The role of gamified environmental interpretation in boosting destination perceived value
Autor(a) principal: | |
---|---|
Data de Publicação: | 2024 |
Outros Autores: | , |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Texto Completo: | https://tmstudies.net/index.php/ectms/article/view/1928 |
Resumo: | This study examines the effectiveness of a strategy designed to enhance destination perceived value (PV) by raising tourists’ awareness and understanding of sustainability. The approach uses information and communications technologies—specifically, gamification—to design an environmental interpretation (EI) program for tourists. While the literature has tended to approach gamification from a systemic perspective, this study addresses a significant gap by adding the experiential dimension. The research (a) designs an EI program based on a holistic gamified approach that takes game objectives, features, the context of the application, and the participant experience into consideration; (b) measures the tourist’s perspective on the design to test whether it successfully generated a motivating and enjoyable (gameful) experience that could positively impact their behaviours; and (c) determines whether a gameful EI experience positively influences destination PV. The results show that the proposed strategy contributes to enhancing destination PV. The gamification of EI experiences is thus found to be a valid strategy for enhancing destination sustainability, tourist behaviours, and, ultimately, destination competitiveness. |
id |
RCAP_a9320fddab91927a3e24b5bdbd5a6d55 |
---|---|
oai_identifier_str |
oai:ojs.pkp.sfu.ca:article/1928 |
network_acronym_str |
RCAP |
network_name_str |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
repository_id_str |
7160 |
spelling |
The role of gamified environmental interpretation in boosting destination perceived valueGamificationSustainabilityEnvironmental InterpretationHolistic DesignPerceived ValueICTs.This study examines the effectiveness of a strategy designed to enhance destination perceived value (PV) by raising tourists’ awareness and understanding of sustainability. The approach uses information and communications technologies—specifically, gamification—to design an environmental interpretation (EI) program for tourists. While the literature has tended to approach gamification from a systemic perspective, this study addresses a significant gap by adding the experiential dimension. The research (a) designs an EI program based on a holistic gamified approach that takes game objectives, features, the context of the application, and the participant experience into consideration; (b) measures the tourist’s perspective on the design to test whether it successfully generated a motivating and enjoyable (gameful) experience that could positively impact their behaviours; and (c) determines whether a gameful EI experience positively influences destination PV. The results show that the proposed strategy contributes to enhancing destination PV. The gamification of EI experiences is thus found to be a valid strategy for enhancing destination sustainability, tourist behaviours, and, ultimately, destination competitiveness.University of Algarve2024-03-08info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttps://tmstudies.net/index.php/ectms/article/view/1928Revista Encontros Científicos - Tourism & Management Studies; v. 20 n. 2 (2024)Tourism & Management Studies; Vol. 20 N.º 2 (2024)Tourism & Management Studies; Vol. 20 No. 2 (2024)Revista Encontros Científicos - Tourism & Management Studies; Vol. 20 Núm. 2 (2024)2182-8466reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAPenghttps://tmstudies.net/index.php/ectms/article/view/1928https://tmstudies.net/index.php/ectms/article/view/1928/2465Copyright (c) 2024 Tourism & Management Studiesinfo:eu-repo/semantics/openAccessPolo-Peña, Ana IsabelFernández-Ruano, María LinaFrías-Jamilena, Dolores María2024-03-13T23:28:11Zoai:ojs.pkp.sfu.ca:article/1928Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-20T04:00:34.136268Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse |
dc.title.none.fl_str_mv |
The role of gamified environmental interpretation in boosting destination perceived value |
title |
The role of gamified environmental interpretation in boosting destination perceived value |
spellingShingle |
The role of gamified environmental interpretation in boosting destination perceived value Polo-Peña, Ana Isabel Gamification Sustainability Environmental Interpretation Holistic Design Perceived Value ICTs. |
title_short |
The role of gamified environmental interpretation in boosting destination perceived value |
title_full |
The role of gamified environmental interpretation in boosting destination perceived value |
title_fullStr |
The role of gamified environmental interpretation in boosting destination perceived value |
title_full_unstemmed |
The role of gamified environmental interpretation in boosting destination perceived value |
title_sort |
The role of gamified environmental interpretation in boosting destination perceived value |
author |
Polo-Peña, Ana Isabel |
author_facet |
Polo-Peña, Ana Isabel Fernández-Ruano, María Lina Frías-Jamilena, Dolores María |
author_role |
author |
author2 |
Fernández-Ruano, María Lina Frías-Jamilena, Dolores María |
author2_role |
author author |
dc.contributor.author.fl_str_mv |
Polo-Peña, Ana Isabel Fernández-Ruano, María Lina Frías-Jamilena, Dolores María |
dc.subject.por.fl_str_mv |
Gamification Sustainability Environmental Interpretation Holistic Design Perceived Value ICTs. |
topic |
Gamification Sustainability Environmental Interpretation Holistic Design Perceived Value ICTs. |
description |
This study examines the effectiveness of a strategy designed to enhance destination perceived value (PV) by raising tourists’ awareness and understanding of sustainability. The approach uses information and communications technologies—specifically, gamification—to design an environmental interpretation (EI) program for tourists. While the literature has tended to approach gamification from a systemic perspective, this study addresses a significant gap by adding the experiential dimension. The research (a) designs an EI program based on a holistic gamified approach that takes game objectives, features, the context of the application, and the participant experience into consideration; (b) measures the tourist’s perspective on the design to test whether it successfully generated a motivating and enjoyable (gameful) experience that could positively impact their behaviours; and (c) determines whether a gameful EI experience positively influences destination PV. The results show that the proposed strategy contributes to enhancing destination PV. The gamification of EI experiences is thus found to be a valid strategy for enhancing destination sustainability, tourist behaviours, and, ultimately, destination competitiveness. |
publishDate |
2024 |
dc.date.none.fl_str_mv |
2024-03-08 |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://tmstudies.net/index.php/ectms/article/view/1928 |
url |
https://tmstudies.net/index.php/ectms/article/view/1928 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
https://tmstudies.net/index.php/ectms/article/view/1928 https://tmstudies.net/index.php/ectms/article/view/1928/2465 |
dc.rights.driver.fl_str_mv |
Copyright (c) 2024 Tourism & Management Studies info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
Copyright (c) 2024 Tourism & Management Studies |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
University of Algarve |
publisher.none.fl_str_mv |
University of Algarve |
dc.source.none.fl_str_mv |
Revista Encontros Científicos - Tourism & Management Studies; v. 20 n. 2 (2024) Tourism & Management Studies; Vol. 20 N.º 2 (2024) Tourism & Management Studies; Vol. 20 No. 2 (2024) Revista Encontros Científicos - Tourism & Management Studies; Vol. 20 Núm. 2 (2024) 2182-8466 reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação instacron:RCAAP |
instname_str |
Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
instacron_str |
RCAAP |
institution |
RCAAP |
reponame_str |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
collection |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
repository.name.fl_str_mv |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
repository.mail.fl_str_mv |
|
_version_ |
1799138181008850944 |