Queer polyphony in LuCroft roleplays: A dialogical analysis of the discouse of Maria Vaquejada in Red Dead Redemption 2

Detalhes bibliográficos
Autor(a) principal: Montargil, Gilmar
Data de Publicação: 2021
Outros Autores: Remenche, Maria de Lourdes Rossi
Tipo de documento: Artigo
Idioma: por
Título da fonte: letrônica
Texto Completo: https://revistaseletronicas.pucrs.br/ojs/index.php/letronica/article/view/42552
Resumo: Roleplays (RP’s) are performative practices that enable the creation of characters in fictional cities in the space of games (gameplaces). These virtual lives-narratives are energized by diverse social voices, where languages, discourses and worldviews, transmuted in the psychosocial constitution of these representations amplified by cyberculture. In this context, we seek to analyze the dialogism constituting the identity of the character Maria Vaquejada with the hypothesis that the gamer and streamer LuCroft articulates two chronotopes in the architecture of her role-playing: one related to the 19th century of the United States, circumscribed in Red Dead Redemption 2 and , another, interconnected to the experiences of queer bodies (gays, transvestites, drag queens, non-binary, among others) that intersect with the contemporary gamer sphere. The analysis has as an epistemological approach the dialogical perspective of language produced in the writings of the Bakhtin Circle, from which we trigger concepts such as dialogism, polyphony, alterity and chronotope. In the thickening of the discussion undertaken, we also mobilized the ideas of Brait (2006, 2011, 2013), Butler (2003), Muriel and Crawford (2018), Shaw (2011) and Ruberg (2019, 2020). The extraction of data consists, from a diachronic cut, of 20 sequential videos collected on the YouTube channel of LuCroft. The results of the analysis point to varied discourses that mark the different positions of the subject as “bar owner”, “religious”, “woman who fights misogyny”, in addition to a chronotope rework with socio-historical aspects of the Brazilian Northeast of the century 19th and 20th century.
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spelling Queer polyphony in LuCroft roleplays: A dialogical analysis of the discouse of Maria Vaquejada in Red Dead Redemption 2Polifonía queer em jogos de rol de LuCroft: Un análisis dialógico del discurso de Maria Vaquejada en Red Dead Redemption 2Polifonia queer nos roleplays de LuCroft: Uma análise dialógica do discurso de Maria Vaquejada em Red Dead Redemption 2Bakhtin CirclePolyphonyQueer Game StudiesRole-playingLuCroftCírculo de BakhtinPolifoniaQueer Game StudiesRole-playingLuCroftCírculo de BakhtinPolifoníaQueer Game StudiesJuegos de RolLuCroftRoleplays (RP’s) are performative practices that enable the creation of characters in fictional cities in the space of games (gameplaces). These virtual lives-narratives are energized by diverse social voices, where languages, discourses and worldviews, transmuted in the psychosocial constitution of these representations amplified by cyberculture. In this context, we seek to analyze the dialogism constituting the identity of the character Maria Vaquejada with the hypothesis that the gamer and streamer LuCroft articulates two chronotopes in the architecture of her role-playing: one related to the 19th century of the United States, circumscribed in Red Dead Redemption 2 and , another, interconnected to the experiences of queer bodies (gays, transvestites, drag queens, non-binary, among others) that intersect with the contemporary gamer sphere. The analysis has as an epistemological approach the dialogical perspective of language produced in the writings of the Bakhtin Circle, from which we trigger concepts such as dialogism, polyphony, alterity and chronotope. In the thickening of the discussion undertaken, we also mobilized the ideas of Brait (2006, 2011, 2013), Butler (2003), Muriel and Crawford (2018), Shaw (2011) and Ruberg (2019, 2020). The extraction of data consists, from a diachronic cut, of 20 sequential videos collected on the YouTube channel of LuCroft. The results of the analysis point to varied discourses that mark the different positions of the subject as “bar owner”, “religious”, “woman who fights misogyny”, in addition to a chronotope rework with socio-historical aspects of the Brazilian Northeast of the century 19th and 20th century.Los juegos de rol son prácticas performativas que permiten la creación de personajes en ciudades ficticias en el mundo de los juegos (gameplaces). Estas vidas-narrativas virtuales están inmersas en distintas voces sociales, donde lenguajes, discursos y cosmovisiones se transmutan en la constitución psicosocial de estas representaciones amplificadas por la cibercultura. En este contexto, buscamos analizar el dialogismo que constituye la identidad del personaje María Vaquejada con la hipótesis de que la streamer LuCroft articula dos cronotopos en la arquitectura de su role-playing: uno relativo al siglo XIX de Estados Unidos ambientado en Red Dead Redemption 2 y el otro, interconecta las vivencias de cuerpos queer (gays, travestis, drag quens, no binarios, entre otros) que se cruzan con la esfera gamer contemporánea. El análisis tiene una aproximación epistemológica a la perspectiva dialógica del lenguaje producida en los escritos del Círculo de Bakhtin, posibilitando la activación de conceptos como dialogismo, polifonía, alteridad y cronotopo. En el espesamiento de la discusión emprendida, también movilizamos las ideas de Brait (2006, 2011, 2013), Butler (2003), Muriel y Crawford (2018), Shaw (2011) y Ruberg (2019, 2020). Los datos están constituidos, a partir de un corte diacrónico, de 20 videos secuenciales recopilados en el canal de YouTube de LuCroft. Los resultados del análisis apuntan a discursos variados que marcan las distintas posturas del sujeto como “dueña de bar”, “religiosa”, “mujer que lucha contra la misoginia”, además de una reelaboración cronotópica con aspectos sociohistóricos del Nordeste brasileño de el siglo XIX y XX.Os roleplays (RP’s) são práticas performativas que possibilitam a criação de personagens em cidades fictícias do mundo dos jogos (gameplaces). Essas vidas-narrativas virtuais são povoadas por diversas vozes sociais, onde transmutam-se linguagens, discursos e visões de mundo na constituição psicossocial dessas representações amplificadas pela cibercultura. Nesse cenário, buscamos analisar o dialogismo constitutivo da identidade da personagem Maria Vaquejada com a hipótese de que a streamer LuCroft articula dois cronotopos na arquitetônica de seu RP: um relativo ao século XIX dos Estados Unidos ambientado em Red Dead Redemption 2 e, outro, interligado às vivencias dos corpos queers (gays, travestis, drags, não-binários, entre outros) que se interseccionam com a esfera gamer na contemporaneidade. A análise tem como abordagem epistemológica a perspectiva dialógica de linguagem produzida nos escritos do Círculo de Bakhtin, a partir da qual acionamos conceitos como dialogismo, polifonia, alteridade e cronotopo. No adensamento da discussão empreendida, mobilizamos também as ideias de Brait (2006, 2011, 2013), Butler (2003), Muriel e Crawford (2018), Shaw (2011) e Ruberg (2019, 2020). Os dados constituem-se, a partir de um recorte diacrônico, de 20 vídeos sequenciais coletados no canal do YouTube de LuCroft. Os resultados da análise apontam para variados discursos que marcam as diferentes posições de sujeito como “dona de bar”, “religiosa”, “mulher que combate o machismo”, além de uma reelaboração de cronotopo com aspectos sócio-históricos do nordeste brasileiro do século XIX e XX.Editora da PUCRS - ediPUCRS2021-12-31info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://revistaseletronicas.pucrs.br/ojs/index.php/letronica/article/view/4255210.15448/1984-4301.2021.s.42552Letrônica; Vol. 14 No. sup. (2021): Contemporary Bakhtinian Studies; e42552Letrônica; v. 14 n. sup. (2021): Estudos Bakhtinianos Contemporâneos; e425521984-430110.15448/1984-4301.2021.sreponame:letrônicainstname:Pontifícia Universidade Católica do Rio Grande do Sul (PUCRS)instacron:PUC_RSporhttps://revistaseletronicas.pucrs.br/ojs/index.php/letronica/article/view/42552/27442Copyright (c) 2022 Letrônicahttp://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessMontargil, GilmarRemenche, Maria de Lourdes Rossi2022-04-20T16:59:08Zoai:ojs.revistaseletronicas.pucrs.br:article/42552Revistahttps://revistaseletronicas.pucrs.br/ojs/index.php/letronicaPRIhttps://revistaseletronicas.pucrs.br/ojs/index.php/letronica/oailetronica@pucrs.br||ivanetemileski@gmail.com1984-43011984-4301opendoar:2022-04-20T16:59:08letrônica - Pontifícia Universidade Católica do Rio Grande do Sul (PUCRS)false
dc.title.none.fl_str_mv Queer polyphony in LuCroft roleplays: A dialogical analysis of the discouse of Maria Vaquejada in Red Dead Redemption 2
Polifonía queer em jogos de rol de LuCroft: Un análisis dialógico del discurso de Maria Vaquejada en Red Dead Redemption 2
Polifonia queer nos roleplays de LuCroft: Uma análise dialógica do discurso de Maria Vaquejada em Red Dead Redemption 2
title Queer polyphony in LuCroft roleplays: A dialogical analysis of the discouse of Maria Vaquejada in Red Dead Redemption 2
spellingShingle Queer polyphony in LuCroft roleplays: A dialogical analysis of the discouse of Maria Vaquejada in Red Dead Redemption 2
Montargil, Gilmar
Bakhtin Circle
Polyphony
Queer Game Studies
Role-playing
LuCroft
Círculo de Bakhtin
Polifonia
Queer Game Studies
Role-playing
LuCroft
Círculo de Bakhtin
Polifonía
Queer Game Studies
Juegos de Rol
LuCroft
title_short Queer polyphony in LuCroft roleplays: A dialogical analysis of the discouse of Maria Vaquejada in Red Dead Redemption 2
title_full Queer polyphony in LuCroft roleplays: A dialogical analysis of the discouse of Maria Vaquejada in Red Dead Redemption 2
title_fullStr Queer polyphony in LuCroft roleplays: A dialogical analysis of the discouse of Maria Vaquejada in Red Dead Redemption 2
title_full_unstemmed Queer polyphony in LuCroft roleplays: A dialogical analysis of the discouse of Maria Vaquejada in Red Dead Redemption 2
title_sort Queer polyphony in LuCroft roleplays: A dialogical analysis of the discouse of Maria Vaquejada in Red Dead Redemption 2
author Montargil, Gilmar
author_facet Montargil, Gilmar
Remenche, Maria de Lourdes Rossi
author_role author
author2 Remenche, Maria de Lourdes Rossi
author2_role author
dc.contributor.author.fl_str_mv Montargil, Gilmar
Remenche, Maria de Lourdes Rossi
dc.subject.por.fl_str_mv Bakhtin Circle
Polyphony
Queer Game Studies
Role-playing
LuCroft
Círculo de Bakhtin
Polifonia
Queer Game Studies
Role-playing
LuCroft
Círculo de Bakhtin
Polifonía
Queer Game Studies
Juegos de Rol
LuCroft
topic Bakhtin Circle
Polyphony
Queer Game Studies
Role-playing
LuCroft
Círculo de Bakhtin
Polifonia
Queer Game Studies
Role-playing
LuCroft
Círculo de Bakhtin
Polifonía
Queer Game Studies
Juegos de Rol
LuCroft
description Roleplays (RP’s) are performative practices that enable the creation of characters in fictional cities in the space of games (gameplaces). These virtual lives-narratives are energized by diverse social voices, where languages, discourses and worldviews, transmuted in the psychosocial constitution of these representations amplified by cyberculture. In this context, we seek to analyze the dialogism constituting the identity of the character Maria Vaquejada with the hypothesis that the gamer and streamer LuCroft articulates two chronotopes in the architecture of her role-playing: one related to the 19th century of the United States, circumscribed in Red Dead Redemption 2 and , another, interconnected to the experiences of queer bodies (gays, transvestites, drag queens, non-binary, among others) that intersect with the contemporary gamer sphere. The analysis has as an epistemological approach the dialogical perspective of language produced in the writings of the Bakhtin Circle, from which we trigger concepts such as dialogism, polyphony, alterity and chronotope. In the thickening of the discussion undertaken, we also mobilized the ideas of Brait (2006, 2011, 2013), Butler (2003), Muriel and Crawford (2018), Shaw (2011) and Ruberg (2019, 2020). The extraction of data consists, from a diachronic cut, of 20 sequential videos collected on the YouTube channel of LuCroft. The results of the analysis point to varied discourses that mark the different positions of the subject as “bar owner”, “religious”, “woman who fights misogyny”, in addition to a chronotope rework with socio-historical aspects of the Brazilian Northeast of the century 19th and 20th century.
publishDate 2021
dc.date.none.fl_str_mv 2021-12-31
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10.15448/1984-4301.2021.s.42552
url https://revistaseletronicas.pucrs.br/ojs/index.php/letronica/article/view/42552
identifier_str_mv 10.15448/1984-4301.2021.s.42552
dc.language.iso.fl_str_mv por
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dc.relation.none.fl_str_mv https://revistaseletronicas.pucrs.br/ojs/index.php/letronica/article/view/42552/27442
dc.rights.driver.fl_str_mv Copyright (c) 2022 Letrônica
http://creativecommons.org/licenses/by/4.0
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Copyright (c) 2022 Letrônica
http://creativecommons.org/licenses/by/4.0
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Editora da PUCRS - ediPUCRS
publisher.none.fl_str_mv Editora da PUCRS - ediPUCRS
dc.source.none.fl_str_mv Letrônica; Vol. 14 No. sup. (2021): Contemporary Bakhtinian Studies; e42552
Letrônica; v. 14 n. sup. (2021): Estudos Bakhtinianos Contemporâneos; e42552
1984-4301
10.15448/1984-4301.2021.s
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