Adapting multiuser 3D virtual environments to heterogeneous devices

Detalhes bibliográficos
Autor(a) principal: Araujo,Regina Borges de
Data de Publicação: 2006
Outros Autores: Silva,Alessandro Rodrigues e, Todesco,Glauco
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Journal of the Brazilian Computer Society
Texto Completo: http://old.scielo.br/scielo.php?script=sci_arttext&pid=S0104-65002006000200005
Resumo: With the growing dissemination and reliability of wireless networks and the emergence of devices with increasing processing and communication power, applications that up to now were restricted to the PCs are being envisaged to run on devices as heterogeneous as wrist clocks, refrigerators with access to the internet, mobile phones, PDAs, set-top-boxes, game consoles etc. Application development for this myriad of devices and networks with different capabilities requires special attention from the software programmers and designers -especially when these applications are shared among multiple users. Application adaptation, which allows a software to react to device and environment resource variations, is an important process to fit the application to a certain device configuration. A large amount of work has focused on the adaptation of multimedia such as text, images, audio and video. Less attention has been given to 3D media adaptation -firstly because of the complexity involved in the 3D application adaptation, and also because true marketing opportunities for 3D applications in heterogeneous devices have just began to emerge. This paper analyses 3D media adaptation as a nonfunctional requirement for 3D multiuser virtual environment applications. An adaptation framework is proposed that can be integrated to the MPEG-4 standard to offer a solution to the adaptation of 3D multiuser virtual environment applications, which can be accessed from heterogeneous devices with different capabilities. The advantages of integrating the framework to the MPEG-4 standard are twofold: it favors the creation of complex applications, with high degree of interaction, such as multiuser 3D collaborative environments; and makes easier to build these applications for heterogeneous devices (from cellular phones to PDAs and set-top-boxes) since MPEG-4 is aimed at small mobile devices and narrowband networks, such as some wireless networks.
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spelling Adapting multiuser 3D virtual environments to heterogeneous devicesmultiuser virtual environments3D media adaptationMPEG-4With the growing dissemination and reliability of wireless networks and the emergence of devices with increasing processing and communication power, applications that up to now were restricted to the PCs are being envisaged to run on devices as heterogeneous as wrist clocks, refrigerators with access to the internet, mobile phones, PDAs, set-top-boxes, game consoles etc. Application development for this myriad of devices and networks with different capabilities requires special attention from the software programmers and designers -especially when these applications are shared among multiple users. Application adaptation, which allows a software to react to device and environment resource variations, is an important process to fit the application to a certain device configuration. A large amount of work has focused on the adaptation of multimedia such as text, images, audio and video. Less attention has been given to 3D media adaptation -firstly because of the complexity involved in the 3D application adaptation, and also because true marketing opportunities for 3D applications in heterogeneous devices have just began to emerge. This paper analyses 3D media adaptation as a nonfunctional requirement for 3D multiuser virtual environment applications. An adaptation framework is proposed that can be integrated to the MPEG-4 standard to offer a solution to the adaptation of 3D multiuser virtual environment applications, which can be accessed from heterogeneous devices with different capabilities. The advantages of integrating the framework to the MPEG-4 standard are twofold: it favors the creation of complex applications, with high degree of interaction, such as multiuser 3D collaborative environments; and makes easier to build these applications for heterogeneous devices (from cellular phones to PDAs and set-top-boxes) since MPEG-4 is aimed at small mobile devices and narrowband networks, such as some wireless networks.Sociedade Brasileira de Computação2006-06-01info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersiontext/htmlhttp://old.scielo.br/scielo.php?script=sci_arttext&pid=S0104-65002006000200005Journal of the Brazilian Computer Society v.12 n.1 2006reponame:Journal of the Brazilian Computer Societyinstname:Sociedade Brasileira de Computação (SBC)instacron:UFRGS10.1007/BF03192388info:eu-repo/semantics/openAccessAraujo,Regina Borges deSilva,Alessandro Rodrigues eTodesco,Glaucoeng2010-05-24T00:00:00Zoai:scielo:S0104-65002006000200005Revistahttps://journal-bcs.springeropen.com/PUBhttps://old.scielo.br/oai/scielo-oai.phpjbcs@icmc.sc.usp.br1678-48040104-6500opendoar:2010-05-24T00:00Journal of the Brazilian Computer Society - Sociedade Brasileira de Computação (SBC)false
dc.title.none.fl_str_mv Adapting multiuser 3D virtual environments to heterogeneous devices
title Adapting multiuser 3D virtual environments to heterogeneous devices
spellingShingle Adapting multiuser 3D virtual environments to heterogeneous devices
Araujo,Regina Borges de
multiuser virtual environments
3D media adaptation
MPEG-4
title_short Adapting multiuser 3D virtual environments to heterogeneous devices
title_full Adapting multiuser 3D virtual environments to heterogeneous devices
title_fullStr Adapting multiuser 3D virtual environments to heterogeneous devices
title_full_unstemmed Adapting multiuser 3D virtual environments to heterogeneous devices
title_sort Adapting multiuser 3D virtual environments to heterogeneous devices
author Araujo,Regina Borges de
author_facet Araujo,Regina Borges de
Silva,Alessandro Rodrigues e
Todesco,Glauco
author_role author
author2 Silva,Alessandro Rodrigues e
Todesco,Glauco
author2_role author
author
dc.contributor.author.fl_str_mv Araujo,Regina Borges de
Silva,Alessandro Rodrigues e
Todesco,Glauco
dc.subject.por.fl_str_mv multiuser virtual environments
3D media adaptation
MPEG-4
topic multiuser virtual environments
3D media adaptation
MPEG-4
description With the growing dissemination and reliability of wireless networks and the emergence of devices with increasing processing and communication power, applications that up to now were restricted to the PCs are being envisaged to run on devices as heterogeneous as wrist clocks, refrigerators with access to the internet, mobile phones, PDAs, set-top-boxes, game consoles etc. Application development for this myriad of devices and networks with different capabilities requires special attention from the software programmers and designers -especially when these applications are shared among multiple users. Application adaptation, which allows a software to react to device and environment resource variations, is an important process to fit the application to a certain device configuration. A large amount of work has focused on the adaptation of multimedia such as text, images, audio and video. Less attention has been given to 3D media adaptation -firstly because of the complexity involved in the 3D application adaptation, and also because true marketing opportunities for 3D applications in heterogeneous devices have just began to emerge. This paper analyses 3D media adaptation as a nonfunctional requirement for 3D multiuser virtual environment applications. An adaptation framework is proposed that can be integrated to the MPEG-4 standard to offer a solution to the adaptation of 3D multiuser virtual environment applications, which can be accessed from heterogeneous devices with different capabilities. The advantages of integrating the framework to the MPEG-4 standard are twofold: it favors the creation of complex applications, with high degree of interaction, such as multiuser 3D collaborative environments; and makes easier to build these applications for heterogeneous devices (from cellular phones to PDAs and set-top-boxes) since MPEG-4 is aimed at small mobile devices and narrowband networks, such as some wireless networks.
publishDate 2006
dc.date.none.fl_str_mv 2006-06-01
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv http://old.scielo.br/scielo.php?script=sci_arttext&pid=S0104-65002006000200005
url http://old.scielo.br/scielo.php?script=sci_arttext&pid=S0104-65002006000200005
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv 10.1007/BF03192388
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv text/html
dc.publisher.none.fl_str_mv Sociedade Brasileira de Computação
publisher.none.fl_str_mv Sociedade Brasileira de Computação
dc.source.none.fl_str_mv Journal of the Brazilian Computer Society v.12 n.1 2006
reponame:Journal of the Brazilian Computer Society
instname:Sociedade Brasileira de Computação (SBC)
instacron:UFRGS
instname_str Sociedade Brasileira de Computação (SBC)
instacron_str UFRGS
institution UFRGS
reponame_str Journal of the Brazilian Computer Society
collection Journal of the Brazilian Computer Society
repository.name.fl_str_mv Journal of the Brazilian Computer Society - Sociedade Brasileira de Computação (SBC)
repository.mail.fl_str_mv jbcs@icmc.sc.usp.br
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