Engagement in digital games and web applications using adaptive matching-to-sample tasks in teaching reading

Detalhes bibliográficos
Autor(a) principal: Junior, Gilberto Nerino de Souza
Data de Publicação: 2017
Outros Autores: Brito, Yvan Santos, Lopes, Daniel Felipe, Monteiro, Dionne Calvacante, Silva, Abner Cardoso da, Santana, Ádamo Lima de, Assunção, Francielma dos Santos
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10400.21/11944
Resumo: Over the last years, several interactive environments were developed to promote the individualized teaching. These systems can use behavioral procedures to generate tasks and for improving reading skills. This paper proposes two learning interactive environments, a digital game, and a web application, that uses a matching-to-sample procedure to teach reading abilities, where the tasks are adapted to the students by a framework based on evolutionary computing. We applied an experiment to identify the engagement of 22 students assigned from a class of first graders of a Brazilian public school. The students were divided into 4 groups and their data was collected for two days. In questions of engagement, the digital game showed superior acceptance in the use of teaching tasks
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spelling Engagement in digital games and web applications using adaptive matching-to-sample tasks in teaching readingEngagementDigital gameWeb applicationAdaptive tasksMatching to sampleTeaching to readOver the last years, several interactive environments were developed to promote the individualized teaching. These systems can use behavioral procedures to generate tasks and for improving reading skills. This paper proposes two learning interactive environments, a digital game, and a web application, that uses a matching-to-sample procedure to teach reading abilities, where the tasks are adapted to the students by a framework based on evolutionary computing. We applied an experiment to identify the engagement of 22 students assigned from a class of first graders of a Brazilian public school. The students were divided into 4 groups and their data was collected for two days. In questions of engagement, the digital game showed superior acceptance in the use of teaching tasksCIED – Centro Interdisciplinar de Estudos EducacionaisRCIPLJunior, Gilberto Nerino de SouzaBrito, Yvan SantosLopes, Daniel FelipeMonteiro, Dionne CalvacanteSilva, Abner Cardoso daSantana, Ádamo Lima deAssunção, Francielma dos Santos2020-06-25T10:53:07Z20172017-01-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10400.21/11944engJunior, G., Brito, Y., Lopes, D., Monteiro, D., Silva, A., Santana, Á., Assunção, F. (2017) Engagement in digital games and web applications using adaptive matching-to-sample tasks in teaching reading in Ponte, C., Dodero, J. M., Silva, M. J. (2017) Atas do XIX Simpósio Internacional de Informática Educativa e VIII Encontro do CIED – III Encontro Internacional. (183-188) Lisboa: CIED – Centro Interdisciplinar de Estudos Educacionais978-989-95733-9-0info:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-08-03T10:03:55Zoai:repositorio.ipl.pt:10400.21/11944Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T20:20:07.727013Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Engagement in digital games and web applications using adaptive matching-to-sample tasks in teaching reading
title Engagement in digital games and web applications using adaptive matching-to-sample tasks in teaching reading
spellingShingle Engagement in digital games and web applications using adaptive matching-to-sample tasks in teaching reading
Junior, Gilberto Nerino de Souza
Engagement
Digital game
Web application
Adaptive tasks
Matching to sample
Teaching to read
title_short Engagement in digital games and web applications using adaptive matching-to-sample tasks in teaching reading
title_full Engagement in digital games and web applications using adaptive matching-to-sample tasks in teaching reading
title_fullStr Engagement in digital games and web applications using adaptive matching-to-sample tasks in teaching reading
title_full_unstemmed Engagement in digital games and web applications using adaptive matching-to-sample tasks in teaching reading
title_sort Engagement in digital games and web applications using adaptive matching-to-sample tasks in teaching reading
author Junior, Gilberto Nerino de Souza
author_facet Junior, Gilberto Nerino de Souza
Brito, Yvan Santos
Lopes, Daniel Felipe
Monteiro, Dionne Calvacante
Silva, Abner Cardoso da
Santana, Ádamo Lima de
Assunção, Francielma dos Santos
author_role author
author2 Brito, Yvan Santos
Lopes, Daniel Felipe
Monteiro, Dionne Calvacante
Silva, Abner Cardoso da
Santana, Ádamo Lima de
Assunção, Francielma dos Santos
author2_role author
author
author
author
author
author
dc.contributor.none.fl_str_mv RCIPL
dc.contributor.author.fl_str_mv Junior, Gilberto Nerino de Souza
Brito, Yvan Santos
Lopes, Daniel Felipe
Monteiro, Dionne Calvacante
Silva, Abner Cardoso da
Santana, Ádamo Lima de
Assunção, Francielma dos Santos
dc.subject.por.fl_str_mv Engagement
Digital game
Web application
Adaptive tasks
Matching to sample
Teaching to read
topic Engagement
Digital game
Web application
Adaptive tasks
Matching to sample
Teaching to read
description Over the last years, several interactive environments were developed to promote the individualized teaching. These systems can use behavioral procedures to generate tasks and for improving reading skills. This paper proposes two learning interactive environments, a digital game, and a web application, that uses a matching-to-sample procedure to teach reading abilities, where the tasks are adapted to the students by a framework based on evolutionary computing. We applied an experiment to identify the engagement of 22 students assigned from a class of first graders of a Brazilian public school. The students were divided into 4 groups and their data was collected for two days. In questions of engagement, the digital game showed superior acceptance in the use of teaching tasks
publishDate 2017
dc.date.none.fl_str_mv 2017
2017-01-01T00:00:00Z
2020-06-25T10:53:07Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv http://hdl.handle.net/10400.21/11944
url http://hdl.handle.net/10400.21/11944
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv Junior, G., Brito, Y., Lopes, D., Monteiro, D., Silva, A., Santana, Á., Assunção, F. (2017) Engagement in digital games and web applications using adaptive matching-to-sample tasks in teaching reading in Ponte, C., Dodero, J. M., Silva, M. J. (2017) Atas do XIX Simpósio Internacional de Informática Educativa e VIII Encontro do CIED – III Encontro Internacional. (183-188) Lisboa: CIED – Centro Interdisciplinar de Estudos Educacionais
978-989-95733-9-0
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv CIED – Centro Interdisciplinar de Estudos Educacionais
publisher.none.fl_str_mv CIED – Centro Interdisciplinar de Estudos Educacionais
dc.source.none.fl_str_mv reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
instacron:RCAAP
instname_str Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
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reponame_str Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
collection Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
repository.name.fl_str_mv Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
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