Crooked Views and Relaxed Rules: How Teenage Boys Experience Parents’ Handling of Digital Gaming

Detalhes bibliográficos
Autor(a) principal: Meriläinen, Mikko
Data de Publicação: 2021
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: https://doi.org/10.17645/mac.v9i1.3193
Resumo: Digital gaming is a major part of the current media landscape. Parents employ a variety of practices, such as limiting gaming time and discussing games, when addressing their childrens’ gaming. Yet, there is still a notable gaming-related generational gap between adolescents and their parents. In this qualitative study, gaming-related parenting practices and parents’ and teenagers’ views are examined through a thematic analysis of reports from Finnish, 16–19-year-old, active game players. The results suggest a core tension between elements of protection and understanding. Perceived parental attitudes towards gaming ranged from excessively negative to indifferent to very positive. These attitudes were not static, but instead changed according to life situations and parents’ familiarity with gaming. Young game players’ perceptions and views were also not uniform. Respondents indicated the need for both parental understanding of games and gaming, and parents’ responsibilities in limiting gaming, particularly in the case of younger children. Implications for parenting and future research are discussed.
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spelling Crooked Views and Relaxed Rules: How Teenage Boys Experience Parents’ Handling of Digital Gamingdigital gaming; gaming literacy; media education; parental mediation; parentingDigital gaming is a major part of the current media landscape. Parents employ a variety of practices, such as limiting gaming time and discussing games, when addressing their childrens’ gaming. Yet, there is still a notable gaming-related generational gap between adolescents and their parents. In this qualitative study, gaming-related parenting practices and parents’ and teenagers’ views are examined through a thematic analysis of reports from Finnish, 16–19-year-old, active game players. The results suggest a core tension between elements of protection and understanding. Perceived parental attitudes towards gaming ranged from excessively negative to indifferent to very positive. These attitudes were not static, but instead changed according to life situations and parents’ familiarity with gaming. Young game players’ perceptions and views were also not uniform. Respondents indicated the need for both parental understanding of games and gaming, and parents’ responsibilities in limiting gaming, particularly in the case of younger children. Implications for parenting and future research are discussed.Cogitatio2021-01-06info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttps://doi.org/10.17645/mac.v9i1.3193oai:ojs.cogitatiopress.com:article/3193Media and Communication; Vol 9, No 1 (2021): Games and Communication—Quo Vadis?; 62-722183-2439reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAPenghttps://www.cogitatiopress.com/mediaandcommunication/article/view/3193https://doi.org/10.17645/mac.v9i1.3193https://www.cogitatiopress.com/mediaandcommunication/article/view/3193/3193Copyright (c) 2021 Mikko Meriläinenhttp://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessMeriläinen, Mikko2022-12-20T10:58:57Zoai:ojs.cogitatiopress.com:article/3193Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T16:21:10.067753Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Crooked Views and Relaxed Rules: How Teenage Boys Experience Parents’ Handling of Digital Gaming
title Crooked Views and Relaxed Rules: How Teenage Boys Experience Parents’ Handling of Digital Gaming
spellingShingle Crooked Views and Relaxed Rules: How Teenage Boys Experience Parents’ Handling of Digital Gaming
Meriläinen, Mikko
digital gaming; gaming literacy; media education; parental mediation; parenting
title_short Crooked Views and Relaxed Rules: How Teenage Boys Experience Parents’ Handling of Digital Gaming
title_full Crooked Views and Relaxed Rules: How Teenage Boys Experience Parents’ Handling of Digital Gaming
title_fullStr Crooked Views and Relaxed Rules: How Teenage Boys Experience Parents’ Handling of Digital Gaming
title_full_unstemmed Crooked Views and Relaxed Rules: How Teenage Boys Experience Parents’ Handling of Digital Gaming
title_sort Crooked Views and Relaxed Rules: How Teenage Boys Experience Parents’ Handling of Digital Gaming
author Meriläinen, Mikko
author_facet Meriläinen, Mikko
author_role author
dc.contributor.author.fl_str_mv Meriläinen, Mikko
dc.subject.por.fl_str_mv digital gaming; gaming literacy; media education; parental mediation; parenting
topic digital gaming; gaming literacy; media education; parental mediation; parenting
description Digital gaming is a major part of the current media landscape. Parents employ a variety of practices, such as limiting gaming time and discussing games, when addressing their childrens’ gaming. Yet, there is still a notable gaming-related generational gap between adolescents and their parents. In this qualitative study, gaming-related parenting practices and parents’ and teenagers’ views are examined through a thematic analysis of reports from Finnish, 16–19-year-old, active game players. The results suggest a core tension between elements of protection and understanding. Perceived parental attitudes towards gaming ranged from excessively negative to indifferent to very positive. These attitudes were not static, but instead changed according to life situations and parents’ familiarity with gaming. Young game players’ perceptions and views were also not uniform. Respondents indicated the need for both parental understanding of games and gaming, and parents’ responsibilities in limiting gaming, particularly in the case of younger children. Implications for parenting and future research are discussed.
publishDate 2021
dc.date.none.fl_str_mv 2021-01-06
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dc.language.iso.fl_str_mv eng
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https://doi.org/10.17645/mac.v9i1.3193
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dc.rights.driver.fl_str_mv Copyright (c) 2021 Mikko Meriläinen
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rights_invalid_str_mv Copyright (c) 2021 Mikko Meriläinen
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eu_rights_str_mv openAccess
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dc.publisher.none.fl_str_mv Cogitatio
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dc.source.none.fl_str_mv Media and Communication; Vol 9, No 1 (2021): Games and Communication—Quo Vadis?; 62-72
2183-2439
reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
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