Effect of virtual reality in Parkinson's disease: a prospective observational study

Detalhes bibliográficos
Autor(a) principal: Severiano,Maria Izabel Rodrigues
Data de Publicação: 2018
Outros Autores: Zeigelboim,Bianca Simone, Teive,Hélio Afonso Ghizoni, Santos,Geslaine Janaína Barbosa, Fonseca,Vinícius Ribas
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Arquivos de neuro-psiquiatria (Online)
Texto Completo: http://old.scielo.br/scielo.php?script=sci_arttext&pid=S0004-282X2018000200078
Resumo: ABSTRACT Objective: To assess the effectiveness of balance exercises by means of virtual reality games in Parkinson's disease. Methods: Sixteen patients were submitted to anamnesis, otorhinolaryngological and vestibular examinations, as well as the Dizziness Handicap Inventory, Berg Balance Scale, SF-36 questionnaire, and the SRT, applied before and after rehabilitation with virtual reality games. Results: Final scoring for the Dizziness Handicap Inventory and Berg Balance Scale was better after rehabilitation. The SRT showed a significant result after rehabilitation. The SF-36 showed a significant change in the functional capacity for the Tightrope Walk and Ski Slalom virtual reality games (p < 0.05), as well as in the mental health aspect of the Ski Slalom game (p < 0.05). The Dizziness Handicap Inventory and Berg Balance Scale showed significant changes in the Ski Slalom game (p < 0.05). There was evidence of clinical improvement in patients in the final assessment after virtual rehabilitation. Conclusion: The Tightrope Walk and Ski Slalom virtual games were shown to be the most effective for this population.
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spelling Effect of virtual reality in Parkinson's disease: a prospective observational studyParkinson's diseasepostural balancequality of lifevestibular nucleiABSTRACT Objective: To assess the effectiveness of balance exercises by means of virtual reality games in Parkinson's disease. Methods: Sixteen patients were submitted to anamnesis, otorhinolaryngological and vestibular examinations, as well as the Dizziness Handicap Inventory, Berg Balance Scale, SF-36 questionnaire, and the SRT, applied before and after rehabilitation with virtual reality games. Results: Final scoring for the Dizziness Handicap Inventory and Berg Balance Scale was better after rehabilitation. The SRT showed a significant result after rehabilitation. The SF-36 showed a significant change in the functional capacity for the Tightrope Walk and Ski Slalom virtual reality games (p < 0.05), as well as in the mental health aspect of the Ski Slalom game (p < 0.05). The Dizziness Handicap Inventory and Berg Balance Scale showed significant changes in the Ski Slalom game (p < 0.05). There was evidence of clinical improvement in patients in the final assessment after virtual rehabilitation. Conclusion: The Tightrope Walk and Ski Slalom virtual games were shown to be the most effective for this population.Academia Brasileira de Neurologia - ABNEURO2018-02-01info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersiontext/htmlhttp://old.scielo.br/scielo.php?script=sci_arttext&pid=S0004-282X2018000200078Arquivos de Neuro-Psiquiatria v.76 n.2 2018reponame:Arquivos de neuro-psiquiatria (Online)instname:Academia Brasileira de Neurologiainstacron:ABNEURO10.1590/0004-282x20170195info:eu-repo/semantics/openAccessSeveriano,Maria Izabel RodriguesZeigelboim,Bianca SimoneTeive,Hélio Afonso GhizoniSantos,Geslaine Janaína BarbosaFonseca,Vinícius Ribaseng2018-02-23T00:00:00Zoai:scielo:S0004-282X2018000200078Revistahttp://www.scielo.br/anphttps://old.scielo.br/oai/scielo-oai.php||revista.arquivos@abneuro.org1678-42270004-282Xopendoar:2018-02-23T00:00Arquivos de neuro-psiquiatria (Online) - Academia Brasileira de Neurologiafalse
dc.title.none.fl_str_mv Effect of virtual reality in Parkinson's disease: a prospective observational study
title Effect of virtual reality in Parkinson's disease: a prospective observational study
spellingShingle Effect of virtual reality in Parkinson's disease: a prospective observational study
Severiano,Maria Izabel Rodrigues
Parkinson's disease
postural balance
quality of life
vestibular nuclei
title_short Effect of virtual reality in Parkinson's disease: a prospective observational study
title_full Effect of virtual reality in Parkinson's disease: a prospective observational study
title_fullStr Effect of virtual reality in Parkinson's disease: a prospective observational study
title_full_unstemmed Effect of virtual reality in Parkinson's disease: a prospective observational study
title_sort Effect of virtual reality in Parkinson's disease: a prospective observational study
author Severiano,Maria Izabel Rodrigues
author_facet Severiano,Maria Izabel Rodrigues
Zeigelboim,Bianca Simone
Teive,Hélio Afonso Ghizoni
Santos,Geslaine Janaína Barbosa
Fonseca,Vinícius Ribas
author_role author
author2 Zeigelboim,Bianca Simone
Teive,Hélio Afonso Ghizoni
Santos,Geslaine Janaína Barbosa
Fonseca,Vinícius Ribas
author2_role author
author
author
author
dc.contributor.author.fl_str_mv Severiano,Maria Izabel Rodrigues
Zeigelboim,Bianca Simone
Teive,Hélio Afonso Ghizoni
Santos,Geslaine Janaína Barbosa
Fonseca,Vinícius Ribas
dc.subject.por.fl_str_mv Parkinson's disease
postural balance
quality of life
vestibular nuclei
topic Parkinson's disease
postural balance
quality of life
vestibular nuclei
description ABSTRACT Objective: To assess the effectiveness of balance exercises by means of virtual reality games in Parkinson's disease. Methods: Sixteen patients were submitted to anamnesis, otorhinolaryngological and vestibular examinations, as well as the Dizziness Handicap Inventory, Berg Balance Scale, SF-36 questionnaire, and the SRT, applied before and after rehabilitation with virtual reality games. Results: Final scoring for the Dizziness Handicap Inventory and Berg Balance Scale was better after rehabilitation. The SRT showed a significant result after rehabilitation. The SF-36 showed a significant change in the functional capacity for the Tightrope Walk and Ski Slalom virtual reality games (p < 0.05), as well as in the mental health aspect of the Ski Slalom game (p < 0.05). The Dizziness Handicap Inventory and Berg Balance Scale showed significant changes in the Ski Slalom game (p < 0.05). There was evidence of clinical improvement in patients in the final assessment after virtual rehabilitation. Conclusion: The Tightrope Walk and Ski Slalom virtual games were shown to be the most effective for this population.
publishDate 2018
dc.date.none.fl_str_mv 2018-02-01
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dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv 10.1590/0004-282x20170195
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dc.publisher.none.fl_str_mv Academia Brasileira de Neurologia - ABNEURO
publisher.none.fl_str_mv Academia Brasileira de Neurologia - ABNEURO
dc.source.none.fl_str_mv Arquivos de Neuro-Psiquiatria v.76 n.2 2018
reponame:Arquivos de neuro-psiquiatria (Online)
instname:Academia Brasileira de Neurologia
instacron:ABNEURO
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reponame_str Arquivos de neuro-psiquiatria (Online)
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repository.name.fl_str_mv Arquivos de neuro-psiquiatria (Online) - Academia Brasileira de Neurologia
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