Assassin’s Creed: literatura e videogame
Autor(a) principal: | |
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Data de Publicação: | 2013 |
Idioma: | por |
Título da fonte: | Repositório Institucional da UCB |
Texto Completo: | https://repositorio.ucb.br:9443/jspui/handle/10869/3830 |
Resumo: | Letras |
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Santos, Luiz Filipe Ribeiro dos2014-05-07T20:37:17Z2016-10-10T03:27:46Z2014-05-07T20:37:17Z2016-10-10T03:27:46Z2013SANTOS, Luiz Filipe Ribeiro dos. Assassin’s creed: literatura e videogame. 2013. 48 f. Monografia (Letras) - Universidade Católica de Brasília, Brasília, 2013.https://repositorio.ucb.br:9443/jspui/handle/10869/3830LetrasEste projeto tem por objeto de estudo a utilização dos jogos eletrônicos Assassin’s Creed como instrumento para narrar histórias em ambiente virtual. A partir disso, pretende definir os conceitos de Romance de Formação, também conhecido como Bildungsroman, Narrativa Digital e Metaficção Historiográfica, associando os conceitos abordados aos jogos eletrônicos Assassin’s Creed II, Assassin’s Creed Brotherhood e Assassin’s Creed Revelations, jogos desenvolvidos e publicados pela Ubisoft nos anos de 2009, 2010 e 2011, respectivamente; e aos livros Assassin’s Creed Renascença, Assassin’s Creed Irmandade e Assassin’s Creed Revelações, publicados no Brasil pela editora Galera Record e escrito por Oliver Bowden.This Project has as study object the usage of the eletronic games Assassin’s Creed as instrument to narrate stories in a virtual environment. From this, it intends to define the concepts of Romance Formation, also known as Bildungsroman, Digital Narrative and Historiographic Metafiction, associating the conceptions to the eletronic games Assassin’s Creeed II, Assassin’s Creeed Brotherhood, and Assassin’s Creed Revelations, games which were developed and published by Ubisoft in 2009, 2010, and 2011, respectively; and to the books Assassin’s Creed Renaissance, Assassin’s Creed Brotherhood, and Assassin’s Creed Revelation, published in Brazil by Galera Record Editora, and written by Oliver Bowden.Submitted by Marielle Domiciano (marielle.silva@ucb.br) on 2014-04-30T13:44:01Z No. of bitstreams: 2 license_rdf: 20618 bytes, checksum: b67ac4fa37d756ac08366dbc4e32ada7 (MD5) Luiz Filipe Ribeiro dos Santos.pdf: 1847041 bytes, checksum: 290141c92d573e8c8e4fdfd5cc8bface (MD5)Approved for entry into archive by Kelson Anthony de Menezes(kelson@ucb.br) on 2014-05-07T20:37:17Z (GMT) No. of bitstreams: 2 license_rdf: 20618 bytes, checksum: b67ac4fa37d756ac08366dbc4e32ada7 (MD5) Luiz Filipe Ribeiro dos Santos.pdf: 1847041 bytes, checksum: 290141c92d573e8c8e4fdfd5cc8bface (MD5)Made available in DSpace on 2014-05-07T20:37:17Z (GMT). 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dc.title.pt_BR.fl_str_mv |
Assassin’s Creed: literatura e videogame |
title |
Assassin’s Creed: literatura e videogame |
spellingShingle |
Assassin’s Creed: literatura e videogame Santos, Luiz Filipe Ribeiro dos Letras Assassin’s Creed Narrativa digital Romance de Formação Metaficção Historiográfica |
title_short |
Assassin’s Creed: literatura e videogame |
title_full |
Assassin’s Creed: literatura e videogame |
title_fullStr |
Assassin’s Creed: literatura e videogame |
title_full_unstemmed |
Assassin’s Creed: literatura e videogame |
title_sort |
Assassin’s Creed: literatura e videogame |
author |
Santos, Luiz Filipe Ribeiro dos |
author_facet |
Santos, Luiz Filipe Ribeiro dos |
author_role |
author |
dc.contributor.author.fl_str_mv |
Santos, Luiz Filipe Ribeiro dos |
dc.subject.por.fl_str_mv |
Letras Assassin’s Creed Narrativa digital Romance de Formação Metaficção Historiográfica |
topic |
Letras Assassin’s Creed Narrativa digital Romance de Formação Metaficção Historiográfica |
dc.description.pt_BR.fl_txt_mv |
Letras |
dc.description.abstract.por.fl_txt_mv |
Este projeto tem por objeto de estudo a utilização dos jogos eletrônicos Assassin’s Creed como instrumento para narrar histórias em ambiente virtual. A partir disso, pretende definir os conceitos de Romance de Formação, também conhecido como Bildungsroman, Narrativa Digital e Metaficção Historiográfica, associando os conceitos abordados aos jogos eletrônicos Assassin’s Creed II, Assassin’s Creed Brotherhood e Assassin’s Creed Revelations, jogos desenvolvidos e publicados pela Ubisoft nos anos de 2009, 2010 e 2011, respectivamente; e aos livros Assassin’s Creed Renascença, Assassin’s Creed Irmandade e Assassin’s Creed Revelações, publicados no Brasil pela editora Galera Record e escrito por Oliver Bowden. This Project has as study object the usage of the eletronic games Assassin’s Creed as instrument to narrate stories in a virtual environment. From this, it intends to define the concepts of Romance Formation, also known as Bildungsroman, Digital Narrative and Historiographic Metafiction, associating the conceptions to the eletronic games Assassin’s Creeed II, Assassin’s Creeed Brotherhood, and Assassin’s Creed Revelations, games which were developed and published by Ubisoft in 2009, 2010, and 2011, respectively; and to the books Assassin’s Creed Renaissance, Assassin’s Creed Brotherhood, and Assassin’s Creed Revelation, published in Brazil by Galera Record Editora, and written by Oliver Bowden. |
description |
Letras |
publishDate |
2013 |
dc.date.issued.fl_str_mv |
2013 |
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2014-05-07T20:37:17Z 2016-10-10T03:27:46Z |
dc.date.available.fl_str_mv |
2014-05-07T20:37:17Z 2016-10-10T03:27:46Z |
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info:eu-repo/semantics/publishedVersion |
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info:eu-repo/semantics/bachelorThesis |
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publishedVersion |
dc.identifier.citation.fl_str_mv |
SANTOS, Luiz Filipe Ribeiro dos. Assassin’s creed: literatura e videogame. 2013. 48 f. Monografia (Letras) - Universidade Católica de Brasília, Brasília, 2013. |
dc.identifier.uri.fl_str_mv |
https://repositorio.ucb.br:9443/jspui/handle/10869/3830 |
identifier_str_mv |
SANTOS, Luiz Filipe Ribeiro dos. Assassin’s creed: literatura e videogame. 2013. 48 f. Monografia (Letras) - Universidade Católica de Brasília, Brasília, 2013. |
url |
https://repositorio.ucb.br:9443/jspui/handle/10869/3830 |
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