Serious games: design and development
Autor(a) principal: | |
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Data de Publicação: | 2011 |
Tipo de documento: | Dissertação |
Idioma: | eng |
Título da fonte: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Texto Completo: | http://hdl.handle.net/10400.6/3751 |
Resumo: | With the growth of the video game industry, interest in video game research has increased, leading to the study of Serious Games. Serious Games are generally perceived as games that use the video games’ capabilities to emerge players, for other purposes besides entertainment. These purposes include education and training, among others. By using Serious Games for education, teachers could capture the students’ attention in the same way that video games often do, thus the learning process could be more efficient. Additionally, by exploiting the potential of these virtual worlds, it is possible to experience situations that would otherwise be very difficult to experience in the real world, mainly due to reasons of cost, safety and time. Serious Games research and development is still very scarse. However, nowadays there is a large number of available platforms and tools, which can be used to develop Serious Games and video games in general. For instance, web browsers can now provide easy access to realistic 3D virtual worlds. This grants video game developers the tools to create compelling and rich environments that can be accessed by anyone with an internet connection. Additionnaly, other development platforms can be used to achieve different goals. Desktop technologies provide greater processing power and achieve greater results in terms of visual quality, as well as in terms of creating more accurate simulations. This disseration describes the design and development of two Serious Games, one for PC, developed with XNA, and another for the web, developed with WebGL. |
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Serious games: design and developmentJogos de vídeo - Computador - XNAJogos de vídeo - Internet - WebGLJogos de vídeo - Aspectos educativosJogos de vídeo - Jogos sérios - EducaçãoWith the growth of the video game industry, interest in video game research has increased, leading to the study of Serious Games. Serious Games are generally perceived as games that use the video games’ capabilities to emerge players, for other purposes besides entertainment. These purposes include education and training, among others. By using Serious Games for education, teachers could capture the students’ attention in the same way that video games often do, thus the learning process could be more efficient. Additionally, by exploiting the potential of these virtual worlds, it is possible to experience situations that would otherwise be very difficult to experience in the real world, mainly due to reasons of cost, safety and time. Serious Games research and development is still very scarse. However, nowadays there is a large number of available platforms and tools, which can be used to develop Serious Games and video games in general. For instance, web browsers can now provide easy access to realistic 3D virtual worlds. This grants video game developers the tools to create compelling and rich environments that can be accessed by anyone with an internet connection. Additionnaly, other development platforms can be used to achieve different goals. Desktop technologies provide greater processing power and achieve greater results in terms of visual quality, as well as in terms of creating more accurate simulations. This disseration describes the design and development of two Serious Games, one for PC, developed with XNA, and another for the web, developed with WebGL.O crescimento da indústria dos jogos de vídeo, despoletou um maior interesse no estudo deste fenómeno, o que consequentemente levou ao estudo de Jogos Sérios. Jogos Sérios são normalmente considerados jogos de vídeo que são desenvolvidos para outros fins para além do entretenimento. Estes fins incluem a educação e o treino, entre outros. Ao utilizar Jogos Sérios para a educação, os docentes poderiam conseguir captar a atenção dos alunos da mesma forma que os jogos de vídeo normalmente conseguem. Desta forma o processo de aprendizagem poderia ser mais eficiente. Adicionalmente, ao explorar o potencial destes mundos virtuais, é possível experienciar situações que de outra forma seriam difíceis de experienciar na vida real, devido ao seu custo, a razões de segurança e também ao tempo dispendido para as realizar. O estudo de Jogos Sérios é ainda bastante disperso. No entanto, hoje em dia existe já um grande número de plataformas e ferramentas disponíveis que podem ser usadas para desenvolver Jogos Sérios. Por exemplo, os web browsers podem agora fornecer acesso fácil a mundos virtuais 3D. Isto permite que os criadores de jogos de vídeo tenham acesso às ferramentas necessárias para criar ambientes ricos, que possam ser acedidos por qualquer pessoa através de uma ligacção à internet. Adicionalmente, existem outras plataformas de desenvolvimento que podem ser utilizadas para alcançar objetivos diferentes. Tecnologias desktop fornecem um maior poder de processamento e permitem alcançar melhores resultados em termos de qualidade visual, bem como em termos de criação de simulações mais precisas. Nesta dissertação descreve-se a criação e o desenvolvimento de dois Jogos Sérios, um para PC, desenvolvido em XNA e outro outro para a web, desenvolvido em WebGL.Silva, Frutuoso Gomes Mendes dauBibliorumBarbosa, André Filipe Santos2015-07-21T14:34:09Z20112011-062011-01-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttp://hdl.handle.net/10400.6/3751enginfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-01-16T11:42:25ZPortal AgregadorONG |
dc.title.none.fl_str_mv |
Serious games: design and development |
title |
Serious games: design and development |
spellingShingle |
Serious games: design and development Barbosa, André Filipe Santos Jogos de vídeo - Computador - XNA Jogos de vídeo - Internet - WebGL Jogos de vídeo - Aspectos educativos Jogos de vídeo - Jogos sérios - Educação |
title_short |
Serious games: design and development |
title_full |
Serious games: design and development |
title_fullStr |
Serious games: design and development |
title_full_unstemmed |
Serious games: design and development |
title_sort |
Serious games: design and development |
author |
Barbosa, André Filipe Santos |
author_facet |
Barbosa, André Filipe Santos |
author_role |
author |
dc.contributor.none.fl_str_mv |
Silva, Frutuoso Gomes Mendes da uBibliorum |
dc.contributor.author.fl_str_mv |
Barbosa, André Filipe Santos |
dc.subject.por.fl_str_mv |
Jogos de vídeo - Computador - XNA Jogos de vídeo - Internet - WebGL Jogos de vídeo - Aspectos educativos Jogos de vídeo - Jogos sérios - Educação |
topic |
Jogos de vídeo - Computador - XNA Jogos de vídeo - Internet - WebGL Jogos de vídeo - Aspectos educativos Jogos de vídeo - Jogos sérios - Educação |
description |
With the growth of the video game industry, interest in video game research has increased, leading to the study of Serious Games. Serious Games are generally perceived as games that use the video games’ capabilities to emerge players, for other purposes besides entertainment. These purposes include education and training, among others. By using Serious Games for education, teachers could capture the students’ attention in the same way that video games often do, thus the learning process could be more efficient. Additionally, by exploiting the potential of these virtual worlds, it is possible to experience situations that would otherwise be very difficult to experience in the real world, mainly due to reasons of cost, safety and time. Serious Games research and development is still very scarse. However, nowadays there is a large number of available platforms and tools, which can be used to develop Serious Games and video games in general. For instance, web browsers can now provide easy access to realistic 3D virtual worlds. This grants video game developers the tools to create compelling and rich environments that can be accessed by anyone with an internet connection. Additionnaly, other development platforms can be used to achieve different goals. Desktop technologies provide greater processing power and achieve greater results in terms of visual quality, as well as in terms of creating more accurate simulations. This disseration describes the design and development of two Serious Games, one for PC, developed with XNA, and another for the web, developed with WebGL. |
publishDate |
2011 |
dc.date.none.fl_str_mv |
2011 2011-06 2011-01-01T00:00:00Z 2015-07-21T14:34:09Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/masterThesis |
format |
masterThesis |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://hdl.handle.net/10400.6/3751 |
url |
http://hdl.handle.net/10400.6/3751 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.source.none.fl_str_mv |
reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação instacron:RCAAP |
instname_str |
Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
instacron_str |
RCAAP |
institution |
RCAAP |
reponame_str |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
collection |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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1777301776614031360 |