KREBER`S ADVENTURES: COMPUTER GAME ABOUT THE ATP FORMATION
Autor(a) principal: | |
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Data de Publicação: | 2015 |
Outros Autores: | , , , , , |
Tipo de documento: | Artigo |
Idioma: | por |
Título da fonte: | Revista de Ensino de Bioquímica |
Texto Completo: | http://bioquimica.org.br/revista/ojs/index.php/REB/article/view/579 |
Resumo: | Introduction: Biochemistry, as well as other subjects related to molecular area, have several abstract and difficult concepts to be understood, therefore, many educational innovations have been developed, highlighting the digital games. The digital games feature a playful and motivational character that encourages students during the concepts learning, with a different way to learning the concepts studied. Objectives: The objective of this study was the development of a computer game focused on the concepts of ATP formation, including the glycolytic pathway, Krebs cycle and Electron Transport Chain, as well as aspects related to the regulation, and evaluate the usability of it, as well as some evidence of its educational potential. Material and methods: The development of the game followed the following steps: definition of the subject; understanding of game developer (it was chosen the GameMaker); storyboard creation of the game; prototyping, implementation and usability testing. For the evaluation, inspection usability was performed (without involving end users) and subsequently the cognitive route and the usability questionnaire (the latter two with students of the discipline of Biochemistry). Results: The game approached the energy metabolism in three phases: the glycolytic pathway, Krebs cycle and electron transport chain. Each phase has a different purpose, with some questions about the ways. To complete the game, you must correctly answer the questions, avoid the obstacles and achieve the goals of each phase. After usability testing, it found that users could, in a playful manner, actively interact with the content addressed and, through the difficulties presented in the game, had the opportunity to expand and review their knowledge. Conclusions: The game was identified as a motivating and innovative proposal for teaching, and it had good usability for undergraduate students. The ludic worked as a pedagogical practice encourages student for learning and may assist in the construction of knowledge. |
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KREBER`S ADVENTURES: COMPUTER GAME ABOUT THE ATP FORMATIONATP, digital game, arcadeIntroduction: Biochemistry, as well as other subjects related to molecular area, have several abstract and difficult concepts to be understood, therefore, many educational innovations have been developed, highlighting the digital games. The digital games feature a playful and motivational character that encourages students during the concepts learning, with a different way to learning the concepts studied. Objectives: The objective of this study was the development of a computer game focused on the concepts of ATP formation, including the glycolytic pathway, Krebs cycle and Electron Transport Chain, as well as aspects related to the regulation, and evaluate the usability of it, as well as some evidence of its educational potential. Material and methods: The development of the game followed the following steps: definition of the subject; understanding of game developer (it was chosen the GameMaker); storyboard creation of the game; prototyping, implementation and usability testing. For the evaluation, inspection usability was performed (without involving end users) and subsequently the cognitive route and the usability questionnaire (the latter two with students of the discipline of Biochemistry). Results: The game approached the energy metabolism in three phases: the glycolytic pathway, Krebs cycle and electron transport chain. Each phase has a different purpose, with some questions about the ways. To complete the game, you must correctly answer the questions, avoid the obstacles and achieve the goals of each phase. After usability testing, it found that users could, in a playful manner, actively interact with the content addressed and, through the difficulties presented in the game, had the opportunity to expand and review their knowledge. Conclusions: The game was identified as a motivating and innovative proposal for teaching, and it had good usability for undergraduate students. The ludic worked as a pedagogical practice encourages student for learning and may assist in the construction of knowledge.Sociedade Brasileira de Bioquímica e Biologia Molecular - SBBqFapemigBaêta, F. J.Souza, B. M.Marinhoi, G. B.Andrade, J. G.Souza, J. C.Bertoldi, M. L.M.Hornink, G. G.2015-08-24info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionResumos SBBq - avaliados pelos paresSBBq resúmenes - revisada por paresSBBq abstracts / peer-reviewedapplication/pdfhttp://bioquimica.org.br/revista/ojs/index.php/REB/article/view/57910.16923/reb.v13i2.579Revista de Ensino de Bioquímica; v. 13 (2015): Especial eventos; 11Revista de Enseñanza de Bioquímica; v. 13 (2015): Especial eventos; 11Journal of Biochemistry Education; v. 13 (2015): Especial eventos; 11Revista de Ensino de Bioquímica; v. 13 (2015): Especial eventos; 112318-8790reponame:Revista de Ensino de Bioquímicainstname:Sociedade Brasileira de Bioquímica e Biologia Molecular (SBBq)instacron:SBBQMporhttp://bioquimica.org.br/revista/ojs/index.php/REB/article/view/579/479Direitos autorais 2015 Revista de Ensino de Bioquímicahttp://creativecommons.org/licenses/by-nc-sa/4.0info:eu-repo/semantics/openAccess2022-03-25T17:25:05Zoai:ojs.bioquimica.org.br:article/579Revistahttp://bioquimica.org.br/revista/ojs/index.php/REBONGhttp://bioquimica.org.br/revista/ojs/index.php/REB/oaicontato@bioquimica.org.br||ensinodebioquimica@gmail.com2318-87901677-2318opendoar:2022-03-25T17:25:05Revista de Ensino de Bioquímica - Sociedade Brasileira de Bioquímica e Biologia Molecular (SBBq)false |
dc.title.none.fl_str_mv |
KREBER`S ADVENTURES: COMPUTER GAME ABOUT THE ATP FORMATION |
title |
KREBER`S ADVENTURES: COMPUTER GAME ABOUT THE ATP FORMATION |
spellingShingle |
KREBER`S ADVENTURES: COMPUTER GAME ABOUT THE ATP FORMATION Baêta, F. J. ATP, digital game, arcade |
title_short |
KREBER`S ADVENTURES: COMPUTER GAME ABOUT THE ATP FORMATION |
title_full |
KREBER`S ADVENTURES: COMPUTER GAME ABOUT THE ATP FORMATION |
title_fullStr |
KREBER`S ADVENTURES: COMPUTER GAME ABOUT THE ATP FORMATION |
title_full_unstemmed |
KREBER`S ADVENTURES: COMPUTER GAME ABOUT THE ATP FORMATION |
title_sort |
KREBER`S ADVENTURES: COMPUTER GAME ABOUT THE ATP FORMATION |
author |
Baêta, F. J. |
author_facet |
Baêta, F. J. Souza, B. M. Marinhoi, G. B. Andrade, J. G. Souza, J. C. Bertoldi, M. L.M. Hornink, G. G. |
author_role |
author |
author2 |
Souza, B. M. Marinhoi, G. B. Andrade, J. G. Souza, J. C. Bertoldi, M. L.M. Hornink, G. G. |
author2_role |
author author author author author author |
dc.contributor.none.fl_str_mv |
Fapemig |
dc.contributor.author.fl_str_mv |
Baêta, F. J. Souza, B. M. Marinhoi, G. B. Andrade, J. G. Souza, J. C. Bertoldi, M. L.M. Hornink, G. G. |
dc.subject.none.fl_str_mv |
|
dc.subject.por.fl_str_mv |
ATP, digital game, arcade |
topic |
ATP, digital game, arcade |
description |
Introduction: Biochemistry, as well as other subjects related to molecular area, have several abstract and difficult concepts to be understood, therefore, many educational innovations have been developed, highlighting the digital games. The digital games feature a playful and motivational character that encourages students during the concepts learning, with a different way to learning the concepts studied. Objectives: The objective of this study was the development of a computer game focused on the concepts of ATP formation, including the glycolytic pathway, Krebs cycle and Electron Transport Chain, as well as aspects related to the regulation, and evaluate the usability of it, as well as some evidence of its educational potential. Material and methods: The development of the game followed the following steps: definition of the subject; understanding of game developer (it was chosen the GameMaker); storyboard creation of the game; prototyping, implementation and usability testing. For the evaluation, inspection usability was performed (without involving end users) and subsequently the cognitive route and the usability questionnaire (the latter two with students of the discipline of Biochemistry). Results: The game approached the energy metabolism in three phases: the glycolytic pathway, Krebs cycle and electron transport chain. Each phase has a different purpose, with some questions about the ways. To complete the game, you must correctly answer the questions, avoid the obstacles and achieve the goals of each phase. After usability testing, it found that users could, in a playful manner, actively interact with the content addressed and, through the difficulties presented in the game, had the opportunity to expand and review their knowledge. Conclusions: The game was identified as a motivating and innovative proposal for teaching, and it had good usability for undergraduate students. The ludic worked as a pedagogical practice encourages student for learning and may assist in the construction of knowledge. |
publishDate |
2015 |
dc.date.none.fl_str_mv |
2015-08-24 |
dc.type.none.fl_str_mv |
|
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion Resumos SBBq - avaliados pelos pares SBBq resúmenes - revisada por pares SBBq abstracts / peer-reviewed |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://bioquimica.org.br/revista/ojs/index.php/REB/article/view/579 10.16923/reb.v13i2.579 |
url |
http://bioquimica.org.br/revista/ojs/index.php/REB/article/view/579 |
identifier_str_mv |
10.16923/reb.v13i2.579 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
http://bioquimica.org.br/revista/ojs/index.php/REB/article/view/579/479 |
dc.rights.driver.fl_str_mv |
Direitos autorais 2015 Revista de Ensino de Bioquímica http://creativecommons.org/licenses/by-nc-sa/4.0 info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
Direitos autorais 2015 Revista de Ensino de Bioquímica http://creativecommons.org/licenses/by-nc-sa/4.0 |
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openAccess |
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application/pdf |
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|
dc.publisher.none.fl_str_mv |
Sociedade Brasileira de Bioquímica e Biologia Molecular - SBBq |
publisher.none.fl_str_mv |
Sociedade Brasileira de Bioquímica e Biologia Molecular - SBBq |
dc.source.none.fl_str_mv |
Revista de Ensino de Bioquímica; v. 13 (2015): Especial eventos; 11 Revista de Enseñanza de Bioquímica; v. 13 (2015): Especial eventos; 11 Journal of Biochemistry Education; v. 13 (2015): Especial eventos; 11 Revista de Ensino de Bioquímica; v. 13 (2015): Especial eventos; 11 2318-8790 reponame:Revista de Ensino de Bioquímica instname:Sociedade Brasileira de Bioquímica e Biologia Molecular (SBBq) instacron:SBBQM |
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Sociedade Brasileira de Bioquímica e Biologia Molecular (SBBq) |
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SBBQM |
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SBBQM |
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Revista de Ensino de Bioquímica |
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Revista de Ensino de Bioquímica |
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Revista de Ensino de Bioquímica - Sociedade Brasileira de Bioquímica e Biologia Molecular (SBBq) |
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contato@bioquimica.org.br||ensinodebioquimica@gmail.com |
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