How augmented reality media richness influences consumer behaviour: A study in a real‐world retail environment

Bibliographic Details
Main Author: Amorim, I. P. de
Publication Date: 2022
Other Authors: Guerreiro, J., Eloy, S., Loureiro, S. M. C.
Format: Article
Language: eng
Source: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Download full: http://hdl.handle.net/10071/24675
Summary: The current paper explores the impact that an augmented reality shopping assistant may have on consumers’ emotional and cognitive responses, and how it would affect their buying behaviours. A prototype of an application to assist consumers inside a supermarket was developed using HoloLens glasses. A total of 85 participants were invited to walk-through the store using augmented reality glasses. A PLS-SEM approach was used to test the conceptual model. Results using different scenarios show that media richness (the level of information cues, variety and immediate feedback) impacts consumer decisions and heightens their cognitive and emotional responses. The current study finds that a media-rich augmented reality experience influences brand engagement and willingness to buy through perceived information quality and brand attitudes. At a time when managers in every industry work to capture consumers’ attention, the present study shows how content remains important in every communication activity, even in an innovative augmented reality retail shopping experience.
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spelling How augmented reality media richness influences consumer behaviour: A study in a real‐world retail environmentAugmented realityAvatarEmotionsRetailSocial presenceThe current paper explores the impact that an augmented reality shopping assistant may have on consumers’ emotional and cognitive responses, and how it would affect their buying behaviours. A prototype of an application to assist consumers inside a supermarket was developed using HoloLens glasses. A total of 85 participants were invited to walk-through the store using augmented reality glasses. A PLS-SEM approach was used to test the conceptual model. Results using different scenarios show that media richness (the level of information cues, variety and immediate feedback) impacts consumer decisions and heightens their cognitive and emotional responses. The current study finds that a media-rich augmented reality experience influences brand engagement and willingness to buy through perceived information quality and brand attitudes. At a time when managers in every industry work to capture consumers’ attention, the present study shows how content remains important in every communication activity, even in an innovative augmented reality retail shopping experience.Wiley2024-02-08T00:00:00Z2022-01-01T00:00:00Z20222023-03-29T12:14:07Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10071/24675eng1470-642310.1111/ijcs.12790Amorim, I. P. deGuerreiro, J.Eloy, S.Loureiro, S. M. C.info:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2024-02-18T01:16:40Zoai:repositorio.iscte-iul.pt:10071/24675Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T22:13:24.426682Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv How augmented reality media richness influences consumer behaviour: A study in a real‐world retail environment
title How augmented reality media richness influences consumer behaviour: A study in a real‐world retail environment
spellingShingle How augmented reality media richness influences consumer behaviour: A study in a real‐world retail environment
Amorim, I. P. de
Augmented reality
Avatar
Emotions
Retail
Social presence
title_short How augmented reality media richness influences consumer behaviour: A study in a real‐world retail environment
title_full How augmented reality media richness influences consumer behaviour: A study in a real‐world retail environment
title_fullStr How augmented reality media richness influences consumer behaviour: A study in a real‐world retail environment
title_full_unstemmed How augmented reality media richness influences consumer behaviour: A study in a real‐world retail environment
title_sort How augmented reality media richness influences consumer behaviour: A study in a real‐world retail environment
author Amorim, I. P. de
author_facet Amorim, I. P. de
Guerreiro, J.
Eloy, S.
Loureiro, S. M. C.
author_role author
author2 Guerreiro, J.
Eloy, S.
Loureiro, S. M. C.
author2_role author
author
author
dc.contributor.author.fl_str_mv Amorim, I. P. de
Guerreiro, J.
Eloy, S.
Loureiro, S. M. C.
dc.subject.por.fl_str_mv Augmented reality
Avatar
Emotions
Retail
Social presence
topic Augmented reality
Avatar
Emotions
Retail
Social presence
description The current paper explores the impact that an augmented reality shopping assistant may have on consumers’ emotional and cognitive responses, and how it would affect their buying behaviours. A prototype of an application to assist consumers inside a supermarket was developed using HoloLens glasses. A total of 85 participants were invited to walk-through the store using augmented reality glasses. A PLS-SEM approach was used to test the conceptual model. Results using different scenarios show that media richness (the level of information cues, variety and immediate feedback) impacts consumer decisions and heightens their cognitive and emotional responses. The current study finds that a media-rich augmented reality experience influences brand engagement and willingness to buy through perceived information quality and brand attitudes. At a time when managers in every industry work to capture consumers’ attention, the present study shows how content remains important in every communication activity, even in an innovative augmented reality retail shopping experience.
publishDate 2022
dc.date.none.fl_str_mv 2022-01-01T00:00:00Z
2022
2023-03-29T12:14:07Z
2024-02-08T00:00:00Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
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dc.identifier.uri.fl_str_mv http://hdl.handle.net/10071/24675
url http://hdl.handle.net/10071/24675
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv 1470-6423
10.1111/ijcs.12790
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
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dc.publisher.none.fl_str_mv Wiley
publisher.none.fl_str_mv Wiley
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