The interactive assessments using gamification tools (kahoot! & socrative): gamification in middle and secondary education
Autor(a) principal: | |
---|---|
Data de Publicação: | 2021 |
Outros Autores: | , |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Texto Completo: | http://hdl.handle.net/10773/38219 |
Resumo: | The Ph.D. research project “Gamification in Middle, Secondary and Higher Education to motivate learners and develop creative thinking” enabled me to introduce Gamification tools in GSS Jain Gurukul Cambridge International residential school, Chennai, India, to conduct Interactive Assessments in teaching. The feasibility study was carried out on the curriculum of Middle and Secondary education with the available technology of the institution, and Gamification tools. A questionnaire one was conducted to identifystudents’ participation, engagement, and self-initiative in learning the module, and the usage of multimedia tools in classroom activities. Questionnaire one and the research study ensured to decide and introduce Gamification tools Kahoot! and Socrative for various classroom activities of GSS Jain Gurukul students. A case study was used as a method in this research. At the end of the academic year questionnaire two was appliedto identifystudents' participation, engagement, motivation, creative thinking, and self-confidence in learning. The results show that almost all students strongly agreed on the above factors and that gamification strongly stimulated their enthusiasm and willingness to use suchtools in their learning. |
id |
RCAP_f18594b2718e2a622d7354f0f0ac6e5b |
---|---|
oai_identifier_str |
oai:ria.ua.pt:10773/38219 |
network_acronym_str |
RCAP |
network_name_str |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
repository_id_str |
7160 |
spelling |
The interactive assessments using gamification tools (kahoot! & socrative): gamification in middle and secondary educationGamification toolsKahootSocrativeInteractive assessmentsThe Ph.D. research project “Gamification in Middle, Secondary and Higher Education to motivate learners and develop creative thinking” enabled me to introduce Gamification tools in GSS Jain Gurukul Cambridge International residential school, Chennai, India, to conduct Interactive Assessments in teaching. The feasibility study was carried out on the curriculum of Middle and Secondary education with the available technology of the institution, and Gamification tools. A questionnaire one was conducted to identifystudents’ participation, engagement, and self-initiative in learning the module, and the usage of multimedia tools in classroom activities. Questionnaire one and the research study ensured to decide and introduce Gamification tools Kahoot! and Socrative for various classroom activities of GSS Jain Gurukul students. A case study was used as a method in this research. At the end of the academic year questionnaire two was appliedto identifystudents' participation, engagement, motivation, creative thinking, and self-confidence in learning. The results show that almost all students strongly agreed on the above factors and that gamification strongly stimulated their enthusiasm and willingness to use suchtools in their learning.As avaliações são essenciais para que os alunos avaliem os seus conhecimentos, habilidades, desempenho e criatividade. As avaliações interativas usando tecnologia irão melhorar a aprendizagem dos alunos. O objetivo do estudo é examinar várias avaliações possíveis nas ferramentas de gamificação (Kahoot! and Socrative). Um método de pesquisa quantitativa é realizado neste estudo. Este artigo explica como executar várias avaliações interativas no Kahoot! e Socrative, criar conscientização para os professores relatarem seus assuntos para realizar uma avaliação interativa nas salas de aula é aumentar a participação dos alunos de maneira eficaz e promover suas idéias e criatividade.Universidade de Aveiro2023-06-23T10:49:15Z2021-07-21T00:00:00Z2021-07-21info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10773/38219eng1647-730810.34624/ilcj.v11i1.23770Lawrance, Paul JosephMoreira, AntónioSantos, Carlosinfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2024-02-22T12:14:37Zoai:ria.ua.pt:10773/38219Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-20T03:08:43.831116Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse |
dc.title.none.fl_str_mv |
The interactive assessments using gamification tools (kahoot! & socrative): gamification in middle and secondary education |
title |
The interactive assessments using gamification tools (kahoot! & socrative): gamification in middle and secondary education |
spellingShingle |
The interactive assessments using gamification tools (kahoot! & socrative): gamification in middle and secondary education Lawrance, Paul Joseph Gamification tools Kahoot Socrative Interactive assessments |
title_short |
The interactive assessments using gamification tools (kahoot! & socrative): gamification in middle and secondary education |
title_full |
The interactive assessments using gamification tools (kahoot! & socrative): gamification in middle and secondary education |
title_fullStr |
The interactive assessments using gamification tools (kahoot! & socrative): gamification in middle and secondary education |
title_full_unstemmed |
The interactive assessments using gamification tools (kahoot! & socrative): gamification in middle and secondary education |
title_sort |
The interactive assessments using gamification tools (kahoot! & socrative): gamification in middle and secondary education |
author |
Lawrance, Paul Joseph |
author_facet |
Lawrance, Paul Joseph Moreira, António Santos, Carlos |
author_role |
author |
author2 |
Moreira, António Santos, Carlos |
author2_role |
author author |
dc.contributor.author.fl_str_mv |
Lawrance, Paul Joseph Moreira, António Santos, Carlos |
dc.subject.por.fl_str_mv |
Gamification tools Kahoot Socrative Interactive assessments |
topic |
Gamification tools Kahoot Socrative Interactive assessments |
description |
The Ph.D. research project “Gamification in Middle, Secondary and Higher Education to motivate learners and develop creative thinking” enabled me to introduce Gamification tools in GSS Jain Gurukul Cambridge International residential school, Chennai, India, to conduct Interactive Assessments in teaching. The feasibility study was carried out on the curriculum of Middle and Secondary education with the available technology of the institution, and Gamification tools. A questionnaire one was conducted to identifystudents’ participation, engagement, and self-initiative in learning the module, and the usage of multimedia tools in classroom activities. Questionnaire one and the research study ensured to decide and introduce Gamification tools Kahoot! and Socrative for various classroom activities of GSS Jain Gurukul students. A case study was used as a method in this research. At the end of the academic year questionnaire two was appliedto identifystudents' participation, engagement, motivation, creative thinking, and self-confidence in learning. The results show that almost all students strongly agreed on the above factors and that gamification strongly stimulated their enthusiasm and willingness to use suchtools in their learning. |
publishDate |
2021 |
dc.date.none.fl_str_mv |
2021-07-21T00:00:00Z 2021-07-21 2023-06-23T10:49:15Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://hdl.handle.net/10773/38219 |
url |
http://hdl.handle.net/10773/38219 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
1647-7308 10.34624/ilcj.v11i1.23770 |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Universidade de Aveiro |
publisher.none.fl_str_mv |
Universidade de Aveiro |
dc.source.none.fl_str_mv |
reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação instacron:RCAAP |
instname_str |
Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
instacron_str |
RCAAP |
institution |
RCAAP |
reponame_str |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
collection |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
repository.name.fl_str_mv |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
repository.mail.fl_str_mv |
|
_version_ |
1799137739100127232 |