TEACHING CONFLICT MANAGEMENT AND GAMIFICATION IN UNDERGRADUATE NURSING IN THE CONTEXT OF COVID-19

Detalhes bibliográficos
Autor(a) principal: Marcuzzo, Rhuan
Data de Publicação: 2023
Outros Autores: Gonçalves, Geisa Colebrusco de Souza, Draganov, Patricia Bover
Tipo de documento: Artigo
Idioma: por
Título da fonte: Saberes Plurais: Educação na saúde
Texto Completo: https://seer.ufrgs.br/index.php/saberesplurais/article/view/131210
Resumo: The COVID-19 pandemic suddenly changed nursing teaching with online teaching, and stimulated the use of active learning methodologies in this context. Online games can be considered as active methodologies by encouraging greater student involvement, significant learning as it associates themes and content through challenges and competitions. It considersthat the nurse should develop skills for conflict management and proper management contributes to a healthy environment for professionals and patients, whose primordial purpose is the reach of quality and safety in care provided. In this article there was the experience of gamification of the theme conflict management in teaching and learning of the undergraduate nursing from five games, elaborated and implemented remotely. Students were presented to the games, encouraged to compete and obtain punctuations individually and at the end they were able to reflect and discuss collectively about conflict management. In the perception of the proponents, the learning objectives were achieved. The games methodology wasidentified as a valid approach, with greater student engagement. The gamification and use of interactive games as a teaching and learning strategy was efficient by stimulating content appropriation and reflections of the theme online.
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spelling TEACHING CONFLICT MANAGEMENT AND GAMIFICATION IN UNDERGRADUATE NURSING IN THE CONTEXT OF COVID-19O ENSINO DE GESTÃO DE CONFLITOS E A GAMIFICAÇÃO NA GRADUAÇÃO DE ENFERMAGEM NO CONTEXTO DA COVID-19Educação a distânciaEducação em EnfermagemGerenciamento da Prática ProfissionalCOVID-19GamificaçãoDistance EducationNursing EducationPractice ManagementCOVID-19GamificationThe COVID-19 pandemic suddenly changed nursing teaching with online teaching, and stimulated the use of active learning methodologies in this context. Online games can be considered as active methodologies by encouraging greater student involvement, significant learning as it associates themes and content through challenges and competitions. It considersthat the nurse should develop skills for conflict management and proper management contributes to a healthy environment for professionals and patients, whose primordial purpose is the reach of quality and safety in care provided. In this article there was the experience of gamification of the theme conflict management in teaching and learning of the undergraduate nursing from five games, elaborated and implemented remotely. Students were presented to the games, encouraged to compete and obtain punctuations individually and at the end they were able to reflect and discuss collectively about conflict management. In the perception of the proponents, the learning objectives were achieved. The games methodology wasidentified as a valid approach, with greater student engagement. The gamification and use of interactive games as a teaching and learning strategy was efficient by stimulating content appropriation and reflections of the theme online.A pandemia de COVID-19 modificou repentinamente o ensino da enfermagem pela adoção do ensino remoto e estímulo ao uso de metodologias de aprendizagem ativas nesse contexto. Os jogos online podem ser considerados como metodologias ativas ao estimularem maior envolvimento do estudante,aprendizagem significativa visto que associa temáticas e conteúdos por meio de desafios e    competições. Considera que o (a) enfermeiro (a) deve desenvolver competências para a gestão de conflitos e seu manejo adequado contribui para um ambiente saudável para profissionais e pacientes, cuja finalidade primordial é o alcance da qualidade e segurança no cuidado prestado. Nesse artigorelatou-se a experiência de gamificação do tema gestão de conflitos no ensino e aprendizagem da graduação em enfermagem a partir de cinco jogos, elaborados e implementados remotamente. Os estudantes foram apresentados aos jogos, estimulados a competir e obter pontuações individual- mente. Ao final, puderam refletir e discutir coletivamente sobre a gestão de conflitos. Na percepção dos proponentes, os objetivos de aprendizagem foram atingidos. A metodologia de jogos foi identificada como abordagem válida, com maior engajamento dos estudantes. A gamificação e o uso de jogos interativos como estratégia de ensino e de aprendizagem foi eficiente por estimular a apropriação do conteúdo e as reflexões sobre a temática de forma remota.Editora da UFRGS2023-08-14info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionArtigo avaliado pelos paresapplication/pdfhttps://seer.ufrgs.br/index.php/saberesplurais/article/view/13121010.54909/sp.v7i2.131210Saberes Plurais; Vol. 7 No. 2 (2023): Saberes Plur. (Publicação em fluxo contínuo); e131210Saberes Plurais Educação na Saúde; Vol. 7 Núm. 2 (2023): Saberes Plur. (Publicação em fluxo contínuo); e131210Saberes Plurais Educação na Saúde; v. 7 n. 2 (2023): Saberes Plur. (Publicação em fluxo contínuo); e1312102525-507X10.54909/sp.v7i2reponame:Saberes Plurais: Educação na saúdeinstname:Universidade Federal do Rio Grande do Sul (UFRGS)instacron:UFRGSporhttps://seer.ufrgs.br/index.php/saberesplurais/article/view/131210/89483http://creativecommons.org/licenses/by-nc-sa/4.0info:eu-repo/semantics/openAccessMarcuzzo, RhuanGonçalves, Geisa Colebrusco de SouzaDraganov, Patricia Bover2024-01-11T14:19:43Zoai:seer.ufrgs.br:article/131210Revistahttps://seer.ufrgs.br/saberesplurais/PUBhttps://seer.ufrgs.br/saberesplurais/oaisaberesplurais@ufrgs.br2525-507X2525-507Xopendoar:2024-01-11T14:19:43Saberes Plurais: Educação na saúde - Universidade Federal do Rio Grande do Sul (UFRGS)false
dc.title.none.fl_str_mv TEACHING CONFLICT MANAGEMENT AND GAMIFICATION IN UNDERGRADUATE NURSING IN THE CONTEXT OF COVID-19
O ENSINO DE GESTÃO DE CONFLITOS E A GAMIFICAÇÃO NA GRADUAÇÃO DE ENFERMAGEM NO CONTEXTO DA COVID-19
title TEACHING CONFLICT MANAGEMENT AND GAMIFICATION IN UNDERGRADUATE NURSING IN THE CONTEXT OF COVID-19
spellingShingle TEACHING CONFLICT MANAGEMENT AND GAMIFICATION IN UNDERGRADUATE NURSING IN THE CONTEXT OF COVID-19
Marcuzzo, Rhuan
Educação a distância
Educação em Enfermagem
Gerenciamento da Prática Profissional
COVID-19
Gamificação
Distance Education
Nursing Education
Practice Management
COVID-19
Gamification
title_short TEACHING CONFLICT MANAGEMENT AND GAMIFICATION IN UNDERGRADUATE NURSING IN THE CONTEXT OF COVID-19
title_full TEACHING CONFLICT MANAGEMENT AND GAMIFICATION IN UNDERGRADUATE NURSING IN THE CONTEXT OF COVID-19
title_fullStr TEACHING CONFLICT MANAGEMENT AND GAMIFICATION IN UNDERGRADUATE NURSING IN THE CONTEXT OF COVID-19
title_full_unstemmed TEACHING CONFLICT MANAGEMENT AND GAMIFICATION IN UNDERGRADUATE NURSING IN THE CONTEXT OF COVID-19
title_sort TEACHING CONFLICT MANAGEMENT AND GAMIFICATION IN UNDERGRADUATE NURSING IN THE CONTEXT OF COVID-19
author Marcuzzo, Rhuan
author_facet Marcuzzo, Rhuan
Gonçalves, Geisa Colebrusco de Souza
Draganov, Patricia Bover
author_role author
author2 Gonçalves, Geisa Colebrusco de Souza
Draganov, Patricia Bover
author2_role author
author
dc.contributor.author.fl_str_mv Marcuzzo, Rhuan
Gonçalves, Geisa Colebrusco de Souza
Draganov, Patricia Bover
dc.subject.por.fl_str_mv Educação a distância
Educação em Enfermagem
Gerenciamento da Prática Profissional
COVID-19
Gamificação
Distance Education
Nursing Education
Practice Management
COVID-19
Gamification
topic Educação a distância
Educação em Enfermagem
Gerenciamento da Prática Profissional
COVID-19
Gamificação
Distance Education
Nursing Education
Practice Management
COVID-19
Gamification
description The COVID-19 pandemic suddenly changed nursing teaching with online teaching, and stimulated the use of active learning methodologies in this context. Online games can be considered as active methodologies by encouraging greater student involvement, significant learning as it associates themes and content through challenges and competitions. It considersthat the nurse should develop skills for conflict management and proper management contributes to a healthy environment for professionals and patients, whose primordial purpose is the reach of quality and safety in care provided. In this article there was the experience of gamification of the theme conflict management in teaching and learning of the undergraduate nursing from five games, elaborated and implemented remotely. Students were presented to the games, encouraged to compete and obtain punctuations individually and at the end they were able to reflect and discuss collectively about conflict management. In the perception of the proponents, the learning objectives were achieved. The games methodology wasidentified as a valid approach, with greater student engagement. The gamification and use of interactive games as a teaching and learning strategy was efficient by stimulating content appropriation and reflections of the theme online.
publishDate 2023
dc.date.none.fl_str_mv 2023-08-14
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
Artigo avaliado pelos pares
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://seer.ufrgs.br/index.php/saberesplurais/article/view/131210
10.54909/sp.v7i2.131210
url https://seer.ufrgs.br/index.php/saberesplurais/article/view/131210
identifier_str_mv 10.54909/sp.v7i2.131210
dc.language.iso.fl_str_mv por
language por
dc.relation.none.fl_str_mv https://seer.ufrgs.br/index.php/saberesplurais/article/view/131210/89483
dc.rights.driver.fl_str_mv http://creativecommons.org/licenses/by-nc-sa/4.0
info:eu-repo/semantics/openAccess
rights_invalid_str_mv http://creativecommons.org/licenses/by-nc-sa/4.0
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Editora da UFRGS
publisher.none.fl_str_mv Editora da UFRGS
dc.source.none.fl_str_mv Saberes Plurais; Vol. 7 No. 2 (2023): Saberes Plur. (Publicação em fluxo contínuo); e131210
Saberes Plurais Educação na Saúde; Vol. 7 Núm. 2 (2023): Saberes Plur. (Publicação em fluxo contínuo); e131210
Saberes Plurais Educação na Saúde; v. 7 n. 2 (2023): Saberes Plur. (Publicação em fluxo contínuo); e131210
2525-507X
10.54909/sp.v7i2
reponame:Saberes Plurais: Educação na saúde
instname:Universidade Federal do Rio Grande do Sul (UFRGS)
instacron:UFRGS
instname_str Universidade Federal do Rio Grande do Sul (UFRGS)
instacron_str UFRGS
institution UFRGS
reponame_str Saberes Plurais: Educação na saúde
collection Saberes Plurais: Educação na saúde
repository.name.fl_str_mv Saberes Plurais: Educação na saúde - Universidade Federal do Rio Grande do Sul (UFRGS)
repository.mail.fl_str_mv saberesplurais@ufrgs.br
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