Exploratory learning with geodromo: design of emotional and cognitive factors within an educational cross-media experience

Detalhes bibliográficos
Autor(a) principal: Bidarra, José
Data de Publicação: 2010
Outros Autores: Martins, Olímpio
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10400.2/1775
Resumo: In this paper we present Geodromo, a prototype of an educational multime- dia system, part of the Portuguese Ciência Viva (Live Science) education- al program, which is aimed at young people and designed with innovative characteristics. The project is based on a robotic multimedia simulator and an online puzzle game aimed at the exploratory learning of geology, climate, biology, and archeology associated with a Portuguese National Park. The de- velopment of the prototype was challenging, as it involved the interweaving of advanced technology and multimedia content with online resources, based on research that promotes the design of emotional and cognitive factors in educational communications. Independent of the scientific relevance of the topics and the inherent technocultural appeal of the project, the aim was to bring students closer to an “undercover” reality, as authentic as it gets with digital media representations, and allow them to convey emotions naturally. We found these to be major success factors in the establishment of an effective relationship between the technology and the pedagogy required to study those particular topics.
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spelling Exploratory learning with geodromo: design of emotional and cognitive factors within an educational cross-media experienceEducational multimediaExploratory learningSimulator platformEducational gameIn this paper we present Geodromo, a prototype of an educational multime- dia system, part of the Portuguese Ciência Viva (Live Science) education- al program, which is aimed at young people and designed with innovative characteristics. The project is based on a robotic multimedia simulator and an online puzzle game aimed at the exploratory learning of geology, climate, biology, and archeology associated with a Portuguese National Park. The de- velopment of the prototype was challenging, as it involved the interweaving of advanced technology and multimedia content with online resources, based on research that promotes the design of emotional and cognitive factors in educational communications. Independent of the scientific relevance of the topics and the inherent technocultural appeal of the project, the aim was to bring students closer to an “undercover” reality, as authentic as it gets with digital media representations, and allow them to convey emotions naturally. We found these to be major success factors in the establishment of an effective relationship between the technology and the pedagogy required to study those particular topics.ISTE (International Society for Technology in Education)Repositório AbertoBidarra, JoséMartins, Olímpio2011-05-04T14:52:59Z20102010-01-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10400.2/1775engBidarra, José; Martins, Olímpio - Exploratory learning with geodromo [Em linha]: design of emotional and cognitive factors within an educational cross-media experience. "Journal of Research on Technology in Education". ISSN 1539-1523. Vol. 43, No. 2. (Winter 2010), p. 171-183info:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-11-16T15:14:39Zoai:repositorioaberto.uab.pt:10400.2/1775Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T22:43:29.070042Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Exploratory learning with geodromo: design of emotional and cognitive factors within an educational cross-media experience
title Exploratory learning with geodromo: design of emotional and cognitive factors within an educational cross-media experience
spellingShingle Exploratory learning with geodromo: design of emotional and cognitive factors within an educational cross-media experience
Bidarra, José
Educational multimedia
Exploratory learning
Simulator platform
Educational game
title_short Exploratory learning with geodromo: design of emotional and cognitive factors within an educational cross-media experience
title_full Exploratory learning with geodromo: design of emotional and cognitive factors within an educational cross-media experience
title_fullStr Exploratory learning with geodromo: design of emotional and cognitive factors within an educational cross-media experience
title_full_unstemmed Exploratory learning with geodromo: design of emotional and cognitive factors within an educational cross-media experience
title_sort Exploratory learning with geodromo: design of emotional and cognitive factors within an educational cross-media experience
author Bidarra, José
author_facet Bidarra, José
Martins, Olímpio
author_role author
author2 Martins, Olímpio
author2_role author
dc.contributor.none.fl_str_mv Repositório Aberto
dc.contributor.author.fl_str_mv Bidarra, José
Martins, Olímpio
dc.subject.por.fl_str_mv Educational multimedia
Exploratory learning
Simulator platform
Educational game
topic Educational multimedia
Exploratory learning
Simulator platform
Educational game
description In this paper we present Geodromo, a prototype of an educational multime- dia system, part of the Portuguese Ciência Viva (Live Science) education- al program, which is aimed at young people and designed with innovative characteristics. The project is based on a robotic multimedia simulator and an online puzzle game aimed at the exploratory learning of geology, climate, biology, and archeology associated with a Portuguese National Park. The de- velopment of the prototype was challenging, as it involved the interweaving of advanced technology and multimedia content with online resources, based on research that promotes the design of emotional and cognitive factors in educational communications. Independent of the scientific relevance of the topics and the inherent technocultural appeal of the project, the aim was to bring students closer to an “undercover” reality, as authentic as it gets with digital media representations, and allow them to convey emotions naturally. We found these to be major success factors in the establishment of an effective relationship between the technology and the pedagogy required to study those particular topics.
publishDate 2010
dc.date.none.fl_str_mv 2010
2010-01-01T00:00:00Z
2011-05-04T14:52:59Z
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dc.identifier.uri.fl_str_mv http://hdl.handle.net/10400.2/1775
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dc.language.iso.fl_str_mv eng
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dc.relation.none.fl_str_mv Bidarra, José; Martins, Olímpio - Exploratory learning with geodromo [Em linha]: design of emotional and cognitive factors within an educational cross-media experience. "Journal of Research on Technology in Education". ISSN 1539-1523. Vol. 43, No. 2. (Winter 2010), p. 171-183
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