathered during the simulation and promote knowledge appliance by participants into the real world. Due to its multiple scientific contributions, gaming can overlap a valid solution to prepare learners understanding regarding complex contexts. This research denotes an ongoing PhD research about the characteristics of a management course unit (at the University of Algarve, Portugal) that explores a business simulator- Cesim Global Challenge- for learning purposes, as well as the effectiveness of an integrative approach (new learning environments) on students’ engagement and dynamic learning outcomes. From the earlier empirical data is understandable game-based learning advantages and disadvantages within Management and Entrepreneurship courses.ElsevierSapientiaKikot, TatianaCosta, GonçaloMagalhães, RuiFernandes, Silvia Brito2014-06-19T13:15:51Z20132013-01-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10400.1/4432engAUT: SFE00975; RMM02544;http://dx.doi.org/ 10.1016/j.protcy.2013.12.002info:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-07-24T10:15:39Zoai:sapientia.ualg.pt:10400.1/4432Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T19:57:47.121452Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Simulation games as tools for integrative dynamic learning: The case of the management course at the University of Algarve
title Simulation games as tools for integrative dynamic learning: The case of the management course at the University of Algarve
spellingShingle Simulation games as tools for integrative dynamic learning: The case of the management course at the University of Algarve
Kikot, Tatiana
Simulation games
Integrative learning
Game-based learning
Higher education
University of Algarve
title_short Simulation games as tools for integrative dynamic learning: The case of the management course at the University of Algarve
title_full Simulation games as tools for integrative dynamic learning: The case of the management course at the University of Algarve
title_fullStr Simulation games as tools for integrative dynamic learning: The case of the management course at the University of Algarve
title_full_unstemmed Simulation games as tools for integrative dynamic learning: The case of the management course at the University of Algarve
title_sort Simulation games as tools for integrative dynamic learning: The case of the management course at the University of Algarve
author Kikot, Tatiana
author_facet Kikot, Tatiana
Costa, Gonçalo
Magalhães, Rui
Fernandes, Silvia Brito
author_role author
author2 Costa, Gonçalo
Magalhães, Rui
Fernandes, Silvia Brito
author2_role author
author
author
dc.contributor.none.fl_str_mv Sapientia
dc.contributor.author.fl_str_mv Kikot, Tatiana
Costa, Gonçalo
Magalhães, Rui
Fernandes, Silvia Brito
dc.subject.por.fl_str_mv Simulation games
Integrative learning
Game-based learning
Higher education
University of Algarve
topic Simulation games
Integrative learning
Game-based learning
Higher education
University of Algarve
description Today, in order to people or organizations survive in a changing environment it is essential to adapt. Learning provided to people is a key feature for an active response since it implies acquiring knowledge, skills and competencies to cope successfully with different circumstances. Literature has focused on how digital games support education because simulators represent dynamic models of real situations; so, their goal is to ensure that the player denotes his decisions consequences. When teaching certain skills through these games, a reflection stage is crucial to evaluate the experiences gathered during the simulation and promote knowledge appliance by participants into the real world. Due to its multiple scientific contributions, gaming can overlap a valid solution to prepare learners understanding regarding complex contexts. This research denotes an ongoing PhD research about the characteristics of a management course unit (at the University of Algarve, Portugal) that explores a business simulator- Cesim Global Challenge- for learning purposes, as well as the effectiveness of an integrative approach (new learning environments) on students’ engagement and dynamic learning outcomes. From the earlier empirical data is understandable game-based learning advantages and disadvantages within Management and Entrepreneurship courses.
publishDate 2013
dc.date.none.fl_str_mv 2013
2013-01-01T00:00:00Z
2014-06-19T13:15:51Z
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dc.language.iso.fl_str_mv eng
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http://dx.doi.org/ 10.1016/j.protcy.2013.12.002
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dc.publisher.none.fl_str_mv Elsevier
publisher.none.fl_str_mv Elsevier
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