Social networks in online games: the dynamics of social interaction within World of Warcraft
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Data de Publicação: | 2010 |
Outros Autores: | , , , |
Tipo de documento: | Artigo |
Idioma: | por |
Título da fonte: | E-Compós |
Texto Completo: | https://www.e-compos.org.br/e-compos/article/view/437 |
Resumo: | This article approaches the dynamics of social interaction between players of the online game World of Warcraft (WoW). The theoretical-methodological trajectory follows a relationship orientation focused on three dimensions – structure, content and function – for the apprehension of the communicative processes and practices in the WoW environment. The work, which is qualitative in nature, values the reading of the actual players concerning the factors that explain the establishment and maintenance of a social network that surpasses the limits of the game and is indeed amplified through other models of virtual socialization, which is even fortified by physical contact. |
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Social networks in online games: the dynamics of social interaction within World of WarcraftLas redes sociales en los juegos online: la dinámica de la interacción social en World of WarcraftRedes sociais em jogos online: a dinâmica da interação social no World of WarcraftInteraçãoJogosComunicação Mediada por Computador (CMC)This article approaches the dynamics of social interaction between players of the online game World of Warcraft (WoW). The theoretical-methodological trajectory follows a relationship orientation focused on three dimensions – structure, content and function – for the apprehension of the communicative processes and practices in the WoW environment. The work, which is qualitative in nature, values the reading of the actual players concerning the factors that explain the establishment and maintenance of a social network that surpasses the limits of the game and is indeed amplified through other models of virtual socialization, which is even fortified by physical contact.Este artículo aborda la dinámica de la interacción social entre los actores del juego en línea World of Warcraft (WoW). La trayectoria teórico-metodológica sigue una orientación relacional centrada en tres dimensiones – estructura, contenido y función – para la aprehensión de los procesos comunicativos y las prácticas en el entorno de WoW. El trabajo, que es de naturaleza cualitativa, valoriza la lectura de los actores reales sobre los factores que explican el establecimiento y mantenimiento de una red social que supera los límites del juego, se amplía a través de otros modelos de socialización virtual y se basa en el contacto físico.Este artigo aborda a dinâmica das interações sociais entre os players do jogo online World of Warcraft (WoW). O percurso teórico-metodológico seguiu uma orientação relacional focada em três dimensões – estrutura, conteúdo e função – para a apreensão dos processos e práticas comunicativas no ambiente WoW. O trabalho, de natureza qualitativa, valoriza a leitura dos próprios jogadores sobre os fatores que explicam o estabelecimento e a manutenção de uma rede social, que extrapola os limites do jogo, amplia-se em outras modalidades de socialização virtual e firma-se no contato físico.ABEC2010-06-29info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://www.e-compos.org.br/e-compos/article/view/43710.30962/ec.437E-Compós; Vol. 13 No. 1 (2010)E-Compós; Vol. 13 Núm. 1 (2010)E-Compós; v. 13 n. 1 (2010)1808-2599reponame:E-Compósinstname:Associação Nacional dos Programas de Pós-Graduação em Comunicaçãoinstacron:ANPPCporhttps://www.e-compos.org.br/e-compos/article/view/437/414Johnson, TelmaBraighi, Antônio AugustoAlmeida, RobertaHamdan, Ana AméliaMiranda, Diegoinfo:eu-repo/semantics/openAccess2021-06-10T13:54:35Zoai:ojs.www.e-compos.org.br:article/437Revistahttps://www.e-compos.org.br/e-compos/PUBhttps://www.e-compos.org.br/e-compos/oairevistaecompos@gmail.com1808-25991808-2599opendoar:2021-06-10T13:54:35E-Compós - Associação Nacional dos Programas de Pós-Graduação em Comunicaçãofalse |
dc.title.none.fl_str_mv |
Social networks in online games: the dynamics of social interaction within World of Warcraft Las redes sociales en los juegos online: la dinámica de la interacción social en World of Warcraft Redes sociais em jogos online: a dinâmica da interação social no World of Warcraft |
title |
Social networks in online games: the dynamics of social interaction within World of Warcraft |
spellingShingle |
Social networks in online games: the dynamics of social interaction within World of Warcraft Johnson, Telma Interação Jogos Comunicação Mediada por Computador (CMC) |
title_short |
Social networks in online games: the dynamics of social interaction within World of Warcraft |
title_full |
Social networks in online games: the dynamics of social interaction within World of Warcraft |
title_fullStr |
Social networks in online games: the dynamics of social interaction within World of Warcraft |
title_full_unstemmed |
Social networks in online games: the dynamics of social interaction within World of Warcraft |
title_sort |
Social networks in online games: the dynamics of social interaction within World of Warcraft |
author |
Johnson, Telma |
author_facet |
Johnson, Telma Braighi, Antônio Augusto Almeida, Roberta Hamdan, Ana Amélia Miranda, Diego |
author_role |
author |
author2 |
Braighi, Antônio Augusto Almeida, Roberta Hamdan, Ana Amélia Miranda, Diego |
author2_role |
author author author author |
dc.contributor.author.fl_str_mv |
Johnson, Telma Braighi, Antônio Augusto Almeida, Roberta Hamdan, Ana Amélia Miranda, Diego |
dc.subject.por.fl_str_mv |
Interação Jogos Comunicação Mediada por Computador (CMC) |
topic |
Interação Jogos Comunicação Mediada por Computador (CMC) |
description |
This article approaches the dynamics of social interaction between players of the online game World of Warcraft (WoW). The theoretical-methodological trajectory follows a relationship orientation focused on three dimensions – structure, content and function – for the apprehension of the communicative processes and practices in the WoW environment. The work, which is qualitative in nature, values the reading of the actual players concerning the factors that explain the establishment and maintenance of a social network that surpasses the limits of the game and is indeed amplified through other models of virtual socialization, which is even fortified by physical contact. |
publishDate |
2010 |
dc.date.none.fl_str_mv |
2010-06-29 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://www.e-compos.org.br/e-compos/article/view/437 10.30962/ec.437 |
url |
https://www.e-compos.org.br/e-compos/article/view/437 |
identifier_str_mv |
10.30962/ec.437 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
https://www.e-compos.org.br/e-compos/article/view/437/414 |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
ABEC |
publisher.none.fl_str_mv |
ABEC |
dc.source.none.fl_str_mv |
E-Compós; Vol. 13 No. 1 (2010) E-Compós; Vol. 13 Núm. 1 (2010) E-Compós; v. 13 n. 1 (2010) 1808-2599 reponame:E-Compós instname:Associação Nacional dos Programas de Pós-Graduação em Comunicação instacron:ANPPC |
instname_str |
Associação Nacional dos Programas de Pós-Graduação em Comunicação |
instacron_str |
ANPPC |
institution |
ANPPC |
reponame_str |
E-Compós |
collection |
E-Compós |
repository.name.fl_str_mv |
E-Compós - Associação Nacional dos Programas de Pós-Graduação em Comunicação |
repository.mail.fl_str_mv |
revistaecompos@gmail.com |
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1798045733395365888 |