Games people play - creating a framework for the gamification of a Master's course in a portuguese university

Detalhes bibliográficos
Autor(a) principal: Helena Martins
Data de Publicação: 2015
Outros Autores: Jorge Freire de Sousa
Tipo de documento: Livro
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: https://hdl.handle.net/10216/80835
Resumo: Education, like many institutions in contemporary society, faces significant challenges to the completion of its mission. This is especially true of higher education, which is often expected to be and seen as a facilitator of social and cultural advancement. Gamification is a relatively new concept intending to use elements from video games in non-game applications. Education is therefore an area with high potential for application of this concept since it seeks to promote peoples motivation and engagement. The research in progress aims at creating a model for applying gamification in a course of Human Resources Management for Engineers, where testing and validating the results of that application can be possible. This paper presents the state of the art of gamification in higher education, as well as some guidelines and main features of a gamification framework to be applied in the course of a Masters in Engineering.
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spelling Games people play - creating a framework for the gamification of a Master's course in a portuguese universityCiências da engenharia e tecnologiasEngineering and technologyEducation, like many institutions in contemporary society, faces significant challenges to the completion of its mission. This is especially true of higher education, which is often expected to be and seen as a facilitator of social and cultural advancement. Gamification is a relatively new concept intending to use elements from video games in non-game applications. Education is therefore an area with high potential for application of this concept since it seeks to promote peoples motivation and engagement. The research in progress aims at creating a model for applying gamification in a course of Human Resources Management for Engineers, where testing and validating the results of that application can be possible. This paper presents the state of the art of gamification in higher education, as well as some guidelines and main features of a gamification framework to be applied in the course of a Masters in Engineering.20152015-01-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/bookapplication/pdfhttps://hdl.handle.net/10216/80835engHelena MartinsJorge Freire de Sousainfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-11-29T14:03:12Zoai:repositorio-aberto.up.pt:10216/80835Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T23:53:33.114302Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Games people play - creating a framework for the gamification of a Master's course in a portuguese university
title Games people play - creating a framework for the gamification of a Master's course in a portuguese university
spellingShingle Games people play - creating a framework for the gamification of a Master's course in a portuguese university
Helena Martins
Ciências da engenharia e tecnologias
Engineering and technology
title_short Games people play - creating a framework for the gamification of a Master's course in a portuguese university
title_full Games people play - creating a framework for the gamification of a Master's course in a portuguese university
title_fullStr Games people play - creating a framework for the gamification of a Master's course in a portuguese university
title_full_unstemmed Games people play - creating a framework for the gamification of a Master's course in a portuguese university
title_sort Games people play - creating a framework for the gamification of a Master's course in a portuguese university
author Helena Martins
author_facet Helena Martins
Jorge Freire de Sousa
author_role author
author2 Jorge Freire de Sousa
author2_role author
dc.contributor.author.fl_str_mv Helena Martins
Jorge Freire de Sousa
dc.subject.por.fl_str_mv Ciências da engenharia e tecnologias
Engineering and technology
topic Ciências da engenharia e tecnologias
Engineering and technology
description Education, like many institutions in contemporary society, faces significant challenges to the completion of its mission. This is especially true of higher education, which is often expected to be and seen as a facilitator of social and cultural advancement. Gamification is a relatively new concept intending to use elements from video games in non-game applications. Education is therefore an area with high potential for application of this concept since it seeks to promote peoples motivation and engagement. The research in progress aims at creating a model for applying gamification in a course of Human Resources Management for Engineers, where testing and validating the results of that application can be possible. This paper presents the state of the art of gamification in higher education, as well as some guidelines and main features of a gamification framework to be applied in the course of a Masters in Engineering.
publishDate 2015
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