Educação matemática : processos interativos em situações de jogo no ensino fundamental

Detalhes bibliográficos
Autor(a) principal: Raupp, Andréa Damasceno
Data de Publicação: 2009
Tipo de documento: Dissertação
Idioma: por
Título da fonte: Biblioteca de teses e dissertações da Universidade de Passo Fundo (BDTD UPF)
Texto Completo: http://10.0.217.128:8080/jspui/handle/tede/683
Resumo: The worry about the learning of math involves some precautions which are considered by the teacher when drawing up his/her pedagogical proposal, such as: care with the student, with math, with the school and social context. Games play a role in our social context and are coming to occupy a school space, by promoting interaction among the players. The aim of this research is the use of games in the classroom as one of the trends in math education. Due to the importance of critical analysis of the pedagogical action, the choice of the theme is justified in view of the need of the technical-methodological reflection about the practice itself with games. Thus, the main problem is expressed in the following way: What interaction may be provided by games in order to promote learning and development by the students? Thus, the aim of this work is to analyze the interactions in the game situations. Therefore one analyzes episodes which picture moments of the teachinglearning process which have games as a resort. The episodes have been obtained by the teacher from the year 2002 on, and the teaching plans have been drawn up by her. The students who participate in the activities belong to the fourth, fifth and sixth grades of a private high-school in Passo Fundo/RS. Considering the interactive process, mediated by language as a learning determiner, the analysis is conducted on a basis of historic-cultural theory. In this process one stresses aspects such as the importance of creating interaction spaces that promote learning; intervention and dialogue among the students themselves and of the students with the teacher. Besides these, other aspects concerning the shaping of the human being are pointed out, such as trust, cooperation, honesty, respect to established rules and solidarity. As a result of the analysis, one notices the beginning of changes in the teacher s concepts, and the changes that can also be perceived in the activity practice of the game. Among them, the more judicious choice of a game that provides the student especially with the need to argue or to defend his/her point of view and the change concerning the way of interaction at the moment when the teacher starts to question the students about the used procedures during the game by having them reflect about and explain their actions. Based on what has been exposed , one suggests that the pedagogical proposal be measured anew for a better articulation of the game usage with different trends in math education
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spelling Grando, Neiva IgnêsCPF:88888888888CPF:3027211907Raupp, Andréa Damasceno2018-01-10T18:06:36Z2011-05-062009-08-07http://10.0.217.128:8080/jspui/handle/tede/683The worry about the learning of math involves some precautions which are considered by the teacher when drawing up his/her pedagogical proposal, such as: care with the student, with math, with the school and social context. Games play a role in our social context and are coming to occupy a school space, by promoting interaction among the players. The aim of this research is the use of games in the classroom as one of the trends in math education. Due to the importance of critical analysis of the pedagogical action, the choice of the theme is justified in view of the need of the technical-methodological reflection about the practice itself with games. Thus, the main problem is expressed in the following way: What interaction may be provided by games in order to promote learning and development by the students? Thus, the aim of this work is to analyze the interactions in the game situations. Therefore one analyzes episodes which picture moments of the teachinglearning process which have games as a resort. The episodes have been obtained by the teacher from the year 2002 on, and the teaching plans have been drawn up by her. The students who participate in the activities belong to the fourth, fifth and sixth grades of a private high-school in Passo Fundo/RS. Considering the interactive process, mediated by language as a learning determiner, the analysis is conducted on a basis of historic-cultural theory. In this process one stresses aspects such as the importance of creating interaction spaces that promote learning; intervention and dialogue among the students themselves and of the students with the teacher. Besides these, other aspects concerning the shaping of the human being are pointed out, such as trust, cooperation, honesty, respect to established rules and solidarity. As a result of the analysis, one notices the beginning of changes in the teacher s concepts, and the changes that can also be perceived in the activity practice of the game. Among them, the more judicious choice of a game that provides the student especially with the need to argue or to defend his/her point of view and the change concerning the way of interaction at the moment when the teacher starts to question the students about the used procedures during the game by having them reflect about and explain their actions. Based on what has been exposed , one suggests that the pedagogical proposal be measured anew for a better articulation of the game usage with different trends in math educationA preocupação com o aprendizado de matemática envolve alguns cuidados que são considerados pelo professor ao elaborar sua proposta pedagógica, dentre eles: o cuidado com o estudante, com a matemática, com o contexto escolar e social. O jogo faz parte do nosso contexto cultural e vem ocupando o espaço escolar, promovendo interações entre os jogadores. Esta pesquisa tem por objeto o uso de jogos em sala de aula como uma das tendências em educação matemática. Devido à importância de análise crítica da ação pedagógica, justifica-se a escolha do tema em razão da necessidade de reflexão teóricometodológica sobre a própria prática com jogos. Assim, o problema principal expressa-se da seguinte forma: Que modalidades de interação podem ser proporcionadas pelo jogo para promover o aprendizado e o desenvolvimento dos estudantes? Dessa forma, o objetivo deste trabalho é analisar as interações em situações de jogo. Para tanto, analisam-se nove episódios que retratam momentos do processo ensino-aprendizagem que têm o jogo como recurso, obtidos mediante filmagens feitas pela professora a partir de 2002 e planos de ensino elaborados por ela. Participam das atividades estudantes de quarta a sexta série do ensino fundamental de uma escola da rede privada de ensino de Passo Fundo/RS. Considerando o processo interativo, mediado pela linguagem, como determinante para o aprendizado, a análise é realizada com base na teoria histórico-cultural. Nesse processo enfatizam-se aspectos como a importância de se criar espaços de interação que promovam o aprendizado; da intervenção e do diálogo entre estudantes e estudantes e com a professora. Além desses, outros aspectos referentes à formação do ser humano são destacados, como a confiança, a cooperação, a honestidade, o respeito às regras estabelecidas e a solidariedade. Como resultado da análise verifica-se o início de mudanças nas concepções da professora, mudanças percebidas também na prática da atividade com jogos. Dentre elas, a escolha mais criteriosa por um jogo que proporcione ao estudante, principalmente, a necessidade de argumentar ou defender sua ideia e a mudança referente à forma de intervenção, no momento em que a professora começa a questionar os estudantes sobre os procedimentos utilizados durante o jogo, fazendo-os refletir e explicar suas ações. Com base no exposto, sugere-se que a proposta pedagógica seja redimensionada para uma melhor articulação do uso de jogos com as diferentes tendências em educação matemáticaMade available in DSpace on 2018-01-10T18:06:36Z (GMT). No. of bitstreams: 1 2009AndreaDamascenoRaupp.pdf: 2969171 bytes, checksum: bf0f8e4a5a8024bf6ad13cf91ba56e7f (MD5) Previous issue date: 2009-08-07application/pdfporPrograma de Pós-Graduação em EducaçãoEducaçãoMatemática (Ensino fundamental)Prática de ensinoMatemática - EducaçãoJogos em educação matemáticaMathematics (Fundamental education)Student teachingMathematics educationGames in mathematics educationCNPQ::CIENCIAS HUMANAS::EDUCACAOEducação matemática : processos interativos em situações de jogo no ensino fundamentalinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisinfo:eu-repo/semantics/openAccessreponame:Biblioteca de teses e dissertações da Universidade de Passo Fundo (BDTD UPF)instname:Universidade de Passo Fundo (UPF)instacron:UPFORIGINAL2009AndreaDamascenoRaupp.pdfapplication/pdf2969171http://tede.upf.br:8080/jspui/bitstream/tede/683/1/2009AndreaDamascenoRaupp.pdfbf0f8e4a5a8024bf6ad13cf91ba56e7fMD51tede/6832018-01-10 16:06:36.843oai:tede.upf.br:tede/683Biblioteca Digital de Teses e DissertaçõesPUBhttp://tede.upf.br/oai/requestbiblio@upf.br || bio@upf.br || cas@upf.br || car@upf.br || lve@upf.br || sar@upf.br || sol@upf.br || upfmundi@upf.br || jucelei@upf.bropendoar:2018-01-10T18:06:36Biblioteca de teses e dissertações da Universidade de Passo Fundo (BDTD UPF) - Universidade de Passo Fundo (UPF)false
dc.title.por.fl_str_mv Educação matemática : processos interativos em situações de jogo no ensino fundamental
title Educação matemática : processos interativos em situações de jogo no ensino fundamental
spellingShingle Educação matemática : processos interativos em situações de jogo no ensino fundamental
Raupp, Andréa Damasceno
Matemática (Ensino fundamental)
Prática de ensino
Matemática - Educação
Jogos em educação matemática
Mathematics (Fundamental education)
Student teaching
Mathematics education
Games in mathematics education
CNPQ::CIENCIAS HUMANAS::EDUCACAO
title_short Educação matemática : processos interativos em situações de jogo no ensino fundamental
title_full Educação matemática : processos interativos em situações de jogo no ensino fundamental
title_fullStr Educação matemática : processos interativos em situações de jogo no ensino fundamental
title_full_unstemmed Educação matemática : processos interativos em situações de jogo no ensino fundamental
title_sort Educação matemática : processos interativos em situações de jogo no ensino fundamental
author Raupp, Andréa Damasceno
author_facet Raupp, Andréa Damasceno
author_role author
dc.contributor.advisor1.fl_str_mv Grando, Neiva Ignês
dc.contributor.advisor1ID.fl_str_mv CPF:88888888888
dc.contributor.authorID.fl_str_mv CPF:3027211907
dc.contributor.author.fl_str_mv Raupp, Andréa Damasceno
contributor_str_mv Grando, Neiva Ignês
dc.subject.por.fl_str_mv Matemática (Ensino fundamental)
Prática de ensino
Matemática - Educação
Jogos em educação matemática
topic Matemática (Ensino fundamental)
Prática de ensino
Matemática - Educação
Jogos em educação matemática
Mathematics (Fundamental education)
Student teaching
Mathematics education
Games in mathematics education
CNPQ::CIENCIAS HUMANAS::EDUCACAO
dc.subject.eng.fl_str_mv Mathematics (Fundamental education)
Student teaching
Mathematics education
Games in mathematics education
dc.subject.cnpq.fl_str_mv CNPQ::CIENCIAS HUMANAS::EDUCACAO
description The worry about the learning of math involves some precautions which are considered by the teacher when drawing up his/her pedagogical proposal, such as: care with the student, with math, with the school and social context. Games play a role in our social context and are coming to occupy a school space, by promoting interaction among the players. The aim of this research is the use of games in the classroom as one of the trends in math education. Due to the importance of critical analysis of the pedagogical action, the choice of the theme is justified in view of the need of the technical-methodological reflection about the practice itself with games. Thus, the main problem is expressed in the following way: What interaction may be provided by games in order to promote learning and development by the students? Thus, the aim of this work is to analyze the interactions in the game situations. Therefore one analyzes episodes which picture moments of the teachinglearning process which have games as a resort. The episodes have been obtained by the teacher from the year 2002 on, and the teaching plans have been drawn up by her. The students who participate in the activities belong to the fourth, fifth and sixth grades of a private high-school in Passo Fundo/RS. Considering the interactive process, mediated by language as a learning determiner, the analysis is conducted on a basis of historic-cultural theory. In this process one stresses aspects such as the importance of creating interaction spaces that promote learning; intervention and dialogue among the students themselves and of the students with the teacher. Besides these, other aspects concerning the shaping of the human being are pointed out, such as trust, cooperation, honesty, respect to established rules and solidarity. As a result of the analysis, one notices the beginning of changes in the teacher s concepts, and the changes that can also be perceived in the activity practice of the game. Among them, the more judicious choice of a game that provides the student especially with the need to argue or to defend his/her point of view and the change concerning the way of interaction at the moment when the teacher starts to question the students about the used procedures during the game by having them reflect about and explain their actions. Based on what has been exposed , one suggests that the pedagogical proposal be measured anew for a better articulation of the game usage with different trends in math education
publishDate 2009
dc.date.issued.fl_str_mv 2009-08-07
dc.date.available.fl_str_mv 2011-05-06
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