Kinect Projection Mapping

Detalhes bibliográficos
Autor(a) principal: Motta, Thiago
Data de Publicação: 2014
Outros Autores: Loaiza, Manuel, Raposo, Alberto, Soares, Luciano
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Journal on Interactive Systems
Texto Completo: https://sol.sbc.org.br/journals/index.php/jis/article/view/722
Resumo: Spatial augmented reality allows users to create a projected virtual environment on irregular surfaces. This demands an accurate Camera-Projector calibration process in order to produce precise 3D information to match the real object. This paper presents a framework to process data achieved from a calibration of a Kinect-Projector system in visualization applications, allowing the user to create an augmented reality environment without having extensive process of the Camera-Projector calibration, while maintaining a precise calibration to the projection on irregular surfaces. Additionally, different calibration techniques were evaluated in order to demonstrate the better approaches.
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spelling Kinect Projection MappingSpatial augmented reality allows users to create a projected virtual environment on irregular surfaces. This demands an accurate Camera-Projector calibration process in order to produce precise 3D information to match the real object. This paper presents a framework to process data achieved from a calibration of a Kinect-Projector system in visualization applications, allowing the user to create an augmented reality environment without having extensive process of the Camera-Projector calibration, while maintaining a precise calibration to the projection on irregular surfaces. Additionally, different calibration techniques were evaluated in order to demonstrate the better approaches.Nenhum resumo disponívelBrazilian Computer Society2014-12-30info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://sol.sbc.org.br/journals/index.php/jis/article/view/72210.5753/jis.2014.722Journal of Interactive Systems; v. 5 n. 3 (2014)Journal on Interactive Systems; Vol. 5 No. 3 (2014)2763-7719reponame:Journal on Interactive Systemsinstname:Sociedade Brasileira de Computação (SBC)instacron:SBCenghttps://sol.sbc.org.br/journals/index.php/jis/article/view/722/716Motta, ThiagoLoaiza, ManuelRaposo, AlbertoSoares, Lucianoinfo:eu-repo/semantics/openAccess2020-09-05T16:09:12Zoai:ojs2.sol.sbc.org.br:article/722Revistahttps://sol.sbc.org.br/journals/index.php/jis/ONGhttps://sol.sbc.org.br/journals/index.php/jis/oaijis@sbc.org.br2763-77192763-7719opendoar:2020-09-05T16:09:12Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC)false
dc.title.none.fl_str_mv Kinect Projection Mapping
title Kinect Projection Mapping
spellingShingle Kinect Projection Mapping
Motta, Thiago
title_short Kinect Projection Mapping
title_full Kinect Projection Mapping
title_fullStr Kinect Projection Mapping
title_full_unstemmed Kinect Projection Mapping
title_sort Kinect Projection Mapping
author Motta, Thiago
author_facet Motta, Thiago
Loaiza, Manuel
Raposo, Alberto
Soares, Luciano
author_role author
author2 Loaiza, Manuel
Raposo, Alberto
Soares, Luciano
author2_role author
author
author
dc.contributor.author.fl_str_mv Motta, Thiago
Loaiza, Manuel
Raposo, Alberto
Soares, Luciano
description Spatial augmented reality allows users to create a projected virtual environment on irregular surfaces. This demands an accurate Camera-Projector calibration process in order to produce precise 3D information to match the real object. This paper presents a framework to process data achieved from a calibration of a Kinect-Projector system in visualization applications, allowing the user to create an augmented reality environment without having extensive process of the Camera-Projector calibration, while maintaining a precise calibration to the projection on irregular surfaces. Additionally, different calibration techniques were evaluated in order to demonstrate the better approaches.
publishDate 2014
dc.date.none.fl_str_mv 2014-12-30
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://sol.sbc.org.br/journals/index.php/jis/article/view/722
10.5753/jis.2014.722
url https://sol.sbc.org.br/journals/index.php/jis/article/view/722
identifier_str_mv 10.5753/jis.2014.722
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv https://sol.sbc.org.br/journals/index.php/jis/article/view/722/716
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Brazilian Computer Society
publisher.none.fl_str_mv Brazilian Computer Society
dc.source.none.fl_str_mv Journal of Interactive Systems; v. 5 n. 3 (2014)
Journal on Interactive Systems; Vol. 5 No. 3 (2014)
2763-7719
reponame:Journal on Interactive Systems
instname:Sociedade Brasileira de Computação (SBC)
instacron:SBC
instname_str Sociedade Brasileira de Computação (SBC)
instacron_str SBC
institution SBC
reponame_str Journal on Interactive Systems
collection Journal on Interactive Systems
repository.name.fl_str_mv Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC)
repository.mail.fl_str_mv jis@sbc.org.br
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