STEAM APPROACH AND HIGH SCHOOL EDUCATION: A NEW LANGUAGE FOR YOUTH EDUCATION?

Detalhes bibliográficos
Autor(a) principal: Maciano, Giseli Duardo
Data de Publicação: 2024
Outros Autores: Lima, Waleska Gonçalves de, Maciel, Cristiano, Casagrande, Ana Lara
Tipo de documento: preprint
Idioma: por
Título da fonte: SciELO Preprints
Texto Completo: https://preprints.scielo.org/index.php/scielo/preprint/view/5767
Resumo: When asking about a new language for youth education, in the digital age, we are compelled to think about pedagogical practices designed to serve this audience that navigates cyberspace. In this sense, this study proposes to present the STEAM approach (acronym for Science, Technology, Engineering, Art and Mathematics) by different authors and contexts, considering the current reform of secondary education, focusing on the state of Mato Grosso. The objective is to analyze the evolution of the STEAM approach and its articulation with such reform, based on the problem: What contribution can the STEAM approach promote in the teaching and learning process of students in basic education, especially in high school? This question motivated exploratory research with a bibliographic and documentary design, which, based on the Protagonism and Life Project categories, operationalized the content analysis in the Mato Grosso Curricular Reference Document - High School stage (DRC/MT-EM). The contribution of this research is in the dialogue between STEAM and the new structure for High School, showing possible paths in this trajectory, highlighting the development of policies that contemplate a new language for youth education, in order to enable new perspectives on resignification of pedagogical practices within the school space.
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spelling STEAM APPROACH AND HIGH SCHOOL EDUCATION: A NEW LANGUAGE FOR YOUTH EDUCATION?ENFOQUE STEAM Y EDUCACIÓN SECUNDARIA: ¿UN NUEVO LENGUAJE PARA LA EDUCACIÓN DE JÓVENES?ABORDAGEM STEAM E ENSINO MÉDIO: NOVA LINGUAGEM PARA A EDUCAÇÃO DA JUVENTUDE?STEAMJuventudeEnsino MédioSTEAMYouthHigh schoolSTEAMJuventudEscuela secundariaWhen asking about a new language for youth education, in the digital age, we are compelled to think about pedagogical practices designed to serve this audience that navigates cyberspace. In this sense, this study proposes to present the STEAM approach (acronym for Science, Technology, Engineering, Art and Mathematics) by different authors and contexts, considering the current reform of secondary education, focusing on the state of Mato Grosso. The objective is to analyze the evolution of the STEAM approach and its articulation with such reform, based on the problem: What contribution can the STEAM approach promote in the teaching and learning process of students in basic education, especially in high school? This question motivated exploratory research with a bibliographic and documentary design, which, based on the Protagonism and Life Project categories, operationalized the content analysis in the Mato Grosso Curricular Reference Document - High School stage (DRC/MT-EM). The contribution of this research is in the dialogue between STEAM and the new structure for High School, showing possible paths in this trajectory, highlighting the development of policies that contemplate a new language for youth education, in order to enable new perspectives on resignification of pedagogical practices within the school space.Al preguntarnos por el nuevo lenguaje para la educación de jóvenes en la era digital, estamos llamados a pensar en prácticas pedagógicas al servicio de este público que navega en el ciberespacio. En ese sentido, este estudio se propone presentar el enfoque STEAM (acrónimo de Ciencia, Tecnología, Ingeniería, Arte y Matemáticas) de diferentes autores y contextos, considerando la actual reforma de la educación secundaria, con foco en el estado de Mato Grosso. El objetivo es analizar la evolución del enfoque STEAM y su articulación con dicha reforma, partiendo del problema: ¿Cuál es el aporte que el enfoque STEAM puede promover en el proceso de enseñanza y aprendizaje de los estudiantes de educación básica, en especial de bachillerato? Esta pregunta motivó la investigación exploratoria con diseño bibliográfico y documental, que, a partir de las categorías Protagonismo y Proyecto de Vida, operacionalizó el análisis de contenido en el Documento de Referencia Curricular de Mato Grosso - Etapa de Educación Secundaria (DRC/MT-EM). La contribución de esta investigación radica en el diálogo entre STEAM y la nueva estructura para la Enseñanza Media, mostrando caminos posibles en esa trayectoria, destacando la elaboración de políticas que involucren un nuevo lenguaje para la educación de los jóvenes, en el sentido de posibilitar nuevas perspectivas sobre la re -significación de prácticas pedagógicas dentro del espacio escolar a través del enfoque STEAM.Ao indagar sobre uma nova linguagem para a educação da juventude, na era digital, somos compelidos a pensar práticas pedagógicas desenhadas para atender esse público que navega no ciberespaço. Nesse sentido, este estudo se propõe a apresentar a abordagem STEAM (sigla para Science, Technology, Engineering, Art and Mathematics) por diferentes autores e contextos, considerando a atual reforma do ensino médio, com recorte para o estado de Mato Grosso. O objetivo é analisar a evolução da abordagem STEAM e sua articulação com tal reforma, a partir do problema: Qual a contribuição que a abordagem STEAM pode promover no processo de ensino e aprendizagem de estudantes da educação básica, em especial do Ensino Médio? Essa questão motivou a pesquisa de cunho exploratório com delineamento bibliográfico e documental, que, a partir das categorias Protagonismo e Projeto de Vida, operacionalizou a análise de conteúdo no Documento de Referência Curricular de Mato Grosso - etapa Ensino Médio (DRC/MT-EM). A contribuição desta pesquisa está no diálogo entre o STEAM e a nova estrutura para o Ensino Médio, mostrando possíveis caminhos nessa trajetória, destacando a elaboração de políticas que contemplem uma nova linguagem para a educação da juventude, no sentido de possibilitar novos olhares acerca da ressignificação das práticas pedagógicas dentro do espaço escolar por meio da abordagem STEAM.SciELO PreprintsSciELO PreprintsSciELO Preprints2024-02-29info:eu-repo/semantics/preprintinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://preprints.scielo.org/index.php/scielo/preprint/view/576710.1590/SciELOPreprints.5767porhttps://preprints.scielo.org/index.php/scielo/article/view/5767/15231Copyright (c) 2023 Giseli Duardo Maciano, Waleska Gonçalves de Lima, Cristiano Maciel, Ana Lara Casagrandehttps://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessMaciano, Giseli DuardoLima, Waleska Gonçalves deMaciel, CristianoCasagrande, Ana Larareponame:SciELO Preprintsinstname:Scientific Electronic Library Online (SCIELO)instacron:SCI2023-03-16T21:07:37Zoai:ops.preprints.scielo.org:preprint/5767Servidor de preprintshttps://preprints.scielo.org/index.php/scieloONGhttps://preprints.scielo.org/index.php/scielo/oaiscielo.submission@scielo.orgopendoar:2023-03-16T21:07:37SciELO Preprints - Scientific Electronic Library Online (SCIELO)false
dc.title.none.fl_str_mv STEAM APPROACH AND HIGH SCHOOL EDUCATION: A NEW LANGUAGE FOR YOUTH EDUCATION?
ENFOQUE STEAM Y EDUCACIÓN SECUNDARIA: ¿UN NUEVO LENGUAJE PARA LA EDUCACIÓN DE JÓVENES?
ABORDAGEM STEAM E ENSINO MÉDIO: NOVA LINGUAGEM PARA A EDUCAÇÃO DA JUVENTUDE?
title STEAM APPROACH AND HIGH SCHOOL EDUCATION: A NEW LANGUAGE FOR YOUTH EDUCATION?
spellingShingle STEAM APPROACH AND HIGH SCHOOL EDUCATION: A NEW LANGUAGE FOR YOUTH EDUCATION?
Maciano, Giseli Duardo
STEAM
Juventude
Ensino Médio
STEAM
Youth
High school
STEAM
Juventud
Escuela secundaria
title_short STEAM APPROACH AND HIGH SCHOOL EDUCATION: A NEW LANGUAGE FOR YOUTH EDUCATION?
title_full STEAM APPROACH AND HIGH SCHOOL EDUCATION: A NEW LANGUAGE FOR YOUTH EDUCATION?
title_fullStr STEAM APPROACH AND HIGH SCHOOL EDUCATION: A NEW LANGUAGE FOR YOUTH EDUCATION?
title_full_unstemmed STEAM APPROACH AND HIGH SCHOOL EDUCATION: A NEW LANGUAGE FOR YOUTH EDUCATION?
title_sort STEAM APPROACH AND HIGH SCHOOL EDUCATION: A NEW LANGUAGE FOR YOUTH EDUCATION?
author Maciano, Giseli Duardo
author_facet Maciano, Giseli Duardo
Lima, Waleska Gonçalves de
Maciel, Cristiano
Casagrande, Ana Lara
author_role author
author2 Lima, Waleska Gonçalves de
Maciel, Cristiano
Casagrande, Ana Lara
author2_role author
author
author
dc.contributor.author.fl_str_mv Maciano, Giseli Duardo
Lima, Waleska Gonçalves de
Maciel, Cristiano
Casagrande, Ana Lara
dc.subject.por.fl_str_mv STEAM
Juventude
Ensino Médio
STEAM
Youth
High school
STEAM
Juventud
Escuela secundaria
topic STEAM
Juventude
Ensino Médio
STEAM
Youth
High school
STEAM
Juventud
Escuela secundaria
description When asking about a new language for youth education, in the digital age, we are compelled to think about pedagogical practices designed to serve this audience that navigates cyberspace. In this sense, this study proposes to present the STEAM approach (acronym for Science, Technology, Engineering, Art and Mathematics) by different authors and contexts, considering the current reform of secondary education, focusing on the state of Mato Grosso. The objective is to analyze the evolution of the STEAM approach and its articulation with such reform, based on the problem: What contribution can the STEAM approach promote in the teaching and learning process of students in basic education, especially in high school? This question motivated exploratory research with a bibliographic and documentary design, which, based on the Protagonism and Life Project categories, operationalized the content analysis in the Mato Grosso Curricular Reference Document - High School stage (DRC/MT-EM). The contribution of this research is in the dialogue between STEAM and the new structure for High School, showing possible paths in this trajectory, highlighting the development of policies that contemplate a new language for youth education, in order to enable new perspectives on resignification of pedagogical practices within the school space.
publishDate 2024
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