Dunas: a framework for deformable bézier surfaces and curves

Detalhes bibliográficos
Autor(a) principal: ALBUQUERQUE, Marco Túlio Caraciolo Ferreira
Data de Publicação: 2008
Tipo de documento: Dissertação
Idioma: eng
Título da fonte: Repositório Institucional da UFPE
Texto Completo: https://repositorio.ufpe.br/handle/123456789/29279
Resumo: Powerful graphics processors on personal computers and game consoles make surface representation a good choice due to their processing capabilities. However, creating surface models still appears to be in the realm of the CAD/CAM and not game development according to Dave Eberly. This work unify both fields, physics and geometry, exploring the interface between geometry and physically based animation by incorporating well established physic models into Bézier surfaces for the simulation of deformable objects. By doing so, we create a simple yet powerful representation of the model, with Bézier Curves and Surfaces, and incorporate some of the most used methods of automated shape changing animation. Our approach makes possible to use real physics simulations in limited platforms, like Desktop Flash and mobile J2ME. At the same time, enables the use of even more complicated scenes on powerful platforms that makes use of dedicated graphics cards like Desktop Personal Computers.
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spelling ALBUQUERQUE, Marco Túlio Caraciolo Ferreirahttp://lattes.cnpq.br/8074343308903576http://lattes.cnpq.br/3847692220708299MELO, Sílvio de Barros2019-02-19T21:45:45Z2019-02-19T21:45:45Z2008-08-25https://repositorio.ufpe.br/handle/123456789/29279Powerful graphics processors on personal computers and game consoles make surface representation a good choice due to their processing capabilities. However, creating surface models still appears to be in the realm of the CAD/CAM and not game development according to Dave Eberly. This work unify both fields, physics and geometry, exploring the interface between geometry and physically based animation by incorporating well established physic models into Bézier surfaces for the simulation of deformable objects. By doing so, we create a simple yet powerful representation of the model, with Bézier Curves and Surfaces, and incorporate some of the most used methods of automated shape changing animation. Our approach makes possible to use real physics simulations in limited platforms, like Desktop Flash and mobile J2ME. At the same time, enables the use of even more complicated scenes on powerful platforms that makes use of dedicated graphics cards like Desktop Personal Computers.Os poderosos processadores da nova linha de computadores e consoles de vídeo games fazem da utilização de superfícies de Bézier uma boa idéia devido a sua potência de processamento, no entanto, a criação de modelos com superfícies de Bézier ainda parece ser muito mais do campo de projeto auxiliado por computador e manufatura auxiliada por computador do que no campo de desenvolvimento de jogos segundo Dave Eberly. Esse trabalho tenciona popularizar o uso das técnicas de modelagem com curvas e superfícies de Bézier. Para isso, introduziremos técnicas de modelagem física para a simulação de corpos deformáveis com o intuito de automatizar a animação de tais superfícies popularizando a abordagem no meio dos desenvolvedores de jogos. O método criado torna possível a utilização de modelagem física em plataformas de baixo poder computacional, como Flash e J2ME, e ao mesmo tempo possibilita a utilização de cenas mais complexas em plataformas mais poderosas que utilizam placas gráficas dedicadas.engUniversidade Federal de PernambucoPrograma de Pos Graduacao em Ciencia da ComputacaoUFPEBrasilAttribution-NonCommercial-NoDerivs 3.0 Brazilhttp://creativecommons.org/licenses/by-nc-nd/3.0/br/info:eu-repo/semantics/openAccessComputação gráficaJogos por computadorModelagem físicaDunas: a framework for deformable bézier surfaces and curvesinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesismestradoreponame:Repositório Institucional da UFPEinstname:Universidade Federal de Pernambuco (UFPE)instacron:UFPETHUMBNAILDISSERTAÇÃO Marco Túlio Caraciolo Ferreira Albuquerque.pdf.jpgDISSERTAÇÃO Marco Túlio Caraciolo Ferreira Albuquerque.pdf.jpgGenerated Thumbnailimage/jpeg1241https://repositorio.ufpe.br/bitstream/123456789/29279/5/DISSERTA%c3%87%c3%83O%20Marco%20T%c3%balio%20Caraciolo%20Ferreira%20Albuquerque.pdf.jpg86c89b884cac086e0156e23aa9291db5MD55ORIGINALDISSERTAÇÃO Marco Túlio Caraciolo Ferreira Albuquerque.pdfDISSERTAÇÃO Marco Túlio Caraciolo Ferreira Albuquerque.pdfapplication/pdf3892113https://repositorio.ufpe.br/bitstream/123456789/29279/1/DISSERTA%c3%87%c3%83O%20Marco%20T%c3%balio%20Caraciolo%20Ferreira%20Albuquerque.pdf1809e422935bf631ef6a787f1eef0946MD51CC-LICENSElicense_rdflicense_rdfapplication/rdf+xml; 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dc.title.pt_BR.fl_str_mv Dunas: a framework for deformable bézier surfaces and curves
title Dunas: a framework for deformable bézier surfaces and curves
spellingShingle Dunas: a framework for deformable bézier surfaces and curves
ALBUQUERQUE, Marco Túlio Caraciolo Ferreira
Computação gráfica
Jogos por computador
Modelagem física
title_short Dunas: a framework for deformable bézier surfaces and curves
title_full Dunas: a framework for deformable bézier surfaces and curves
title_fullStr Dunas: a framework for deformable bézier surfaces and curves
title_full_unstemmed Dunas: a framework for deformable bézier surfaces and curves
title_sort Dunas: a framework for deformable bézier surfaces and curves
author ALBUQUERQUE, Marco Túlio Caraciolo Ferreira
author_facet ALBUQUERQUE, Marco Túlio Caraciolo Ferreira
author_role author
dc.contributor.authorLattes.pt_BR.fl_str_mv http://lattes.cnpq.br/8074343308903576
dc.contributor.advisorLattes.pt_BR.fl_str_mv http://lattes.cnpq.br/3847692220708299
dc.contributor.author.fl_str_mv ALBUQUERQUE, Marco Túlio Caraciolo Ferreira
dc.contributor.advisor1.fl_str_mv MELO, Sílvio de Barros
contributor_str_mv MELO, Sílvio de Barros
dc.subject.por.fl_str_mv Computação gráfica
Jogos por computador
Modelagem física
topic Computação gráfica
Jogos por computador
Modelagem física
description Powerful graphics processors on personal computers and game consoles make surface representation a good choice due to their processing capabilities. However, creating surface models still appears to be in the realm of the CAD/CAM and not game development according to Dave Eberly. This work unify both fields, physics and geometry, exploring the interface between geometry and physically based animation by incorporating well established physic models into Bézier surfaces for the simulation of deformable objects. By doing so, we create a simple yet powerful representation of the model, with Bézier Curves and Surfaces, and incorporate some of the most used methods of automated shape changing animation. Our approach makes possible to use real physics simulations in limited platforms, like Desktop Flash and mobile J2ME. At the same time, enables the use of even more complicated scenes on powerful platforms that makes use of dedicated graphics cards like Desktop Personal Computers.
publishDate 2008
dc.date.issued.fl_str_mv 2008-08-25
dc.date.accessioned.fl_str_mv 2019-02-19T21:45:45Z
dc.date.available.fl_str_mv 2019-02-19T21:45:45Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
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dc.identifier.uri.fl_str_mv https://repositorio.ufpe.br/handle/123456789/29279
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dc.language.iso.fl_str_mv eng
language eng
dc.rights.driver.fl_str_mv Attribution-NonCommercial-NoDerivs 3.0 Brazil
http://creativecommons.org/licenses/by-nc-nd/3.0/br/
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http://creativecommons.org/licenses/by-nc-nd/3.0/br/
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dc.publisher.none.fl_str_mv Universidade Federal de Pernambuco
dc.publisher.program.fl_str_mv Programa de Pos Graduacao em Ciencia da Computacao
dc.publisher.initials.fl_str_mv UFPE
dc.publisher.country.fl_str_mv Brasil
publisher.none.fl_str_mv Universidade Federal de Pernambuco
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