Recomendações de design para jogos educacionais Inclusivos para diferentes dispositivos
Autor(a) principal: | |
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Data de Publicação: | 2020 |
Tipo de documento: | Dissertação |
Idioma: | por |
Título da fonte: | Repositório Institucional da UFSCAR |
Texto Completo: | https://repositorio.ufscar.br/handle/ufscar/13049 |
Resumo: | In the last decades, digital games have invaded people daily lives. The increasingly fast and accessible Internet, combined with the popularization of mobile devices, have promoted the growth of the digital games market, previously restricted to the consoles and desktops now are spread out on smartphones and tablets screens. This reality reached the school environment and digital educational games emerged, with resources capable of bringing an active, fun and immersive learning to the school environment, in addition to allowing content to become accessible inside and outside the classroom. However, considering these resources are predominantly graphic, most games exclude people with visual impairments. The aim of this work is to propose a set of recommendations for the design of educational games for different devices, including people with visual impairments. To this end, a literature review was conducted and two sets of recommendations were found and served as the basis for this study: EduGameAccess (Fontoura Junior, 2018), which includes recommendations for design of inclusive educational games and Korhonen’s set (2016), which includes recommendations for design of games for mobile devices. The two sets were analyzed and adapted, resulting in an initial recommendation set for the design of inclusive educational games for different devices. This initial set was evaluated and tested in the design and development process of the educational game A Era Inclusiva, developed by the Laboratório de Objetos de Aprendizagem (LOA), which made it possible the set refinement. To improve and validate the initial set, a case study was conducted, based on the adaptation of the game Forca, developed by LOA, using the proposed set, resulting in the Forca Inclusiva game. Iterative cycles of design, development and evaluation were carried out and the final version of the game and the proposed recommendation set, called EduGameAccessM was obtained, containing 39 recommendations. The game final version conformance with EduGameAccess-M was evaluated by specialists and developers. In addition, playability tests and EgameFlow questionnaire were applied with four group of users (blind, color blind, low vision and no visual impairment) to evaluate the target audience experience with the obtained game. The results indicates that EduGameAccess-M can be effective in the design of an inclusive educational game for desktop and mobile devices. |
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Reis, Ana Paula de SousaOtsuka, Joice Leehttp://lattes.cnpq.br/8235968002513082http://lattes.cnpq.br/693676261342989775e8494b-a48d-45f1-8ce9-818856320e262020-07-16T18:43:52Z2020-07-16T18:43:52Z2020-03-18REIS, Ana Paula de Sousa. Recomendações de design para jogos educacionais Inclusivos para diferentes dispositivos. 2020. Dissertação (Mestrado em Ciência da Computação) – Universidade Federal de São Carlos, São Carlos, 2020. Disponível em: https://repositorio.ufscar.br/handle/ufscar/13049.https://repositorio.ufscar.br/handle/ufscar/13049In the last decades, digital games have invaded people daily lives. The increasingly fast and accessible Internet, combined with the popularization of mobile devices, have promoted the growth of the digital games market, previously restricted to the consoles and desktops now are spread out on smartphones and tablets screens. This reality reached the school environment and digital educational games emerged, with resources capable of bringing an active, fun and immersive learning to the school environment, in addition to allowing content to become accessible inside and outside the classroom. However, considering these resources are predominantly graphic, most games exclude people with visual impairments. The aim of this work is to propose a set of recommendations for the design of educational games for different devices, including people with visual impairments. To this end, a literature review was conducted and two sets of recommendations were found and served as the basis for this study: EduGameAccess (Fontoura Junior, 2018), which includes recommendations for design of inclusive educational games and Korhonen’s set (2016), which includes recommendations for design of games for mobile devices. The two sets were analyzed and adapted, resulting in an initial recommendation set for the design of inclusive educational games for different devices. This initial set was evaluated and tested in the design and development process of the educational game A Era Inclusiva, developed by the Laboratório de Objetos de Aprendizagem (LOA), which made it possible the set refinement. To improve and validate the initial set, a case study was conducted, based on the adaptation of the game Forca, developed by LOA, using the proposed set, resulting in the Forca Inclusiva game. Iterative cycles of design, development and evaluation were carried out and the final version of the game and the proposed recommendation set, called EduGameAccessM was obtained, containing 39 recommendations. The game final version conformance with EduGameAccess-M was evaluated by specialists and developers. In addition, playability tests and EgameFlow questionnaire were applied with four group of users (blind, color blind, low vision and no visual impairment) to evaluate the target audience experience with the obtained game. The results indicates that EduGameAccess-M can be effective in the design of an inclusive educational game for desktop and mobile devices.Nas últimas décadas, os jogos digitais invadiram o cotidiano das pessoas. A Internet cada vez mais rápida e acessível, combinada com a popularização de dispositivos móveis, promoveu o crescimento do mercado de jogos digitais, anteriormente restrito aos consoles e desktops, agora espalhados nas telas de smartphones e tablets. Essa realidade chegou ao ambiente escolar e surgiram jogos educativos digitais, com recursos capazes de trazer uma aprendizagem ativa, divertida e imersiva para o ambiente escolar, além de permitir o acesso a conteúdos dentro e fora da sala de aula. No entanto, considerando que esses recursos são predominantemente gráficos, a maioria dos jogos exclui pessoas com deficiência visual. O objetivo deste trabalho é propor um conjunto de recomendações para o design de jogos educacionais para diferentes dispositivos, incluindo pessoas com deficiência visual. Para isso, foi realizada uma revisão da literatura e dois conjuntos de recomendações foram encontrados e serviram de base para este estudo: EduGameAccess (Fontoura Junior, 2018), que inclui recomendações para o design de jogos educacionais inclusivos e o conjunto de Korhonen (2016), que inclui recomendações para o design de jogos para dispositivos móveis. Os dois conjuntos foram analisados e adaptados, resultando em um conjunto de recomendações iniciais para o design de jogos educacionais inclusivos para diferentes dispositivos. Esse conjunto inicial foi avaliado e testado no processo de design e desenvolvimento do jogo educativo A Era Inclusiva, desenvolvido pelo Laboratório de Objetos de Aprendizagem (LOA), que possibilitou o refinamento do conjunto. Para aprimorar e validar o conjunto inicial, foi realizado um estudo de caso, com base na adaptação do jogo Forca, desenvolvido pela LOA, utilizando o conjunto proposto, resultando no jogo Forca Inclusiva. Ciclos interativos de design, desenvolvimento e avaliação foram realizados e a versão final do jogo e o conjunto de recomendações proposto, chamado EduGameAccessM, foi obtido, contendo 39 recomendações. A conformidade da versão final do jogo com o EduGameAccess-M foi avaliada por especialistas e desenvolvedores. Além disso, testes de jogabilidade e o questionário EgameFlow foram aplicados com quatro grupos de usuários (cegos, daltônicos, pessoas com baixa visão e sem deficiência visual) para avaliar a experiência do público-alvo com o jogo obtido. Os resultados indicam que o EduGameAccess-M pode ser efetivo no design de um jogo educacional inclusivo para desktop e dispositivos móveis.Não recebi financiamentoporUniversidade Federal de São CarlosCâmpus São CarlosPrograma de Pós-Graduação em Ciência da Computação - PPGCCUFSCarAttribution-NonCommercial-NoDerivs 3.0 Brazilhttp://creativecommons.org/licenses/by-nc-nd/3.0/br/info:eu-repo/semantics/openAccessAcessibilidadeMultidispositivosJogos educacionaisDeficiência visualRecomendaçõesDesign inclusivoAccessibilityMulti-devicesEducational gamesVisual impairmentRecommendationsInclusive designCIENCIAS EXATAS E DA TERRA::CIENCIA DA COMPUTACAORecomendações de design para jogos educacionais Inclusivos para diferentes dispositivosDesign recommendations for inclusive education games for different devicesinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesis600600cf660412-ffb6-40d7-9bd9-a6dece024f1dreponame:Repositório Institucional da UFSCARinstname:Universidade Federal de São Carlos (UFSCAR)instacron:UFSCARORIGINALTese de Defesa_final Ana Paula de Sousa Reis_corrigida.pdfTese de Defesa_final Ana Paula de Sousa Reis_corrigida.pdfapplication/pdf6434829https://repositorio.ufscar.br/bitstream/ufscar/13049/8/Tese%20de%20Defesa_final%20Ana%20Paula%20de%20Sousa%20Reis_corrigida.pdfdb613ed3d3295c0b72152ec46daf2c76MD58Cartadoorientador.pdfCartadoorientador.pdfCarta Comprovante do orientadorapplication/pdf109345https://repositorio.ufscar.br/bitstream/ufscar/13049/2/Cartadoorientador.pdfcdfb622cb1f3fe421073eb1c4f08c4beMD52CC-LICENSElicense_rdflicense_rdfapplication/rdf+xml; charset=utf-8811https://repositorio.ufscar.br/bitstream/ufscar/13049/9/license_rdfe39d27027a6cc9cb039ad269a5db8e34MD59TEXTTese de Defesa_final Ana Paula de Sousa Reis_corrigida.pdf.txtTese de Defesa_final Ana Paula de Sousa Reis_corrigida.pdf.txtExtracted texttext/plain216854https://repositorio.ufscar.br/bitstream/ufscar/13049/10/Tese%20de%20Defesa_final%20Ana%20Paula%20de%20Sousa%20Reis_corrigida.pdf.txt3998b86e31b4ed179a1c254234f06048MD510Cartadoorientador.pdf.txtCartadoorientador.pdf.txtExtracted texttext/plain1514https://repositorio.ufscar.br/bitstream/ufscar/13049/12/Cartadoorientador.pdf.txte09ff816638d74b46b39d562e76eaeafMD512THUMBNAILTese de Defesa_final Ana Paula de Sousa Reis_corrigida.pdf.jpgTese de Defesa_final Ana Paula de Sousa Reis_corrigida.pdf.jpgIM Thumbnailimage/jpeg7916https://repositorio.ufscar.br/bitstream/ufscar/13049/11/Tese%20de%20Defesa_final%20Ana%20Paula%20de%20Sousa%20Reis_corrigida.pdf.jpg71319adc39e01b43cb725dabb8dfefcdMD511Cartadoorientador.pdf.jpgCartadoorientador.pdf.jpgIM Thumbnailimage/jpeg13727https://repositorio.ufscar.br/bitstream/ufscar/13049/13/Cartadoorientador.pdf.jpg827f389ba05a5dec81beac9212e4a501MD513ufscar/130492023-09-18 18:31:58.204oai:repositorio.ufscar.br:ufscar/13049Repositório InstitucionalPUBhttps://repositorio.ufscar.br/oai/requestopendoar:43222023-09-18T18:31:58Repositório Institucional da UFSCAR - Universidade Federal de São Carlos (UFSCAR)false |
dc.title.por.fl_str_mv |
Recomendações de design para jogos educacionais Inclusivos para diferentes dispositivos |
dc.title.alternative.eng.fl_str_mv |
Design recommendations for inclusive education games for different devices |
title |
Recomendações de design para jogos educacionais Inclusivos para diferentes dispositivos |
spellingShingle |
Recomendações de design para jogos educacionais Inclusivos para diferentes dispositivos Reis, Ana Paula de Sousa Acessibilidade Multidispositivos Jogos educacionais Deficiência visual Recomendações Design inclusivo Accessibility Multi-devices Educational games Visual impairment Recommendations Inclusive design CIENCIAS EXATAS E DA TERRA::CIENCIA DA COMPUTACAO |
title_short |
Recomendações de design para jogos educacionais Inclusivos para diferentes dispositivos |
title_full |
Recomendações de design para jogos educacionais Inclusivos para diferentes dispositivos |
title_fullStr |
Recomendações de design para jogos educacionais Inclusivos para diferentes dispositivos |
title_full_unstemmed |
Recomendações de design para jogos educacionais Inclusivos para diferentes dispositivos |
title_sort |
Recomendações de design para jogos educacionais Inclusivos para diferentes dispositivos |
author |
Reis, Ana Paula de Sousa |
author_facet |
Reis, Ana Paula de Sousa |
author_role |
author |
dc.contributor.authorlattes.por.fl_str_mv |
http://lattes.cnpq.br/6936762613429897 |
dc.contributor.author.fl_str_mv |
Reis, Ana Paula de Sousa |
dc.contributor.advisor1.fl_str_mv |
Otsuka, Joice Lee |
dc.contributor.advisor1Lattes.fl_str_mv |
http://lattes.cnpq.br/8235968002513082 |
dc.contributor.authorID.fl_str_mv |
75e8494b-a48d-45f1-8ce9-818856320e26 |
contributor_str_mv |
Otsuka, Joice Lee |
dc.subject.por.fl_str_mv |
Acessibilidade Multidispositivos Jogos educacionais Deficiência visual Recomendações Design inclusivo |
topic |
Acessibilidade Multidispositivos Jogos educacionais Deficiência visual Recomendações Design inclusivo Accessibility Multi-devices Educational games Visual impairment Recommendations Inclusive design CIENCIAS EXATAS E DA TERRA::CIENCIA DA COMPUTACAO |
dc.subject.eng.fl_str_mv |
Accessibility Multi-devices Educational games Visual impairment Recommendations Inclusive design |
dc.subject.cnpq.fl_str_mv |
CIENCIAS EXATAS E DA TERRA::CIENCIA DA COMPUTACAO |
description |
In the last decades, digital games have invaded people daily lives. The increasingly fast and accessible Internet, combined with the popularization of mobile devices, have promoted the growth of the digital games market, previously restricted to the consoles and desktops now are spread out on smartphones and tablets screens. This reality reached the school environment and digital educational games emerged, with resources capable of bringing an active, fun and immersive learning to the school environment, in addition to allowing content to become accessible inside and outside the classroom. However, considering these resources are predominantly graphic, most games exclude people with visual impairments. The aim of this work is to propose a set of recommendations for the design of educational games for different devices, including people with visual impairments. To this end, a literature review was conducted and two sets of recommendations were found and served as the basis for this study: EduGameAccess (Fontoura Junior, 2018), which includes recommendations for design of inclusive educational games and Korhonen’s set (2016), which includes recommendations for design of games for mobile devices. The two sets were analyzed and adapted, resulting in an initial recommendation set for the design of inclusive educational games for different devices. This initial set was evaluated and tested in the design and development process of the educational game A Era Inclusiva, developed by the Laboratório de Objetos de Aprendizagem (LOA), which made it possible the set refinement. To improve and validate the initial set, a case study was conducted, based on the adaptation of the game Forca, developed by LOA, using the proposed set, resulting in the Forca Inclusiva game. Iterative cycles of design, development and evaluation were carried out and the final version of the game and the proposed recommendation set, called EduGameAccessM was obtained, containing 39 recommendations. The game final version conformance with EduGameAccess-M was evaluated by specialists and developers. In addition, playability tests and EgameFlow questionnaire were applied with four group of users (blind, color blind, low vision and no visual impairment) to evaluate the target audience experience with the obtained game. The results indicates that EduGameAccess-M can be effective in the design of an inclusive educational game for desktop and mobile devices. |
publishDate |
2020 |
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2020-07-16T18:43:52Z |
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2020-07-16T18:43:52Z |
dc.date.issued.fl_str_mv |
2020-03-18 |
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info:eu-repo/semantics/publishedVersion |
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REIS, Ana Paula de Sousa. Recomendações de design para jogos educacionais Inclusivos para diferentes dispositivos. 2020. Dissertação (Mestrado em Ciência da Computação) – Universidade Federal de São Carlos, São Carlos, 2020. Disponível em: https://repositorio.ufscar.br/handle/ufscar/13049. |
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https://repositorio.ufscar.br/handle/ufscar/13049 |
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REIS, Ana Paula de Sousa. Recomendações de design para jogos educacionais Inclusivos para diferentes dispositivos. 2020. Dissertação (Mestrado em Ciência da Computação) – Universidade Federal de São Carlos, São Carlos, 2020. Disponível em: https://repositorio.ufscar.br/handle/ufscar/13049. |
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Universidade Federal de São Carlos Câmpus São Carlos |
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