Using Computer Vision Techniques for Moving Poster Design

Detalhes bibliográficos
Autor(a) principal: Rebelo, Sérgio
Data de Publicação: 2019
Outros Autores: Martins, Pedro, Bicker, João, Machado, Penousal
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: https://doi.org/10.34624/etd.v0i3.19011
Resumo: Graphic Design encompasses a wide range of activities from the design of traditional print media (e.g., books and posters) to site specific (e.g., signage systems) and electronic media (e.g., interfaces). Its practice always explores the new possibilities of information and communication technologies. Therefore, interactivity and participation have become key features in the design process. Even in traditional print media, graphic designers are trying to enhance user experience and exploring new interaction models.  Moving posters are an example of this. This type of posters combine the specific features of motion and print worlds in order to produce attractive forms of communication that explore and exploit the potential of digital screens. In our opinion, the next step towards the integration of moving posters with the surroundings, where they operate, is incorporating data from the environment, which also enables the seamless participation of the audience. As such, the adoption of computer vision techniques for moving poster design becomes a natural approach. Following this line of thought, we present a system wherein computer vision techniques are used to shape a moving poster. Although it is still a work in progress, the system is already able to sense the surrounding physical environment and translate the collected data into graphical information. The data is gathered from the environment in two ways: (1) directly using motion tracking; and (2) indirectly via contextual ambient data. In this sense, each user interaction with the system results in a different experience and in a unique poster design.
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spelling Using Computer Vision Techniques for Moving Poster DesignDesign de Moving Posters através do uso de Técnicas de Visão por ComputadorGraphic Design encompasses a wide range of activities from the design of traditional print media (e.g., books and posters) to site specific (e.g., signage systems) and electronic media (e.g., interfaces). Its practice always explores the new possibilities of information and communication technologies. Therefore, interactivity and participation have become key features in the design process. Even in traditional print media, graphic designers are trying to enhance user experience and exploring new interaction models.  Moving posters are an example of this. This type of posters combine the specific features of motion and print worlds in order to produce attractive forms of communication that explore and exploit the potential of digital screens. In our opinion, the next step towards the integration of moving posters with the surroundings, where they operate, is incorporating data from the environment, which also enables the seamless participation of the audience. As such, the adoption of computer vision techniques for moving poster design becomes a natural approach. Following this line of thought, we present a system wherein computer vision techniques are used to shape a moving poster. Although it is still a work in progress, the system is already able to sense the surrounding physical environment and translate the collected data into graphical information. The data is gathered from the environment in two ways: (1) directly using motion tracking; and (2) indirectly via contextual ambient data. In this sense, each user interaction with the system results in a different experience and in a unique poster design.O Design Gráfico é uma disciplina que engloba o desenho de vários tipos de artefactos, desde os tradicionais meios impressos (p. ex., livros e cartazes), aos sistemas de orientação (p. ex., sistemas de sinalética) e aos meios digitais (p. ex., interfaces). Desde sempre, a sua prática explorou e se adaptou às novas possibilidades oferecidas pelas tecnologias de comunicação e informação. Desta forma, a interactividade e a participação tornaram-se, recentemente, características fundamentais do seu processo. Isto também abrange os meios mais tradicionais, como o design de cartazes e editorial. Recentemente, os designers gráficos têm tentado aumentar as experiências de utilização de artefactos tradicionalmente impressos, através da exploração de modelos ligados ao design de interacção. Os moving posters são um exemplo disso. Este tipo de cartazes nasce da combinação de um conjunto de especificidades dos mundos da impressão e da animação. Assim, apresentam-se como uma forma mais atraente de explorar o potencial dos ecrãs digitais. Segundo o nosso ponto de vista, o próximo grande passo, no desenho deste tipo de cartazes, será a sua perfeita integração com o ambiente onde estão inseridos. Neste sentido, estes cartazes transformam-se em sistemas que, através da recolha de dados do ambiente, possibilitam uma participação rica e completa da audiência. O uso de técnicas de Visão por Computador será então o próximo passo na construção de moving posters. Seguindo esta linha de pensamento, estamos a desenvolver um sistema para o desenvolvimento de moving posters, que utiliza técnicas de visão por computador para moldar os elementos no cartaz. Embora ainda se apresente como uma investigação em curso, o sistema já capta dados do ambiente onde está inserido e transforma-os em informação gráfica. Os dados são obtidos do ambiente através de dois processos: (1) directamente, utilizando técnicas de captura de movimento; e (2) indirectamente, através de dados contextuais do ambiente, permitindo, assim, que cada interacção do utilizador seja uma experiência diferente com um resultado gráfico único.UA Editora2019-09-09T00:00:00Zjournal articlejournal articlejournal articleinfo:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://doi.org/10.34624/etd.v0i3.19011oai:proa.ua.pt:article/19011Revista dos encontros internacionais Ergotrip Design; No 3 (2019): 2017·2018; 70-79Revista dos encontros internacionais Ergotrip Design; Núm. 3 (2019): 2017·2018; 70-79Revista dos encontros internacionais Ergotrip Design; n.º 3 (2019): 2017·2018; 70-792183-928Xreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAPenghttps://proa.ua.pt/index.php/ergotripdesign/article/view/19011https://doi.org/10.34624/etd.v0i3.19011https://proa.ua.pt/index.php/ergotripdesign/article/view/19011/13800Direitos de Autor (c) 2019 Revista dos encontros internacionais Ergotrip Designhttp://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessRebelo, SérgioMartins, PedroBicker, JoãoMachado, Penousal2022-09-22T10:11:29Zoai:proa.ua.pt:article/19011Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T15:56:48.477813Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Using Computer Vision Techniques for Moving Poster Design
Design de Moving Posters através do uso de Técnicas de Visão por Computador
title Using Computer Vision Techniques for Moving Poster Design
spellingShingle Using Computer Vision Techniques for Moving Poster Design
Rebelo, Sérgio
title_short Using Computer Vision Techniques for Moving Poster Design
title_full Using Computer Vision Techniques for Moving Poster Design
title_fullStr Using Computer Vision Techniques for Moving Poster Design
title_full_unstemmed Using Computer Vision Techniques for Moving Poster Design
title_sort Using Computer Vision Techniques for Moving Poster Design
author Rebelo, Sérgio
author_facet Rebelo, Sérgio
Martins, Pedro
Bicker, João
Machado, Penousal
author_role author
author2 Martins, Pedro
Bicker, João
Machado, Penousal
author2_role author
author
author
dc.contributor.author.fl_str_mv Rebelo, Sérgio
Martins, Pedro
Bicker, João
Machado, Penousal
description Graphic Design encompasses a wide range of activities from the design of traditional print media (e.g., books and posters) to site specific (e.g., signage systems) and electronic media (e.g., interfaces). Its practice always explores the new possibilities of information and communication technologies. Therefore, interactivity and participation have become key features in the design process. Even in traditional print media, graphic designers are trying to enhance user experience and exploring new interaction models.  Moving posters are an example of this. This type of posters combine the specific features of motion and print worlds in order to produce attractive forms of communication that explore and exploit the potential of digital screens. In our opinion, the next step towards the integration of moving posters with the surroundings, where they operate, is incorporating data from the environment, which also enables the seamless participation of the audience. As such, the adoption of computer vision techniques for moving poster design becomes a natural approach. Following this line of thought, we present a system wherein computer vision techniques are used to shape a moving poster. Although it is still a work in progress, the system is already able to sense the surrounding physical environment and translate the collected data into graphical information. The data is gathered from the environment in two ways: (1) directly using motion tracking; and (2) indirectly via contextual ambient data. In this sense, each user interaction with the system results in a different experience and in a unique poster design.
publishDate 2019
dc.date.none.fl_str_mv 2019-09-09T00:00:00Z
dc.type.driver.fl_str_mv journal article
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dc.identifier.uri.fl_str_mv https://doi.org/10.34624/etd.v0i3.19011
oai:proa.ua.pt:article/19011
url https://doi.org/10.34624/etd.v0i3.19011
identifier_str_mv oai:proa.ua.pt:article/19011
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv https://proa.ua.pt/index.php/ergotripdesign/article/view/19011
https://doi.org/10.34624/etd.v0i3.19011
https://proa.ua.pt/index.php/ergotripdesign/article/view/19011/13800
dc.rights.driver.fl_str_mv Direitos de Autor (c) 2019 Revista dos encontros internacionais Ergotrip Design
http://creativecommons.org/licenses/by/4.0
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rights_invalid_str_mv Direitos de Autor (c) 2019 Revista dos encontros internacionais Ergotrip Design
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dc.publisher.none.fl_str_mv UA Editora
publisher.none.fl_str_mv UA Editora
dc.source.none.fl_str_mv Revista dos encontros internacionais Ergotrip Design; No 3 (2019): 2017·2018; 70-79
Revista dos encontros internacionais Ergotrip Design; Núm. 3 (2019): 2017·2018; 70-79
Revista dos encontros internacionais Ergotrip Design; n.º 3 (2019): 2017·2018; 70-79
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