The Form of Game Formalism

Detalhes bibliográficos
Autor(a) principal: Willumsen, Ea C.
Data de Publicação: 2018
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: https://doi.org/10.17645/mac.v6i2.1321
Resumo: This article explores how the concept of formalism and the resulting method of formal analysis have been used and applied in the study of digital games. Three types of formalism in game studies are identified based on a review of their uses in the literature, particularly the discussion of essentialism and form that resulted from the narratology-ludology debate: 1) formalism focused on the aesthetic form of the game artifact, 2) formalism as game essentialism, and 3) formalism as a level of abstraction, related to formal language and ontology-like reasoning. These three are discussed in relation to the distinctions between form and matter, in the Aristotelian tradition, to highlight how the method of formal analysis of games appears to be dealing with matter rather than form, on a specific fundamental level of abstraction, and in turn how formal analysis becomes a misleading concept that leads to unnecessary confusion. Finally, the relationship between game essentialism and the more computer science-centric approach to ontology is studied, to account for the contemporary trend of identifying the unique properties of games and opposing them with properties of, e.g., traditional storytelling media like literature and film, explored through their aesthetic form.
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spelling The Form of Game Formalismaesthetic formalism; game formalism; game studies; research methods; research ideologies; Russian FormalismThis article explores how the concept of formalism and the resulting method of formal analysis have been used and applied in the study of digital games. Three types of formalism in game studies are identified based on a review of their uses in the literature, particularly the discussion of essentialism and form that resulted from the narratology-ludology debate: 1) formalism focused on the aesthetic form of the game artifact, 2) formalism as game essentialism, and 3) formalism as a level of abstraction, related to formal language and ontology-like reasoning. These three are discussed in relation to the distinctions between form and matter, in the Aristotelian tradition, to highlight how the method of formal analysis of games appears to be dealing with matter rather than form, on a specific fundamental level of abstraction, and in turn how formal analysis becomes a misleading concept that leads to unnecessary confusion. Finally, the relationship between game essentialism and the more computer science-centric approach to ontology is studied, to account for the contemporary trend of identifying the unique properties of games and opposing them with properties of, e.g., traditional storytelling media like literature and film, explored through their aesthetic form.Cogitatio2018-06-07info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttps://doi.org/10.17645/mac.v6i2.1321oai:ojs.cogitatiopress.com:article/1321Media and Communication; Vol 6, No 2 (2018): Games Matter? Current Theories and Studies on Digital Games; 137-1442183-2439reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAPenghttps://www.cogitatiopress.com/mediaandcommunication/article/view/1321https://doi.org/10.17645/mac.v6i2.1321https://www.cogitatiopress.com/mediaandcommunication/article/view/1321/1321Copyright (c) 2018 Ea C. Willumsenhttp://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessWillumsen, Ea C.2022-12-20T10:57:50Zoai:ojs.cogitatiopress.com:article/1321Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T16:20:32.947911Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv The Form of Game Formalism
title The Form of Game Formalism
spellingShingle The Form of Game Formalism
Willumsen, Ea C.
aesthetic formalism; game formalism; game studies; research methods; research ideologies; Russian Formalism
title_short The Form of Game Formalism
title_full The Form of Game Formalism
title_fullStr The Form of Game Formalism
title_full_unstemmed The Form of Game Formalism
title_sort The Form of Game Formalism
author Willumsen, Ea C.
author_facet Willumsen, Ea C.
author_role author
dc.contributor.author.fl_str_mv Willumsen, Ea C.
dc.subject.por.fl_str_mv aesthetic formalism; game formalism; game studies; research methods; research ideologies; Russian Formalism
topic aesthetic formalism; game formalism; game studies; research methods; research ideologies; Russian Formalism
description This article explores how the concept of formalism and the resulting method of formal analysis have been used and applied in the study of digital games. Three types of formalism in game studies are identified based on a review of their uses in the literature, particularly the discussion of essentialism and form that resulted from the narratology-ludology debate: 1) formalism focused on the aesthetic form of the game artifact, 2) formalism as game essentialism, and 3) formalism as a level of abstraction, related to formal language and ontology-like reasoning. These three are discussed in relation to the distinctions between form and matter, in the Aristotelian tradition, to highlight how the method of formal analysis of games appears to be dealing with matter rather than form, on a specific fundamental level of abstraction, and in turn how formal analysis becomes a misleading concept that leads to unnecessary confusion. Finally, the relationship between game essentialism and the more computer science-centric approach to ontology is studied, to account for the contemporary trend of identifying the unique properties of games and opposing them with properties of, e.g., traditional storytelling media like literature and film, explored through their aesthetic form.
publishDate 2018
dc.date.none.fl_str_mv 2018-06-07
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https://doi.org/10.17645/mac.v6i2.1321
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dc.rights.driver.fl_str_mv Copyright (c) 2018 Ea C. Willumsen
http://creativecommons.org/licenses/by/4.0
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rights_invalid_str_mv Copyright (c) 2018 Ea C. Willumsen
http://creativecommons.org/licenses/by/4.0
eu_rights_str_mv openAccess
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dc.publisher.none.fl_str_mv Cogitatio
publisher.none.fl_str_mv Cogitatio
dc.source.none.fl_str_mv Media and Communication; Vol 6, No 2 (2018): Games Matter? Current Theories and Studies on Digital Games; 137-144
2183-2439
reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
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