Lighting in cinematic virtual reality

Detalhes bibliográficos
Autor(a) principal: Säks, Ermo
Data de Publicação: 2023
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10437/14448
Resumo: With the emergence of inexpensive virtual reality (VR) head-mounted display (HMD) systems in recent years, VR has become commercially viable and more widely popular with some 200 million users worldwide. An important role in this take-up has been the development of cinematic virtual reality (CVR). As in any imagery, lighting design is one of the crucial elements in CVR that can greatly enhance the immersive experience in creating a desired look and feel and an engaging environment for the viewers to explore. However, there is currently very limited research on how set lighting can be and is used in CVR productions. This paper aims to fill this gap by reviewing the prevalent concepts for set lighting 360-degree videos which are companioned by examples by studying an existing CVR drama genre experience Wiktoria 1920. This paper investigates four set lighting strategies used in CVR: natural or ambient lighting, practical lighting, hidden lighting, and mixed lighting.
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spelling Lighting in cinematic virtual realityCINEMAREALIDADE VIRTUALILUMINAÇÃOVIRTUAL REALITYLIGHTINGWith the emergence of inexpensive virtual reality (VR) head-mounted display (HMD) systems in recent years, VR has become commercially viable and more widely popular with some 200 million users worldwide. An important role in this take-up has been the development of cinematic virtual reality (CVR). As in any imagery, lighting design is one of the crucial elements in CVR that can greatly enhance the immersive experience in creating a desired look and feel and an engaging environment for the viewers to explore. However, there is currently very limited research on how set lighting can be and is used in CVR productions. This paper aims to fill this gap by reviewing the prevalent concepts for set lighting 360-degree videos which are companioned by examples by studying an existing CVR drama genre experience Wiktoria 1920. This paper investigates four set lighting strategies used in CVR: natural or ambient lighting, practical lighting, hidden lighting, and mixed lighting.Universidade Lusófona de Humanidades e Tecnologias2024-01-15T17:02:58Z2023-01-01T00:00:00Z2023info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10437/14448eng2184-1241Säks, Ermoinfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2024-01-19T01:32:48Zoai:recil.ensinolusofona.pt:10437/14448Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-20T01:52:12.807200Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Lighting in cinematic virtual reality
title Lighting in cinematic virtual reality
spellingShingle Lighting in cinematic virtual reality
Säks, Ermo
CINEMA
REALIDADE VIRTUAL
ILUMINAÇÃO
VIRTUAL REALITY
LIGHTING
title_short Lighting in cinematic virtual reality
title_full Lighting in cinematic virtual reality
title_fullStr Lighting in cinematic virtual reality
title_full_unstemmed Lighting in cinematic virtual reality
title_sort Lighting in cinematic virtual reality
author Säks, Ermo
author_facet Säks, Ermo
author_role author
dc.contributor.author.fl_str_mv Säks, Ermo
dc.subject.por.fl_str_mv CINEMA
REALIDADE VIRTUAL
ILUMINAÇÃO
VIRTUAL REALITY
LIGHTING
topic CINEMA
REALIDADE VIRTUAL
ILUMINAÇÃO
VIRTUAL REALITY
LIGHTING
description With the emergence of inexpensive virtual reality (VR) head-mounted display (HMD) systems in recent years, VR has become commercially viable and more widely popular with some 200 million users worldwide. An important role in this take-up has been the development of cinematic virtual reality (CVR). As in any imagery, lighting design is one of the crucial elements in CVR that can greatly enhance the immersive experience in creating a desired look and feel and an engaging environment for the viewers to explore. However, there is currently very limited research on how set lighting can be and is used in CVR productions. This paper aims to fill this gap by reviewing the prevalent concepts for set lighting 360-degree videos which are companioned by examples by studying an existing CVR drama genre experience Wiktoria 1920. This paper investigates four set lighting strategies used in CVR: natural or ambient lighting, practical lighting, hidden lighting, and mixed lighting.
publishDate 2023
dc.date.none.fl_str_mv 2023-01-01T00:00:00Z
2023
2024-01-15T17:02:58Z
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url http://hdl.handle.net/10437/14448
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dc.publisher.none.fl_str_mv Universidade Lusófona de Humanidades e Tecnologias
publisher.none.fl_str_mv Universidade Lusófona de Humanidades e Tecnologias
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