Indie Games: a atuação dos independentes no design de videogames

Bibliographic Details
Main Author: Castro, Vinicius Oppido de
Publication Date: 2015
Format: Master thesis
Language: por
Source: Biblioteca Digital de Teses e Dissertações do Mackenzie
Download full: http://dspace.mackenzie.br/handle/10899/26101
Summary: This dissertation in the area of Architecture , Urban Planning and Design investigates the projective practices involved in the production of independent video games. Indie Games are addressed as cultural artifacts produced by individuals or groups interested in expressing themselves with originality and creativity by an interactive medium that allows trials in graphic and narrative language. The aim was to explore the projective practices adopted by these producers , from an experiment that went through the stages of creation, production and publication of a game with the use of internet technologies and computer graphics. The proposed summary contains 4 chapters , starting with an investigation of how the Creative Economy and new forms of production leveraged indie culture, following with the current role of video games and the relationships within this industry, through the stages of game design that then are used as instruments for understanding the design practice, and finally , the experience involving design , development and distribution of an independent video game
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spelling Lima, Ana Gabriela Godinhohttp://lattes.cnpq.br/3955576401111840Castro, Vinicius Oppido de2016-06-06T18:59:26Z2020-05-28T18:16:40Z2020-05-28T18:16:40Z2015-09-30Castro, Vinicius Oppido de. Indie Games: a atuação dos independentes no design de videogames. 2015. [82 f.]. Dissertação( Arquitetura e Urbanismo) - Universidade Presbiteriana Mackenzie, [São Paulo] .http://dspace.mackenzie.br/handle/10899/26101This dissertation in the area of Architecture , Urban Planning and Design investigates the projective practices involved in the production of independent video games. Indie Games are addressed as cultural artifacts produced by individuals or groups interested in expressing themselves with originality and creativity by an interactive medium that allows trials in graphic and narrative language. The aim was to explore the projective practices adopted by these producers , from an experiment that went through the stages of creation, production and publication of a game with the use of internet technologies and computer graphics. The proposed summary contains 4 chapters , starting with an investigation of how the Creative Economy and new forms of production leveraged indie culture, following with the current role of video games and the relationships within this industry, through the stages of game design that then are used as instruments for understanding the design practice, and finally , the experience involving design , development and distribution of an independent video gameEsta dissertação de mestrado na área de Arquitetura, Urbanismo e Design investiga as práticas projetuais envolvidas na produção de videogames independentes. Os Indie Games são abordados como artefatos culturais produzidos por indivíduos ou grupos interessados em se expressar com originalidade e criatividade por um meio interativo que permite experimentações na linguagem gráfica e narrativa. O objetivo foi explorar as práticas projetuais adotadas por estes produtores, a partir de um experimento que percorreu as etapas de criação, produção e publicação de um game com a utilização de tecnologias de internet e de computação gráfica. O sumário proposto contém 4 capítulos, iniciando com uma investigação sobre como a Economia Criativa e as novas formas de produção alavancaram os independentes, seguindo com o papel atual dos videogames e as relações dentro dessa indústria, passando pelas etapas do Game Design que, em seguida, são utilizadas como os instrumentos para a compreensão da prática projetual, e finalmente, a experiência envolvendo o projeto, a execução e a distribuição de um jogo eletrônico independente.application/pdfporUniversidade Presbiteriana Mackenziehttp://creativecommons.org/licenses/by-nc-nd/4.0/info:eu-repo/semantics/openAccessdesigngamesIndies Gamesprojetoindependents gamesprojectdesignCNPQ::CIENCIAS SOCIAIS APLICADAS::DESENHO INDUSTRIALIndie Games: a atuação dos independentes no design de videogamesinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesishttp://tede.mackenzie.br/jspui/retrieve/10647/Vinicius%20Oppido%20de%20Castro.pdf.jpgreponame:Biblioteca Digital de Teses e Dissertações do Mackenzieinstname:Universidade Presbiteriana Mackenzie (MACKENZIE)instacron:MACKENZIEHovnanian, Marco Antonio DreslerGallo, Sérgio NesteriukBrasilFaculdade de Arquitetura e Urbanismo (FAU)UPMArquitetura e UrbanismoORIGINALVinicius Oppido de Castro.pdfVinicius Oppido de Castro.pdfapplication/pdf10514327https://dspace.mackenzie.br/bitstream/10899/26101/1/Vinicius%20Oppido%20de%20Castro.pdf1fd8900a9d098a9616b73ecf822ed04aMD51TEXTVinicius Oppido de Castro.pdf.txtVinicius Oppido de Castro.pdf.txtExtracted texttext/plain183212https://dspace.mackenzie.br/bitstream/10899/26101/2/Vinicius%20Oppido%20de%20Castro.pdf.txt4eae41bc7e6a3e6211a7a78810989507MD52THUMBNAILVinicius Oppido de Castro.pdf.jpgVinicius Oppido de Castro.pdf.jpgGenerated Thumbnailimage/jpeg1161https://dspace.mackenzie.br/bitstream/10899/26101/3/Vinicius%20Oppido%20de%20Castro.pdf.jpgd7c52610e94f934edf62ba4ecba33fcaMD5310899/261012022-03-14 20:16:25.765oai:dspace.mackenzie.br:10899/26101Biblioteca Digital de Teses e Dissertaçõeshttp://tede.mackenzie.br/jspui/PRIhttp://tede.mackenzie.br/oai/requestdspace@mackenzie.br||dspace@mackenzie.bropendoar:102772022-03-14T23:16:25Biblioteca Digital de Teses e Dissertações do Mackenzie - Universidade Presbiteriana Mackenzie (MACKENZIE)false
dc.title.por.fl_str_mv Indie Games: a atuação dos independentes no design de videogames
title Indie Games: a atuação dos independentes no design de videogames
spellingShingle Indie Games: a atuação dos independentes no design de videogames
Castro, Vinicius Oppido de
design
games
Indies Games
projeto
independents games
project
design
CNPQ::CIENCIAS SOCIAIS APLICADAS::DESENHO INDUSTRIAL
title_short Indie Games: a atuação dos independentes no design de videogames
title_full Indie Games: a atuação dos independentes no design de videogames
title_fullStr Indie Games: a atuação dos independentes no design de videogames
title_full_unstemmed Indie Games: a atuação dos independentes no design de videogames
title_sort Indie Games: a atuação dos independentes no design de videogames
author Castro, Vinicius Oppido de
author_facet Castro, Vinicius Oppido de
author_role author
dc.contributor.advisor1.fl_str_mv Lima, Ana Gabriela Godinho
dc.contributor.authorLattes.fl_str_mv http://lattes.cnpq.br/3955576401111840
dc.contributor.author.fl_str_mv Castro, Vinicius Oppido de
contributor_str_mv Lima, Ana Gabriela Godinho
dc.subject.por.fl_str_mv design
games
Indies Games
projeto
topic design
games
Indies Games
projeto
independents games
project
design
CNPQ::CIENCIAS SOCIAIS APLICADAS::DESENHO INDUSTRIAL
dc.subject.eng.fl_str_mv independents games
project
design
dc.subject.cnpq.fl_str_mv CNPQ::CIENCIAS SOCIAIS APLICADAS::DESENHO INDUSTRIAL
description This dissertation in the area of Architecture , Urban Planning and Design investigates the projective practices involved in the production of independent video games. Indie Games are addressed as cultural artifacts produced by individuals or groups interested in expressing themselves with originality and creativity by an interactive medium that allows trials in graphic and narrative language. The aim was to explore the projective practices adopted by these producers , from an experiment that went through the stages of creation, production and publication of a game with the use of internet technologies and computer graphics. The proposed summary contains 4 chapters , starting with an investigation of how the Creative Economy and new forms of production leveraged indie culture, following with the current role of video games and the relationships within this industry, through the stages of game design that then are used as instruments for understanding the design practice, and finally , the experience involving design , development and distribution of an independent video game
publishDate 2015
dc.date.issued.fl_str_mv 2015-09-30
dc.date.accessioned.fl_str_mv 2016-06-06T18:59:26Z
2020-05-28T18:16:40Z
dc.date.available.fl_str_mv 2020-05-28T18:16:40Z
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dc.identifier.uri.fl_str_mv http://dspace.mackenzie.br/handle/10899/26101
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url http://dspace.mackenzie.br/handle/10899/26101
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