A glimpse into the future: The influence of virtual reality and augmented reality on the fitness industry

Detalhes bibliográficos
Autor(a) principal: Martina, Jurrian Joshua
Data de Publicação: 2023
Tipo de documento: Dissertação
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10071/31007
Resumo: The fitness industry has experienced a significant transformation in the recent years and is still developing rapidly, partly due to technologies like Virtual Reality (VR) and Augmented Reality (AR). This dissertation investigates what behavioral factors influence motivation and intent to sustain the use of VR and AR among VR and AR fitness users. It draws upon two influential frameworks: the Technology Acceptance Model (TAM) and the Stimulus-Organism-Response (SOR) framework. The variables that have been analyzed are perceived usefulness, perceived ease of use, the physical activity enjoyment scale, the behavioral regulation in exercise questionnaire, and the theory of planned behavior. For the research, an online questionnaire has been conducted in which Dutch gym-goers (N=257) were interrogated about their experience with VR and AR. The questionnaire was split into two branches. Branch one was shown to respondent that have used VR and AR for fitness before (N=107), while branch two was shown to respondent that had no prior experience with VR and AR related to fitness (N=150). The results show that hedonism has a significant influence on motivation and the intention to continue one’s fitness journey using VR and AR. Furthermore, perceived usefulness of VR and AR has a significantly influences the user’s intention to continue using these technologies for fitness. Both results are aligned with previous research.
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spelling A glimpse into the future: The influence of virtual reality and augmented reality on the fitness industryRealidade virtual -- Virtual realityAugmented realityFitnessHedonismMotivationRealidade aumentadaHedonismoMotivaçãoThe fitness industry has experienced a significant transformation in the recent years and is still developing rapidly, partly due to technologies like Virtual Reality (VR) and Augmented Reality (AR). This dissertation investigates what behavioral factors influence motivation and intent to sustain the use of VR and AR among VR and AR fitness users. It draws upon two influential frameworks: the Technology Acceptance Model (TAM) and the Stimulus-Organism-Response (SOR) framework. The variables that have been analyzed are perceived usefulness, perceived ease of use, the physical activity enjoyment scale, the behavioral regulation in exercise questionnaire, and the theory of planned behavior. For the research, an online questionnaire has been conducted in which Dutch gym-goers (N=257) were interrogated about their experience with VR and AR. The questionnaire was split into two branches. Branch one was shown to respondent that have used VR and AR for fitness before (N=107), while branch two was shown to respondent that had no prior experience with VR and AR related to fitness (N=150). The results show that hedonism has a significant influence on motivation and the intention to continue one’s fitness journey using VR and AR. Furthermore, perceived usefulness of VR and AR has a significantly influences the user’s intention to continue using these technologies for fitness. Both results are aligned with previous research.A indústria de fitness passou por uma transformação significativa nos últimos anos e continua a desenvolver-se rapidamente, em parte devido a tecnologias como Realidade Virtual (RV) e Realidade Aumentada (RA). Esta dissertação investiga quais são os fatores comportamentais que influenciam a motivação e a intenção de continuar a usar RV e RA entre os praticantes de fitness que utilizam esta tecnologia. Baseia-se em duas estruturas influentes, o Technology Acceptance Model (TAM) e a Stimulus-Organism-Response (SOR) Framework. As variáveis analisadas são perceived usefulness, perceived ease of use, the physical activity enjoyment scale, the behavioral regulation in exercise questionnaire, e a theory of planned behavior. Para a investigação foi realizado um questionário online no qual frequentadores de ginásios holandeses (N=257) foram interrogados sobre a sua experiência com VR e AR. O questionário foi dividido em dois ramos. O primeiro ramo de perguntas foi apresentado aos entrevistados que já usaram VR e AR para fitness antes (N = 107), enquanto o segundo ramo foi exibido aos entrevistados que não tiveram experiência anterior com VR e AR relacionado ao fitness (N = 150). Os resultados mostram que o hedonismo tem uma influência significativa na motivação e na intenção de continuar a jornada de fitness a usar VR e AR. Além disso, a perceived usefulness da VR e AR influencia significativamente a intenção do usuário de continuar a usar essas tecnologias para fitness. Ambos os resultados estão alinhados com pesquisas anteriores.2024-02-14T15:18:55Z2023-12-05T00:00:00Z2023-12-052023-10info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttp://hdl.handle.net/10071/31007TID:203479491engMartina, Jurrian Joshuainfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2024-02-18T01:17:17Zoai:repositorio.iscte-iul.pt:10071/31007Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-20T02:38:39.886071Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv A glimpse into the future: The influence of virtual reality and augmented reality on the fitness industry
title A glimpse into the future: The influence of virtual reality and augmented reality on the fitness industry
spellingShingle A glimpse into the future: The influence of virtual reality and augmented reality on the fitness industry
Martina, Jurrian Joshua
Realidade virtual -- Virtual reality
Augmented reality
Fitness
Hedonism
Motivation
Realidade aumentada
Hedonismo
Motivação
title_short A glimpse into the future: The influence of virtual reality and augmented reality on the fitness industry
title_full A glimpse into the future: The influence of virtual reality and augmented reality on the fitness industry
title_fullStr A glimpse into the future: The influence of virtual reality and augmented reality on the fitness industry
title_full_unstemmed A glimpse into the future: The influence of virtual reality and augmented reality on the fitness industry
title_sort A glimpse into the future: The influence of virtual reality and augmented reality on the fitness industry
author Martina, Jurrian Joshua
author_facet Martina, Jurrian Joshua
author_role author
dc.contributor.author.fl_str_mv Martina, Jurrian Joshua
dc.subject.por.fl_str_mv Realidade virtual -- Virtual reality
Augmented reality
Fitness
Hedonism
Motivation
Realidade aumentada
Hedonismo
Motivação
topic Realidade virtual -- Virtual reality
Augmented reality
Fitness
Hedonism
Motivation
Realidade aumentada
Hedonismo
Motivação
description The fitness industry has experienced a significant transformation in the recent years and is still developing rapidly, partly due to technologies like Virtual Reality (VR) and Augmented Reality (AR). This dissertation investigates what behavioral factors influence motivation and intent to sustain the use of VR and AR among VR and AR fitness users. It draws upon two influential frameworks: the Technology Acceptance Model (TAM) and the Stimulus-Organism-Response (SOR) framework. The variables that have been analyzed are perceived usefulness, perceived ease of use, the physical activity enjoyment scale, the behavioral regulation in exercise questionnaire, and the theory of planned behavior. For the research, an online questionnaire has been conducted in which Dutch gym-goers (N=257) were interrogated about their experience with VR and AR. The questionnaire was split into two branches. Branch one was shown to respondent that have used VR and AR for fitness before (N=107), while branch two was shown to respondent that had no prior experience with VR and AR related to fitness (N=150). The results show that hedonism has a significant influence on motivation and the intention to continue one’s fitness journey using VR and AR. Furthermore, perceived usefulness of VR and AR has a significantly influences the user’s intention to continue using these technologies for fitness. Both results are aligned with previous research.
publishDate 2023
dc.date.none.fl_str_mv 2023-12-05T00:00:00Z
2023-12-05
2023-10
2024-02-14T15:18:55Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/masterThesis
format masterThesis
status_str publishedVersion
dc.identifier.uri.fl_str_mv http://hdl.handle.net/10071/31007
TID:203479491
url http://hdl.handle.net/10071/31007
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dc.language.iso.fl_str_mv eng
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instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
instacron:RCAAP
instname_str Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
instacron_str RCAAP
institution RCAAP
reponame_str Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
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