The role of gamified environmental interpretation in boosting destination perceived value

Detalhes bibliográficos
Autor(a) principal: Polo-Peña, Ana Isabel
Data de Publicação: 2024
Outros Autores: Fernández-Ruano, María Lina, Frías-Jamilena, Dolores María
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: https://tmstudies.net/index.php/ectms/article/view/1928
Resumo: This study examines the effectiveness of a strategy designed to enhance destination perceived value (PV) by raising tourists’ awareness and understanding of sustainability. The approach uses information and communications technologies—specifically, gamification—to design an environmental interpretation (EI) program for tourists. While the literature has tended to approach gamification from a systemic perspective, this study addresses a significant gap by adding the experiential dimension. The research (a) designs an EI program based on a holistic gamified approach that takes game objectives, features, the context of the application, and the participant experience into consideration; (b) measures the tourist’s perspective on the design to test whether it successfully generated a motivating and enjoyable (gameful) experience that could positively impact their behaviours; and (c) determines whether a gameful EI experience positively influences destination PV. The results show that the proposed strategy contributes to enhancing destination PV. The gamification of EI experiences is thus found to be a valid strategy for enhancing destination sustainability, tourist behaviours, and, ultimately, destination competitiveness.
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spelling The role of gamified environmental interpretation in boosting destination perceived valueGamificationSustainabilityEnvironmental InterpretationHolistic DesignPerceived ValueICTs.This study examines the effectiveness of a strategy designed to enhance destination perceived value (PV) by raising tourists’ awareness and understanding of sustainability. The approach uses information and communications technologies—specifically, gamification—to design an environmental interpretation (EI) program for tourists. While the literature has tended to approach gamification from a systemic perspective, this study addresses a significant gap by adding the experiential dimension. The research (a) designs an EI program based on a holistic gamified approach that takes game objectives, features, the context of the application, and the participant experience into consideration; (b) measures the tourist’s perspective on the design to test whether it successfully generated a motivating and enjoyable (gameful) experience that could positively impact their behaviours; and (c) determines whether a gameful EI experience positively influences destination PV. The results show that the proposed strategy contributes to enhancing destination PV. The gamification of EI experiences is thus found to be a valid strategy for enhancing destination sustainability, tourist behaviours, and, ultimately, destination competitiveness.University of Algarve2024-03-08info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttps://tmstudies.net/index.php/ectms/article/view/1928Revista Encontros Científicos - Tourism & Management Studies; v. 20 n. 2 (2024)Tourism & Management Studies; Vol. 20 N.º 2 (2024)Tourism & Management Studies; Vol. 20 No. 2 (2024)Revista Encontros Científicos - Tourism & Management Studies; Vol. 20 Núm. 2 (2024)2182-8466reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAPenghttps://tmstudies.net/index.php/ectms/article/view/1928https://tmstudies.net/index.php/ectms/article/view/1928/2465Copyright (c) 2024 Tourism & Management Studiesinfo:eu-repo/semantics/openAccessPolo-Peña, Ana IsabelFernández-Ruano, María LinaFrías-Jamilena, Dolores María2024-03-13T23:28:11Zoai:ojs.pkp.sfu.ca:article/1928Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-20T04:00:34.136268Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv The role of gamified environmental interpretation in boosting destination perceived value
title The role of gamified environmental interpretation in boosting destination perceived value
spellingShingle The role of gamified environmental interpretation in boosting destination perceived value
Polo-Peña, Ana Isabel
Gamification
Sustainability
Environmental Interpretation
Holistic Design
Perceived Value
ICTs.
title_short The role of gamified environmental interpretation in boosting destination perceived value
title_full The role of gamified environmental interpretation in boosting destination perceived value
title_fullStr The role of gamified environmental interpretation in boosting destination perceived value
title_full_unstemmed The role of gamified environmental interpretation in boosting destination perceived value
title_sort The role of gamified environmental interpretation in boosting destination perceived value
author Polo-Peña, Ana Isabel
author_facet Polo-Peña, Ana Isabel
Fernández-Ruano, María Lina
Frías-Jamilena, Dolores María
author_role author
author2 Fernández-Ruano, María Lina
Frías-Jamilena, Dolores María
author2_role author
author
dc.contributor.author.fl_str_mv Polo-Peña, Ana Isabel
Fernández-Ruano, María Lina
Frías-Jamilena, Dolores María
dc.subject.por.fl_str_mv Gamification
Sustainability
Environmental Interpretation
Holistic Design
Perceived Value
ICTs.
topic Gamification
Sustainability
Environmental Interpretation
Holistic Design
Perceived Value
ICTs.
description This study examines the effectiveness of a strategy designed to enhance destination perceived value (PV) by raising tourists’ awareness and understanding of sustainability. The approach uses information and communications technologies—specifically, gamification—to design an environmental interpretation (EI) program for tourists. While the literature has tended to approach gamification from a systemic perspective, this study addresses a significant gap by adding the experiential dimension. The research (a) designs an EI program based on a holistic gamified approach that takes game objectives, features, the context of the application, and the participant experience into consideration; (b) measures the tourist’s perspective on the design to test whether it successfully generated a motivating and enjoyable (gameful) experience that could positively impact their behaviours; and (c) determines whether a gameful EI experience positively influences destination PV. The results show that the proposed strategy contributes to enhancing destination PV. The gamification of EI experiences is thus found to be a valid strategy for enhancing destination sustainability, tourist behaviours, and, ultimately, destination competitiveness.
publishDate 2024
dc.date.none.fl_str_mv 2024-03-08
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://tmstudies.net/index.php/ectms/article/view/1928
url https://tmstudies.net/index.php/ectms/article/view/1928
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv https://tmstudies.net/index.php/ectms/article/view/1928
https://tmstudies.net/index.php/ectms/article/view/1928/2465
dc.rights.driver.fl_str_mv Copyright (c) 2024 Tourism & Management Studies
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Copyright (c) 2024 Tourism & Management Studies
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv University of Algarve
publisher.none.fl_str_mv University of Algarve
dc.source.none.fl_str_mv Revista Encontros Científicos - Tourism & Management Studies; v. 20 n. 2 (2024)
Tourism & Management Studies; Vol. 20 N.º 2 (2024)
Tourism & Management Studies; Vol. 20 No. 2 (2024)
Revista Encontros Científicos - Tourism & Management Studies; Vol. 20 Núm. 2 (2024)
2182-8466
reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
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collection Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
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