Gamification in teachers for the teaching of history at the baccalaureate level

Detalhes bibliográficos
Autor(a) principal: Quinto Saritama, Enrique Vicente
Data de Publicação: 2023
Outros Autores: Romero Serrano, Marjorie Maribel, Fajardo Fajardo, Jonathan Patricio, Jiménez Calva, Rubia Estrella, Logroño Mendoza, Henry Nicolas
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Sapienza (Curitiba)
Texto Completo: https://journals.sapienzaeditorial.com/index.php/SIJIS/article/view/533
Resumo: The present work is based on a didactic proposal in gamification as a teaching strategy for the subject of History, in order to provide teaching staff with an approach towards the application of this strategy as a response to the problems that arise in the classroom classes at the time of having a continuous traditionalist methodology. The methodological change constitutes for the teacher the overcoming of traditional linear approaches, for this reason the importance of innovating the teaching methodology with activities that motivate and promote the integral formation of students is exposed (Fidalgo, 2020), likewise, it is detailed in detail. clear and simple the elements of a gamified project that allow its joint development. The activities proposed in this project have the purpose of developing together with the participants a didactic unit in the subject of history and they can acquire by themselves an experience in gamification, facilitating its implementation in the classroom and above all serving as a reference for the next projects that each participant plans to carry out, according to the needs of their students and the theme that is being taught.
id SAPIENZA_06bc0a874982c8e0dd8a6181ad17a67b
oai_identifier_str oai:ojs2.journals.sapienzaeditorial.com:article/533
network_acronym_str SAPIENZA
network_name_str Sapienza (Curitiba)
repository_id_str
spelling Gamification in teachers for the teaching of history at the baccalaureate levelLa gamificación en el profesorado para la enseñanza de historia en el bachilleratoGamificação em professores para o ensino de história no ensino médioGamificação, Professores, Educação, BachareladoGamification, Teachers, Education, BaccalaureatGamificación, Profesorado, Educación, BachilleratoThe present work is based on a didactic proposal in gamification as a teaching strategy for the subject of History, in order to provide teaching staff with an approach towards the application of this strategy as a response to the problems that arise in the classroom classes at the time of having a continuous traditionalist methodology. The methodological change constitutes for the teacher the overcoming of traditional linear approaches, for this reason the importance of innovating the teaching methodology with activities that motivate and promote the integral formation of students is exposed (Fidalgo, 2020), likewise, it is detailed in detail. clear and simple the elements of a gamified project that allow its joint development. The activities proposed in this project have the purpose of developing together with the participants a didactic unit in the subject of history and they can acquire by themselves an experience in gamification, facilitating its implementation in the classroom and above all serving as a reference for the next projects that each participant plans to carry out, according to the needs of their students and the theme that is being taught.El presente trabajo se basa en una propuesta didáctica en la gamificación como estrategia de enseñanza de la asignatura de Historia, con la finalidad de brindar al personal docente una aproximación hacia la aplicación de esta estrategia como respuesta a la problemática que se presenta en el aula de clases al momento de poseer una continua metodología tradicionalista. El cambio metodológico constituye para el docente la superación de enfoques lineales tradicionales por ello se expone la importancia de innovar la metodología de enseñanza con actividades que motiven y promuevan la formación integral de los estudiantes (Fidalgo, 2020), así mismo, se detalla de forma clara y sencilla los elementos propios de un proyecto gamificado que permitan la elaboración conjunta del mismo. Las actividades planteadas en este proyecto tienen la finalidad de desarrollar conjuntamente con los participantes una unidad didáctica en la asignatura de historia y puedan adquirir por si mismos una experiencia en gamificación, facilitando su puesta en práctica en el aula de clase y sobre todo sirviendo de referente para los próximos proyectos que cada participante se plantee realizar, de acuerdo a las necesidades de sus estudiantes y de la temática que se esté impartiendo.O presente trabalho tem como base uma proposta didática em gamificação como estratégia de ensino da disciplina de História, a fim de proporcionar aos docentes uma abordagem para a aplicação desta estratégia como resposta aos problemas que surgem na sala de aula. o tempo de ter uma metodologia tradicionalista contínua. A mudança metodológica representa para o professor a superação das abordagens lineares tradicionais, por isso é exposta a importância de inovar a metodologia de ensino com atividades que motivem e promovam a formação integral dos alunos (Fidalgo, 2020), da mesma forma, é detalhada em detalhes .claros e simples os elementos de um projeto gamificado que permitem o seu desenvolvimento conjunto. As atividades propostas neste projeto têm como objetivo desenvolver junto com os participantes uma unidade didática na disciplina de história e que eles possam adquirir por si mesmos uma experiência em gamificação, facilitando sua implementação em sala de aula e acima de tudo servindo de referência para os próximos projetos que cada participante planeja realizar, de acordo com as necessidades de seus alunos e o tema que está sendo ensinado.Sapienza Grupo Editorial2023-05-30info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://journals.sapienzaeditorial.com/index.php/SIJIS/article/view/53310.51798/sijis.v4i1.533Sapienza: International Journal of Interdisciplinary Studies; Vol. 4 No. 1 (2023): Regular Issue: Interdisciplinary Studies; e23021Sapienza: International Journal of Interdisciplinary Studies; Vol. 4 Núm. 1 (2023): Fascículo Regular: Estudios Interdisciplinarios; e23021Sapienza: International Journal of Interdisciplinary Studies; v. 4 n. 1 (2023): Número Regular: Estudos Interdisciplinares; e230212675-9780reponame:Sapienza (Curitiba)instname:Sapienza Grupo Editorialinstacron:SAPIENZAenghttps://journals.sapienzaeditorial.com/index.php/SIJIS/article/view/533/471Copyright (c) 2023 Enrique Vicente Quinto Saritama, Marjorie Maribel Romero Serrano, Jonathan Patricio Fajardo Fajardo, Rubia Estrella Jiménez Calva, Henry Nicolas Logroño Mendozahttps://creativecommons.org/licenses/by-nc-nd/4.0info:eu-repo/semantics/openAccessQuinto Saritama, Enrique Vicente Romero Serrano, Marjorie MaribelFajardo Fajardo, Jonathan PatricioJiménez Calva, Rubia EstrellaLogroño Mendoza, Henry Nicolas 2023-07-13T16:42:22Zoai:ojs2.journals.sapienzaeditorial.com:article/533Revistahttps://journals.sapienzaeditorial.com/index.php/SIJISPRIhttps://journals.sapienzaeditorial.com/index.php/SIJIS/oaieditor@sapienzaeditorial.com2675-97802675-9780opendoar:2023-07-13T16:42:22Sapienza (Curitiba) - Sapienza Grupo Editorialfalse
dc.title.none.fl_str_mv Gamification in teachers for the teaching of history at the baccalaureate level
La gamificación en el profesorado para la enseñanza de historia en el bachillerato
Gamificação em professores para o ensino de história no ensino médio
title Gamification in teachers for the teaching of history at the baccalaureate level
spellingShingle Gamification in teachers for the teaching of history at the baccalaureate level
Quinto Saritama, Enrique Vicente
Gamificação, Professores, Educação, Bacharelado
Gamification, Teachers, Education, Baccalaureat
Gamificación, Profesorado, Educación, Bachillerato
title_short Gamification in teachers for the teaching of history at the baccalaureate level
title_full Gamification in teachers for the teaching of history at the baccalaureate level
title_fullStr Gamification in teachers for the teaching of history at the baccalaureate level
title_full_unstemmed Gamification in teachers for the teaching of history at the baccalaureate level
title_sort Gamification in teachers for the teaching of history at the baccalaureate level
author Quinto Saritama, Enrique Vicente
author_facet Quinto Saritama, Enrique Vicente
Romero Serrano, Marjorie Maribel
Fajardo Fajardo, Jonathan Patricio
Jiménez Calva, Rubia Estrella
Logroño Mendoza, Henry Nicolas
author_role author
author2 Romero Serrano, Marjorie Maribel
Fajardo Fajardo, Jonathan Patricio
Jiménez Calva, Rubia Estrella
Logroño Mendoza, Henry Nicolas
author2_role author
author
author
author
dc.contributor.author.fl_str_mv Quinto Saritama, Enrique Vicente
Romero Serrano, Marjorie Maribel
Fajardo Fajardo, Jonathan Patricio
Jiménez Calva, Rubia Estrella
Logroño Mendoza, Henry Nicolas
dc.subject.por.fl_str_mv Gamificação, Professores, Educação, Bacharelado
Gamification, Teachers, Education, Baccalaureat
Gamificación, Profesorado, Educación, Bachillerato
topic Gamificação, Professores, Educação, Bacharelado
Gamification, Teachers, Education, Baccalaureat
Gamificación, Profesorado, Educación, Bachillerato
description The present work is based on a didactic proposal in gamification as a teaching strategy for the subject of History, in order to provide teaching staff with an approach towards the application of this strategy as a response to the problems that arise in the classroom classes at the time of having a continuous traditionalist methodology. The methodological change constitutes for the teacher the overcoming of traditional linear approaches, for this reason the importance of innovating the teaching methodology with activities that motivate and promote the integral formation of students is exposed (Fidalgo, 2020), likewise, it is detailed in detail. clear and simple the elements of a gamified project that allow its joint development. The activities proposed in this project have the purpose of developing together with the participants a didactic unit in the subject of history and they can acquire by themselves an experience in gamification, facilitating its implementation in the classroom and above all serving as a reference for the next projects that each participant plans to carry out, according to the needs of their students and the theme that is being taught.
publishDate 2023
dc.date.none.fl_str_mv 2023-05-30
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://journals.sapienzaeditorial.com/index.php/SIJIS/article/view/533
10.51798/sijis.v4i1.533
url https://journals.sapienzaeditorial.com/index.php/SIJIS/article/view/533
identifier_str_mv 10.51798/sijis.v4i1.533
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv https://journals.sapienzaeditorial.com/index.php/SIJIS/article/view/533/471
dc.rights.driver.fl_str_mv https://creativecommons.org/licenses/by-nc-nd/4.0
info:eu-repo/semantics/openAccess
rights_invalid_str_mv https://creativecommons.org/licenses/by-nc-nd/4.0
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Sapienza Grupo Editorial
publisher.none.fl_str_mv Sapienza Grupo Editorial
dc.source.none.fl_str_mv Sapienza: International Journal of Interdisciplinary Studies; Vol. 4 No. 1 (2023): Regular Issue: Interdisciplinary Studies; e23021
Sapienza: International Journal of Interdisciplinary Studies; Vol. 4 Núm. 1 (2023): Fascículo Regular: Estudios Interdisciplinarios; e23021
Sapienza: International Journal of Interdisciplinary Studies; v. 4 n. 1 (2023): Número Regular: Estudos Interdisciplinares; e23021
2675-9780
reponame:Sapienza (Curitiba)
instname:Sapienza Grupo Editorial
instacron:SAPIENZA
instname_str Sapienza Grupo Editorial
instacron_str SAPIENZA
institution SAPIENZA
reponame_str Sapienza (Curitiba)
collection Sapienza (Curitiba)
repository.name.fl_str_mv Sapienza (Curitiba) - Sapienza Grupo Editorial
repository.mail.fl_str_mv editor@sapienzaeditorial.com
_version_ 1797051606279127040