EndGame for Corruption - A DPE-Based Framework to Support the Design of Serious Games for Fight Against Corruption

Detalhes bibliográficos
Autor(a) principal: Abreu, Vinicius Santos de
Data de Publicação: 2023
Outros Autores: Classe, Tadeu Moreira de
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Journal on Interactive Systems
Texto Completo: https://sol.sbc.org.br/journals/index.php/jis/article/view/3165
Resumo: Corruption, a pervasive issue that affects societies globally, is closely linked to inequality and the inadequate provision of public services. In this context, where the population is the primary victim, serious games are utilized to raise awareness, aiming to empower individuals and strengthen their role as vigilant citizens. Game designers strive to develop solutions that facilitate learning and reflection on corruption. This article proposes an adaptation of the Design Play and Experience Framework, referred to as the Endgame for Corruption Framework (EgC Framework). This adaptation incorporates the reflection process and is guided by the learning objectives mapped from Bloom’s Taxonomy. The EgC Framework is the basis for designing a game that immerses players in a corrupt context. We conducted a quasi-experimental study to evaluate the game’s effectiveness and gathered participants’ perceptions through a survey questionnaire. The collected data underwent both quantitative and qualitative analyses. The results demonstrated clear indications of player dissatisfaction and reflection on the situations presented in the game. These findings provide valuable evidence of the game’s impact in prompting players to engage critically with corruption. Overall, this research showcases the potential of serious games in addressing the issue of corruption. The EgC Framework, combined with thoughtful design choices and evaluation methods, contributes to the development of games that foster awareness and reflection among players.
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spelling EndGame for Corruption - A DPE-Based Framework to Support the Design of Serious Games for Fight Against CorruptionCorruptionSerious GamesDesign of Games for ReflectionDPE FrameworkEgC FrameworkCorruption, a pervasive issue that affects societies globally, is closely linked to inequality and the inadequate provision of public services. In this context, where the population is the primary victim, serious games are utilized to raise awareness, aiming to empower individuals and strengthen their role as vigilant citizens. Game designers strive to develop solutions that facilitate learning and reflection on corruption. This article proposes an adaptation of the Design Play and Experience Framework, referred to as the Endgame for Corruption Framework (EgC Framework). This adaptation incorporates the reflection process and is guided by the learning objectives mapped from Bloom’s Taxonomy. The EgC Framework is the basis for designing a game that immerses players in a corrupt context. We conducted a quasi-experimental study to evaluate the game’s effectiveness and gathered participants’ perceptions through a survey questionnaire. The collected data underwent both quantitative and qualitative analyses. The results demonstrated clear indications of player dissatisfaction and reflection on the situations presented in the game. These findings provide valuable evidence of the game’s impact in prompting players to engage critically with corruption. Overall, this research showcases the potential of serious games in addressing the issue of corruption. The EgC Framework, combined with thoughtful design choices and evaluation methods, contributes to the development of games that foster awareness and reflection among players.Brazilian Computer Society2023-06-27info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://sol.sbc.org.br/journals/index.php/jis/article/view/316510.5753/jis.2023.3165Journal of Interactive Systems; v. 14 n. 1 (2023); 215-230Journal on Interactive Systems; Vol. 14 No. 1 (2023); 215-2302763-771910.5753/jis.2023reponame:Journal on Interactive Systemsinstname:Sociedade Brasileira de Computação (SBC)instacron:SBCenghttps://sol.sbc.org.br/journals/index.php/jis/article/view/3165/2267Copyright (c) 2023 Vinicius Santos de Abreu, Tadeu Moreira de Classehttp://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessAbreu, Vinicius Santos deClasse, Tadeu Moreira de2023-10-12T20:47:00Zoai:ojs2.sol.sbc.org.br:article/3165Revistahttps://sol.sbc.org.br/journals/index.php/jis/ONGhttps://sol.sbc.org.br/journals/index.php/jis/oaijis@sbc.org.br2763-77192763-7719opendoar:2023-10-12T20:47Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC)false
dc.title.none.fl_str_mv EndGame for Corruption - A DPE-Based Framework to Support the Design of Serious Games for Fight Against Corruption
title EndGame for Corruption - A DPE-Based Framework to Support the Design of Serious Games for Fight Against Corruption
spellingShingle EndGame for Corruption - A DPE-Based Framework to Support the Design of Serious Games for Fight Against Corruption
Abreu, Vinicius Santos de
Corruption
Serious Games
Design of Games for Reflection
DPE Framework
EgC Framework
title_short EndGame for Corruption - A DPE-Based Framework to Support the Design of Serious Games for Fight Against Corruption
title_full EndGame for Corruption - A DPE-Based Framework to Support the Design of Serious Games for Fight Against Corruption
title_fullStr EndGame for Corruption - A DPE-Based Framework to Support the Design of Serious Games for Fight Against Corruption
title_full_unstemmed EndGame for Corruption - A DPE-Based Framework to Support the Design of Serious Games for Fight Against Corruption
title_sort EndGame for Corruption - A DPE-Based Framework to Support the Design of Serious Games for Fight Against Corruption
author Abreu, Vinicius Santos de
author_facet Abreu, Vinicius Santos de
Classe, Tadeu Moreira de
author_role author
author2 Classe, Tadeu Moreira de
author2_role author
dc.contributor.author.fl_str_mv Abreu, Vinicius Santos de
Classe, Tadeu Moreira de
dc.subject.por.fl_str_mv Corruption
Serious Games
Design of Games for Reflection
DPE Framework
EgC Framework
topic Corruption
Serious Games
Design of Games for Reflection
DPE Framework
EgC Framework
description Corruption, a pervasive issue that affects societies globally, is closely linked to inequality and the inadequate provision of public services. In this context, where the population is the primary victim, serious games are utilized to raise awareness, aiming to empower individuals and strengthen their role as vigilant citizens. Game designers strive to develop solutions that facilitate learning and reflection on corruption. This article proposes an adaptation of the Design Play and Experience Framework, referred to as the Endgame for Corruption Framework (EgC Framework). This adaptation incorporates the reflection process and is guided by the learning objectives mapped from Bloom’s Taxonomy. The EgC Framework is the basis for designing a game that immerses players in a corrupt context. We conducted a quasi-experimental study to evaluate the game’s effectiveness and gathered participants’ perceptions through a survey questionnaire. The collected data underwent both quantitative and qualitative analyses. The results demonstrated clear indications of player dissatisfaction and reflection on the situations presented in the game. These findings provide valuable evidence of the game’s impact in prompting players to engage critically with corruption. Overall, this research showcases the potential of serious games in addressing the issue of corruption. The EgC Framework, combined with thoughtful design choices and evaluation methods, contributes to the development of games that foster awareness and reflection among players.
publishDate 2023
dc.date.none.fl_str_mv 2023-06-27
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://sol.sbc.org.br/journals/index.php/jis/article/view/3165
10.5753/jis.2023.3165
url https://sol.sbc.org.br/journals/index.php/jis/article/view/3165
identifier_str_mv 10.5753/jis.2023.3165
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv https://sol.sbc.org.br/journals/index.php/jis/article/view/3165/2267
dc.rights.driver.fl_str_mv Copyright (c) 2023 Vinicius Santos de Abreu, Tadeu Moreira de Classe
http://creativecommons.org/licenses/by/4.0
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Copyright (c) 2023 Vinicius Santos de Abreu, Tadeu Moreira de Classe
http://creativecommons.org/licenses/by/4.0
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Brazilian Computer Society
publisher.none.fl_str_mv Brazilian Computer Society
dc.source.none.fl_str_mv Journal of Interactive Systems; v. 14 n. 1 (2023); 215-230
Journal on Interactive Systems; Vol. 14 No. 1 (2023); 215-230
2763-7719
10.5753/jis.2023
reponame:Journal on Interactive Systems
instname:Sociedade Brasileira de Computação (SBC)
instacron:SBC
instname_str Sociedade Brasileira de Computação (SBC)
instacron_str SBC
institution SBC
reponame_str Journal on Interactive Systems
collection Journal on Interactive Systems
repository.name.fl_str_mv Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC)
repository.mail.fl_str_mv jis@sbc.org.br
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