KinectFusion for Faces: Real-Time 3D Face Tracking and Modeling Using a Kinect Camera for a Markerless AR System

Detalhes bibliográficos
Autor(a) principal: Macedo, Márcio Cerqueira de Farias
Data de Publicação: 2014
Outros Autores: Apolinário Jr., Antônio Lopes, Souza, Antonio Carlos dos Santos
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Journal on Interactive Systems
Texto Completo: https://sol.sbc.org.br/journals/index.php/jis/article/view/630
Resumo: In this paper we present an extension to the KinectFusion algorithm that allows a robust real-time face tracking and modeling using the Microsoft’s Kinect sensor. This is achieved changing two steps of the original algorithm: pre-processing and tracking. In the former, we use a real-time face detection algorithm to segment the face from the rest of the image. In the latter, we use a real-time head pose estimation to give a new initial guess to the Iterative Closest Point (ICP) algorithm when it fails and an algorithm to solve occlusion.Our approach is evaluated in a markerless augmented reality (MAR) system. We show that this approach can reconstruct faces and handle more face pose changes and variations than the original KinectFusion’s tracking algorithm. In addition, we show that the realism of the system is enhanced as we solve the occlusion problem efficiently at shader level.
id SBC-3_d954b7a9d1459282336dcea2902d443b
oai_identifier_str oai:ojs2.sol.sbc.org.br:article/630
network_acronym_str SBC-3
network_name_str Journal on Interactive Systems
repository_id_str
spelling KinectFusion for Faces: Real-Time 3D Face Tracking and Modeling Using a Kinect Camera for a Markerless AR SystemIn this paper we present an extension to the KinectFusion algorithm that allows a robust real-time face tracking and modeling using the Microsoft’s Kinect sensor. This is achieved changing two steps of the original algorithm: pre-processing and tracking. In the former, we use a real-time face detection algorithm to segment the face from the rest of the image. In the latter, we use a real-time head pose estimation to give a new initial guess to the Iterative Closest Point (ICP) algorithm when it fails and an algorithm to solve occlusion.Our approach is evaluated in a markerless augmented reality (MAR) system. We show that this approach can reconstruct faces and handle more face pose changes and variations than the original KinectFusion’s tracking algorithm. In addition, we show that the realism of the system is enhanced as we solve the occlusion problem efficiently at shader level.Nenhum resumo disponívelBrazilian Computer Society2014-01-29info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://sol.sbc.org.br/journals/index.php/jis/article/view/63010.5753/jis.2013.630Journal of Interactive Systems; v. 4 n. 2 (2013)Journal on Interactive Systems; Vol. 4 No. 2 (2013)2763-7719reponame:Journal on Interactive Systemsinstname:Sociedade Brasileira de Computação (SBC)instacron:SBCenghttps://sol.sbc.org.br/journals/index.php/jis/article/view/630/625Macedo, Márcio Cerqueira de FariasApolinário Jr., Antônio LopesSouza, Antonio Carlos dos Santosinfo:eu-repo/semantics/openAccess2020-09-05T16:11:10Zoai:ojs2.sol.sbc.org.br:article/630Revistahttps://sol.sbc.org.br/journals/index.php/jis/ONGhttps://sol.sbc.org.br/journals/index.php/jis/oaijis@sbc.org.br2763-77192763-7719opendoar:2020-09-05T16:11:10Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC)false
dc.title.none.fl_str_mv KinectFusion for Faces: Real-Time 3D Face Tracking and Modeling Using a Kinect Camera for a Markerless AR System
title KinectFusion for Faces: Real-Time 3D Face Tracking and Modeling Using a Kinect Camera for a Markerless AR System
spellingShingle KinectFusion for Faces: Real-Time 3D Face Tracking and Modeling Using a Kinect Camera for a Markerless AR System
Macedo, Márcio Cerqueira de Farias
title_short KinectFusion for Faces: Real-Time 3D Face Tracking and Modeling Using a Kinect Camera for a Markerless AR System
title_full KinectFusion for Faces: Real-Time 3D Face Tracking and Modeling Using a Kinect Camera for a Markerless AR System
title_fullStr KinectFusion for Faces: Real-Time 3D Face Tracking and Modeling Using a Kinect Camera for a Markerless AR System
title_full_unstemmed KinectFusion for Faces: Real-Time 3D Face Tracking and Modeling Using a Kinect Camera for a Markerless AR System
title_sort KinectFusion for Faces: Real-Time 3D Face Tracking and Modeling Using a Kinect Camera for a Markerless AR System
author Macedo, Márcio Cerqueira de Farias
author_facet Macedo, Márcio Cerqueira de Farias
Apolinário Jr., Antônio Lopes
Souza, Antonio Carlos dos Santos
author_role author
author2 Apolinário Jr., Antônio Lopes
Souza, Antonio Carlos dos Santos
author2_role author
author
dc.contributor.author.fl_str_mv Macedo, Márcio Cerqueira de Farias
Apolinário Jr., Antônio Lopes
Souza, Antonio Carlos dos Santos
description In this paper we present an extension to the KinectFusion algorithm that allows a robust real-time face tracking and modeling using the Microsoft’s Kinect sensor. This is achieved changing two steps of the original algorithm: pre-processing and tracking. In the former, we use a real-time face detection algorithm to segment the face from the rest of the image. In the latter, we use a real-time head pose estimation to give a new initial guess to the Iterative Closest Point (ICP) algorithm when it fails and an algorithm to solve occlusion.Our approach is evaluated in a markerless augmented reality (MAR) system. We show that this approach can reconstruct faces and handle more face pose changes and variations than the original KinectFusion’s tracking algorithm. In addition, we show that the realism of the system is enhanced as we solve the occlusion problem efficiently at shader level.
publishDate 2014
dc.date.none.fl_str_mv 2014-01-29
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://sol.sbc.org.br/journals/index.php/jis/article/view/630
10.5753/jis.2013.630
url https://sol.sbc.org.br/journals/index.php/jis/article/view/630
identifier_str_mv 10.5753/jis.2013.630
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv https://sol.sbc.org.br/journals/index.php/jis/article/view/630/625
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Brazilian Computer Society
publisher.none.fl_str_mv Brazilian Computer Society
dc.source.none.fl_str_mv Journal of Interactive Systems; v. 4 n. 2 (2013)
Journal on Interactive Systems; Vol. 4 No. 2 (2013)
2763-7719
reponame:Journal on Interactive Systems
instname:Sociedade Brasileira de Computação (SBC)
instacron:SBC
instname_str Sociedade Brasileira de Computação (SBC)
instacron_str SBC
institution SBC
reponame_str Journal on Interactive Systems
collection Journal on Interactive Systems
repository.name.fl_str_mv Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC)
repository.mail.fl_str_mv jis@sbc.org.br
_version_ 1796797410676047872