Effect of virtual reality in Parkinson's disease: a prospective observational study
Autor(a) principal: | |
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Data de Publicação: | 2018 |
Outros Autores: | , , , |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Arquivos de neuro-psiquiatria (Online) |
Texto Completo: | http://old.scielo.br/scielo.php?script=sci_arttext&pid=S0004-282X2018000200078 |
Resumo: | ABSTRACT Objective: To assess the effectiveness of balance exercises by means of virtual reality games in Parkinson's disease. Methods: Sixteen patients were submitted to anamnesis, otorhinolaryngological and vestibular examinations, as well as the Dizziness Handicap Inventory, Berg Balance Scale, SF-36 questionnaire, and the SRT, applied before and after rehabilitation with virtual reality games. Results: Final scoring for the Dizziness Handicap Inventory and Berg Balance Scale was better after rehabilitation. The SRT showed a significant result after rehabilitation. The SF-36 showed a significant change in the functional capacity for the Tightrope Walk and Ski Slalom virtual reality games (p < 0.05), as well as in the mental health aspect of the Ski Slalom game (p < 0.05). The Dizziness Handicap Inventory and Berg Balance Scale showed significant changes in the Ski Slalom game (p < 0.05). There was evidence of clinical improvement in patients in the final assessment after virtual rehabilitation. Conclusion: The Tightrope Walk and Ski Slalom virtual games were shown to be the most effective for this population. |
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Effect of virtual reality in Parkinson's disease: a prospective observational studyParkinson's diseasepostural balancequality of lifevestibular nucleiABSTRACT Objective: To assess the effectiveness of balance exercises by means of virtual reality games in Parkinson's disease. Methods: Sixteen patients were submitted to anamnesis, otorhinolaryngological and vestibular examinations, as well as the Dizziness Handicap Inventory, Berg Balance Scale, SF-36 questionnaire, and the SRT, applied before and after rehabilitation with virtual reality games. Results: Final scoring for the Dizziness Handicap Inventory and Berg Balance Scale was better after rehabilitation. The SRT showed a significant result after rehabilitation. The SF-36 showed a significant change in the functional capacity for the Tightrope Walk and Ski Slalom virtual reality games (p < 0.05), as well as in the mental health aspect of the Ski Slalom game (p < 0.05). The Dizziness Handicap Inventory and Berg Balance Scale showed significant changes in the Ski Slalom game (p < 0.05). There was evidence of clinical improvement in patients in the final assessment after virtual rehabilitation. Conclusion: The Tightrope Walk and Ski Slalom virtual games were shown to be the most effective for this population.Academia Brasileira de Neurologia - ABNEURO2018-02-01info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersiontext/htmlhttp://old.scielo.br/scielo.php?script=sci_arttext&pid=S0004-282X2018000200078Arquivos de Neuro-Psiquiatria v.76 n.2 2018reponame:Arquivos de neuro-psiquiatria (Online)instname:Academia Brasileira de Neurologiainstacron:ABNEURO10.1590/0004-282x20170195info:eu-repo/semantics/openAccessSeveriano,Maria Izabel RodriguesZeigelboim,Bianca SimoneTeive,Hélio Afonso GhizoniSantos,Geslaine Janaína BarbosaFonseca,Vinícius Ribaseng2018-02-23T00:00:00Zoai:scielo:S0004-282X2018000200078Revistahttp://www.scielo.br/anphttps://old.scielo.br/oai/scielo-oai.php||revista.arquivos@abneuro.org1678-42270004-282Xopendoar:2018-02-23T00:00Arquivos de neuro-psiquiatria (Online) - Academia Brasileira de Neurologiafalse |
dc.title.none.fl_str_mv |
Effect of virtual reality in Parkinson's disease: a prospective observational study |
title |
Effect of virtual reality in Parkinson's disease: a prospective observational study |
spellingShingle |
Effect of virtual reality in Parkinson's disease: a prospective observational study Severiano,Maria Izabel Rodrigues Parkinson's disease postural balance quality of life vestibular nuclei |
title_short |
Effect of virtual reality in Parkinson's disease: a prospective observational study |
title_full |
Effect of virtual reality in Parkinson's disease: a prospective observational study |
title_fullStr |
Effect of virtual reality in Parkinson's disease: a prospective observational study |
title_full_unstemmed |
Effect of virtual reality in Parkinson's disease: a prospective observational study |
title_sort |
Effect of virtual reality in Parkinson's disease: a prospective observational study |
author |
Severiano,Maria Izabel Rodrigues |
author_facet |
Severiano,Maria Izabel Rodrigues Zeigelboim,Bianca Simone Teive,Hélio Afonso Ghizoni Santos,Geslaine Janaína Barbosa Fonseca,Vinícius Ribas |
author_role |
author |
author2 |
Zeigelboim,Bianca Simone Teive,Hélio Afonso Ghizoni Santos,Geslaine Janaína Barbosa Fonseca,Vinícius Ribas |
author2_role |
author author author author |
dc.contributor.author.fl_str_mv |
Severiano,Maria Izabel Rodrigues Zeigelboim,Bianca Simone Teive,Hélio Afonso Ghizoni Santos,Geslaine Janaína Barbosa Fonseca,Vinícius Ribas |
dc.subject.por.fl_str_mv |
Parkinson's disease postural balance quality of life vestibular nuclei |
topic |
Parkinson's disease postural balance quality of life vestibular nuclei |
description |
ABSTRACT Objective: To assess the effectiveness of balance exercises by means of virtual reality games in Parkinson's disease. Methods: Sixteen patients were submitted to anamnesis, otorhinolaryngological and vestibular examinations, as well as the Dizziness Handicap Inventory, Berg Balance Scale, SF-36 questionnaire, and the SRT, applied before and after rehabilitation with virtual reality games. Results: Final scoring for the Dizziness Handicap Inventory and Berg Balance Scale was better after rehabilitation. The SRT showed a significant result after rehabilitation. The SF-36 showed a significant change in the functional capacity for the Tightrope Walk and Ski Slalom virtual reality games (p < 0.05), as well as in the mental health aspect of the Ski Slalom game (p < 0.05). The Dizziness Handicap Inventory and Berg Balance Scale showed significant changes in the Ski Slalom game (p < 0.05). There was evidence of clinical improvement in patients in the final assessment after virtual rehabilitation. Conclusion: The Tightrope Walk and Ski Slalom virtual games were shown to be the most effective for this population. |
publishDate |
2018 |
dc.date.none.fl_str_mv |
2018-02-01 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://old.scielo.br/scielo.php?script=sci_arttext&pid=S0004-282X2018000200078 |
url |
http://old.scielo.br/scielo.php?script=sci_arttext&pid=S0004-282X2018000200078 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
10.1590/0004-282x20170195 |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
text/html |
dc.publisher.none.fl_str_mv |
Academia Brasileira de Neurologia - ABNEURO |
publisher.none.fl_str_mv |
Academia Brasileira de Neurologia - ABNEURO |
dc.source.none.fl_str_mv |
Arquivos de Neuro-Psiquiatria v.76 n.2 2018 reponame:Arquivos de neuro-psiquiatria (Online) instname:Academia Brasileira de Neurologia instacron:ABNEURO |
instname_str |
Academia Brasileira de Neurologia |
instacron_str |
ABNEURO |
institution |
ABNEURO |
reponame_str |
Arquivos de neuro-psiquiatria (Online) |
collection |
Arquivos de neuro-psiquiatria (Online) |
repository.name.fl_str_mv |
Arquivos de neuro-psiquiatria (Online) - Academia Brasileira de Neurologia |
repository.mail.fl_str_mv |
||revista.arquivos@abneuro.org |
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1754212783573958656 |