Towards adopting serious games for cognitive tests with Brazilian older people
Autor(a) principal: | |
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Data de Publicação: | 2019 |
Outros Autores: | , , , , |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Journal on Interactive Systems |
Texto Completo: | https://sol.sbc.org.br/journals/index.php/jis/article/view/715 |
Resumo: | Serious games are a promising tool in different scenarios, such as education and health; however, there has been little research reported on their specialized use for older adults. We created a digital cognitive test – with the characteristics of a serious game – using Unified Design aiming to reproduce digitally the results of clinical cognitive evaluation in older people. The digital cognitive test was submitted to two validation experiments targeting an older public (n=40) with little experience in dealing with tablets or smartphones. The first experiment did not show significant correlation, but from it, we implemented initiatives to simplify the tests, which brought a positive result regarding convergence analysis in the second experiment. We concluded that it is possible to use digital games as cognitive tests adapted to the needs of older adults to achieve similar results as those of paper-based cognitive tests. |
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Journal on Interactive Systems |
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Towards adopting serious games for cognitive tests with Brazilian older peopleSerious games are a promising tool in different scenarios, such as education and health; however, there has been little research reported on their specialized use for older adults. We created a digital cognitive test – with the characteristics of a serious game – using Unified Design aiming to reproduce digitally the results of clinical cognitive evaluation in older people. The digital cognitive test was submitted to two validation experiments targeting an older public (n=40) with little experience in dealing with tablets or smartphones. The first experiment did not show significant correlation, but from it, we implemented initiatives to simplify the tests, which brought a positive result regarding convergence analysis in the second experiment. We concluded that it is possible to use digital games as cognitive tests adapted to the needs of older adults to achieve similar results as those of paper-based cognitive tests.Nenhum resumo disponívelBrazilian Computer Society2019-12-13info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://sol.sbc.org.br/journals/index.php/jis/article/view/71510.5753/jis.2019.715Journal of Interactive Systems; v. 10 n. 1 (2019)Journal on Interactive Systems; Vol. 10 No. 1 (2019)2763-7719reponame:Journal on Interactive Systemsinstname:Sociedade Brasileira de Computação (SBC)instacron:SBCenghttps://sol.sbc.org.br/journals/index.php/jis/article/view/715/710Amaral, Leandro Agostini doFortes, Renata Pontin de MattosChagas, Marcos Hortes NisiharaCastro, Paula CostaBittar, Thiago JaburLobato, Luanna Lopesinfo:eu-repo/semantics/openAccess2020-09-05T16:09:07Zoai:ojs2.sol.sbc.org.br:article/715Revistahttps://sol.sbc.org.br/journals/index.php/jis/ONGhttps://sol.sbc.org.br/journals/index.php/jis/oaijis@sbc.org.br2763-77192763-7719opendoar:2020-09-05T16:09:07Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC)false |
dc.title.none.fl_str_mv |
Towards adopting serious games for cognitive tests with Brazilian older people |
title |
Towards adopting serious games for cognitive tests with Brazilian older people |
spellingShingle |
Towards adopting serious games for cognitive tests with Brazilian older people Amaral, Leandro Agostini do |
title_short |
Towards adopting serious games for cognitive tests with Brazilian older people |
title_full |
Towards adopting serious games for cognitive tests with Brazilian older people |
title_fullStr |
Towards adopting serious games for cognitive tests with Brazilian older people |
title_full_unstemmed |
Towards adopting serious games for cognitive tests with Brazilian older people |
title_sort |
Towards adopting serious games for cognitive tests with Brazilian older people |
author |
Amaral, Leandro Agostini do |
author_facet |
Amaral, Leandro Agostini do Fortes, Renata Pontin de Mattos Chagas, Marcos Hortes Nisihara Castro, Paula Costa Bittar, Thiago Jabur Lobato, Luanna Lopes |
author_role |
author |
author2 |
Fortes, Renata Pontin de Mattos Chagas, Marcos Hortes Nisihara Castro, Paula Costa Bittar, Thiago Jabur Lobato, Luanna Lopes |
author2_role |
author author author author author |
dc.contributor.author.fl_str_mv |
Amaral, Leandro Agostini do Fortes, Renata Pontin de Mattos Chagas, Marcos Hortes Nisihara Castro, Paula Costa Bittar, Thiago Jabur Lobato, Luanna Lopes |
description |
Serious games are a promising tool in different scenarios, such as education and health; however, there has been little research reported on their specialized use for older adults. We created a digital cognitive test – with the characteristics of a serious game – using Unified Design aiming to reproduce digitally the results of clinical cognitive evaluation in older people. The digital cognitive test was submitted to two validation experiments targeting an older public (n=40) with little experience in dealing with tablets or smartphones. The first experiment did not show significant correlation, but from it, we implemented initiatives to simplify the tests, which brought a positive result regarding convergence analysis in the second experiment. We concluded that it is possible to use digital games as cognitive tests adapted to the needs of older adults to achieve similar results as those of paper-based cognitive tests. |
publishDate |
2019 |
dc.date.none.fl_str_mv |
2019-12-13 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://sol.sbc.org.br/journals/index.php/jis/article/view/715 10.5753/jis.2019.715 |
url |
https://sol.sbc.org.br/journals/index.php/jis/article/view/715 |
identifier_str_mv |
10.5753/jis.2019.715 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
https://sol.sbc.org.br/journals/index.php/jis/article/view/715/710 |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Brazilian Computer Society |
publisher.none.fl_str_mv |
Brazilian Computer Society |
dc.source.none.fl_str_mv |
Journal of Interactive Systems; v. 10 n. 1 (2019) Journal on Interactive Systems; Vol. 10 No. 1 (2019) 2763-7719 reponame:Journal on Interactive Systems instname:Sociedade Brasileira de Computação (SBC) instacron:SBC |
instname_str |
Sociedade Brasileira de Computação (SBC) |
instacron_str |
SBC |
institution |
SBC |
reponame_str |
Journal on Interactive Systems |
collection |
Journal on Interactive Systems |
repository.name.fl_str_mv |
Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC) |
repository.mail.fl_str_mv |
jis@sbc.org.br |
_version_ |
1796797411055632384 |