“Tem que pagar para ver”: percepções de consumo para apoiadores de crowdfunding com base em recompensa

Detalhes bibliográficos
Autor(a) principal: Nascimento, Thaisa Barcellos Pinheiro do
Data de Publicação: 2021
Outros Autores: Silva, Marcos Giovane da, Oliveira Junior, Marcelo, Campos, Alyce Cardoso, Grützmann, André
Tipo de documento: Artigo
Idioma: por
Título da fonte: Repositório Institucional da UFLA
Texto Completo: http://repositorio.ufla.br/jspui/handle/1/48911
Resumo: New forms of commercialization are emerging and strengthening for different consumer audiences. The appeal of crowdfunding and the collaborative way of participating in differentiated projects led to the emergence of platforms of interest, such as Catarse. This is a platform to show the works and projects of developers from Brazil in different themes and areas. This study addressed the game development area, presenting the context of this universe and results on the motivations and perceptions of consumers / financiers in different aspects of the campaigns for this type of product. The methodology used was an in-depth interview. Funders relate to well-designed campaigns - informative and visually attractive - with a sense of confidence in the project. Another interesting result was that, although there were projects perceived as innovative, this characteristic did not influence consumption behavior, being that the perceived quality and perceived price were the most discussed points and that demonstrated the greatest importance for the interviewees. With regard to the platform, it was possible to observe that Catarse is perceived as an already established brand and that its history, transparency and representativeness were the factors that most influenced the site's feeling of trust.
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spelling “Tem que pagar para ver”: percepções de consumo para apoiadores de crowdfunding com base em recompensa“You have to pay to see”: consumer perceptions for reward-based crowdfunding supportersCrowdfundingConsumidor OnlineCatarseInovatividadeOnline ConsumerInovativityNew forms of commercialization are emerging and strengthening for different consumer audiences. The appeal of crowdfunding and the collaborative way of participating in differentiated projects led to the emergence of platforms of interest, such as Catarse. This is a platform to show the works and projects of developers from Brazil in different themes and areas. This study addressed the game development area, presenting the context of this universe and results on the motivations and perceptions of consumers / financiers in different aspects of the campaigns for this type of product. The methodology used was an in-depth interview. Funders relate to well-designed campaigns - informative and visually attractive - with a sense of confidence in the project. Another interesting result was that, although there were projects perceived as innovative, this characteristic did not influence consumption behavior, being that the perceived quality and perceived price were the most discussed points and that demonstrated the greatest importance for the interviewees. With regard to the platform, it was possible to observe that Catarse is perceived as an already established brand and that its history, transparency and representativeness were the factors that most influenced the site's feeling of trust.Nova formas de comercialização estão surgindo e se fortalecendo para públicos variados de consumidores. O apelo do financiamento coletivo (Crowdfunding) e a forma colaborativa de participar em projetos diferenciados proporcionou o surgimento de plataformas de interesse, como a Catarse. Esta é uma plataforma para mostrar trabalhos e projetos de desenvolvedores do Brasil em diversos temas e áreas. Este estudo abordou a área de desenvolvimento de jogos, apresentando o contexto desse universo e resultados sobre as motivações e a percepção dos consumidores/financiadores desse tipo de produto. Os financiadores se relacionam com campanhas bem elaboradas - informativas e atrativas visualmente -, com a sensação de confiança no projeto. Outro resultado interessante foi que, por mais que houvesse projetos percebidos como inovadores, essa característica não influenciou o comportamento de consumo, sendo que a qualidade percebida e preço percebido foram os pontos mais abordados e que demonstraram maior importância para os entrevistados. No que se refere à plataforma, foi possível observar que a Catarse é percebida como uma marca já consagrada e que seu histórico, transparência e representatividade foram os fatores que mais influenciaram para a sensação de confiança do site.Universidade Federal de Minas Gerais2022-01-19T20:45:07Z2022-01-19T20:45:07Z2021-03info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfapplication/pdfNASCIMENTO, T. B. P. do et al. “Tem que pagar para ver”: percepções de consumo para apoiadores de crowdfunding com base em recompensa. Marketing & Tourism Review, Belo Horizonte, v. 6, n. 1, 2021. DOI: 10.29149/mtr.v6i1.6406.http://repositorio.ufla.br/jspui/handle/1/48911Marketing & Tourism Reviewreponame:Repositório Institucional da UFLAinstname:Universidade Federal de Lavras (UFLA)instacron:UFLAAttribution 4.0 Internationalhttp://creativecommons.org/licenses/by/4.0/info:eu-repo/semantics/openAccessNascimento, Thaisa Barcellos Pinheiro doSilva, Marcos Giovane daOliveira Junior, MarceloCampos, Alyce CardosoGrützmann, Andrépor2022-01-19T20:56:58Zoai:localhost:1/48911Repositório InstitucionalPUBhttp://repositorio.ufla.br/oai/requestnivaldo@ufla.br || repositorio.biblioteca@ufla.bropendoar:2022-01-19T20:56:58Repositório Institucional da UFLA - Universidade Federal de Lavras (UFLA)false
dc.title.none.fl_str_mv “Tem que pagar para ver”: percepções de consumo para apoiadores de crowdfunding com base em recompensa
“You have to pay to see”: consumer perceptions for reward-based crowdfunding supporters
title “Tem que pagar para ver”: percepções de consumo para apoiadores de crowdfunding com base em recompensa
spellingShingle “Tem que pagar para ver”: percepções de consumo para apoiadores de crowdfunding com base em recompensa
Nascimento, Thaisa Barcellos Pinheiro do
Crowdfunding
Consumidor Online
Catarse
Inovatividade
Online Consumer
Inovativity
title_short “Tem que pagar para ver”: percepções de consumo para apoiadores de crowdfunding com base em recompensa
title_full “Tem que pagar para ver”: percepções de consumo para apoiadores de crowdfunding com base em recompensa
title_fullStr “Tem que pagar para ver”: percepções de consumo para apoiadores de crowdfunding com base em recompensa
title_full_unstemmed “Tem que pagar para ver”: percepções de consumo para apoiadores de crowdfunding com base em recompensa
title_sort “Tem que pagar para ver”: percepções de consumo para apoiadores de crowdfunding com base em recompensa
author Nascimento, Thaisa Barcellos Pinheiro do
author_facet Nascimento, Thaisa Barcellos Pinheiro do
Silva, Marcos Giovane da
Oliveira Junior, Marcelo
Campos, Alyce Cardoso
Grützmann, André
author_role author
author2 Silva, Marcos Giovane da
Oliveira Junior, Marcelo
Campos, Alyce Cardoso
Grützmann, André
author2_role author
author
author
author
dc.contributor.author.fl_str_mv Nascimento, Thaisa Barcellos Pinheiro do
Silva, Marcos Giovane da
Oliveira Junior, Marcelo
Campos, Alyce Cardoso
Grützmann, André
dc.subject.por.fl_str_mv Crowdfunding
Consumidor Online
Catarse
Inovatividade
Online Consumer
Inovativity
topic Crowdfunding
Consumidor Online
Catarse
Inovatividade
Online Consumer
Inovativity
description New forms of commercialization are emerging and strengthening for different consumer audiences. The appeal of crowdfunding and the collaborative way of participating in differentiated projects led to the emergence of platforms of interest, such as Catarse. This is a platform to show the works and projects of developers from Brazil in different themes and areas. This study addressed the game development area, presenting the context of this universe and results on the motivations and perceptions of consumers / financiers in different aspects of the campaigns for this type of product. The methodology used was an in-depth interview. Funders relate to well-designed campaigns - informative and visually attractive - with a sense of confidence in the project. Another interesting result was that, although there were projects perceived as innovative, this characteristic did not influence consumption behavior, being that the perceived quality and perceived price were the most discussed points and that demonstrated the greatest importance for the interviewees. With regard to the platform, it was possible to observe that Catarse is perceived as an already established brand and that its history, transparency and representativeness were the factors that most influenced the site's feeling of trust.
publishDate 2021
dc.date.none.fl_str_mv 2021-03
2022-01-19T20:45:07Z
2022-01-19T20:45:07Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv NASCIMENTO, T. B. P. do et al. “Tem que pagar para ver”: percepções de consumo para apoiadores de crowdfunding com base em recompensa. Marketing & Tourism Review, Belo Horizonte, v. 6, n. 1, 2021. DOI: 10.29149/mtr.v6i1.6406.
http://repositorio.ufla.br/jspui/handle/1/48911
identifier_str_mv NASCIMENTO, T. B. P. do et al. “Tem que pagar para ver”: percepções de consumo para apoiadores de crowdfunding com base em recompensa. Marketing & Tourism Review, Belo Horizonte, v. 6, n. 1, 2021. DOI: 10.29149/mtr.v6i1.6406.
url http://repositorio.ufla.br/jspui/handle/1/48911
dc.language.iso.fl_str_mv por
language por
dc.rights.driver.fl_str_mv Attribution 4.0 International
http://creativecommons.org/licenses/by/4.0/
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Attribution 4.0 International
http://creativecommons.org/licenses/by/4.0/
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
application/pdf
dc.publisher.none.fl_str_mv Universidade Federal de Minas Gerais
publisher.none.fl_str_mv Universidade Federal de Minas Gerais
dc.source.none.fl_str_mv Marketing & Tourism Review
reponame:Repositório Institucional da UFLA
instname:Universidade Federal de Lavras (UFLA)
instacron:UFLA
instname_str Universidade Federal de Lavras (UFLA)
instacron_str UFLA
institution UFLA
reponame_str Repositório Institucional da UFLA
collection Repositório Institucional da UFLA
repository.name.fl_str_mv Repositório Institucional da UFLA - Universidade Federal de Lavras (UFLA)
repository.mail.fl_str_mv nivaldo@ufla.br || repositorio.biblioteca@ufla.br
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