KREBER`S ADVENTURES: COMPUTER GAME ABOUT THE ATP FORMATION

Detalhes bibliográficos
Autor(a) principal: Baêta, F. J.
Data de Publicação: 2015
Outros Autores: Souza, B. M., Marinhoi, G. B., Andrade, J. G., Souza, J. C., Bertoldi, M. L.M., Hornink, G. G.
Tipo de documento: Artigo
Idioma: por
Título da fonte: Revista de Ensino de Bioquímica
Texto Completo: http://bioquimica.org.br/revista/ojs/index.php/REB/article/view/579
Resumo: Introduction: Biochemistry, as well as other subjects related to molecular area, have several abstract and difficult concepts to be understood, therefore, many educational innovations have been developed, highlighting the digital games. The digital games feature a playful and motivational character that encourages students during the concepts learning, with a different way to learning the concepts studied. Objectives: The objective of this study was the development of a computer game focused on the concepts of ATP formation, including the glycolytic pathway, Krebs cycle and Electron Transport Chain, as well as aspects related to the regulation, and evaluate the usability of it, as well as some evidence of its educational potential. Material and methods: The development of the game followed the following steps: definition of the subject; understanding of game developer (it was chosen the GameMaker); storyboard creation of the game; prototyping, implementation and usability testing. For the evaluation, inspection usability was performed (without involving end users) and subsequently the cognitive route and the usability questionnaire (the latter two with students of the discipline of Biochemistry). Results: The game approached the energy metabolism in three phases: the glycolytic pathway, Krebs cycle and electron transport chain. Each phase has a different purpose, with some questions about the ways. To complete the game, you must correctly answer the questions, avoid the obstacles and achieve the goals of each phase. After usability testing, it found that users could, in a playful manner, actively interact with the content addressed and, through the difficulties presented in the game, had the opportunity to expand and review their knowledge. Conclusions: The game was identified as a motivating and innovative proposal for  teaching, and it had good usability for undergraduate students. The ludic worked as a pedagogical practice encourages student for learning and may assist in the construction of knowledge.
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spelling KREBER`S ADVENTURES: COMPUTER GAME ABOUT THE ATP FORMATIONATP, digital game, arcadeIntroduction: Biochemistry, as well as other subjects related to molecular area, have several abstract and difficult concepts to be understood, therefore, many educational innovations have been developed, highlighting the digital games. The digital games feature a playful and motivational character that encourages students during the concepts learning, with a different way to learning the concepts studied. Objectives: The objective of this study was the development of a computer game focused on the concepts of ATP formation, including the glycolytic pathway, Krebs cycle and Electron Transport Chain, as well as aspects related to the regulation, and evaluate the usability of it, as well as some evidence of its educational potential. Material and methods: The development of the game followed the following steps: definition of the subject; understanding of game developer (it was chosen the GameMaker); storyboard creation of the game; prototyping, implementation and usability testing. For the evaluation, inspection usability was performed (without involving end users) and subsequently the cognitive route and the usability questionnaire (the latter two with students of the discipline of Biochemistry). Results: The game approached the energy metabolism in three phases: the glycolytic pathway, Krebs cycle and electron transport chain. Each phase has a different purpose, with some questions about the ways. To complete the game, you must correctly answer the questions, avoid the obstacles and achieve the goals of each phase. After usability testing, it found that users could, in a playful manner, actively interact with the content addressed and, through the difficulties presented in the game, had the opportunity to expand and review their knowledge. Conclusions: The game was identified as a motivating and innovative proposal for  teaching, and it had good usability for undergraduate students. The ludic worked as a pedagogical practice encourages student for learning and may assist in the construction of knowledge.Sociedade Brasileira de Bioquímica e Biologia Molecular - SBBqFapemigBaêta, F. J.Souza, B. M.Marinhoi, G. B.Andrade, J. G.Souza, J. C.Bertoldi, M. L.M.Hornink, G. G.2015-08-24info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionResumos SBBq - avaliados pelos paresSBBq resúmenes - revisada por paresSBBq abstracts / peer-reviewedapplication/pdfhttp://bioquimica.org.br/revista/ojs/index.php/REB/article/view/57910.16923/reb.v13i2.579Revista de Ensino de Bioquímica; v. 13 (2015): Especial eventos; 11Revista de Enseñanza de Bioquímica; v. 13 (2015): Especial eventos; 11Journal of Biochemistry Education; v. 13 (2015): Especial eventos; 11Revista de Ensino de Bioquímica; v. 13 (2015): Especial eventos; 112318-8790reponame:Revista de Ensino de Bioquímicainstname:Sociedade Brasileira de Bioquímica e Biologia Molecular (SBBq)instacron:SBBQMporhttp://bioquimica.org.br/revista/ojs/index.php/REB/article/view/579/479Direitos autorais 2015 Revista de Ensino de Bioquímicahttp://creativecommons.org/licenses/by-nc-sa/4.0info:eu-repo/semantics/openAccess2022-03-25T17:25:05Zoai:ojs.bioquimica.org.br:article/579Revistahttp://bioquimica.org.br/revista/ojs/index.php/REBONGhttp://bioquimica.org.br/revista/ojs/index.php/REB/oaicontato@bioquimica.org.br||ensinodebioquimica@gmail.com2318-87901677-2318opendoar:2022-03-25T17:25:05Revista de Ensino de Bioquímica - Sociedade Brasileira de Bioquímica e Biologia Molecular (SBBq)false
dc.title.none.fl_str_mv KREBER`S ADVENTURES: COMPUTER GAME ABOUT THE ATP FORMATION
title KREBER`S ADVENTURES: COMPUTER GAME ABOUT THE ATP FORMATION
spellingShingle KREBER`S ADVENTURES: COMPUTER GAME ABOUT THE ATP FORMATION
Baêta, F. J.
ATP, digital game, arcade
title_short KREBER`S ADVENTURES: COMPUTER GAME ABOUT THE ATP FORMATION
title_full KREBER`S ADVENTURES: COMPUTER GAME ABOUT THE ATP FORMATION
title_fullStr KREBER`S ADVENTURES: COMPUTER GAME ABOUT THE ATP FORMATION
title_full_unstemmed KREBER`S ADVENTURES: COMPUTER GAME ABOUT THE ATP FORMATION
title_sort KREBER`S ADVENTURES: COMPUTER GAME ABOUT THE ATP FORMATION
author Baêta, F. J.
author_facet Baêta, F. J.
Souza, B. M.
Marinhoi, G. B.
Andrade, J. G.
Souza, J. C.
Bertoldi, M. L.M.
Hornink, G. G.
author_role author
author2 Souza, B. M.
Marinhoi, G. B.
Andrade, J. G.
Souza, J. C.
Bertoldi, M. L.M.
Hornink, G. G.
author2_role author
author
author
author
author
author
dc.contributor.none.fl_str_mv Fapemig
dc.contributor.author.fl_str_mv Baêta, F. J.
Souza, B. M.
Marinhoi, G. B.
Andrade, J. G.
Souza, J. C.
Bertoldi, M. L.M.
Hornink, G. G.
dc.subject.none.fl_str_mv
dc.subject.por.fl_str_mv ATP, digital game, arcade
topic ATP, digital game, arcade
description Introduction: Biochemistry, as well as other subjects related to molecular area, have several abstract and difficult concepts to be understood, therefore, many educational innovations have been developed, highlighting the digital games. The digital games feature a playful and motivational character that encourages students during the concepts learning, with a different way to learning the concepts studied. Objectives: The objective of this study was the development of a computer game focused on the concepts of ATP formation, including the glycolytic pathway, Krebs cycle and Electron Transport Chain, as well as aspects related to the regulation, and evaluate the usability of it, as well as some evidence of its educational potential. Material and methods: The development of the game followed the following steps: definition of the subject; understanding of game developer (it was chosen the GameMaker); storyboard creation of the game; prototyping, implementation and usability testing. For the evaluation, inspection usability was performed (without involving end users) and subsequently the cognitive route and the usability questionnaire (the latter two with students of the discipline of Biochemistry). Results: The game approached the energy metabolism in three phases: the glycolytic pathway, Krebs cycle and electron transport chain. Each phase has a different purpose, with some questions about the ways. To complete the game, you must correctly answer the questions, avoid the obstacles and achieve the goals of each phase. After usability testing, it found that users could, in a playful manner, actively interact with the content addressed and, through the difficulties presented in the game, had the opportunity to expand and review their knowledge. Conclusions: The game was identified as a motivating and innovative proposal for  teaching, and it had good usability for undergraduate students. The ludic worked as a pedagogical practice encourages student for learning and may assist in the construction of knowledge.
publishDate 2015
dc.date.none.fl_str_mv 2015-08-24
dc.type.none.fl_str_mv

dc.type.driver.fl_str_mv info:eu-repo/semantics/article
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SBBq resúmenes - revisada por pares
SBBq abstracts / peer-reviewed
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status_str publishedVersion
dc.identifier.uri.fl_str_mv http://bioquimica.org.br/revista/ojs/index.php/REB/article/view/579
10.16923/reb.v13i2.579
url http://bioquimica.org.br/revista/ojs/index.php/REB/article/view/579
identifier_str_mv 10.16923/reb.v13i2.579
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dc.relation.none.fl_str_mv http://bioquimica.org.br/revista/ojs/index.php/REB/article/view/579/479
dc.rights.driver.fl_str_mv Direitos autorais 2015 Revista de Ensino de Bioquímica
http://creativecommons.org/licenses/by-nc-sa/4.0
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Direitos autorais 2015 Revista de Ensino de Bioquímica
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dc.publisher.none.fl_str_mv Sociedade Brasileira de Bioquímica e Biologia Molecular - SBBq
publisher.none.fl_str_mv Sociedade Brasileira de Bioquímica e Biologia Molecular - SBBq
dc.source.none.fl_str_mv Revista de Ensino de Bioquímica; v. 13 (2015): Especial eventos; 11
Revista de Enseñanza de Bioquímica; v. 13 (2015): Especial eventos; 11
Journal of Biochemistry Education; v. 13 (2015): Especial eventos; 11
Revista de Ensino de Bioquímica; v. 13 (2015): Especial eventos; 11
2318-8790
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repository.name.fl_str_mv Revista de Ensino de Bioquímica - Sociedade Brasileira de Bioquímica e Biologia Molecular (SBBq)
repository.mail.fl_str_mv contato@bioquimica.org.br||ensinodebioquimica@gmail.com
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