Information resource of videogame players

Detalhes bibliográficos
Autor(a) principal: Paula, Silvio Luiz de
Data de Publicação: 2019
Outros Autores: Souza, Bruno Campello de
Tipo de documento: Artigo
Idioma: por
Título da fonte: Brazilian Journal of Information Science
Texto Completo: https://revistas.marilia.unesp.br/index.php/bjis/article/view/7643
Resumo: The present study aimed to empirically investigate the extent of the use of informational resources associated with the quantity and quality of undergraduate information in the context of video games. Therefore, the theoretical framework based on the understanding of videogames, information literacy and information competence is developed. Methodologically the research has a quantitative approach, as far as the means of investigation was given through field research using questionnaire for data collection. In the analysis and interpretation of the data, several statistical methods were used. The place of realization of the research was the Department of Administrative Sciences of UFPE. The population was composed of 1077 enrolled in the Administration course in the second semester of 2016. The sample was non-probabilistic, for convenience and stratified, having participated 347 subjects, of these, it was considered for the analyzes 194 that declared to play at least one type of videogame. The survey results revealed that engagement in videogames denotes the rule with more than half of the sample claiming to play. As for the sources and channels of information, the element that prevails is that of direct social interaction, for sources predominating the opinion of friends and colleagues, and the observation of others, already for the channels predominating the face-to-face conversations.
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spelling Information resource of videogame playersRecurso informacional de jogadores de videogameComportamento informacionalVideogamesCompetência em informaçãoLetramento informacional.Information behaviorInformational resourceVideogamesInformation literacyThe present study aimed to empirically investigate the extent of the use of informational resources associated with the quantity and quality of undergraduate information in the context of video games. Therefore, the theoretical framework based on the understanding of videogames, information literacy and information competence is developed. Methodologically the research has a quantitative approach, as far as the means of investigation was given through field research using questionnaire for data collection. In the analysis and interpretation of the data, several statistical methods were used. The place of realization of the research was the Department of Administrative Sciences of UFPE. The population was composed of 1077 enrolled in the Administration course in the second semester of 2016. The sample was non-probabilistic, for convenience and stratified, having participated 347 subjects, of these, it was considered for the analyzes 194 that declared to play at least one type of videogame. The survey results revealed that engagement in videogames denotes the rule with more than half of the sample claiming to play. As for the sources and channels of information, the element that prevails is that of direct social interaction, for sources predominating the opinion of friends and colleagues, and the observation of others, already for the channels predominating the face-to-face conversations.O presente estudo teve como objetivo investigar empiricamente o comportamento informacional de alunos de graduação no contexto de videogames. Para tanto, desenvolve-se o marco teórico apoiado nos entendimentos sobre videogames e nos constru-tos de letramento informacional e competência em informação. Metodologicamente a pesquisa possui abordagem quantitativa, quanto ao meio de investigação se deu por meio de pesquisa de campo utilizando questionário para coleta dos dados. Na análise e interpretação dos dados foram utilizados métodos estatísticos diversos. O local de realização da pesquisa foi o Departamento de Ciências Administrativas da UFPE. A população era composta por 1077 matriculados no curso de Administração no segundo semestre de 2016. A amostra foi não probabilística, por conveniência e estratificada, tendo participado 347 sujeitos, desses, con-siderou-se para as análises 194 que declararam jogar pelo menos um tipo de jogo de videogame. Os resultados da pesquisa rev-elaram que o engajamento em videogames denota ser a regra com mais da metade da amostra declarando jogar. Quanto as fontes e canais de informação, o elemento que prepondera é o da interação social direta, para as fontes predominando a opinião de amigos e colegas, e a observação de outros, já para os canais predominando as conversas presenciais.Faculdade de Filosofia e Ciências2019-03-29info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://revistas.marilia.unesp.br/index.php/bjis/article/view/764310.36311/1981-1640.2019.v13n1.04.p21Brazilian Journal of Information Science: Research Trends; Vol. 13 No. 1 (2019); 21-32Brazilian Journal of Information Science: Research Trends; Vol. 13 Núm. 1 (2019); 21-32Brazilian Journal of Information Science: research trends; v. 13 n. 1 (2019); 21-321981-1640reponame:Brazilian Journal of Information Scienceinstname:Universidade Estadual Paulista Júlio de Mesquita Filho (UNESP)instacron:UNESPporhttps://revistas.marilia.unesp.br/index.php/bjis/article/view/7643/5644Paula, Silvio Luiz deSouza, Bruno Campello deinfo:eu-repo/semantics/openAccess2020-09-25T17:05:36Zoai:ojs.revistas.marilia.unesp.br:article/7643Revistahttps://revistas.marilia.unesp.br/index.php/bjis/indexPUBhttps://revistas.marilia.unesp.br/index.php/bjis/oaibrajis.marilia@unesp.br||1981-16401981-1640opendoar:2020-09-25T17:05:36Brazilian Journal of Information Science - Universidade Estadual Paulista Júlio de Mesquita Filho (UNESP)false
dc.title.none.fl_str_mv Information resource of videogame players
Recurso informacional de jogadores de videogame
title Information resource of videogame players
spellingShingle Information resource of videogame players
Paula, Silvio Luiz de
Comportamento informacional
Videogames
Competência em informação
Letramento informacional.
Information behavior
Informational resource
Videogames
Information literacy
title_short Information resource of videogame players
title_full Information resource of videogame players
title_fullStr Information resource of videogame players
title_full_unstemmed Information resource of videogame players
title_sort Information resource of videogame players
author Paula, Silvio Luiz de
author_facet Paula, Silvio Luiz de
Souza, Bruno Campello de
author_role author
author2 Souza, Bruno Campello de
author2_role author
dc.contributor.author.fl_str_mv Paula, Silvio Luiz de
Souza, Bruno Campello de
dc.subject.por.fl_str_mv Comportamento informacional
Videogames
Competência em informação
Letramento informacional.
Information behavior
Informational resource
Videogames
Information literacy
topic Comportamento informacional
Videogames
Competência em informação
Letramento informacional.
Information behavior
Informational resource
Videogames
Information literacy
description The present study aimed to empirically investigate the extent of the use of informational resources associated with the quantity and quality of undergraduate information in the context of video games. Therefore, the theoretical framework based on the understanding of videogames, information literacy and information competence is developed. Methodologically the research has a quantitative approach, as far as the means of investigation was given through field research using questionnaire for data collection. In the analysis and interpretation of the data, several statistical methods were used. The place of realization of the research was the Department of Administrative Sciences of UFPE. The population was composed of 1077 enrolled in the Administration course in the second semester of 2016. The sample was non-probabilistic, for convenience and stratified, having participated 347 subjects, of these, it was considered for the analyzes 194 that declared to play at least one type of videogame. The survey results revealed that engagement in videogames denotes the rule with more than half of the sample claiming to play. As for the sources and channels of information, the element that prevails is that of direct social interaction, for sources predominating the opinion of friends and colleagues, and the observation of others, already for the channels predominating the face-to-face conversations.
publishDate 2019
dc.date.none.fl_str_mv 2019-03-29
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://revistas.marilia.unesp.br/index.php/bjis/article/view/7643
10.36311/1981-1640.2019.v13n1.04.p21
url https://revistas.marilia.unesp.br/index.php/bjis/article/view/7643
identifier_str_mv 10.36311/1981-1640.2019.v13n1.04.p21
dc.language.iso.fl_str_mv por
language por
dc.relation.none.fl_str_mv https://revistas.marilia.unesp.br/index.php/bjis/article/view/7643/5644
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Faculdade de Filosofia e Ciências
publisher.none.fl_str_mv Faculdade de Filosofia e Ciências
dc.source.none.fl_str_mv Brazilian Journal of Information Science: Research Trends; Vol. 13 No. 1 (2019); 21-32
Brazilian Journal of Information Science: Research Trends; Vol. 13 Núm. 1 (2019); 21-32
Brazilian Journal of Information Science: research trends; v. 13 n. 1 (2019); 21-32
1981-1640
reponame:Brazilian Journal of Information Science
instname:Universidade Estadual Paulista Júlio de Mesquita Filho (UNESP)
instacron:UNESP
instname_str Universidade Estadual Paulista Júlio de Mesquita Filho (UNESP)
instacron_str UNESP
institution UNESP
reponame_str Brazilian Journal of Information Science
collection Brazilian Journal of Information Science
repository.name.fl_str_mv Brazilian Journal of Information Science - Universidade Estadual Paulista Júlio de Mesquita Filho (UNESP)
repository.mail.fl_str_mv brajis.marilia@unesp.br||
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