Recomendações de design para jogos educacionais Inclusivos para diferentes dispositivos

Detalhes bibliográficos
Autor(a) principal: Reis, Ana Paula de Sousa
Data de Publicação: 2020
Tipo de documento: Dissertação
Idioma: por
Título da fonte: Repositório Institucional da UFSCAR
Texto Completo: https://repositorio.ufscar.br/handle/ufscar/13049
Resumo: In the last decades, digital games have invaded people daily lives. The increasingly fast and accessible Internet, combined with the popularization of mobile devices, have promoted the growth of the digital games market, previously restricted to the consoles and desktops now are spread out on smartphones and tablets screens. This reality reached the school environment and digital educational games emerged, with resources capable of bringing an active, fun and immersive learning to the school environment, in addition to allowing content to become accessible inside and outside the classroom. However, considering these resources are predominantly graphic, most games exclude people with visual impairments. The aim of this work is to propose a set of recommendations for the design of educational games for different devices, including people with visual impairments. To this end, a literature review was conducted and two sets of recommendations were found and served as the basis for this study: EduGameAccess (Fontoura Junior, 2018), which includes recommendations for design of inclusive educational games and Korhonen’s set (2016), which includes recommendations for design of games for mobile devices. The two sets were analyzed and adapted, resulting in an initial recommendation set for the design of inclusive educational games for different devices. This initial set was evaluated and tested in the design and development process of the educational game A Era Inclusiva, developed by the Laboratório de Objetos de Aprendizagem (LOA), which made it possible the set refinement. To improve and validate the initial set, a case study was conducted, based on the adaptation of the game Forca, developed by LOA, using the proposed set, resulting in the Forca Inclusiva game. Iterative cycles of design, development and evaluation were carried out and the final version of the game and the proposed recommendation set, called EduGameAccessM was obtained, containing 39 recommendations. The game final version conformance with EduGameAccess-M was evaluated by specialists and developers. In addition, playability tests and EgameFlow questionnaire were applied with four group of users (blind, color blind, low vision and no visual impairment) to evaluate the target audience experience with the obtained game. The results indicates that EduGameAccess-M can be effective in the design of an inclusive educational game for desktop and mobile devices.
id SCAR_77325bc63c199d0a86c8780161a1c63c
oai_identifier_str oai:repositorio.ufscar.br:ufscar/13049
network_acronym_str SCAR
network_name_str Repositório Institucional da UFSCAR
repository_id_str 4322
spelling Reis, Ana Paula de SousaOtsuka, Joice Leehttp://lattes.cnpq.br/8235968002513082http://lattes.cnpq.br/693676261342989775e8494b-a48d-45f1-8ce9-818856320e262020-07-16T18:43:52Z2020-07-16T18:43:52Z2020-03-18REIS, Ana Paula de Sousa. Recomendações de design para jogos educacionais Inclusivos para diferentes dispositivos. 2020. Dissertação (Mestrado em Ciência da Computação) – Universidade Federal de São Carlos, São Carlos, 2020. Disponível em: https://repositorio.ufscar.br/handle/ufscar/13049.https://repositorio.ufscar.br/handle/ufscar/13049In the last decades, digital games have invaded people daily lives. The increasingly fast and accessible Internet, combined with the popularization of mobile devices, have promoted the growth of the digital games market, previously restricted to the consoles and desktops now are spread out on smartphones and tablets screens. This reality reached the school environment and digital educational games emerged, with resources capable of bringing an active, fun and immersive learning to the school environment, in addition to allowing content to become accessible inside and outside the classroom. However, considering these resources are predominantly graphic, most games exclude people with visual impairments. The aim of this work is to propose a set of recommendations for the design of educational games for different devices, including people with visual impairments. To this end, a literature review was conducted and two sets of recommendations were found and served as the basis for this study: EduGameAccess (Fontoura Junior, 2018), which includes recommendations for design of inclusive educational games and Korhonen’s set (2016), which includes recommendations for design of games for mobile devices. The two sets were analyzed and adapted, resulting in an initial recommendation set for the design of inclusive educational games for different devices. This initial set was evaluated and tested in the design and development process of the educational game A Era Inclusiva, developed by the Laboratório de Objetos de Aprendizagem (LOA), which made it possible the set refinement. To improve and validate the initial set, a case study was conducted, based on the adaptation of the game Forca, developed by LOA, using the proposed set, resulting in the Forca Inclusiva game. Iterative cycles of design, development and evaluation were carried out and the final version of the game and the proposed recommendation set, called EduGameAccessM was obtained, containing 39 recommendations. The game final version conformance with EduGameAccess-M was evaluated by specialists and developers. In addition, playability tests and EgameFlow questionnaire were applied with four group of users (blind, color blind, low vision and no visual impairment) to evaluate the target audience experience with the obtained game. The results indicates that EduGameAccess-M can be effective in the design of an inclusive educational game for desktop and mobile devices.Nas últimas décadas, os jogos digitais invadiram o cotidiano das pessoas. A Internet cada vez mais rápida e acessível, combinada com a popularização de dispositivos móveis, promoveu o crescimento do mercado de jogos digitais, anteriormente restrito aos consoles e desktops, agora espalhados nas telas de smartphones e tablets. Essa realidade chegou ao ambiente escolar e surgiram jogos educativos digitais, com recursos capazes de trazer uma aprendizagem ativa, divertida e imersiva para o ambiente escolar, além de permitir o acesso a conteúdos dentro e fora da sala de aula. No entanto, considerando que esses recursos são predominantemente gráficos, a maioria dos jogos exclui pessoas com deficiência visual. O objetivo deste trabalho é propor um conjunto de recomendações para o design de jogos educacionais para diferentes dispositivos, incluindo pessoas com deficiência visual. Para isso, foi realizada uma revisão da literatura e dois conjuntos de recomendações foram encontrados e serviram de base para este estudo: EduGameAccess (Fontoura Junior, 2018), que inclui recomendações para o design de jogos educacionais inclusivos e o conjunto de Korhonen (2016), que inclui recomendações para o design de jogos para dispositivos móveis. Os dois conjuntos foram analisados e adaptados, resultando em um conjunto de recomendações iniciais para o design de jogos educacionais inclusivos para diferentes dispositivos. Esse conjunto inicial foi avaliado e testado no processo de design e desenvolvimento do jogo educativo A Era Inclusiva, desenvolvido pelo Laboratório de Objetos de Aprendizagem (LOA), que possibilitou o refinamento do conjunto. Para aprimorar e validar o conjunto inicial, foi realizado um estudo de caso, com base na adaptação do jogo Forca, desenvolvido pela LOA, utilizando o conjunto proposto, resultando no jogo Forca Inclusiva. Ciclos interativos de design, desenvolvimento e avaliação foram realizados e a versão final do jogo e o conjunto de recomendações proposto, chamado EduGameAccessM, foi obtido, contendo 39 recomendações. A conformidade da versão final do jogo com o EduGameAccess-M foi avaliada por especialistas e desenvolvedores. Além disso, testes de jogabilidade e o questionário EgameFlow foram aplicados com quatro grupos de usuários (cegos, daltônicos, pessoas com baixa visão e sem deficiência visual) para avaliar a experiência do público-alvo com o jogo obtido. Os resultados indicam que o EduGameAccess-M pode ser efetivo no design de um jogo educacional inclusivo para desktop e dispositivos móveis.Não recebi financiamentoporUniversidade Federal de São CarlosCâmpus São CarlosPrograma de Pós-Graduação em Ciência da Computação - PPGCCUFSCarAttribution-NonCommercial-NoDerivs 3.0 Brazilhttp://creativecommons.org/licenses/by-nc-nd/3.0/br/info:eu-repo/semantics/openAccessAcessibilidadeMultidispositivosJogos educacionaisDeficiência visualRecomendaçõesDesign inclusivoAccessibilityMulti-devicesEducational gamesVisual impairmentRecommendationsInclusive designCIENCIAS EXATAS E DA TERRA::CIENCIA DA COMPUTACAORecomendações de design para jogos educacionais Inclusivos para diferentes dispositivosDesign recommendations for inclusive education games for different devicesinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesis600600cf660412-ffb6-40d7-9bd9-a6dece024f1dreponame:Repositório Institucional da UFSCARinstname:Universidade Federal de São Carlos (UFSCAR)instacron:UFSCARORIGINALTese de Defesa_final Ana Paula de Sousa Reis_corrigida.pdfTese de Defesa_final Ana Paula de Sousa Reis_corrigida.pdfapplication/pdf6434829https://repositorio.ufscar.br/bitstream/ufscar/13049/8/Tese%20de%20Defesa_final%20Ana%20Paula%20de%20Sousa%20Reis_corrigida.pdfdb613ed3d3295c0b72152ec46daf2c76MD58Cartadoorientador.pdfCartadoorientador.pdfCarta Comprovante do orientadorapplication/pdf109345https://repositorio.ufscar.br/bitstream/ufscar/13049/2/Cartadoorientador.pdfcdfb622cb1f3fe421073eb1c4f08c4beMD52CC-LICENSElicense_rdflicense_rdfapplication/rdf+xml; charset=utf-8811https://repositorio.ufscar.br/bitstream/ufscar/13049/9/license_rdfe39d27027a6cc9cb039ad269a5db8e34MD59TEXTTese de Defesa_final Ana Paula de Sousa Reis_corrigida.pdf.txtTese de Defesa_final Ana Paula de Sousa Reis_corrigida.pdf.txtExtracted texttext/plain216854https://repositorio.ufscar.br/bitstream/ufscar/13049/10/Tese%20de%20Defesa_final%20Ana%20Paula%20de%20Sousa%20Reis_corrigida.pdf.txt3998b86e31b4ed179a1c254234f06048MD510Cartadoorientador.pdf.txtCartadoorientador.pdf.txtExtracted texttext/plain1514https://repositorio.ufscar.br/bitstream/ufscar/13049/12/Cartadoorientador.pdf.txte09ff816638d74b46b39d562e76eaeafMD512THUMBNAILTese de Defesa_final Ana Paula de Sousa Reis_corrigida.pdf.jpgTese de Defesa_final Ana Paula de Sousa Reis_corrigida.pdf.jpgIM Thumbnailimage/jpeg7916https://repositorio.ufscar.br/bitstream/ufscar/13049/11/Tese%20de%20Defesa_final%20Ana%20Paula%20de%20Sousa%20Reis_corrigida.pdf.jpg71319adc39e01b43cb725dabb8dfefcdMD511Cartadoorientador.pdf.jpgCartadoorientador.pdf.jpgIM Thumbnailimage/jpeg13727https://repositorio.ufscar.br/bitstream/ufscar/13049/13/Cartadoorientador.pdf.jpg827f389ba05a5dec81beac9212e4a501MD513ufscar/130492023-09-18 18:31:58.204oai:repositorio.ufscar.br:ufscar/13049Repositório InstitucionalPUBhttps://repositorio.ufscar.br/oai/requestopendoar:43222023-09-18T18:31:58Repositório Institucional da UFSCAR - Universidade Federal de São Carlos (UFSCAR)false
dc.title.por.fl_str_mv Recomendações de design para jogos educacionais Inclusivos para diferentes dispositivos
dc.title.alternative.eng.fl_str_mv Design recommendations for inclusive education games for different devices
title Recomendações de design para jogos educacionais Inclusivos para diferentes dispositivos
spellingShingle Recomendações de design para jogos educacionais Inclusivos para diferentes dispositivos
Reis, Ana Paula de Sousa
Acessibilidade
Multidispositivos
Jogos educacionais
Deficiência visual
Recomendações
Design inclusivo
Accessibility
Multi-devices
Educational games
Visual impairment
Recommendations
Inclusive design
CIENCIAS EXATAS E DA TERRA::CIENCIA DA COMPUTACAO
title_short Recomendações de design para jogos educacionais Inclusivos para diferentes dispositivos
title_full Recomendações de design para jogos educacionais Inclusivos para diferentes dispositivos
title_fullStr Recomendações de design para jogos educacionais Inclusivos para diferentes dispositivos
title_full_unstemmed Recomendações de design para jogos educacionais Inclusivos para diferentes dispositivos
title_sort Recomendações de design para jogos educacionais Inclusivos para diferentes dispositivos
author Reis, Ana Paula de Sousa
author_facet Reis, Ana Paula de Sousa
author_role author
dc.contributor.authorlattes.por.fl_str_mv http://lattes.cnpq.br/6936762613429897
dc.contributor.author.fl_str_mv Reis, Ana Paula de Sousa
dc.contributor.advisor1.fl_str_mv Otsuka, Joice Lee
dc.contributor.advisor1Lattes.fl_str_mv http://lattes.cnpq.br/8235968002513082
dc.contributor.authorID.fl_str_mv 75e8494b-a48d-45f1-8ce9-818856320e26
contributor_str_mv Otsuka, Joice Lee
dc.subject.por.fl_str_mv Acessibilidade
Multidispositivos
Jogos educacionais
Deficiência visual
Recomendações
Design inclusivo
topic Acessibilidade
Multidispositivos
Jogos educacionais
Deficiência visual
Recomendações
Design inclusivo
Accessibility
Multi-devices
Educational games
Visual impairment
Recommendations
Inclusive design
CIENCIAS EXATAS E DA TERRA::CIENCIA DA COMPUTACAO
dc.subject.eng.fl_str_mv Accessibility
Multi-devices
Educational games
Visual impairment
Recommendations
Inclusive design
dc.subject.cnpq.fl_str_mv CIENCIAS EXATAS E DA TERRA::CIENCIA DA COMPUTACAO
description In the last decades, digital games have invaded people daily lives. The increasingly fast and accessible Internet, combined with the popularization of mobile devices, have promoted the growth of the digital games market, previously restricted to the consoles and desktops now are spread out on smartphones and tablets screens. This reality reached the school environment and digital educational games emerged, with resources capable of bringing an active, fun and immersive learning to the school environment, in addition to allowing content to become accessible inside and outside the classroom. However, considering these resources are predominantly graphic, most games exclude people with visual impairments. The aim of this work is to propose a set of recommendations for the design of educational games for different devices, including people with visual impairments. To this end, a literature review was conducted and two sets of recommendations were found and served as the basis for this study: EduGameAccess (Fontoura Junior, 2018), which includes recommendations for design of inclusive educational games and Korhonen’s set (2016), which includes recommendations for design of games for mobile devices. The two sets were analyzed and adapted, resulting in an initial recommendation set for the design of inclusive educational games for different devices. This initial set was evaluated and tested in the design and development process of the educational game A Era Inclusiva, developed by the Laboratório de Objetos de Aprendizagem (LOA), which made it possible the set refinement. To improve and validate the initial set, a case study was conducted, based on the adaptation of the game Forca, developed by LOA, using the proposed set, resulting in the Forca Inclusiva game. Iterative cycles of design, development and evaluation were carried out and the final version of the game and the proposed recommendation set, called EduGameAccessM was obtained, containing 39 recommendations. The game final version conformance with EduGameAccess-M was evaluated by specialists and developers. In addition, playability tests and EgameFlow questionnaire were applied with four group of users (blind, color blind, low vision and no visual impairment) to evaluate the target audience experience with the obtained game. The results indicates that EduGameAccess-M can be effective in the design of an inclusive educational game for desktop and mobile devices.
publishDate 2020
dc.date.accessioned.fl_str_mv 2020-07-16T18:43:52Z
dc.date.available.fl_str_mv 2020-07-16T18:43:52Z
dc.date.issued.fl_str_mv 2020-03-18
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/masterThesis
format masterThesis
status_str publishedVersion
dc.identifier.citation.fl_str_mv REIS, Ana Paula de Sousa. Recomendações de design para jogos educacionais Inclusivos para diferentes dispositivos. 2020. Dissertação (Mestrado em Ciência da Computação) – Universidade Federal de São Carlos, São Carlos, 2020. Disponível em: https://repositorio.ufscar.br/handle/ufscar/13049.
dc.identifier.uri.fl_str_mv https://repositorio.ufscar.br/handle/ufscar/13049
identifier_str_mv REIS, Ana Paula de Sousa. Recomendações de design para jogos educacionais Inclusivos para diferentes dispositivos. 2020. Dissertação (Mestrado em Ciência da Computação) – Universidade Federal de São Carlos, São Carlos, 2020. Disponível em: https://repositorio.ufscar.br/handle/ufscar/13049.
url https://repositorio.ufscar.br/handle/ufscar/13049
dc.language.iso.fl_str_mv por
language por
dc.relation.confidence.fl_str_mv 600
600
dc.relation.authority.fl_str_mv cf660412-ffb6-40d7-9bd9-a6dece024f1d
dc.rights.driver.fl_str_mv Attribution-NonCommercial-NoDerivs 3.0 Brazil
http://creativecommons.org/licenses/by-nc-nd/3.0/br/
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Attribution-NonCommercial-NoDerivs 3.0 Brazil
http://creativecommons.org/licenses/by-nc-nd/3.0/br/
eu_rights_str_mv openAccess
dc.publisher.none.fl_str_mv Universidade Federal de São Carlos
Câmpus São Carlos
dc.publisher.program.fl_str_mv Programa de Pós-Graduação em Ciência da Computação - PPGCC
dc.publisher.initials.fl_str_mv UFSCar
publisher.none.fl_str_mv Universidade Federal de São Carlos
Câmpus São Carlos
dc.source.none.fl_str_mv reponame:Repositório Institucional da UFSCAR
instname:Universidade Federal de São Carlos (UFSCAR)
instacron:UFSCAR
instname_str Universidade Federal de São Carlos (UFSCAR)
instacron_str UFSCAR
institution UFSCAR
reponame_str Repositório Institucional da UFSCAR
collection Repositório Institucional da UFSCAR
bitstream.url.fl_str_mv https://repositorio.ufscar.br/bitstream/ufscar/13049/8/Tese%20de%20Defesa_final%20Ana%20Paula%20de%20Sousa%20Reis_corrigida.pdf
https://repositorio.ufscar.br/bitstream/ufscar/13049/2/Cartadoorientador.pdf
https://repositorio.ufscar.br/bitstream/ufscar/13049/9/license_rdf
https://repositorio.ufscar.br/bitstream/ufscar/13049/10/Tese%20de%20Defesa_final%20Ana%20Paula%20de%20Sousa%20Reis_corrigida.pdf.txt
https://repositorio.ufscar.br/bitstream/ufscar/13049/12/Cartadoorientador.pdf.txt
https://repositorio.ufscar.br/bitstream/ufscar/13049/11/Tese%20de%20Defesa_final%20Ana%20Paula%20de%20Sousa%20Reis_corrigida.pdf.jpg
https://repositorio.ufscar.br/bitstream/ufscar/13049/13/Cartadoorientador.pdf.jpg
bitstream.checksum.fl_str_mv db613ed3d3295c0b72152ec46daf2c76
cdfb622cb1f3fe421073eb1c4f08c4be
e39d27027a6cc9cb039ad269a5db8e34
3998b86e31b4ed179a1c254234f06048
e09ff816638d74b46b39d562e76eaeaf
71319adc39e01b43cb725dabb8dfefcd
827f389ba05a5dec81beac9212e4a501
bitstream.checksumAlgorithm.fl_str_mv MD5
MD5
MD5
MD5
MD5
MD5
MD5
repository.name.fl_str_mv Repositório Institucional da UFSCAR - Universidade Federal de São Carlos (UFSCAR)
repository.mail.fl_str_mv
_version_ 1813715619544039424