Cultural Representations in Digital Games (Editorial)

Bibliographic Details
Main Author: Vairinhos, Mario
Publication Date: 2021
Other Authors: Costa, Liliana Vale, Cardoso, Pedro
Format: Article
Language: eng
Source: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Download full: https://doi.org/10.34624/jdmi.v4i11.27235
Summary: Welcome to this new issue of the Journal of Digital Media & Interaction. As we are heading towards New Year’s Eve, it is our pleasure to devote this entire issue to the production of a Dossier dedicated to the exchange of meaning that our language may convey within physically simulated or fictionally recreated worlds in digital games... Editorial of the nº11, vol. 4, of 2021.
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spelling Cultural Representations in Digital Games (Editorial)Welcome to this new issue of the Journal of Digital Media & Interaction. As we are heading towards New Year’s Eve, it is our pleasure to devote this entire issue to the production of a Dossier dedicated to the exchange of meaning that our language may convey within physically simulated or fictionally recreated worlds in digital games... Editorial of the nº11, vol. 4, of 2021.DigiMedia | University of Aveiro2021-12-31T00:00:00Zjournal articleinfo:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://doi.org/10.34624/jdmi.v4i11.27235oai:proa.ua.pt:article/27235Journal of Digital Media & Interaction; Vol 4 No 11 (2021): Cultural Representations in Digital Games, Vol.4, No.11; 5-7Journal of Digital Media & Interaction; vol. 4 n.º 11 (2021): Cultural Representations in Digital Games, Vol.4, No.11; 5-72184-3120reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAPenghttps://proa.ua.pt/index.php/jdmi/article/view/27235https://doi.org/10.34624/jdmi.v4i11.27235https://proa.ua.pt/index.php/jdmi/article/view/27235/19816Copyright (c) 2021 Mario Vairinhos, Liliana Vale Costa, Pedro Cardosohttp://creativecommons.org/licenses/by-nc-nd/4.0info:eu-repo/semantics/openAccessVairinhos, MarioCosta, Liliana ValeCardoso, Pedro2022-09-08T22:15:41Zoai:proa.ua.pt:article/27235Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T15:27:11.848757Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Cultural Representations in Digital Games (Editorial)
title Cultural Representations in Digital Games (Editorial)
spellingShingle Cultural Representations in Digital Games (Editorial)
Vairinhos, Mario
title_short Cultural Representations in Digital Games (Editorial)
title_full Cultural Representations in Digital Games (Editorial)
title_fullStr Cultural Representations in Digital Games (Editorial)
title_full_unstemmed Cultural Representations in Digital Games (Editorial)
title_sort Cultural Representations in Digital Games (Editorial)
author Vairinhos, Mario
author_facet Vairinhos, Mario
Costa, Liliana Vale
Cardoso, Pedro
author_role author
author2 Costa, Liliana Vale
Cardoso, Pedro
author2_role author
author
dc.contributor.author.fl_str_mv Vairinhos, Mario
Costa, Liliana Vale
Cardoso, Pedro
description Welcome to this new issue of the Journal of Digital Media & Interaction. As we are heading towards New Year’s Eve, it is our pleasure to devote this entire issue to the production of a Dossier dedicated to the exchange of meaning that our language may convey within physically simulated or fictionally recreated worlds in digital games... Editorial of the nº11, vol. 4, of 2021.
publishDate 2021
dc.date.none.fl_str_mv 2021-12-31T00:00:00Z
dc.type.driver.fl_str_mv journal article
info:eu-repo/semantics/article
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://doi.org/10.34624/jdmi.v4i11.27235
oai:proa.ua.pt:article/27235
url https://doi.org/10.34624/jdmi.v4i11.27235
identifier_str_mv oai:proa.ua.pt:article/27235
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv https://proa.ua.pt/index.php/jdmi/article/view/27235
https://doi.org/10.34624/jdmi.v4i11.27235
https://proa.ua.pt/index.php/jdmi/article/view/27235/19816
dc.rights.driver.fl_str_mv Copyright (c) 2021 Mario Vairinhos, Liliana Vale Costa, Pedro Cardoso
http://creativecommons.org/licenses/by-nc-nd/4.0
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Copyright (c) 2021 Mario Vairinhos, Liliana Vale Costa, Pedro Cardoso
http://creativecommons.org/licenses/by-nc-nd/4.0
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv DigiMedia | University of Aveiro
publisher.none.fl_str_mv DigiMedia | University of Aveiro
dc.source.none.fl_str_mv Journal of Digital Media & Interaction; Vol 4 No 11 (2021): Cultural Representations in Digital Games, Vol.4, No.11; 5-7
Journal of Digital Media & Interaction; vol. 4 n.º 11 (2021): Cultural Representations in Digital Games, Vol.4, No.11; 5-7
2184-3120
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