Virtual Reality And The Future Of Construction

Detalhes bibliográficos
Autor(a) principal: Adeeb Sidani
Data de Publicação: 2019
Outros Autores: J. Duarte, Fábio Dinis, Luís Sanhudo, João Santos Baptista, João Poças Martins, Alfredo Soeiro
Tipo de documento: Livro
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: https://hdl.handle.net/10216/127698
Resumo: Introduction: Despite the recent trends in technology, construction projects are becoming increasingly challenging, which, in the result, brings in more complex and dynamic construction environments. In fact, traditional management and monitoring methods are currently unable to keep up with the industry's quick development, leading to several problems in task efficiency and transfer of information between stakeholders. As a result, the Architecture Engineering Construction and Operations (AECO) sector is making use of the digitalization in order to improve project management, assist trade-crews and achieve a more proficient working environment. The adoption of Building Information Modelling (BIM) embodies a paradigm shift from the traditional approaches towards a collaborative and integrated working process. Though BIM is improving the aforesaid issues, not every construction entity can easily adapt and use it successfully. Therefore, supportive tools to assist BIM in achieving its full potential are in high demand. Objectives: The current research objective is to provide a review of previous works in the field of BIM-based Virtual Reality (VR), in order to establish a clear view of this research field. This work provides the primary data on such goals. Methodology: In order to conduct the research, the PRISMA Statement strategy was used. The selected primary keywords were "construction", "virtual reality" and "building information modelling" and their variants. The research was carried out in the main engineering databases and journals, being Scopus, Science Direct and IEEE Xplore some examples. Results: After the identification of 2,950 records, exclusion criteria were applied: year of publication, type of document, type of source and deduplication. The titles and abstracts of the publications were screened in order to determine the scope of the papers, leaving for full-text analysis just 75 studies. After going through the eligibility criteria, only 14 papers remained. Using the snowballing technique, two more papers were added to the study, resulting in 16 included papers. Most of the papers focused on the Construction Design, Construction Management, and Construction Safety fields, being "design" the most occurring construction stage. The highlighted target groups for the VR interfaces were Engineers, Architects and Workers. Most system architectures comprise, at least, three layers regarding a BIM software tool, a visual enhancement module and a game engine to provide the virtual environment and interaction functionalities. However, some studies referred to a fourth layer (database). Conclusions: The BIM-VR relation addressed in the articles was mainly focused on the model's geometric information since BIM provides an accurate display of building geometry. Most VR interfaces do not possess a database component to provide access to BIM parametric information, leading to the conclusion that BIM is not achieving its full potential with VR tools.
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spelling Virtual Reality And The Future Of ConstructionCiências Tecnológicas, Ciências da engenharia e tecnologiasTechnological sciences, Engineering and technologyIntroduction: Despite the recent trends in technology, construction projects are becoming increasingly challenging, which, in the result, brings in more complex and dynamic construction environments. In fact, traditional management and monitoring methods are currently unable to keep up with the industry's quick development, leading to several problems in task efficiency and transfer of information between stakeholders. As a result, the Architecture Engineering Construction and Operations (AECO) sector is making use of the digitalization in order to improve project management, assist trade-crews and achieve a more proficient working environment. The adoption of Building Information Modelling (BIM) embodies a paradigm shift from the traditional approaches towards a collaborative and integrated working process. Though BIM is improving the aforesaid issues, not every construction entity can easily adapt and use it successfully. Therefore, supportive tools to assist BIM in achieving its full potential are in high demand. Objectives: The current research objective is to provide a review of previous works in the field of BIM-based Virtual Reality (VR), in order to establish a clear view of this research field. This work provides the primary data on such goals. Methodology: In order to conduct the research, the PRISMA Statement strategy was used. The selected primary keywords were "construction", "virtual reality" and "building information modelling" and their variants. The research was carried out in the main engineering databases and journals, being Scopus, Science Direct and IEEE Xplore some examples. Results: After the identification of 2,950 records, exclusion criteria were applied: year of publication, type of document, type of source and deduplication. The titles and abstracts of the publications were screened in order to determine the scope of the papers, leaving for full-text analysis just 75 studies. After going through the eligibility criteria, only 14 papers remained. Using the snowballing technique, two more papers were added to the study, resulting in 16 included papers. Most of the papers focused on the Construction Design, Construction Management, and Construction Safety fields, being "design" the most occurring construction stage. The highlighted target groups for the VR interfaces were Engineers, Architects and Workers. Most system architectures comprise, at least, three layers regarding a BIM software tool, a visual enhancement module and a game engine to provide the virtual environment and interaction functionalities. However, some studies referred to a fourth layer (database). Conclusions: The BIM-VR relation addressed in the articles was mainly focused on the model's geometric information since BIM provides an accurate display of building geometry. Most VR interfaces do not possess a database component to provide access to BIM parametric information, leading to the conclusion that BIM is not achieving its full potential with VR tools.20192019-01-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/bookapplication/pdfhttps://hdl.handle.net/10216/127698eng10.24840/978-972-752-260-6_0046-0050Adeeb SidaniJ. DuarteFábio DinisLuís SanhudoJoão Santos BaptistaJoão Poças MartinsAlfredo Soeiroinfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-07-26T14:45:03ZPortal AgregadorONG
dc.title.none.fl_str_mv Virtual Reality And The Future Of Construction
title Virtual Reality And The Future Of Construction
spellingShingle Virtual Reality And The Future Of Construction
Adeeb Sidani
Ciências Tecnológicas, Ciências da engenharia e tecnologias
Technological sciences, Engineering and technology
title_short Virtual Reality And The Future Of Construction
title_full Virtual Reality And The Future Of Construction
title_fullStr Virtual Reality And The Future Of Construction
title_full_unstemmed Virtual Reality And The Future Of Construction
title_sort Virtual Reality And The Future Of Construction
author Adeeb Sidani
author_facet Adeeb Sidani
J. Duarte
Fábio Dinis
Luís Sanhudo
João Santos Baptista
João Poças Martins
Alfredo Soeiro
author_role author
author2 J. Duarte
Fábio Dinis
Luís Sanhudo
João Santos Baptista
João Poças Martins
Alfredo Soeiro
author2_role author
author
author
author
author
author
dc.contributor.author.fl_str_mv Adeeb Sidani
J. Duarte
Fábio Dinis
Luís Sanhudo
João Santos Baptista
João Poças Martins
Alfredo Soeiro
dc.subject.por.fl_str_mv Ciências Tecnológicas, Ciências da engenharia e tecnologias
Technological sciences, Engineering and technology
topic Ciências Tecnológicas, Ciências da engenharia e tecnologias
Technological sciences, Engineering and technology
description Introduction: Despite the recent trends in technology, construction projects are becoming increasingly challenging, which, in the result, brings in more complex and dynamic construction environments. In fact, traditional management and monitoring methods are currently unable to keep up with the industry's quick development, leading to several problems in task efficiency and transfer of information between stakeholders. As a result, the Architecture Engineering Construction and Operations (AECO) sector is making use of the digitalization in order to improve project management, assist trade-crews and achieve a more proficient working environment. The adoption of Building Information Modelling (BIM) embodies a paradigm shift from the traditional approaches towards a collaborative and integrated working process. Though BIM is improving the aforesaid issues, not every construction entity can easily adapt and use it successfully. Therefore, supportive tools to assist BIM in achieving its full potential are in high demand. Objectives: The current research objective is to provide a review of previous works in the field of BIM-based Virtual Reality (VR), in order to establish a clear view of this research field. This work provides the primary data on such goals. Methodology: In order to conduct the research, the PRISMA Statement strategy was used. The selected primary keywords were "construction", "virtual reality" and "building information modelling" and their variants. The research was carried out in the main engineering databases and journals, being Scopus, Science Direct and IEEE Xplore some examples. Results: After the identification of 2,950 records, exclusion criteria were applied: year of publication, type of document, type of source and deduplication. The titles and abstracts of the publications were screened in order to determine the scope of the papers, leaving for full-text analysis just 75 studies. After going through the eligibility criteria, only 14 papers remained. Using the snowballing technique, two more papers were added to the study, resulting in 16 included papers. Most of the papers focused on the Construction Design, Construction Management, and Construction Safety fields, being "design" the most occurring construction stage. The highlighted target groups for the VR interfaces were Engineers, Architects and Workers. Most system architectures comprise, at least, three layers regarding a BIM software tool, a visual enhancement module and a game engine to provide the virtual environment and interaction functionalities. However, some studies referred to a fourth layer (database). Conclusions: The BIM-VR relation addressed in the articles was mainly focused on the model's geometric information since BIM provides an accurate display of building geometry. Most VR interfaces do not possess a database component to provide access to BIM parametric information, leading to the conclusion that BIM is not achieving its full potential with VR tools.
publishDate 2019
dc.date.none.fl_str_mv 2019
2019-01-01T00:00:00Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
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dc.relation.none.fl_str_mv 10.24840/978-972-752-260-6_0046-0050
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instacron:RCAAP
instname_str Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
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