Psychological Assessment of Video Game, Board, and Live Game Players: Personality, Reasoning, and Emotional Perception

Detalhes bibliográficos
Autor(a) principal: Miguel, Fabiano Koich
Data de Publicação: 2018
Outros Autores: Carvalho, Lucas de Francisco, Dionísio, Thainã Eloá Silva
Tipo de documento: Artigo
Idioma: por
eng
Título da fonte: Psicologia (Universidade Presbiteriana Mackenzie. Online)
Texto Completo: http://editorarevistas.mackenzie.br/index.php/ptp/article/view/8386
Resumo: This research aimed at investigating the relationship between gaming preferences and psychological characteristics: abstract and verbal reasoning, emotional perception, and pathological personality traits. To this end, 164 people participated in the study, predominantly women (75%) with a mean age of 18.93 (SD = 6.36) and that have finished high school or college, in its majority. They answered a gaming preferences questionnaire, the Computerized Test of Primary Emotions Perception (PEP), the Dimensional Clinical Personality Inventory (IDCP), and two subtests from the Battery of Reasoning Tests (BPR-5). The results indicated correlations that were consistent with most of the measures, with a significant majority of magnitudes that varied from .16 (Anger Distortion vs. Interest in violent games) to .41 (Emotional perception vs. Monthly frequency of playing with other people). Also, we determined the importance attributed to being a gamer by three personality traits: Grandiosity, Criticism avoidance, and Impulsiveness. We found association tendencies between psychological characteristics and game preference, in a way that attributing higher importance to gaming was associated with higher frequency of eccentric behaviors, suspicion towards others’ intentions, and avoiding criticism. We have discussed the relations we found, and we concluded that there seems to be a typical profile for people who demonstrate a high tendency for gaming.
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spelling Psychological Assessment of Video Game, Board, and Live Game Players: Personality, Reasoning, and Emotional PerceptionEvaluación Psicológica de los Jogadores de Videojuegos, Tableros y Live: Personalidad, Raciocinio y Percepción EmocionalAvaliação Psicológica de Jogadores de Videogame, Tabuleiro e Live: Personalidade, Raciocínio e Percepção Emocionalgamesrecreationpersonality traitsemotional intelligenceintelligence measuresjogosrecreaçãotraços de personalidadeinteligência emocionalmedidas de inteligênciajuegosrecreaciónrasgos de personalidadinteligencia emocionalmedidas de inteligenciaThis research aimed at investigating the relationship between gaming preferences and psychological characteristics: abstract and verbal reasoning, emotional perception, and pathological personality traits. To this end, 164 people participated in the study, predominantly women (75%) with a mean age of 18.93 (SD = 6.36) and that have finished high school or college, in its majority. They answered a gaming preferences questionnaire, the Computerized Test of Primary Emotions Perception (PEP), the Dimensional Clinical Personality Inventory (IDCP), and two subtests from the Battery of Reasoning Tests (BPR-5). The results indicated correlations that were consistent with most of the measures, with a significant majority of magnitudes that varied from .16 (Anger Distortion vs. Interest in violent games) to .41 (Emotional perception vs. Monthly frequency of playing with other people). Also, we determined the importance attributed to being a gamer by three personality traits: Grandiosity, Criticism avoidance, and Impulsiveness. We found association tendencies between psychological characteristics and game preference, in a way that attributing higher importance to gaming was associated with higher frequency of eccentric behaviors, suspicion towards others’ intentions, and avoiding criticism. We have discussed the relations we found, and we concluded that there seems to be a typical profile for people who demonstrate a high tendency for gaming.Esta investigación tuvo como objetivo investigar la relación entre la preferencia por los juegos y las características psicológicas: el razonamiento abstracto y verbal, la percepción de las emociones y rasgos de personalidad patológicos. Para ello, 164 personas participaron en el estudio, en su mayoría mujeres (75%) con una edad media de 18,93 (SD = 6,36), con nivel de educación secundaria y graduación, en su mayoría. Respondieron a un cuestionario de preferencias de juego, la Prueba Computarizada de Percepión de las Emociones Primarias (PEP), el Inventario Dimensional Clínico de la Personalidad (IDCP) y dúas pruebas de la Batería de Pruebas de Razonamiento (BPR-5). Los resultados mostraron correlaciones coherentes con la mayoría de las mediciones, siendo la mayoría de magnitudes significativas, variando de .16 (Distorsión de ira x Interés en juegos violentos) a .41 (Percepción emocional x Frecuencia mensual de jugar con otras personas). Además, la importancia atribuida a ser un jugador fue predicha por tres rasgos de personalidad: Grandiosidad, Evitación de la crítica e Impulsividad. Encontramos tendencias de asociación entre las características psicológicas y la preferencia del juego, de tal forma que atribuir mayor importancia al juego se asoció con una mayor frecuencia de conductas excéntricas, sospechas hacia las intenciones de los demás y evitar críticas. Las relaciones que encontramos son discutidas, y llegamos a la conclusión de que parece que hay un perfil típico para las personas que demuestren tendencia alta para los juegos.Esta pesquisa teve por objetivo investigar a relação entre preferência por jogos e características psicológicas: raciocínio abstrato e verbal, percepção de emoções e traços patológicos de personalidade. Para tanto, 164 pessoas participaram do estudo, predominantemente mulheres (75%) com idade média de 18,93 (DP = 6,36), e a maioria possuía ensino médio completo ou graduação. Os indivíduos responderam a um questionário de preferências de jogos, ao Teste Informatizado de Percepção de Emoções Primárias (PEP), ao Inventário Dimensional Clínico da Personalidade (IDCP) e a dois subtestes da Bateria de Provas de Raciocínio (BPR-5). Os resultados indicaram correlações coerentes com a maioria das medidas, de modo que a maior parte das magnitudes foi significativa, variando entre 0,16 (Distorção de raiva vs. Interesse em jogos violentos) e 0,41 (Percepção emocional vs. Quantas vezes por mês se reúne com outras pessoas para jogar). Além disso, a importância atribuída a ser um usuário de jo­gos foi predita principalmente por três traços da personalidade: Grandiosidade, Evita­ção a críticas e Impulsividade. Foi possível encontrar tendências de associação entre características psicológicas e a preferência por jogos, de modo que atribuir maior im­portância ao ato de jogar mostrou-se associado à maior frequência de comportamentos excêntricos, desconfiança quanto às intenções dos outros e evitação a críticas. As rela­ções encontradas foram discutidas, o que possibilitou concluir que parece existir um perfil típico para pessoas que demonstram alta tendência para o ato de jogar.Editora Mackenzie2018-01-12info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionAPapplication/pdfapplication/pdfhttp://editorarevistas.mackenzie.br/index.php/ptp/article/view/838610.5935/1980-6906/psicologia.v19n3p209-225The Journal Of Psychology: Theory and Practice ; Vol. 19 No. 3 (2017); 192-225Revista Psicología: Teoría y Práctica; Vol. 19 Núm. 3 (2017); 192-225Revista Psicologia: Teoria e Prática; v. 19 n. 3 (2017); 192-2251980-69061516-3687reponame:Psicologia (Universidade Presbiteriana Mackenzie. Online)instname:Universidade Presbiteriana Mackenzie (UPM)instacron:UPMporenghttp://editorarevistas.mackenzie.br/index.php/ptp/article/view/8386/10737http://editorarevistas.mackenzie.br/index.php/ptp/article/view/8386/10738Copyright (c) 2018 Fabiano Koich Miguel, Lucas de Francisco Carvalho, Thainã Eloá Silva Dionísiohttps://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessMiguel, Fabiano KoichCarvalho, Lucas de FranciscoDionísio, Thainã Eloá Silva2023-07-14T17:01:08Zoai:ojs.editorarevistas.mackenzie.br:article/8386Revistahttp://editorarevistas.mackenzie.br/index.php/ptp/indexPRIhttp://editorarevistas.mackenzie.br/index.php/ptp/oairevistapsico@mackenzie.br1980-69061516-3687opendoar:2023-07-14T17:01:08Psicologia (Universidade Presbiteriana Mackenzie. Online) - Universidade Presbiteriana Mackenzie (UPM)false
dc.title.none.fl_str_mv Psychological Assessment of Video Game, Board, and Live Game Players: Personality, Reasoning, and Emotional Perception
Evaluación Psicológica de los Jogadores de Videojuegos, Tableros y Live: Personalidad, Raciocinio y Percepción Emocional
Avaliação Psicológica de Jogadores de Videogame, Tabuleiro e Live: Personalidade, Raciocínio e Percepção Emocional
title Psychological Assessment of Video Game, Board, and Live Game Players: Personality, Reasoning, and Emotional Perception
spellingShingle Psychological Assessment of Video Game, Board, and Live Game Players: Personality, Reasoning, and Emotional Perception
Miguel, Fabiano Koich
games
recreation
personality traits
emotional intelligence
intelligence measures
jogos
recreação
traços de personalidade
inteligência emocional
medidas de inteligência
juegos
recreación
rasgos de personalidad
inteligencia emocional
medidas de inteligencia
title_short Psychological Assessment of Video Game, Board, and Live Game Players: Personality, Reasoning, and Emotional Perception
title_full Psychological Assessment of Video Game, Board, and Live Game Players: Personality, Reasoning, and Emotional Perception
title_fullStr Psychological Assessment of Video Game, Board, and Live Game Players: Personality, Reasoning, and Emotional Perception
title_full_unstemmed Psychological Assessment of Video Game, Board, and Live Game Players: Personality, Reasoning, and Emotional Perception
title_sort Psychological Assessment of Video Game, Board, and Live Game Players: Personality, Reasoning, and Emotional Perception
author Miguel, Fabiano Koich
author_facet Miguel, Fabiano Koich
Carvalho, Lucas de Francisco
Dionísio, Thainã Eloá Silva
author_role author
author2 Carvalho, Lucas de Francisco
Dionísio, Thainã Eloá Silva
author2_role author
author
dc.contributor.author.fl_str_mv Miguel, Fabiano Koich
Carvalho, Lucas de Francisco
Dionísio, Thainã Eloá Silva
dc.subject.por.fl_str_mv games
recreation
personality traits
emotional intelligence
intelligence measures
jogos
recreação
traços de personalidade
inteligência emocional
medidas de inteligência
juegos
recreación
rasgos de personalidad
inteligencia emocional
medidas de inteligencia
topic games
recreation
personality traits
emotional intelligence
intelligence measures
jogos
recreação
traços de personalidade
inteligência emocional
medidas de inteligência
juegos
recreación
rasgos de personalidad
inteligencia emocional
medidas de inteligencia
description This research aimed at investigating the relationship between gaming preferences and psychological characteristics: abstract and verbal reasoning, emotional perception, and pathological personality traits. To this end, 164 people participated in the study, predominantly women (75%) with a mean age of 18.93 (SD = 6.36) and that have finished high school or college, in its majority. They answered a gaming preferences questionnaire, the Computerized Test of Primary Emotions Perception (PEP), the Dimensional Clinical Personality Inventory (IDCP), and two subtests from the Battery of Reasoning Tests (BPR-5). The results indicated correlations that were consistent with most of the measures, with a significant majority of magnitudes that varied from .16 (Anger Distortion vs. Interest in violent games) to .41 (Emotional perception vs. Monthly frequency of playing with other people). Also, we determined the importance attributed to being a gamer by three personality traits: Grandiosity, Criticism avoidance, and Impulsiveness. We found association tendencies between psychological characteristics and game preference, in a way that attributing higher importance to gaming was associated with higher frequency of eccentric behaviors, suspicion towards others’ intentions, and avoiding criticism. We have discussed the relations we found, and we concluded that there seems to be a typical profile for people who demonstrate a high tendency for gaming.
publishDate 2018
dc.date.none.fl_str_mv 2018-01-12
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
AP
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv http://editorarevistas.mackenzie.br/index.php/ptp/article/view/8386
10.5935/1980-6906/psicologia.v19n3p209-225
url http://editorarevistas.mackenzie.br/index.php/ptp/article/view/8386
identifier_str_mv 10.5935/1980-6906/psicologia.v19n3p209-225
dc.language.iso.fl_str_mv por
eng
language por
eng
dc.relation.none.fl_str_mv http://editorarevistas.mackenzie.br/index.php/ptp/article/view/8386/10737
http://editorarevistas.mackenzie.br/index.php/ptp/article/view/8386/10738
dc.rights.driver.fl_str_mv Copyright (c) 2018 Fabiano Koich Miguel, Lucas de Francisco Carvalho, Thainã Eloá Silva Dionísio
https://creativecommons.org/licenses/by/4.0
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Copyright (c) 2018 Fabiano Koich Miguel, Lucas de Francisco Carvalho, Thainã Eloá Silva Dionísio
https://creativecommons.org/licenses/by/4.0
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
application/pdf
dc.publisher.none.fl_str_mv Editora Mackenzie
publisher.none.fl_str_mv Editora Mackenzie
dc.source.none.fl_str_mv The Journal Of Psychology: Theory and Practice ; Vol. 19 No. 3 (2017); 192-225
Revista Psicología: Teoría y Práctica; Vol. 19 Núm. 3 (2017); 192-225
Revista Psicologia: Teoria e Prática; v. 19 n. 3 (2017); 192-225
1980-6906
1516-3687
reponame:Psicologia (Universidade Presbiteriana Mackenzie. Online)
instname:Universidade Presbiteriana Mackenzie (UPM)
instacron:UPM
instname_str Universidade Presbiteriana Mackenzie (UPM)
instacron_str UPM
institution UPM
reponame_str Psicologia (Universidade Presbiteriana Mackenzie. Online)
collection Psicologia (Universidade Presbiteriana Mackenzie. Online)
repository.name.fl_str_mv Psicologia (Universidade Presbiteriana Mackenzie. Online) - Universidade Presbiteriana Mackenzie (UPM)
repository.mail.fl_str_mv revistapsico@mackenzie.br
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