Towards adopting serious games for cognitive tests with Brazilian older people

Detalhes bibliográficos
Autor(a) principal: Amaral, Leandro Agostini do
Data de Publicação: 2019
Outros Autores: Fortes, Renata Pontin de Mattos, Chagas, Marcos Hortes Nisihara, Castro, Paula Costa, Bittar, Thiago Jabur, Lobato, Luanna Lopes
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Journal on Interactive Systems
Texto Completo: https://sol.sbc.org.br/journals/index.php/jis/article/view/715
Resumo: Serious games are a promising tool in different scenarios, such as education and health; however, there has been little research reported on their specialized use for older adults. We created a digital cognitive test – with the characteristics of a serious game – using Unified Design aiming to reproduce digitally the results of clinical cognitive evaluation in older people. The digital cognitive test was submitted to two validation experiments targeting an older public (n=40) with little experience in dealing with tablets or smartphones. The first experiment did not show significant correlation, but from it, we implemented initiatives to simplify the tests, which brought a positive result regarding convergence analysis in the second experiment. We concluded that it is possible to use digital games as cognitive tests adapted to the needs of older adults to achieve similar results as those of paper-based cognitive tests.
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spelling Towards adopting serious games for cognitive tests with Brazilian older peopleSerious games are a promising tool in different scenarios, such as education and health; however, there has been little research reported on their specialized use for older adults. We created a digital cognitive test – with the characteristics of a serious game – using Unified Design aiming to reproduce digitally the results of clinical cognitive evaluation in older people. The digital cognitive test was submitted to two validation experiments targeting an older public (n=40) with little experience in dealing with tablets or smartphones. The first experiment did not show significant correlation, but from it, we implemented initiatives to simplify the tests, which brought a positive result regarding convergence analysis in the second experiment. We concluded that it is possible to use digital games as cognitive tests adapted to the needs of older adults to achieve similar results as those of paper-based cognitive tests.Nenhum resumo disponívelBrazilian Computer Society2019-12-13info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://sol.sbc.org.br/journals/index.php/jis/article/view/71510.5753/jis.2019.715Journal of Interactive Systems; v. 10 n. 1 (2019)Journal on Interactive Systems; Vol. 10 No. 1 (2019)2763-7719reponame:Journal on Interactive Systemsinstname:Sociedade Brasileira de Computação (SBC)instacron:SBCenghttps://sol.sbc.org.br/journals/index.php/jis/article/view/715/710Amaral, Leandro Agostini doFortes, Renata Pontin de MattosChagas, Marcos Hortes NisiharaCastro, Paula CostaBittar, Thiago JaburLobato, Luanna Lopesinfo:eu-repo/semantics/openAccess2020-09-05T16:09:07Zoai:ojs2.sol.sbc.org.br:article/715Revistahttps://sol.sbc.org.br/journals/index.php/jis/ONGhttps://sol.sbc.org.br/journals/index.php/jis/oaijis@sbc.org.br2763-77192763-7719opendoar:2020-09-05T16:09:07Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC)false
dc.title.none.fl_str_mv Towards adopting serious games for cognitive tests with Brazilian older people
title Towards adopting serious games for cognitive tests with Brazilian older people
spellingShingle Towards adopting serious games for cognitive tests with Brazilian older people
Amaral, Leandro Agostini do
title_short Towards adopting serious games for cognitive tests with Brazilian older people
title_full Towards adopting serious games for cognitive tests with Brazilian older people
title_fullStr Towards adopting serious games for cognitive tests with Brazilian older people
title_full_unstemmed Towards adopting serious games for cognitive tests with Brazilian older people
title_sort Towards adopting serious games for cognitive tests with Brazilian older people
author Amaral, Leandro Agostini do
author_facet Amaral, Leandro Agostini do
Fortes, Renata Pontin de Mattos
Chagas, Marcos Hortes Nisihara
Castro, Paula Costa
Bittar, Thiago Jabur
Lobato, Luanna Lopes
author_role author
author2 Fortes, Renata Pontin de Mattos
Chagas, Marcos Hortes Nisihara
Castro, Paula Costa
Bittar, Thiago Jabur
Lobato, Luanna Lopes
author2_role author
author
author
author
author
dc.contributor.author.fl_str_mv Amaral, Leandro Agostini do
Fortes, Renata Pontin de Mattos
Chagas, Marcos Hortes Nisihara
Castro, Paula Costa
Bittar, Thiago Jabur
Lobato, Luanna Lopes
description Serious games are a promising tool in different scenarios, such as education and health; however, there has been little research reported on their specialized use for older adults. We created a digital cognitive test – with the characteristics of a serious game – using Unified Design aiming to reproduce digitally the results of clinical cognitive evaluation in older people. The digital cognitive test was submitted to two validation experiments targeting an older public (n=40) with little experience in dealing with tablets or smartphones. The first experiment did not show significant correlation, but from it, we implemented initiatives to simplify the tests, which brought a positive result regarding convergence analysis in the second experiment. We concluded that it is possible to use digital games as cognitive tests adapted to the needs of older adults to achieve similar results as those of paper-based cognitive tests.
publishDate 2019
dc.date.none.fl_str_mv 2019-12-13
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://sol.sbc.org.br/journals/index.php/jis/article/view/715
10.5753/jis.2019.715
url https://sol.sbc.org.br/journals/index.php/jis/article/view/715
identifier_str_mv 10.5753/jis.2019.715
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv https://sol.sbc.org.br/journals/index.php/jis/article/view/715/710
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Brazilian Computer Society
publisher.none.fl_str_mv Brazilian Computer Society
dc.source.none.fl_str_mv Journal of Interactive Systems; v. 10 n. 1 (2019)
Journal on Interactive Systems; Vol. 10 No. 1 (2019)
2763-7719
reponame:Journal on Interactive Systems
instname:Sociedade Brasileira de Computação (SBC)
instacron:SBC
instname_str Sociedade Brasileira de Computação (SBC)
instacron_str SBC
institution SBC
reponame_str Journal on Interactive Systems
collection Journal on Interactive Systems
repository.name.fl_str_mv Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC)
repository.mail.fl_str_mv jis@sbc.org.br
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