TEACHING CONFLICT MANAGEMENT AND GAMIFICATION IN UNDERGRADUATE NURSING IN THE CONTEXT OF COVID-19
Autor(a) principal: | |
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Data de Publicação: | 2023 |
Outros Autores: | , |
Tipo de documento: | Artigo |
Idioma: | por |
Título da fonte: | Saberes Plurais: Educação na saúde |
Texto Completo: | https://seer.ufrgs.br/index.php/saberesplurais/article/view/131210 |
Resumo: | The COVID-19 pandemic suddenly changed nursing teaching with online teaching, and stimulated the use of active learning methodologies in this context. Online games can be considered as active methodologies by encouraging greater student involvement, significant learning as it associates themes and content through challenges and competitions. It considersthat the nurse should develop skills for conflict management and proper management contributes to a healthy environment for professionals and patients, whose primordial purpose is the reach of quality and safety in care provided. In this article there was the experience of gamification of the theme conflict management in teaching and learning of the undergraduate nursing from five games, elaborated and implemented remotely. Students were presented to the games, encouraged to compete and obtain punctuations individually and at the end they were able to reflect and discuss collectively about conflict management. In the perception of the proponents, the learning objectives were achieved. The games methodology wasidentified as a valid approach, with greater student engagement. The gamification and use of interactive games as a teaching and learning strategy was efficient by stimulating content appropriation and reflections of the theme online. |
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TEACHING CONFLICT MANAGEMENT AND GAMIFICATION IN UNDERGRADUATE NURSING IN THE CONTEXT OF COVID-19O ENSINO DE GESTÃO DE CONFLITOS E A GAMIFICAÇÃO NA GRADUAÇÃO DE ENFERMAGEM NO CONTEXTO DA COVID-19Educação a distânciaEducação em EnfermagemGerenciamento da Prática ProfissionalCOVID-19GamificaçãoDistance EducationNursing EducationPractice ManagementCOVID-19GamificationThe COVID-19 pandemic suddenly changed nursing teaching with online teaching, and stimulated the use of active learning methodologies in this context. Online games can be considered as active methodologies by encouraging greater student involvement, significant learning as it associates themes and content through challenges and competitions. It considersthat the nurse should develop skills for conflict management and proper management contributes to a healthy environment for professionals and patients, whose primordial purpose is the reach of quality and safety in care provided. In this article there was the experience of gamification of the theme conflict management in teaching and learning of the undergraduate nursing from five games, elaborated and implemented remotely. Students were presented to the games, encouraged to compete and obtain punctuations individually and at the end they were able to reflect and discuss collectively about conflict management. In the perception of the proponents, the learning objectives were achieved. The games methodology wasidentified as a valid approach, with greater student engagement. The gamification and use of interactive games as a teaching and learning strategy was efficient by stimulating content appropriation and reflections of the theme online.A pandemia de COVID-19 modificou repentinamente o ensino da enfermagem pela adoção do ensino remoto e estímulo ao uso de metodologias de aprendizagem ativas nesse contexto. Os jogos online podem ser considerados como metodologias ativas ao estimularem maior envolvimento do estudante,aprendizagem significativa visto que associa temáticas e conteúdos por meio de desafios e competições. Considera que o (a) enfermeiro (a) deve desenvolver competências para a gestão de conflitos e seu manejo adequado contribui para um ambiente saudável para profissionais e pacientes, cuja finalidade primordial é o alcance da qualidade e segurança no cuidado prestado. Nesse artigorelatou-se a experiência de gamificação do tema gestão de conflitos no ensino e aprendizagem da graduação em enfermagem a partir de cinco jogos, elaborados e implementados remotamente. Os estudantes foram apresentados aos jogos, estimulados a competir e obter pontuações individual- mente. Ao final, puderam refletir e discutir coletivamente sobre a gestão de conflitos. Na percepção dos proponentes, os objetivos de aprendizagem foram atingidos. A metodologia de jogos foi identificada como abordagem válida, com maior engajamento dos estudantes. A gamificação e o uso de jogos interativos como estratégia de ensino e de aprendizagem foi eficiente por estimular a apropriação do conteúdo e as reflexões sobre a temática de forma remota.Editora da UFRGS2023-08-14info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionArtigo avaliado pelos paresapplication/pdfhttps://seer.ufrgs.br/index.php/saberesplurais/article/view/13121010.54909/sp.v7i2.131210Saberes Plurais; Vol. 7 No. 2 (2023): Saberes Plur. (Publicação em fluxo contínuo); e131210Saberes Plurais Educação na Saúde; Vol. 7 Núm. 2 (2023): Saberes Plur. (Publicação em fluxo contínuo); e131210Saberes Plurais Educação na Saúde; v. 7 n. 2 (2023): Saberes Plur. (Publicação em fluxo contínuo); e1312102525-507X10.54909/sp.v7i2reponame:Saberes Plurais: Educação na saúdeinstname:Universidade Federal do Rio Grande do Sul (UFRGS)instacron:UFRGSporhttps://seer.ufrgs.br/index.php/saberesplurais/article/view/131210/89483http://creativecommons.org/licenses/by-nc-sa/4.0info:eu-repo/semantics/openAccessMarcuzzo, RhuanGonçalves, Geisa Colebrusco de SouzaDraganov, Patricia Bover2024-01-11T14:19:43Zoai:seer.ufrgs.br:article/131210Revistahttps://seer.ufrgs.br/saberesplurais/PUBhttps://seer.ufrgs.br/saberesplurais/oaisaberesplurais@ufrgs.br2525-507X2525-507Xopendoar:2024-01-11T14:19:43Saberes Plurais: Educação na saúde - Universidade Federal do Rio Grande do Sul (UFRGS)false |
dc.title.none.fl_str_mv |
TEACHING CONFLICT MANAGEMENT AND GAMIFICATION IN UNDERGRADUATE NURSING IN THE CONTEXT OF COVID-19 O ENSINO DE GESTÃO DE CONFLITOS E A GAMIFICAÇÃO NA GRADUAÇÃO DE ENFERMAGEM NO CONTEXTO DA COVID-19 |
title |
TEACHING CONFLICT MANAGEMENT AND GAMIFICATION IN UNDERGRADUATE NURSING IN THE CONTEXT OF COVID-19 |
spellingShingle |
TEACHING CONFLICT MANAGEMENT AND GAMIFICATION IN UNDERGRADUATE NURSING IN THE CONTEXT OF COVID-19 Marcuzzo, Rhuan Educação a distância Educação em Enfermagem Gerenciamento da Prática Profissional COVID-19 Gamificação Distance Education Nursing Education Practice Management COVID-19 Gamification |
title_short |
TEACHING CONFLICT MANAGEMENT AND GAMIFICATION IN UNDERGRADUATE NURSING IN THE CONTEXT OF COVID-19 |
title_full |
TEACHING CONFLICT MANAGEMENT AND GAMIFICATION IN UNDERGRADUATE NURSING IN THE CONTEXT OF COVID-19 |
title_fullStr |
TEACHING CONFLICT MANAGEMENT AND GAMIFICATION IN UNDERGRADUATE NURSING IN THE CONTEXT OF COVID-19 |
title_full_unstemmed |
TEACHING CONFLICT MANAGEMENT AND GAMIFICATION IN UNDERGRADUATE NURSING IN THE CONTEXT OF COVID-19 |
title_sort |
TEACHING CONFLICT MANAGEMENT AND GAMIFICATION IN UNDERGRADUATE NURSING IN THE CONTEXT OF COVID-19 |
author |
Marcuzzo, Rhuan |
author_facet |
Marcuzzo, Rhuan Gonçalves, Geisa Colebrusco de Souza Draganov, Patricia Bover |
author_role |
author |
author2 |
Gonçalves, Geisa Colebrusco de Souza Draganov, Patricia Bover |
author2_role |
author author |
dc.contributor.author.fl_str_mv |
Marcuzzo, Rhuan Gonçalves, Geisa Colebrusco de Souza Draganov, Patricia Bover |
dc.subject.por.fl_str_mv |
Educação a distância Educação em Enfermagem Gerenciamento da Prática Profissional COVID-19 Gamificação Distance Education Nursing Education Practice Management COVID-19 Gamification |
topic |
Educação a distância Educação em Enfermagem Gerenciamento da Prática Profissional COVID-19 Gamificação Distance Education Nursing Education Practice Management COVID-19 Gamification |
description |
The COVID-19 pandemic suddenly changed nursing teaching with online teaching, and stimulated the use of active learning methodologies in this context. Online games can be considered as active methodologies by encouraging greater student involvement, significant learning as it associates themes and content through challenges and competitions. It considersthat the nurse should develop skills for conflict management and proper management contributes to a healthy environment for professionals and patients, whose primordial purpose is the reach of quality and safety in care provided. In this article there was the experience of gamification of the theme conflict management in teaching and learning of the undergraduate nursing from five games, elaborated and implemented remotely. Students were presented to the games, encouraged to compete and obtain punctuations individually and at the end they were able to reflect and discuss collectively about conflict management. In the perception of the proponents, the learning objectives were achieved. The games methodology wasidentified as a valid approach, with greater student engagement. The gamification and use of interactive games as a teaching and learning strategy was efficient by stimulating content appropriation and reflections of the theme online. |
publishDate |
2023 |
dc.date.none.fl_str_mv |
2023-08-14 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion Artigo avaliado pelos pares |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://seer.ufrgs.br/index.php/saberesplurais/article/view/131210 10.54909/sp.v7i2.131210 |
url |
https://seer.ufrgs.br/index.php/saberesplurais/article/view/131210 |
identifier_str_mv |
10.54909/sp.v7i2.131210 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
https://seer.ufrgs.br/index.php/saberesplurais/article/view/131210/89483 |
dc.rights.driver.fl_str_mv |
http://creativecommons.org/licenses/by-nc-sa/4.0 info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
http://creativecommons.org/licenses/by-nc-sa/4.0 |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Editora da UFRGS |
publisher.none.fl_str_mv |
Editora da UFRGS |
dc.source.none.fl_str_mv |
Saberes Plurais; Vol. 7 No. 2 (2023): Saberes Plur. (Publicação em fluxo contínuo); e131210 Saberes Plurais Educação na Saúde; Vol. 7 Núm. 2 (2023): Saberes Plur. (Publicação em fluxo contínuo); e131210 Saberes Plurais Educação na Saúde; v. 7 n. 2 (2023): Saberes Plur. (Publicação em fluxo contínuo); e131210 2525-507X 10.54909/sp.v7i2 reponame:Saberes Plurais: Educação na saúde instname:Universidade Federal do Rio Grande do Sul (UFRGS) instacron:UFRGS |
instname_str |
Universidade Federal do Rio Grande do Sul (UFRGS) |
instacron_str |
UFRGS |
institution |
UFRGS |
reponame_str |
Saberes Plurais: Educação na saúde |
collection |
Saberes Plurais: Educação na saúde |
repository.name.fl_str_mv |
Saberes Plurais: Educação na saúde - Universidade Federal do Rio Grande do Sul (UFRGS) |
repository.mail.fl_str_mv |
saberesplurais@ufrgs.br |
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1803388522532438016 |