Assassin’s Creed: literatura e videogame

Detalhes bibliográficos
Autor(a) principal: Santos, Luiz Filipe Ribeiro dos
Data de Publicação: 2013
Idioma: por
Título da fonte: Repositório Institucional da UCB
Texto Completo: https://repositorio.ucb.br:9443/jspui/handle/10869/3830
Resumo: Letras
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spelling Santos, Luiz Filipe Ribeiro dos2014-05-07T20:37:17Z2016-10-10T03:27:46Z2014-05-07T20:37:17Z2016-10-10T03:27:46Z2013SANTOS, Luiz Filipe Ribeiro dos. Assassin’s creed: literatura e videogame. 2013. 48 f. Monografia (Letras) - Universidade Católica de Brasília, Brasília, 2013.https://repositorio.ucb.br:9443/jspui/handle/10869/3830LetrasEste projeto tem por objeto de estudo a utilização dos jogos eletrônicos Assassin’s Creed como instrumento para narrar histórias em ambiente virtual. A partir disso, pretende definir os conceitos de Romance de Formação, também conhecido como Bildungsroman, Narrativa Digital e Metaficção Historiográfica, associando os conceitos abordados aos jogos eletrônicos Assassin’s Creed II, Assassin’s Creed Brotherhood e Assassin’s Creed Revelations, jogos desenvolvidos e publicados pela Ubisoft nos anos de 2009, 2010 e 2011, respectivamente; e aos livros Assassin’s Creed Renascença, Assassin’s Creed Irmandade e Assassin’s Creed Revelações, publicados no Brasil pela editora Galera Record e escrito por Oliver Bowden.This Project has as study object the usage of the eletronic games Assassin’s Creed as instrument to narrate stories in a virtual environment. From this, it intends to define the concepts of Romance Formation, also known as Bildungsroman, Digital Narrative and Historiographic Metafiction, associating the conceptions to the eletronic games Assassin’s Creeed II, Assassin’s Creeed Brotherhood, and Assassin’s Creed Revelations, games which were developed and published by Ubisoft in 2009, 2010, and 2011, respectively; and to the books Assassin’s Creed Renaissance, Assassin’s Creed Brotherhood, and Assassin’s Creed Revelation, published in Brazil by Galera Record Editora, and written by Oliver Bowden.Submitted by Marielle Domiciano (marielle.silva@ucb.br) on 2014-04-30T13:44:01Z No. of bitstreams: 2 license_rdf: 20618 bytes, checksum: b67ac4fa37d756ac08366dbc4e32ada7 (MD5) Luiz Filipe Ribeiro dos Santos.pdf: 1847041 bytes, checksum: 290141c92d573e8c8e4fdfd5cc8bface (MD5)Approved for entry into archive by Kelson Anthony de Menezes(kelson@ucb.br) on 2014-05-07T20:37:17Z (GMT) No. of bitstreams: 2 license_rdf: 20618 bytes, checksum: b67ac4fa37d756ac08366dbc4e32ada7 (MD5) Luiz Filipe Ribeiro dos Santos.pdf: 1847041 bytes, checksum: 290141c92d573e8c8e4fdfd5cc8bface (MD5)Made available in DSpace on 2014-05-07T20:37:17Z (GMT). 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dc.title.pt_BR.fl_str_mv Assassin’s Creed: literatura e videogame
title Assassin’s Creed: literatura e videogame
spellingShingle Assassin’s Creed: literatura e videogame
Santos, Luiz Filipe Ribeiro dos
Letras
Assassin’s Creed
Narrativa digital
Romance de Formação
Metaficção Historiográfica
title_short Assassin’s Creed: literatura e videogame
title_full Assassin’s Creed: literatura e videogame
title_fullStr Assassin’s Creed: literatura e videogame
title_full_unstemmed Assassin’s Creed: literatura e videogame
title_sort Assassin’s Creed: literatura e videogame
author Santos, Luiz Filipe Ribeiro dos
author_facet Santos, Luiz Filipe Ribeiro dos
author_role author
dc.contributor.author.fl_str_mv Santos, Luiz Filipe Ribeiro dos
dc.subject.por.fl_str_mv Letras
Assassin’s Creed
Narrativa digital
Romance de Formação
Metaficção Historiográfica
topic Letras
Assassin’s Creed
Narrativa digital
Romance de Formação
Metaficção Historiográfica
dc.description.pt_BR.fl_txt_mv Letras
dc.description.abstract.por.fl_txt_mv Este projeto tem por objeto de estudo a utilização dos jogos eletrônicos Assassin’s Creed como instrumento para narrar histórias em ambiente virtual. A partir disso, pretende definir os conceitos de Romance de Formação, também conhecido como Bildungsroman, Narrativa Digital e Metaficção Historiográfica, associando os conceitos abordados aos jogos eletrônicos Assassin’s Creed II, Assassin’s Creed Brotherhood e Assassin’s Creed Revelations, jogos desenvolvidos e publicados pela Ubisoft nos anos de 2009, 2010 e 2011, respectivamente; e aos livros Assassin’s Creed Renascença, Assassin’s Creed Irmandade e Assassin’s Creed Revelações, publicados no Brasil pela editora Galera Record e escrito por Oliver Bowden.
This Project has as study object the usage of the eletronic games Assassin’s Creed as instrument to narrate stories in a virtual environment. From this, it intends to define the concepts of Romance Formation, also known as Bildungsroman, Digital Narrative and Historiographic Metafiction, associating the conceptions to the eletronic games Assassin’s Creeed II, Assassin’s Creeed Brotherhood, and Assassin’s Creed Revelations, games which were developed and published by Ubisoft in 2009, 2010, and 2011, respectively; and to the books Assassin’s Creed Renaissance, Assassin’s Creed Brotherhood, and Assassin’s Creed Revelation, published in Brazil by Galera Record Editora, and written by Oliver Bowden.
description Letras
publishDate 2013
dc.date.issued.fl_str_mv 2013
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2016-10-10T03:27:46Z
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2016-10-10T03:27:46Z
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dc.identifier.citation.fl_str_mv SANTOS, Luiz Filipe Ribeiro dos. Assassin’s creed: literatura e videogame. 2013. 48 f. Monografia (Letras) - Universidade Católica de Brasília, Brasília, 2013.
dc.identifier.uri.fl_str_mv https://repositorio.ucb.br:9443/jspui/handle/10869/3830
identifier_str_mv SANTOS, Luiz Filipe Ribeiro dos. Assassin’s creed: literatura e videogame. 2013. 48 f. Monografia (Letras) - Universidade Católica de Brasília, Brasília, 2013.
url https://repositorio.ucb.br:9443/jspui/handle/10869/3830
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