Kinect Projection Mapping
Autor(a) principal: | |
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Data de Publicação: | 2014 |
Outros Autores: | , , |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Journal on Interactive Systems |
Texto Completo: | https://sol.sbc.org.br/journals/index.php/jis/article/view/722 |
Resumo: | Spatial augmented reality allows users to create a projected virtual environment on irregular surfaces. This demands an accurate Camera-Projector calibration process in order to produce precise 3D information to match the real object. This paper presents a framework to process data achieved from a calibration of a Kinect-Projector system in visualization applications, allowing the user to create an augmented reality environment without having extensive process of the Camera-Projector calibration, while maintaining a precise calibration to the projection on irregular surfaces. Additionally, different calibration techniques were evaluated in order to demonstrate the better approaches. |
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Journal on Interactive Systems |
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|
spelling |
Kinect Projection MappingSpatial augmented reality allows users to create a projected virtual environment on irregular surfaces. This demands an accurate Camera-Projector calibration process in order to produce precise 3D information to match the real object. This paper presents a framework to process data achieved from a calibration of a Kinect-Projector system in visualization applications, allowing the user to create an augmented reality environment without having extensive process of the Camera-Projector calibration, while maintaining a precise calibration to the projection on irregular surfaces. Additionally, different calibration techniques were evaluated in order to demonstrate the better approaches.Nenhum resumo disponívelBrazilian Computer Society2014-12-30info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://sol.sbc.org.br/journals/index.php/jis/article/view/72210.5753/jis.2014.722Journal of Interactive Systems; v. 5 n. 3 (2014)Journal on Interactive Systems; Vol. 5 No. 3 (2014)2763-7719reponame:Journal on Interactive Systemsinstname:Sociedade Brasileira de Computação (SBC)instacron:SBCenghttps://sol.sbc.org.br/journals/index.php/jis/article/view/722/716Motta, ThiagoLoaiza, ManuelRaposo, AlbertoSoares, Lucianoinfo:eu-repo/semantics/openAccess2020-09-05T16:09:12Zoai:ojs2.sol.sbc.org.br:article/722Revistahttps://sol.sbc.org.br/journals/index.php/jis/ONGhttps://sol.sbc.org.br/journals/index.php/jis/oaijis@sbc.org.br2763-77192763-7719opendoar:2020-09-05T16:09:12Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC)false |
dc.title.none.fl_str_mv |
Kinect Projection Mapping |
title |
Kinect Projection Mapping |
spellingShingle |
Kinect Projection Mapping Motta, Thiago |
title_short |
Kinect Projection Mapping |
title_full |
Kinect Projection Mapping |
title_fullStr |
Kinect Projection Mapping |
title_full_unstemmed |
Kinect Projection Mapping |
title_sort |
Kinect Projection Mapping |
author |
Motta, Thiago |
author_facet |
Motta, Thiago Loaiza, Manuel Raposo, Alberto Soares, Luciano |
author_role |
author |
author2 |
Loaiza, Manuel Raposo, Alberto Soares, Luciano |
author2_role |
author author author |
dc.contributor.author.fl_str_mv |
Motta, Thiago Loaiza, Manuel Raposo, Alberto Soares, Luciano |
description |
Spatial augmented reality allows users to create a projected virtual environment on irregular surfaces. This demands an accurate Camera-Projector calibration process in order to produce precise 3D information to match the real object. This paper presents a framework to process data achieved from a calibration of a Kinect-Projector system in visualization applications, allowing the user to create an augmented reality environment without having extensive process of the Camera-Projector calibration, while maintaining a precise calibration to the projection on irregular surfaces. Additionally, different calibration techniques were evaluated in order to demonstrate the better approaches. |
publishDate |
2014 |
dc.date.none.fl_str_mv |
2014-12-30 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://sol.sbc.org.br/journals/index.php/jis/article/view/722 10.5753/jis.2014.722 |
url |
https://sol.sbc.org.br/journals/index.php/jis/article/view/722 |
identifier_str_mv |
10.5753/jis.2014.722 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
https://sol.sbc.org.br/journals/index.php/jis/article/view/722/716 |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Brazilian Computer Society |
publisher.none.fl_str_mv |
Brazilian Computer Society |
dc.source.none.fl_str_mv |
Journal of Interactive Systems; v. 5 n. 3 (2014) Journal on Interactive Systems; Vol. 5 No. 3 (2014) 2763-7719 reponame:Journal on Interactive Systems instname:Sociedade Brasileira de Computação (SBC) instacron:SBC |
instname_str |
Sociedade Brasileira de Computação (SBC) |
instacron_str |
SBC |
institution |
SBC |
reponame_str |
Journal on Interactive Systems |
collection |
Journal on Interactive Systems |
repository.name.fl_str_mv |
Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC) |
repository.mail.fl_str_mv |
jis@sbc.org.br |
_version_ |
1796797411061923841 |