Can we trace back hotel online reviews’ characteristics using gamification features?

Detalhes bibliográficos
Autor(a) principal: Moro, S.
Data de Publicação: 2018
Outros Autores: Ramos, P., Esmerado, J., Jalali, S. M. J.
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10071/16674
Resumo: Gamification is here to stay, and tourism and hospitality online review platforms are taking advantage of it to attract travelers and motivate them to contribute to their websites. Yet, literature in tourism is scarce in studying how effectively is users’ behavior changing through gamification features. This research aims at filling such gap through a data-driven approach based on a large volume of online reviews (a total of 67,685) collected from TripAdvisor between 2016 and 2017. Four artificial neural networks were trained to model title and review's word length, and title and review's sentiment score, using as input 12 gamification features used in TripAdvisor including points and badges. After validating the accuracy of the model for extracting knowledge, the data-based sensitivity analysis was applied to understand how each of the 12 features contributed to explaining review length and its sentiment score. Three badge features were considered the most relevant ones, including the total number of badges, the passport badges, and the explorer badges, providing evidence of a relation between gamification features and traveler's behavior when writing reviews.
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spelling Can we trace back hotel online reviews’ characteristics using gamification features?GamificationHospitalityHotelsNeural networksOnline reviewsSentiment analysisGamification is here to stay, and tourism and hospitality online review platforms are taking advantage of it to attract travelers and motivate them to contribute to their websites. Yet, literature in tourism is scarce in studying how effectively is users’ behavior changing through gamification features. This research aims at filling such gap through a data-driven approach based on a large volume of online reviews (a total of 67,685) collected from TripAdvisor between 2016 and 2017. Four artificial neural networks were trained to model title and review's word length, and title and review's sentiment score, using as input 12 gamification features used in TripAdvisor including points and badges. After validating the accuracy of the model for extracting knowledge, the data-based sensitivity analysis was applied to understand how each of the 12 features contributed to explaining review length and its sentiment score. Three badge features were considered the most relevant ones, including the total number of badges, the passport badges, and the explorer badges, providing evidence of a relation between gamification features and traveler's behavior when writing reviews.Elsevier2018-10-15T15:33:15Z2019-10-15T00:00:00Z2019-01-01T00:00:00Z20192018-10-15T16:31:03Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10071/16674eng0268-401210.1016/j.ijinfomgt.2018.09.015Moro, S.Ramos, P.Esmerado, J.Jalali, S. M. J.info:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-11-09T17:47:51Zoai:repositorio.iscte-iul.pt:10071/16674Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T22:23:16.449197Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Can we trace back hotel online reviews’ characteristics using gamification features?
title Can we trace back hotel online reviews’ characteristics using gamification features?
spellingShingle Can we trace back hotel online reviews’ characteristics using gamification features?
Moro, S.
Gamification
Hospitality
Hotels
Neural networks
Online reviews
Sentiment analysis
title_short Can we trace back hotel online reviews’ characteristics using gamification features?
title_full Can we trace back hotel online reviews’ characteristics using gamification features?
title_fullStr Can we trace back hotel online reviews’ characteristics using gamification features?
title_full_unstemmed Can we trace back hotel online reviews’ characteristics using gamification features?
title_sort Can we trace back hotel online reviews’ characteristics using gamification features?
author Moro, S.
author_facet Moro, S.
Ramos, P.
Esmerado, J.
Jalali, S. M. J.
author_role author
author2 Ramos, P.
Esmerado, J.
Jalali, S. M. J.
author2_role author
author
author
dc.contributor.author.fl_str_mv Moro, S.
Ramos, P.
Esmerado, J.
Jalali, S. M. J.
dc.subject.por.fl_str_mv Gamification
Hospitality
Hotels
Neural networks
Online reviews
Sentiment analysis
topic Gamification
Hospitality
Hotels
Neural networks
Online reviews
Sentiment analysis
description Gamification is here to stay, and tourism and hospitality online review platforms are taking advantage of it to attract travelers and motivate them to contribute to their websites. Yet, literature in tourism is scarce in studying how effectively is users’ behavior changing through gamification features. This research aims at filling such gap through a data-driven approach based on a large volume of online reviews (a total of 67,685) collected from TripAdvisor between 2016 and 2017. Four artificial neural networks were trained to model title and review's word length, and title and review's sentiment score, using as input 12 gamification features used in TripAdvisor including points and badges. After validating the accuracy of the model for extracting knowledge, the data-based sensitivity analysis was applied to understand how each of the 12 features contributed to explaining review length and its sentiment score. Three badge features were considered the most relevant ones, including the total number of badges, the passport badges, and the explorer badges, providing evidence of a relation between gamification features and traveler's behavior when writing reviews.
publishDate 2018
dc.date.none.fl_str_mv 2018-10-15T15:33:15Z
2018-10-15T16:31:03Z
2019-10-15T00:00:00Z
2019-01-01T00:00:00Z
2019
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv http://hdl.handle.net/10071/16674
url http://hdl.handle.net/10071/16674
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv 0268-4012
10.1016/j.ijinfomgt.2018.09.015
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Elsevier
publisher.none.fl_str_mv Elsevier
dc.source.none.fl_str_mv reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
instacron:RCAAP
instname_str Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
instacron_str RCAAP
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reponame_str Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
collection Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
repository.name.fl_str_mv Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
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