The development of a gamebook for education

Detalhes bibliográficos
Autor(a) principal: Figueiredo, Mauro
Data de Publicação: 2015
Outros Autores: Bidarra, José
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10400.2/4694
Resumo: Mobile technologies are becoming very accessible to students, due to advances in the development of technology and a simultaneous decline in hardware costs. In this way, it is relevant to consider the potential of these devices in teaching and learning. Our research was designed to evaluate the possibility of creating gamebooks (gamified books) that are effective in teaching and learning. After analyzing the features available in many free or open tools for making ebooks we find out that these tools were not appropriate creating gamebooks. This paper presents a novel interactive book, the gamebook (g-book): a book with a story that can be read sequentially or not. The main difference refers to the ability to choose different paths to the main characters or the unfolding of the history, as happens in games. We built a model of a dynamic book that functions as an educational game for "Environmental Studies", aimed at children in the 4th grade, mostly 9-10 years old, in Portuguese schools. This paper presents the design and features of this g-book titled "Adventures in the Guadiana River", implemented with the Unity3D platform that can be explored in iPhones, iPads, Android mobile devices and web browsers for the OSX and Windows platforms. Preliminary tests with our prototypes revealed very good usability and promising pedagogical potential in the proposed models.
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spelling The development of a gamebook for educationAugmented realityICTElearningM-LearningMobile technologies are becoming very accessible to students, due to advances in the development of technology and a simultaneous decline in hardware costs. In this way, it is relevant to consider the potential of these devices in teaching and learning. Our research was designed to evaluate the possibility of creating gamebooks (gamified books) that are effective in teaching and learning. After analyzing the features available in many free or open tools for making ebooks we find out that these tools were not appropriate creating gamebooks. This paper presents a novel interactive book, the gamebook (g-book): a book with a story that can be read sequentially or not. The main difference refers to the ability to choose different paths to the main characters or the unfolding of the history, as happens in games. We built a model of a dynamic book that functions as an educational game for "Environmental Studies", aimed at children in the 4th grade, mostly 9-10 years old, in Portuguese schools. This paper presents the design and features of this g-book titled "Adventures in the Guadiana River", implemented with the Unity3D platform that can be explored in iPhones, iPads, Android mobile devices and web browsers for the OSX and Windows platforms. Preliminary tests with our prototypes revealed very good usability and promising pedagogical potential in the proposed models.ScienceDirectRepositório AbertoFigueiredo, MauroBidarra, José2015-12-03T13:22:58Z20152015-01-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10400.2/4694engFigueiredo, Mauro; Bidarra, José - The development of a gamebook for education. "Procedia Computer Science" [Em linha]. Vol. 67 (2015), p. 322–3311877-0509http://dx.doi.org/10.1016/j.procs.2015.09.276info:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-07-07T16:03:08ZPortal AgregadorONG
dc.title.none.fl_str_mv The development of a gamebook for education
title The development of a gamebook for education
spellingShingle The development of a gamebook for education
Figueiredo, Mauro
Augmented reality
ICT
Elearning
M-Learning
title_short The development of a gamebook for education
title_full The development of a gamebook for education
title_fullStr The development of a gamebook for education
title_full_unstemmed The development of a gamebook for education
title_sort The development of a gamebook for education
author Figueiredo, Mauro
author_facet Figueiredo, Mauro
Bidarra, José
author_role author
author2 Bidarra, José
author2_role author
dc.contributor.none.fl_str_mv Repositório Aberto
dc.contributor.author.fl_str_mv Figueiredo, Mauro
Bidarra, José
dc.subject.por.fl_str_mv Augmented reality
ICT
Elearning
M-Learning
topic Augmented reality
ICT
Elearning
M-Learning
description Mobile technologies are becoming very accessible to students, due to advances in the development of technology and a simultaneous decline in hardware costs. In this way, it is relevant to consider the potential of these devices in teaching and learning. Our research was designed to evaluate the possibility of creating gamebooks (gamified books) that are effective in teaching and learning. After analyzing the features available in many free or open tools for making ebooks we find out that these tools were not appropriate creating gamebooks. This paper presents a novel interactive book, the gamebook (g-book): a book with a story that can be read sequentially or not. The main difference refers to the ability to choose different paths to the main characters or the unfolding of the history, as happens in games. We built a model of a dynamic book that functions as an educational game for "Environmental Studies", aimed at children in the 4th grade, mostly 9-10 years old, in Portuguese schools. This paper presents the design and features of this g-book titled "Adventures in the Guadiana River", implemented with the Unity3D platform that can be explored in iPhones, iPads, Android mobile devices and web browsers for the OSX and Windows platforms. Preliminary tests with our prototypes revealed very good usability and promising pedagogical potential in the proposed models.
publishDate 2015
dc.date.none.fl_str_mv 2015-12-03T13:22:58Z
2015
2015-01-01T00:00:00Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
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status_str publishedVersion
dc.identifier.uri.fl_str_mv http://hdl.handle.net/10400.2/4694
url http://hdl.handle.net/10400.2/4694
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv Figueiredo, Mauro; Bidarra, José - The development of a gamebook for education. "Procedia Computer Science" [Em linha]. Vol. 67 (2015), p. 322–331
1877-0509
http://dx.doi.org/10.1016/j.procs.2015.09.276
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
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publisher.none.fl_str_mv ScienceDirect
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instname_str Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
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